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-rw-r--r--mesalib/src/mesa/state_tracker/st_cb_texture.c4043
-rw-r--r--mesalib/src/mesa/state_tracker/st_extensions.c6
-rw-r--r--mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c2496
3 files changed, 3276 insertions, 3269 deletions
diff --git a/mesalib/src/mesa/state_tracker/st_cb_texture.c b/mesalib/src/mesa/state_tracker/st_cb_texture.c
index b60ac72e4..9653dcd65 100644
--- a/mesalib/src/mesa/state_tracker/st_cb_texture.c
+++ b/mesalib/src/mesa/state_tracker/st_cb_texture.c
@@ -1,2022 +1,2021 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "main/mfeatures.h"
-#include "main/bufferobj.h"
-#include "main/enums.h"
-#include "main/fbobject.h"
-#include "main/formats.h"
-#include "main/image.h"
-#include "main/imports.h"
-#include "main/macros.h"
-#include "main/mipmap.h"
-#include "main/pack.h"
-#include "main/pixeltransfer.h"
-#include "main/texcompress.h"
-#include "main/texfetch.h"
-#include "main/texgetimage.h"
-#include "main/teximage.h"
-#include "main/texobj.h"
-#include "main/texstore.h"
-
-#include "state_tracker/st_debug.h"
-#include "state_tracker/st_context.h"
-#include "state_tracker/st_cb_fbo.h"
-#include "state_tracker/st_cb_flush.h"
-#include "state_tracker/st_cb_texture.h"
-#include "state_tracker/st_format.h"
-#include "state_tracker/st_texture.h"
-#include "state_tracker/st_gen_mipmap.h"
-#include "state_tracker/st_atom.h"
-
-#include "pipe/p_context.h"
-#include "pipe/p_defines.h"
-#include "util/u_inlines.h"
-#include "pipe/p_shader_tokens.h"
-#include "util/u_tile.h"
-#include "util/u_blit.h"
-#include "util/u_format.h"
-#include "util/u_surface.h"
-#include "util/u_sampler.h"
-#include "util/u_math.h"
-#include "util/u_box.h"
-
-#define DBG if (0) printf
-
-
-static enum pipe_texture_target
-gl_target_to_pipe(GLenum target)
-{
- switch (target) {
- case GL_TEXTURE_1D:
- return PIPE_TEXTURE_1D;
-
- case GL_TEXTURE_2D:
- return PIPE_TEXTURE_2D;
-
- case GL_TEXTURE_RECTANGLE_NV:
- return PIPE_TEXTURE_RECT;
-
- case GL_TEXTURE_3D:
- return PIPE_TEXTURE_3D;
-
- case GL_TEXTURE_CUBE_MAP_ARB:
- return PIPE_TEXTURE_CUBE;
-
- default:
- assert(0);
- return 0;
- }
-}
-
-
-/** called via ctx->Driver.NewTextureImage() */
-static struct gl_texture_image *
-st_NewTextureImage(struct gl_context * ctx)
-{
- DBG("%s\n", __FUNCTION__);
- (void) ctx;
- return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
-}
-
-
-/** called via ctx->Driver.NewTextureObject() */
-static struct gl_texture_object *
-st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
-{
- struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
-
- DBG("%s\n", __FUNCTION__);
- _mesa_initialize_texture_object(&obj->base, name, target);
-
- return &obj->base;
-}
-
-/** called via ctx->Driver.DeleteTextureObject() */
-static void
-st_DeleteTextureObject(struct gl_context *ctx,
- struct gl_texture_object *texObj)
-{
- struct st_context *st = st_context(ctx);
- struct st_texture_object *stObj = st_texture_object(texObj);
- if (stObj->pt)
- pipe_resource_reference(&stObj->pt, NULL);
- if (stObj->sampler_view) {
- if (stObj->sampler_view->context != st->pipe) {
- /* Take "ownership" of this texture sampler view by setting
- * its context pointer to this context. This avoids potential
- * crashes when the texture object is shared among contexts
- * and the original/owner context has already been destroyed.
- */
- stObj->sampler_view->context = st->pipe;
- }
- pipe_sampler_view_reference(&stObj->sampler_view, NULL);
- }
- _mesa_delete_texture_object(ctx, texObj);
-}
-
-
-/** called via ctx->Driver.FreeTexImageData() */
-static void
-st_FreeTextureImageData(struct gl_context * ctx, struct gl_texture_image *texImage)
-{
- struct st_texture_image *stImage = st_texture_image(texImage);
-
- DBG("%s\n", __FUNCTION__);
-
- if (stImage->pt) {
- pipe_resource_reference(&stImage->pt, NULL);
- }
-
- if (texImage->Data) {
- _mesa_align_free(texImage->Data);
- texImage->Data = NULL;
- }
-}
-
-
-/**
- * From linux kernel i386 header files, copes with odd sizes better
- * than COPY_DWORDS would:
- * XXX Put this in src/mesa/main/imports.h ???
- */
-#if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86)
-static INLINE void *
-__memcpy(void *to, const void *from, size_t n)
-{
- int d0, d1, d2;
- __asm__ __volatile__("rep ; movsl\n\t"
- "testb $2,%b4\n\t"
- "je 1f\n\t"
- "movsw\n"
- "1:\ttestb $1,%b4\n\t"
- "je 2f\n\t"
- "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
- :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
- :"memory");
- return (to);
-}
-#else
-#define __memcpy(a,b,c) memcpy(a,b,c)
-#endif
-
-
-/**
- * The system memcpy (at least on ubuntu 5.10) has problems copying
- * to agp (writecombined) memory from a source which isn't 64-byte
- * aligned - there is a 4x performance falloff.
- *
- * The x86 __memcpy is immune to this but is slightly slower
- * (10%-ish) than the system memcpy.
- *
- * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
- * isn't much faster than x86_memcpy for agp copies.
- *
- * TODO: switch dynamically.
- */
-static void *
-do_memcpy(void *dest, const void *src, size_t n)
-{
- if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) {
- return __memcpy(dest, src, n);
- }
- else
- return memcpy(dest, src, n);
-}
-
-
-/**
- * Return default texture resource binding bitmask for the given format.
- */
-static GLuint
-default_bindings(struct st_context *st, enum pipe_format format)
-{
- struct pipe_screen *screen = st->pipe->screen;
- const unsigned target = PIPE_TEXTURE_2D;
- const unsigned geom = 0x0;
- unsigned bindings;
-
- if (util_format_is_depth_or_stencil(format))
- bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
- else
- bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
-
- if (screen->is_format_supported(screen, format, target, 0, bindings, geom))
- return bindings;
- else
- return PIPE_BIND_SAMPLER_VIEW;
-}
-
-
-/** Return number of image dimensions (1, 2 or 3) for a texture target. */
-static GLuint
-get_texture_dims(GLenum target)
-{
- switch (target) {
- case GL_TEXTURE_1D:
- case GL_TEXTURE_1D_ARRAY_EXT:
- return 1;
- case GL_TEXTURE_2D:
- case GL_TEXTURE_CUBE_MAP_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- case GL_TEXTURE_RECTANGLE_NV:
- case GL_TEXTURE_2D_ARRAY_EXT:
- return 2;
- case GL_TEXTURE_3D:
- return 3;
- default:
- assert(0 && "invalid texture target in get_texture_dims()");
- return 1;
- }
-}
-
-
-/**
- * Try to allocate a pipe_resource object for the given st_texture_object.
- *
- * We use the given st_texture_image as a clue to determine the size of the
- * mipmap image at level=0.
- *
- * \return GL_TRUE for success, GL_FALSE if out of memory.
- */
-static GLboolean
-guess_and_alloc_texture(struct st_context *st,
- struct st_texture_object *stObj,
- const struct st_texture_image *stImage)
-{
- const GLuint dims = get_texture_dims(stObj->base.Target);
- GLuint level, lastLevel, width, height, depth;
- GLuint bindings;
- enum pipe_format fmt;
-
- DBG("%s\n", __FUNCTION__);
-
- assert(!stObj->pt);
-
- level = stImage->level;
- width = stImage->base.Width2; /* size w/out border */
- height = stImage->base.Height2;
- depth = stImage->base.Depth2;
-
- assert(width > 0);
- assert(height > 0);
- assert(depth > 0);
-
- /* Depending on the image's size, we can't always make a guess here.
- */
- if (level > 0) {
- if ( (dims >= 1 && width == 1) ||
- (dims >= 2 && height == 1) ||
- (dims >= 3 && depth == 1) ) {
- /* we can't determine the image size at level=0 */
- stObj->width0 = stObj->height0 = stObj->depth0 = 0;
- /* this is not an out of memory error */
- return GL_TRUE;
- }
- }
-
- /* grow the image size until we hit level = 0 */
- while (level > 0) {
- if (width != 1)
- width <<= 1;
- if (height != 1)
- height <<= 1;
- if (depth != 1)
- depth <<= 1;
- level--;
- }
-
- assert(level == 0);
-
- /* At this point, (width x height x depth) is the expected size of
- * the level=0 mipmap image.
- */
-
- /* Guess a reasonable value for lastLevel. With OpenGL we have no
- * idea how many mipmap levels will be in a texture until we start
- * to render with it. Make an educated guess here but be prepared
- * to re-allocating a texture buffer with space for more (or fewer)
- * mipmap levels later.
- */
- if ((stObj->base.MinFilter == GL_NEAREST ||
- stObj->base.MinFilter == GL_LINEAR ||
- stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
- stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
- !stObj->base.GenerateMipmap &&
- stImage->level == 0) {
- /* only alloc space for a single mipmap level */
- lastLevel = 0;
- }
- else {
- /* alloc space for a full mipmap */
- GLuint l2width = util_logbase2(width);
- GLuint l2height = util_logbase2(height);
- GLuint l2depth = util_logbase2(depth);
- lastLevel = MAX2(MAX2(l2width, l2height), l2depth);
- }
-
- /* Save the level=0 dimensions */
- stObj->width0 = width;
- stObj->height0 = height;
- stObj->depth0 = depth;
-
- fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
-
- bindings = default_bindings(st, fmt);
-
- stObj->pt = st_texture_create(st,
- gl_target_to_pipe(stObj->base.Target),
- fmt,
- lastLevel,
- width,
- height,
- depth,
- bindings);
-
- DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
-
- return stObj->pt != NULL;
-}
-
-
-/**
- * Adjust pixel unpack params and image dimensions to strip off the
- * texture border.
- * Gallium doesn't support texture borders. They've seldem been used
- * and seldom been implemented correctly anyway.
- * \param unpackNew returns the new pixel unpack parameters
- */
-static void
-strip_texture_border(GLint border,
- GLint *width, GLint *height, GLint *depth,
- const struct gl_pixelstore_attrib *unpack,
- struct gl_pixelstore_attrib *unpackNew)
-{
- assert(border > 0); /* sanity check */
-
- *unpackNew = *unpack;
-
- if (unpackNew->RowLength == 0)
- unpackNew->RowLength = *width;
-
- if (depth && unpackNew->ImageHeight == 0)
- unpackNew->ImageHeight = *height;
-
- unpackNew->SkipPixels += border;
- if (height)
- unpackNew->SkipRows += border;
- if (depth)
- unpackNew->SkipImages += border;
-
- assert(*width >= 3);
- *width = *width - 2 * border;
- if (height && *height >= 3)
- *height = *height - 2 * border;
- if (depth && *depth >= 3)
- *depth = *depth - 2 * border;
-}
-
-
-/**
- * Try to do texture compression via rendering. If the Gallium driver
- * can render into a compressed surface this will allow us to do texture
- * compression.
- * \return GL_TRUE for success, GL_FALSE for failure
- */
-static GLboolean
-compress_with_blit(struct gl_context * ctx,
- GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint width, GLint height, GLint depth,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *unpack,
- struct gl_texture_image *texImage)
-{
- const GLuint dstImageOffsets[1] = {0};
- struct st_texture_image *stImage = st_texture_image(texImage);
- struct st_context *st = st_context(ctx);
- struct pipe_context *pipe = st->pipe;
- struct pipe_screen *screen = pipe->screen;
- gl_format mesa_format;
- struct pipe_resource templ;
- struct pipe_resource *src_tex;
- struct pipe_sampler_view view_templ;
- struct pipe_sampler_view *src_view;
- struct pipe_surface *dst_surface, surf_tmpl;
- struct pipe_transfer *tex_xfer;
- void *map;
-
- if (!stImage->pt) {
- /* XXX: Can this happen? Should we assert? */
- return GL_FALSE;
- }
-
- /* get destination surface (in the compressed texture) */
- memset(&surf_tmpl, 0, sizeof(surf_tmpl));
- surf_tmpl.format = stImage->pt->format;
- surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
- surf_tmpl.u.tex.level = stImage->level;
- surf_tmpl.u.tex.first_layer = stImage->face;
- surf_tmpl.u.tex.last_layer = stImage->face;
- dst_surface = pipe->create_surface(pipe, stImage->pt, &surf_tmpl);
- if (!dst_surface) {
- /* can't render into this format (or other problem) */
- return GL_FALSE;
- }
-
- /* Choose format for the temporary RGBA texture image.
- */
- mesa_format = st_ChooseTextureFormat(ctx, GL_RGBA, format, type);
- assert(mesa_format);
- if (!mesa_format)
- return GL_FALSE;
-
- /* Create the temporary source texture
- */
- memset(&templ, 0, sizeof(templ));
- templ.target = st->internal_target;
- templ.format = st_mesa_format_to_pipe_format(mesa_format);
- templ.width0 = width;
- templ.height0 = height;
- templ.depth0 = 1;
- templ.array_size = 1;
- templ.last_level = 0;
- templ.usage = PIPE_USAGE_DEFAULT;
- templ.bind = PIPE_BIND_SAMPLER_VIEW;
- src_tex = screen->resource_create(screen, &templ);
-
- if (!src_tex)
- return GL_FALSE;
-
- /* Put user's tex data into the temporary texture
- */
- tex_xfer = pipe_get_transfer(st_context(ctx)->pipe, src_tex,
- 0, 0, /* layer, level are zero */
- PIPE_TRANSFER_WRITE,
- 0, 0, width, height); /* x, y, w, h */
- map = pipe_transfer_map(pipe, tex_xfer);
-
- _mesa_texstore(ctx, 2, GL_RGBA, mesa_format,
- map, /* dest ptr */
- 0, 0, 0, /* dest x/y/z offset */
- tex_xfer->stride, /* dest row stride (bytes) */
- dstImageOffsets, /* image offsets (for 3D only) */
- width, height, 1, /* size */
- format, type, /* source format/type */
- pixels, /* source data */
- unpack); /* source data packing */
-
- pipe_transfer_unmap(pipe, tex_xfer);
- pipe->transfer_destroy(pipe, tex_xfer);
-
- /* Create temporary sampler view */
- u_sampler_view_default_template(&view_templ,
- src_tex,
- src_tex->format);
- src_view = pipe->create_sampler_view(pipe, src_tex, &view_templ);
-
-
- /* copy / compress image */
- util_blit_pixels_tex(st->blit,
- src_view, /* sampler view (src) */
- 0, 0, /* src x0, y0 */
- width, height, /* src x1, y1 */
- dst_surface, /* pipe_surface (dst) */
- xoffset, yoffset, /* dst x0, y0 */
- xoffset + width, /* dst x1 */
- yoffset + height, /* dst y1 */
- 0.0, /* z */
- PIPE_TEX_MIPFILTER_NEAREST);
-
- pipe_surface_reference(&dst_surface, NULL);
- pipe_resource_reference(&src_tex, NULL);
- pipe_sampler_view_reference(&src_view, NULL);
-
- return GL_TRUE;
-}
-
-
-/**
- * Do glTexImage1/2/3D().
- */
-static void
-st_TexImage(struct gl_context * ctx,
- GLint dims,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth,
- GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *unpack,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage,
- GLsizei imageSize, GLboolean compressed_src)
-{
- struct st_context *st = st_context(ctx);
- struct pipe_screen *screen = st->pipe->screen;
- struct st_texture_object *stObj = st_texture_object(texObj);
- struct st_texture_image *stImage = st_texture_image(texImage);
- GLuint dstRowStride = 0;
- struct gl_pixelstore_attrib unpackNB;
- enum pipe_transfer_usage transfer_usage = 0;
-
- DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
-
- /* switch to "normal" */
- if (stObj->surface_based) {
- gl_format texFormat;
-
- _mesa_clear_texture_object(ctx, texObj);
- pipe_resource_reference(&stObj->pt, NULL);
-
- /* oops, need to init this image again */
- texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
- internalFormat, format, type);
-
- _mesa_init_teximage_fields(ctx, target, texImage,
- width, height, depth, border,
- internalFormat, texFormat);
-
- stObj->surface_based = GL_FALSE;
- }
-
- /* gallium does not support texture borders, strip it off */
- if (border) {
- strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB);
- unpack = &unpackNB;
- texImage->Width = width;
- texImage->Height = height;
- texImage->Depth = depth;
- texImage->Border = 0;
- border = 0;
- }
- else {
- assert(texImage->Width == width);
- assert(texImage->Height == height);
- assert(texImage->Depth == depth);
- }
-
- stImage->face = _mesa_tex_target_to_face(target);
- stImage->level = level;
-
- _mesa_set_fetch_functions(texImage, dims);
-
- /* Release the reference to a potentially orphaned buffer.
- * Release any old malloced memory.
- */
- if (stImage->pt) {
- pipe_resource_reference(&stImage->pt, NULL);
- assert(!texImage->Data);
- }
- else if (texImage->Data) {
- _mesa_align_free(texImage->Data);
- }
-
- /*
- * See if the new image is somehow incompatible with the existing
- * mipmap. If so, free the old mipmap.
- */
- if (stObj->pt) {
- if (level > (GLint) stObj->pt->last_level ||
- !st_texture_match_image(stObj->pt, &stImage->base,
- stImage->face, stImage->level)) {
- DBG("release it\n");
- pipe_resource_reference(&stObj->pt, NULL);
- assert(!stObj->pt);
- pipe_sampler_view_reference(&stObj->sampler_view, NULL);
- }
- }
-
- if (width == 0 || height == 0 || depth == 0) {
- /* stop after freeing old image */
- return;
- }
-
- if (!stObj->pt) {
- if (!guess_and_alloc_texture(st, stObj, stImage)) {
- /* Probably out of memory.
- * Try flushing any pending rendering, then retry.
- */
- st_finish(st);
- if (!guess_and_alloc_texture(st, stObj, stImage)) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
- return;
- }
- }
- }
-
- assert(!stImage->pt);
-
- /* Check if this texture image can live inside the texture object's buffer.
- * If so, store the image there. Otherwise the image will temporarily live
- * in its own buffer.
- */
- if (stObj->pt &&
- st_texture_match_image(stObj->pt, &stImage->base,
- stImage->face, stImage->level)) {
-
- pipe_resource_reference(&stImage->pt, stObj->pt);
- assert(stImage->pt);
- }
-
- if (!stImage->pt)
- DBG("XXX: Image did not fit into texture - storing in local memory!\n");
-
- /* Pixel data may come from regular user memory or a PBO. For the later,
- * do bounds checking and map the PBO to read pixels data from it.
- *
- * XXX we should try to use a GPU-accelerated path to copy the image data
- * from the PBO to the texture.
- */
- if (compressed_src) {
- pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
- unpack,
- "glCompressedTexImage");
- }
- else {
- pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
- format, type,
- pixels, unpack, "glTexImage");
- }
-
- /* See if we can do texture compression with a blit/render.
- */
- if (!compressed_src &&
- !ctx->Mesa_DXTn &&
- _mesa_is_format_compressed(texImage->TexFormat) &&
- screen->is_format_supported(screen,
- stImage->pt->format,
- stImage->pt->target, 0,
- PIPE_BIND_RENDER_TARGET, 0)) {
- if (!pixels)
- goto done;
-
- if (compress_with_blit(ctx, target, level, 0, 0, 0, width, height, depth,
- format, type, pixels, unpack, texImage)) {
- goto done;
- }
- }
-
- /*
- * Prepare to store the texture data. Either map the gallium texture buffer
- * memory or malloc space for it.
- */
- if (stImage->pt) {
- /* Store the image in the gallium texture memory buffer */
- if (format == GL_DEPTH_COMPONENT &&
- util_format_is_depth_and_stencil(stImage->pt->format))
- transfer_usage = PIPE_TRANSFER_READ_WRITE;
- else
- transfer_usage = PIPE_TRANSFER_WRITE;
-
- texImage->Data = st_texture_image_map(st, stImage, 0,
- transfer_usage, 0, 0, width, height);
- if(stImage->transfer)
- dstRowStride = stImage->transfer->stride;
- }
- else {
- /* Allocate regular memory and store the image there temporarily. */
- GLuint imageSize = _mesa_format_image_size(texImage->TexFormat,
- width, height, depth);
- dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width);
-
- texImage->Data = _mesa_align_malloc(imageSize, 16);
- }
-
- if (!texImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
- return;
- }
-
- if (!pixels) {
- /* We've allocated texture memory, but have no pixel data - all done. */
- goto done;
- }
-
- DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
- width, height, depth, width, dstRowStride);
-
- /* Copy user texture image into the texture buffer.
- */
- if (compressed_src) {
- const GLuint srcRowStride =
- _mesa_format_row_stride(texImage->TexFormat, width);
- if (dstRowStride == srcRowStride) {
- memcpy(texImage->Data, pixels, imageSize);
- }
- else {
- char *dst = texImage->Data;
- const char *src = pixels;
- GLuint i, bw, bh, lines;
- _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
- lines = (height + bh - 1) / bh;
-
- for (i = 0; i < lines; ++i) {
- memcpy(dst, src, srcRowStride);
- dst += dstRowStride;
- src += srcRowStride;
- }
- }
- }
- else {
- const GLuint srcImageStride =
- _mesa_image_image_stride(unpack, width, height, format, type);
- GLint i;
- const GLubyte *src = (const GLubyte *) pixels;
-
- for (i = 0; i < depth; i++) {
- if (!_mesa_texstore(ctx, dims,
- texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- texImage->ImageOffsets,
- width, height, 1,
- format, type, src, unpack)) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
- }
-
- if (stImage->pt && i + 1 < depth) {
- /* unmap this slice */
- st_texture_image_unmap(st, stImage);
- /* map next slice of 3D texture */
- texImage->Data = st_texture_image_map(st, stImage, i + 1,
- transfer_usage, 0, 0,
- width, height);
- src += srcImageStride;
- }
- }
- }
-
-done:
- _mesa_unmap_teximage_pbo(ctx, unpack);
-
- if (stImage->pt && texImage->Data) {
- st_texture_image_unmap(st, stImage);
- texImage->Data = NULL;
- }
-}
-
-
-static void
-st_TexImage3D(struct gl_context * ctx,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint depth,
- GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *unpack,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth,
- border, format, type, pixels, unpack, texObj, texImage,
- 0, GL_FALSE);
-}
-
-
-static void
-st_TexImage2D(struct gl_context * ctx,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *unpack,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
- format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
-}
-
-
-static void
-st_TexImage1D(struct gl_context * ctx,
- GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *unpack,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border,
- format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
-}
-
-
-static void
-st_CompressedTexImage2D(struct gl_context *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
- 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
-}
-
-
-
-/**
- * glGetTexImage() helper: decompress a compressed texture by rendering
- * a textured quad. Store the results in the user's buffer.
- */
-static void
-decompress_with_blit(struct gl_context * ctx, GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid *pixels,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- struct st_context *st = st_context(ctx);
- struct pipe_context *pipe = st->pipe;
- struct st_texture_image *stImage = st_texture_image(texImage);
- struct st_texture_object *stObj = st_texture_object(texObj);
- struct pipe_sampler_view *src_view =
- st_get_texture_sampler_view(stObj, pipe);
- const GLuint width = texImage->Width;
- const GLuint height = texImage->Height;
- struct pipe_surface *dst_surface;
- struct pipe_resource *dst_texture;
- struct pipe_transfer *tex_xfer;
- unsigned bind = (PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */
- PIPE_BIND_TRANSFER_READ);
-
- /* create temp / dest surface */
- if (!util_create_rgba_surface(pipe, width, height, bind,
- &dst_texture, &dst_surface)) {
- _mesa_problem(ctx, "util_create_rgba_surface() failed "
- "in decompress_with_blit()");
- return;
- }
-
- /* blit/render/decompress */
- util_blit_pixels_tex(st->blit,
- src_view, /* pipe_resource (src) */
- 0, 0, /* src x0, y0 */
- width, height, /* src x1, y1 */
- dst_surface, /* pipe_surface (dst) */
- 0, 0, /* dst x0, y0 */
- width, height, /* dst x1, y1 */
- 0.0, /* z */
- PIPE_TEX_MIPFILTER_NEAREST);
-
- /* map the dst_surface so we can read from it */
- tex_xfer = pipe_get_transfer(st_context(ctx)->pipe,
- dst_texture, 0, 0,
- PIPE_TRANSFER_READ,
- 0, 0, width, height);
-
- pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
-
- /* copy/pack data into user buffer */
- if (st_equal_formats(stImage->pt->format, format, type)) {
- /* memcpy */
- const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
- ubyte *map = pipe_transfer_map(pipe, tex_xfer);
- GLuint row;
- for (row = 0; row < height; row++) {
- GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
- height, format, type, row, 0);
- memcpy(dest, map, bytesPerRow);
- map += tex_xfer->stride;
- }
- pipe_transfer_unmap(pipe, tex_xfer);
- }
- else {
- /* format translation via floats */
- GLuint row;
- enum pipe_format format = util_format_linear(dst_texture->format);
- for (row = 0; row < height; row++) {
- const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
- GLfloat rgba[4 * MAX_WIDTH];
- GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
- height, format, type, row, 0);
-
- if (ST_DEBUG & DEBUG_FALLBACK)
- debug_printf("%s: fallback format translation\n", __FUNCTION__);
-
- /* get float[4] rgba row from surface */
- pipe_get_tile_rgba_format(pipe, tex_xfer, 0, row, width, 1,
- format, rgba);
-
- _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
- type, dest, &ctx->Pack, transferOps);
- }
- }
-
- _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
-
- pipe->transfer_destroy(pipe, tex_xfer);
-
- /* destroy the temp / dest surface */
- util_destroy_rgba_surface(dst_texture, dst_surface);
-}
-
-
-
-/**
- * Need to map texture image into memory before copying image data,
- * then unmap it.
- */
-static void
-st_get_tex_image(struct gl_context * ctx, GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid * pixels,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage, GLboolean compressed_dst)
-{
- struct st_context *st = st_context(ctx);
- struct st_texture_image *stImage = st_texture_image(texImage);
- const GLuint dstImageStride =
- _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height,
- format, type);
- GLuint depth, i;
- GLubyte *dest;
-
- if (stImage->pt &&
- util_format_is_s3tc(stImage->pt->format) &&
- !compressed_dst) {
- /* Need to decompress the texture.
- * We'll do this by rendering a textured quad.
- * Note that we only expect RGBA formats (no Z/depth formats).
- */
- decompress_with_blit(ctx, target, level, format, type, pixels,
- texObj, texImage);
- return;
- }
-
- /* Map */
- if (stImage->pt) {
- /* Image is stored in hardware format in a buffer managed by the
- * kernel. Need to explicitly map and unmap it.
- */
- texImage->Data = st_texture_image_map(st, stImage, 0,
- PIPE_TRANSFER_READ, 0, 0,
- stImage->base.Width,
- stImage->base.Height);
- /* compute stride in texels from stride in bytes */
- texImage->RowStride = stImage->transfer->stride
- * util_format_get_blockwidth(stImage->pt->format)
- / util_format_get_blocksize(stImage->pt->format);
- }
- else {
- /* Otherwise, the image should actually be stored in
- * texImage->Data. This is pretty confusing for
- * everybody, I'd much prefer to separate the two functions of
- * texImage->Data - storage for texture images in main memory
- * and access (ie mappings) of images. In other words, we'd
- * create a new texImage->Map field and leave Data simply for
- * storage.
- */
- assert(texImage->Data);
- }
-
- depth = texImage->Depth;
- texImage->Depth = 1;
-
- dest = (GLubyte *) pixels;
-
- _mesa_set_fetch_functions(texImage, get_texture_dims(target));
-
- for (i = 0; i < depth; i++) {
- if (compressed_dst) {
- _mesa_get_compressed_teximage(ctx, target, level, dest,
- texObj, texImage);
- }
- else {
- _mesa_get_teximage(ctx, target, level, format, type, dest,
- texObj, texImage);
- }
-
- if (stImage->pt && i + 1 < depth) {
- /* unmap this slice */
- st_texture_image_unmap(st, stImage);
- /* map next slice of 3D texture */
- texImage->Data = st_texture_image_map(st, stImage, i + 1,
- PIPE_TRANSFER_READ, 0, 0,
- stImage->base.Width,
- stImage->base.Height);
- dest += dstImageStride;
- }
- }
-
- texImage->Depth = depth;
-
- /* Unmap */
- if (stImage->pt) {
- st_texture_image_unmap(st, stImage);
- texImage->Data = NULL;
- }
-}
-
-
-static void
-st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level,
- GLenum format, GLenum type, GLvoid * pixels,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- st_get_tex_image(ctx, target, level, format, type, pixels, texObj, texImage,
- GL_FALSE);
-}
-
-
-static void
-st_GetCompressedTexImage(struct gl_context *ctx, GLenum target, GLint level,
- GLvoid *pixels,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- st_get_tex_image(ctx, target, level, 0, 0, pixels, texObj, texImage,
- GL_TRUE);
-}
-
-
-
-static void
-st_TexSubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint width, GLint height, GLint depth,
- GLenum format, GLenum type, const void *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- struct st_context *st = st_context(ctx);
- struct pipe_screen *screen = st->pipe->screen;
- struct st_texture_image *stImage = st_texture_image(texImage);
- GLuint dstRowStride;
- const GLuint srcImageStride =
- _mesa_image_image_stride(packing, width, height, format, type);
- GLint i;
- const GLubyte *src;
- /* init to silence warning only: */
- enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE;
-
- DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(target),
- level, xoffset, yoffset, width, height);
-
- pixels =
- _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
- type, pixels, packing, "glTexSubImage2D");
- if (!pixels)
- return;
-
- /* See if we can do texture compression with a blit/render.
- */
- if (!ctx->Mesa_DXTn &&
- _mesa_is_format_compressed(texImage->TexFormat) &&
- screen->is_format_supported(screen,
- stImage->pt->format,
- stImage->pt->target, 0,
- PIPE_BIND_RENDER_TARGET, 0)) {
- if (compress_with_blit(ctx, target, level,
- xoffset, yoffset, zoffset,
- width, height, depth,
- format, type, pixels, packing, texImage)) {
- goto done;
- }
- }
-
- /* Map buffer if necessary. Need to lock to prevent other contexts
- * from uploading the buffer under us.
- */
- if (stImage->pt) {
- if (format == GL_DEPTH_COMPONENT &&
- util_format_is_depth_and_stencil(stImage->pt->format))
- transfer_usage = PIPE_TRANSFER_READ_WRITE;
- else
- transfer_usage = PIPE_TRANSFER_WRITE;
-
- texImage->Data = st_texture_image_map(st, stImage, zoffset,
- transfer_usage,
- xoffset, yoffset,
- width, height);
- }
-
- if (!texImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
- goto done;
- }
-
- src = (const GLubyte *) pixels;
- dstRowStride = stImage->transfer->stride;
-
- for (i = 0; i < depth; i++) {
- if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat,
- texImage->TexFormat,
- texImage->Data,
- 0, 0, 0,
- dstRowStride,
- texImage->ImageOffsets,
- width, height, 1,
- format, type, src, packing)) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
- }
-
- if (stImage->pt && i + 1 < depth) {
- /* unmap this slice */
- st_texture_image_unmap(st, stImage);
- /* map next slice of 3D texture */
- texImage->Data = st_texture_image_map(st, stImage,
- zoffset + i + 1,
- transfer_usage,
- xoffset, yoffset,
- width, height);
- src += srcImageStride;
- }
- }
-
-done:
- _mesa_unmap_teximage_pbo(ctx, packing);
-
- if (stImage->pt && texImage->Data) {
- st_texture_image_unmap(st, stImage);
- texImage->Data = NULL;
- }
-}
-
-
-
-static void
-st_TexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
- width, height, depth, format, type,
- pixels, packing, texObj, texImage);
-}
-
-
-static void
-st_TexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid * pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0,
- width, height, 1, format, type,
- pixels, packing, texObj, texImage);
-}
-
-
-static void
-st_TexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLsizei width, GLenum format, GLenum type,
- const GLvoid * pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1,
- format, type, pixels, packing, texObj, texImage);
-}
-
-
-static void
-st_CompressedTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLsizei width,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- assert(0);
-}
-
-
-static void
-st_CompressedTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLint height,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- struct st_context *st = st_context(ctx);
- struct st_texture_image *stImage = st_texture_image(texImage);
- int srcBlockStride;
- int dstBlockStride;
- int y;
- enum pipe_format pformat;
-
- if (stImage->pt) {
- pformat = stImage->pt->format;
-
- texImage->Data = st_texture_image_map(st, stImage, 0,
- PIPE_TRANSFER_WRITE,
- xoffset, yoffset,
- width, height);
-
- srcBlockStride = util_format_get_stride(pformat, width);
- dstBlockStride = stImage->transfer->stride;
- } else {
- assert(stImage->pt);
- /* TODO find good values for block and strides */
- /* TODO also adjust texImage->data for yoffset/xoffset */
- return;
- }
-
- if (!texImage->Data) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage");
- return;
- }
-
- assert(xoffset % util_format_get_blockwidth(pformat) == 0);
- assert(yoffset % util_format_get_blockheight(pformat) == 0);
-
- for (y = 0; y < height; y += util_format_get_blockheight(pformat)) {
- /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
- const char *src = (const char*)data + srcBlockStride * util_format_get_nblocksy(pformat, y);
- char *dst = (char*)texImage->Data + dstBlockStride * util_format_get_nblocksy(pformat, y);
- memcpy(dst, src, util_format_get_stride(pformat, width));
- }
-
- if (stImage->pt) {
- st_texture_image_unmap(st, stImage);
- texImage->Data = NULL;
- }
-}
-
-
-static void
-st_CompressedTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLsizei width, GLint height, GLint depth,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage)
-{
- assert(0);
-}
-
-
-
-/**
- * Do a CopyTexSubImage operation using a read transfer from the source,
- * a write transfer to the destination and get_tile()/put_tile() to access
- * the pixels/texels.
- *
- * Note: srcY=0=TOP of renderbuffer
- */
-static void
-fallback_copy_texsubimage(struct gl_context *ctx, GLenum target, GLint level,
- struct st_renderbuffer *strb,
- struct st_texture_image *stImage,
- GLenum baseFormat,
- GLint destX, GLint destY, GLint destZ,
- GLint srcX, GLint srcY,
- GLsizei width, GLsizei height)
-{
- struct st_context *st = st_context(ctx);
- struct pipe_context *pipe = st->pipe;
- struct pipe_transfer *src_trans;
- GLvoid *texDest;
- enum pipe_transfer_usage transfer_usage;
-
- if (ST_DEBUG & DEBUG_FALLBACK)
- debug_printf("%s: fallback processing\n", __FUNCTION__);
-
- assert(width <= MAX_WIDTH);
-
- if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
- srcY = strb->Base.Height - srcY - height;
- }
-
- src_trans = pipe_get_transfer(st_context(ctx)->pipe,
- strb->texture,
- 0, 0,
- PIPE_TRANSFER_READ,
- srcX, srcY,
- width, height);
-
- if ((baseFormat == GL_DEPTH_COMPONENT ||
- baseFormat == GL_DEPTH_STENCIL) &&
- util_format_is_depth_and_stencil(stImage->pt->format))
- transfer_usage = PIPE_TRANSFER_READ_WRITE;
- else
- transfer_usage = PIPE_TRANSFER_WRITE;
-
- /* XXX this used to ignore destZ param */
- texDest = st_texture_image_map(st, stImage, destZ, transfer_usage,
- destX, destY, width, height);
-
- if (baseFormat == GL_DEPTH_COMPONENT ||
- baseFormat == GL_DEPTH_STENCIL) {
- const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
- ctx->Pixel.DepthBias != 0.0F);
- GLint row, yStep;
-
- /* determine bottom-to-top vs. top-to-bottom order for src buffer */
- if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
- srcY = height - 1;
- yStep = -1;
- }
- else {
- srcY = 0;
- yStep = 1;
- }
-
- /* To avoid a large temp memory allocation, do copy row by row */
- for (row = 0; row < height; row++, srcY += yStep) {
- uint data[MAX_WIDTH];
- pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data);
- if (scaleOrBias) {
- _mesa_scale_and_bias_depth_uint(ctx, width, data);
- }
- pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data);
- }
- }
- else {
- /* RGBA format */
- GLfloat *tempSrc =
- (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
-
- if (tempSrc && texDest) {
- const GLint dims = 2;
- const GLint dstRowStride = stImage->transfer->stride;
- struct gl_texture_image *texImage = &stImage->base;
- struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
-
- if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
- unpack.Invert = GL_TRUE;
- }
-
- /* get float/RGBA image from framebuffer */
- /* XXX this usually involves a lot of int/float conversion.
- * try to avoid that someday.
- */
- pipe_get_tile_rgba_format(pipe, src_trans, 0, 0, width, height,
- util_format_linear(strb->texture->format),
- tempSrc);
-
- /* Store into texture memory.
- * Note that this does some special things such as pixel transfer
- * ops and format conversion. In particular, if the dest tex format
- * is actually RGBA but the user created the texture as GL_RGB we
- * need to fill-in/override the alpha channel with 1.0.
- */
- _mesa_texstore(ctx, dims,
- texImage->_BaseFormat,
- texImage->TexFormat,
- texDest,
- 0, 0, 0,
- dstRowStride,
- texImage->ImageOffsets,
- width, height, 1,
- GL_RGBA, GL_FLOAT, tempSrc, /* src */
- &unpack);
- }
- else {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
- }
-
- if (tempSrc)
- free(tempSrc);
- }
-
- st_texture_image_unmap(st, stImage);
- pipe->transfer_destroy(pipe, src_trans);
-}
-
-
-
-/**
- * If the format of the src renderbuffer and the format of the dest
- * texture are compatible (in terms of blitting), return a TGSI writemask
- * to be used during the blit.
- * If the src/dest are incompatible, return 0.
- */
-static unsigned
-compatible_src_dst_formats(struct gl_context *ctx,
- const struct gl_renderbuffer *src,
- const struct gl_texture_image *dst)
-{
- /* Get logical base formats for the src and dest.
- * That is, use the user-requested formats and not the actual, device-
- * chosen formats.
- * For example, the user may have requested an A8 texture but the
- * driver may actually be using an RGBA texture format. When we
- * copy/blit to that texture, we only want to copy the Alpha channel
- * and not the RGB channels.
- *
- * Similarly, when the src FBO was created an RGB format may have been
- * requested but the driver actually chose an RGBA format. In that case,
- * we don't want to copy the undefined Alpha channel to the dest texture
- * (it should be 1.0).
- */
- const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat);
- const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat);
-
- /**
- * XXX when we have red-only and red/green renderbuffers we'll need
- * to add more cases here (or implement a general-purpose routine that
- * queries the existance of the R,G,B,A channels in the src and dest).
- */
- if (srcFormat == dstFormat) {
- /* This is the same as matching_base_formats, which should
- * always pass, as it did previously.
- */
- return TGSI_WRITEMASK_XYZW;
- }
- else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
- /* Make sure that A in the dest is 1. The actual src format
- * may be RGBA and have undefined A values.
- */
- return TGSI_WRITEMASK_XYZ;
- }
- else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
- /* Make sure that A in the dest is 1. The actual dst format
- * may be RGBA and will need A=1 to provide proper alpha values
- * when sampled later.
- */
- return TGSI_WRITEMASK_XYZ;
- }
- else {
- if (ST_DEBUG & DEBUG_FALLBACK)
- debug_printf("%s failed for src %s, dst %s\n",
- __FUNCTION__,
- _mesa_lookup_enum_by_nr(srcFormat),
- _mesa_lookup_enum_by_nr(dstFormat));
-
- /* Otherwise fail.
- */
- return 0;
- }
-}
-
-
-
-/**
- * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
- * Note that the region to copy has already been clipped so we know we
- * won't read from outside the source renderbuffer's bounds.
- *
- * Note: srcY=0=Bottom of renderbuffer (GL convention)
- */
-static void
-st_copy_texsubimage(struct gl_context *ctx,
- GLenum target, GLint level,
- GLint destX, GLint destY, GLint destZ,
- GLint srcX, GLint srcY,
- GLsizei width, GLsizei height)
-{
- struct gl_texture_unit *texUnit =
- &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- struct gl_texture_object *texObj =
- _mesa_select_tex_object(ctx, texUnit, target);
- struct gl_texture_image *texImage =
- _mesa_select_tex_image(ctx, texObj, target, level);
- struct st_texture_image *stImage = st_texture_image(texImage);
- const GLenum texBaseFormat = texImage->_BaseFormat;
- struct gl_framebuffer *fb = ctx->ReadBuffer;
- struct st_renderbuffer *strb;
- struct st_context *st = st_context(ctx);
- struct pipe_context *pipe = st->pipe;
- struct pipe_screen *screen = pipe->screen;
- enum pipe_format dest_format, src_format;
- GLboolean use_fallback = GL_TRUE;
- GLboolean matching_base_formats;
- GLuint format_writemask, sample_count;
- struct pipe_surface *dest_surface = NULL;
- GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
-
- /* make sure finalize_textures has been called?
- */
- if (0) st_validate_state(st);
-
- /* determine if copying depth or color data */
- if (texBaseFormat == GL_DEPTH_COMPONENT ||
- texBaseFormat == GL_DEPTH_STENCIL) {
- strb = st_renderbuffer(fb->_DepthBuffer);
- if (strb->Base.Wrapped) {
- strb = st_renderbuffer(strb->Base.Wrapped);
- }
- }
- else {
- /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
- strb = st_renderbuffer(fb->_ColorReadBuffer);
- }
-
- if (!strb || !strb->surface || !stImage->pt) {
- debug_printf("%s: null strb or stImage\n", __FUNCTION__);
- return;
- }
-
- sample_count = strb->surface->texture->nr_samples;
- /* I believe this would be legal, presumably would need to do a resolve
- for color, and for depth/stencil spec says to just use one of the
- depth/stencil samples per pixel? Need some transfer clarifications. */
- assert(sample_count < 2);
-
- if (srcX < 0) {
- width -= -srcX;
- destX += -srcX;
- srcX = 0;
- }
-
- if (srcY < 0) {
- height -= -srcY;
- destY += -srcY;
- srcY = 0;
- }
-
- if (destX < 0) {
- width -= -destX;
- srcX += -destX;
- destX = 0;
- }
-
- if (destY < 0) {
- height -= -destY;
- srcY += -destY;
- destY = 0;
- }
-
- if (width < 0 || height < 0)
- return;
-
-
- assert(strb);
- assert(strb->surface);
- assert(stImage->pt);
-
- src_format = strb->surface->format;
- dest_format = stImage->pt->format;
-
- /*
- * Determine if the src framebuffer and dest texture have the same
- * base format. We need this to detect a case such as the framebuffer
- * being GL_RGBA but the texture being GL_RGB. If the actual hardware
- * texture format stores RGBA we need to set A=1 (overriding the
- * framebuffer's alpha values). We can't do that with the blit or
- * textured-quad paths.
- */
- matching_base_formats =
- (_mesa_get_format_base_format(strb->Base.Format) ==
- _mesa_get_format_base_format(texImage->TexFormat));
- format_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
-
- if (ctx->_ImageTransferState == 0x0) {
-
- if (matching_base_formats &&
- src_format == dest_format &&
- !do_flip)
- {
- /* use surface_copy() / blit */
- struct pipe_box src_box;
- u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer,
- width, height, &src_box);
-
- /* for resource_copy_region(), y=0=top, always */
- pipe->resource_copy_region(pipe,
- /* dest */
- stImage->pt,
- stImage->level,
- destX, destY, destZ + stImage->face,
- /* src */
- strb->texture,
- strb->surface->u.tex.level,
- &src_box);
- use_fallback = GL_FALSE;
- }
- else if (format_writemask &&
- texBaseFormat != GL_DEPTH_COMPONENT &&
- texBaseFormat != GL_DEPTH_STENCIL &&
- screen->is_format_supported(screen, src_format,
- PIPE_TEXTURE_2D, sample_count,
- PIPE_BIND_SAMPLER_VIEW,
- 0) &&
- screen->is_format_supported(screen, dest_format,
- PIPE_TEXTURE_2D, 0,
- PIPE_BIND_RENDER_TARGET,
- 0)) {
- /* draw textured quad to do the copy */
- GLint srcY0, srcY1;
- struct pipe_surface surf_tmpl;
- memset(&surf_tmpl, 0, sizeof(surf_tmpl));
- surf_tmpl.format = stImage->pt->format;
- surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
- surf_tmpl.u.tex.level = stImage->level;
- surf_tmpl.u.tex.first_layer = stImage->face + destZ;
- surf_tmpl.u.tex.last_layer = stImage->face + destZ;
-
- dest_surface = pipe->create_surface(pipe, stImage->pt,
- &surf_tmpl);
-
- if (do_flip) {
- srcY1 = strb->Base.Height - srcY - height;
- srcY0 = srcY1 + height;
- }
- else {
- srcY0 = srcY;
- srcY1 = srcY0 + height;
- }
-
- util_blit_pixels_writemask(st->blit,
- strb->texture,
- strb->surface->u.tex.level,
- srcX, srcY0,
- srcX + width, srcY1,
- strb->surface->u.tex.first_layer,
- dest_surface,
- destX, destY,
- destX + width, destY + height,
- 0.0, PIPE_TEX_MIPFILTER_NEAREST,
- format_writemask);
- use_fallback = GL_FALSE;
- }
-
- if (dest_surface)
- pipe_surface_reference(&dest_surface, NULL);
- }
-
- if (use_fallback) {
- /* software fallback */
- fallback_copy_texsubimage(ctx, target, level,
- strb, stImage, texBaseFormat,
- destX, destY, destZ,
- srcX, srcY, width, height);
- }
-}
-
-
-
-static void
-st_CopyTexImage1D(struct gl_context * ctx, GLenum target, GLint level,
- GLenum internalFormat,
- GLint x, GLint y, GLsizei width, GLint border)
-{
- struct gl_texture_unit *texUnit =
- &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- struct gl_texture_object *texObj =
- _mesa_select_tex_object(ctx, texUnit, target);
- struct gl_texture_image *texImage =
- _mesa_select_tex_image(ctx, texObj, target, level);
-
- /* Setup or redefine the texture object, texture and texture
- * image. Don't populate yet.
- */
- ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
- width, border,
- GL_RGBA, CHAN_TYPE, NULL,
- &ctx->DefaultPacking, texObj, texImage);
-
- st_copy_texsubimage(ctx, target, level,
- 0, 0, 0, /* destX,Y,Z */
- x, y, width, 1); /* src X, Y, size */
-}
-
-
-static void
-st_CopyTexImage2D(struct gl_context * ctx, GLenum target, GLint level,
- GLenum internalFormat,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLint border)
-{
- struct gl_texture_unit *texUnit =
- &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- struct gl_texture_object *texObj =
- _mesa_select_tex_object(ctx, texUnit, target);
- struct gl_texture_image *texImage =
- _mesa_select_tex_image(ctx, texObj, target, level);
-
- /* Setup or redefine the texture object, texture and texture
- * image. Don't populate yet.
- */
- ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
- width, height, border,
- GL_RGBA, CHAN_TYPE, NULL,
- &ctx->DefaultPacking, texObj, texImage);
-
- st_copy_texsubimage(ctx, target, level,
- 0, 0, 0, /* destX,Y,Z */
- x, y, width, height); /* src X, Y, size */
-}
-
-
-static void
-st_CopyTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level,
- GLint xoffset, GLint x, GLint y, GLsizei width)
-{
- const GLint yoffset = 0, zoffset = 0;
- const GLsizei height = 1;
- st_copy_texsubimage(ctx, target, level,
- xoffset, yoffset, zoffset, /* destX,Y,Z */
- x, y, width, height); /* src X, Y, size */
-}
-
-
-static void
-st_CopyTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y, GLsizei width, GLsizei height)
-{
- const GLint zoffset = 0;
- st_copy_texsubimage(ctx, target, level,
- xoffset, yoffset, zoffset, /* destX,Y,Z */
- x, y, width, height); /* src X, Y, size */
-}
-
-
-static void
-st_CopyTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset, GLint zoffset,
- GLint x, GLint y, GLsizei width, GLsizei height)
-{
- st_copy_texsubimage(ctx, target, level,
- xoffset, yoffset, zoffset, /* destX,Y,Z */
- x, y, width, height); /* src X, Y, size */
-}
-
-
-/**
- * Copy image data from stImage into the texture object 'stObj' at level
- * 'dstLevel'.
- */
-static void
-copy_image_data_to_texture(struct st_context *st,
- struct st_texture_object *stObj,
- GLuint dstLevel,
- struct st_texture_image *stImage)
-{
- /* debug checks */
- {
- const struct gl_texture_image *dstImage =
- stObj->base.Image[stImage->face][stImage->level];
- assert(dstImage);
- assert(dstImage->Width == stImage->base.Width);
- assert(dstImage->Height == stImage->base.Height);
- assert(dstImage->Depth == stImage->base.Depth);
- }
-
- if (stImage->pt) {
- /* Copy potentially with the blitter:
- */
- st_texture_image_copy(st->pipe,
- stObj->pt, dstLevel, /* dest texture, level */
- stImage->pt, stImage->level, /* src texture, level */
- stImage->face);
-
- pipe_resource_reference(&stImage->pt, NULL);
- }
- else if (stImage->base.Data) {
- st_texture_image_data(st,
- stObj->pt,
- stImage->face,
- dstLevel,
- stImage->base.Data,
- stImage->base.RowStride *
- util_format_get_blocksize(stObj->pt->format),
- stImage->base.RowStride *
- stImage->base.Height *
- util_format_get_blocksize(stObj->pt->format));
- _mesa_align_free(stImage->base.Data);
- stImage->base.Data = NULL;
- }
-
- pipe_resource_reference(&stImage->pt, stObj->pt);
-}
-
-
-/**
- * Called during state validation. When this function is finished,
- * the texture object should be ready for rendering.
- * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
- */
-GLboolean
-st_finalize_texture(struct gl_context *ctx,
- struct pipe_context *pipe,
- struct gl_texture_object *tObj)
-{
- struct st_context *st = st_context(ctx);
- struct st_texture_object *stObj = st_texture_object(tObj);
- const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
- GLuint face;
- struct st_texture_image *firstImage;
- enum pipe_format firstImageFormat;
-
- if (stObj->base._Complete) {
- /* The texture is complete and we know exactly how many mipmap levels
- * are present/needed. This is conditional because we may be called
- * from the st_generate_mipmap() function when the texture object is
- * incomplete. In that case, we'll have set stObj->lastLevel before
- * we get here.
- */
- if (stObj->base.MinFilter == GL_LINEAR ||
- stObj->base.MinFilter == GL_NEAREST)
- stObj->lastLevel = stObj->base.BaseLevel;
- else
- stObj->lastLevel = stObj->base._MaxLevel;
- }
-
- firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
- assert(firstImage);
-
- /* If both firstImage and stObj point to a texture which can contain
- * all active images, favour firstImage. Note that because of the
- * completeness requirement, we know that the image dimensions
- * will match.
- */
- if (firstImage->pt &&
- firstImage->pt != stObj->pt &&
- (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
- pipe_resource_reference(&stObj->pt, firstImage->pt);
- pipe_sampler_view_reference(&stObj->sampler_view, NULL);
- }
-
- /* Find gallium format for the Mesa texture */
- firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
-
- /* If we already have a gallium texture, check that it matches the texture
- * object's format, target, size, num_levels, etc.
- */
- if (stObj->pt) {
- if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
- !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
- stObj->pt->last_level < stObj->lastLevel ||
- stObj->pt->width0 != stObj->width0 ||
- stObj->pt->height0 != stObj->height0 ||
- stObj->pt->depth0 != stObj->depth0)
- {
- /* The gallium texture does not match the Mesa texture so delete the
- * gallium texture now. We'll make a new one below.
- */
- pipe_resource_reference(&stObj->pt, NULL);
- pipe_sampler_view_reference(&stObj->sampler_view, NULL);
- st->dirty.st |= ST_NEW_FRAMEBUFFER;
- }
- }
-
- /* May need to create a new gallium texture:
- */
- if (!stObj->pt) {
- GLuint bindings = default_bindings(st, firstImageFormat);
-
- stObj->pt = st_texture_create(st,
- gl_target_to_pipe(stObj->base.Target),
- firstImageFormat,
- stObj->lastLevel,
- stObj->width0,
- stObj->height0,
- stObj->depth0,
- bindings);
-
- if (!stObj->pt) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
- return GL_FALSE;
- }
- }
-
- /* Pull in any images not in the object's texture:
- */
- for (face = 0; face < nr_faces; face++) {
- GLuint level;
- for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
- struct st_texture_image *stImage =
- st_texture_image(stObj->base.Image[face][level]);
-
- /* Need to import images in main memory or held in other textures.
- */
- if (stImage && stObj->pt != stImage->pt) {
- copy_image_data_to_texture(st, stObj, level, stImage);
- }
- }
- }
-
- return GL_TRUE;
-}
-
-
-/**
- * Returns pointer to a default/dummy texture.
- * This is typically used when the current shader has tex/sample instructions
- * but the user has not provided a (any) texture(s).
- */
-struct gl_texture_object *
-st_get_default_texture(struct st_context *st)
-{
- if (!st->default_texture) {
- static const GLenum target = GL_TEXTURE_2D;
- GLubyte pixels[16][16][4];
- struct gl_texture_object *texObj;
- struct gl_texture_image *texImg;
- GLuint i, j;
-
- /* The ARB_fragment_program spec says (0,0,0,1) should be returned
- * when attempting to sample incomplete textures.
- */
- for (i = 0; i < 16; i++) {
- for (j = 0; j < 16; j++) {
- pixels[i][j][0] = 0;
- pixels[i][j][1] = 0;
- pixels[i][j][2] = 0;
- pixels[i][j][3] = 255;
- }
- }
-
- texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target);
-
- texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0);
-
- _mesa_init_teximage_fields(st->ctx, target, texImg,
- 16, 16, 1, 0, /* w, h, d, border */
- GL_RGBA, MESA_FORMAT_RGBA8888);
-
- st_TexImage(st->ctx, 2, target,
- 0, GL_RGBA, /* level, intformat */
- 16, 16, 1, 0, /* w, h, d, border */
- GL_RGBA, GL_UNSIGNED_BYTE, pixels,
- &st->ctx->DefaultPacking,
- texObj, texImg,
- 0, 0);
-
- texObj->MinFilter = GL_NEAREST;
- texObj->MagFilter = GL_NEAREST;
- texObj->_Complete = GL_TRUE;
-
- st->default_texture = texObj;
- }
- return st->default_texture;
-}
-
-
-void
-st_init_texture_functions(struct dd_function_table *functions)
-{
- functions->ChooseTextureFormat = st_ChooseTextureFormat;
- functions->TexImage1D = st_TexImage1D;
- functions->TexImage2D = st_TexImage2D;
- functions->TexImage3D = st_TexImage3D;
- functions->TexSubImage1D = st_TexSubImage1D;
- functions->TexSubImage2D = st_TexSubImage2D;
- functions->TexSubImage3D = st_TexSubImage3D;
- functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D;
- functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D;
- functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D;
- functions->CopyTexImage1D = st_CopyTexImage1D;
- functions->CopyTexImage2D = st_CopyTexImage2D;
- functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
- functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
- functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
- functions->GenerateMipmap = st_generate_mipmap;
-
- functions->GetTexImage = st_GetTexImage;
-
- /* compressed texture functions */
- functions->CompressedTexImage2D = st_CompressedTexImage2D;
- functions->GetCompressedTexImage = st_GetCompressedTexImage;
-
- functions->NewTextureObject = st_NewTextureObject;
- functions->NewTextureImage = st_NewTextureImage;
- functions->DeleteTexture = st_DeleteTextureObject;
- functions->FreeTexImageData = st_FreeTextureImageData;
-
- functions->TextureMemCpy = do_memcpy;
-
- /* XXX Temporary until we can query pipe's texture sizes */
- functions->TestProxyTexImage = _mesa_test_proxy_teximage;
-}
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/mfeatures.h"
+#include "main/bufferobj.h"
+#include "main/enums.h"
+#include "main/fbobject.h"
+#include "main/formats.h"
+#include "main/image.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/mipmap.h"
+#include "main/pack.h"
+#include "main/pixeltransfer.h"
+#include "main/texcompress.h"
+#include "main/texfetch.h"
+#include "main/texgetimage.h"
+#include "main/teximage.h"
+#include "main/texobj.h"
+#include "main/texstore.h"
+
+#include "state_tracker/st_debug.h"
+#include "state_tracker/st_context.h"
+#include "state_tracker/st_cb_fbo.h"
+#include "state_tracker/st_cb_flush.h"
+#include "state_tracker/st_cb_texture.h"
+#include "state_tracker/st_format.h"
+#include "state_tracker/st_texture.h"
+#include "state_tracker/st_gen_mipmap.h"
+#include "state_tracker/st_atom.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
+#include "pipe/p_shader_tokens.h"
+#include "util/u_tile.h"
+#include "util/u_blit.h"
+#include "util/u_format.h"
+#include "util/u_surface.h"
+#include "util/u_sampler.h"
+#include "util/u_math.h"
+#include "util/u_box.h"
+
+#define DBG if (0) printf
+
+
+static enum pipe_texture_target
+gl_target_to_pipe(GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ return PIPE_TEXTURE_1D;
+ case GL_TEXTURE_2D:
+ return PIPE_TEXTURE_2D;
+ case GL_TEXTURE_RECTANGLE_NV:
+ return PIPE_TEXTURE_RECT;
+ case GL_TEXTURE_3D:
+ return PIPE_TEXTURE_3D;
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ return PIPE_TEXTURE_CUBE;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ return PIPE_TEXTURE_1D_ARRAY;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ return PIPE_TEXTURE_2D_ARRAY;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+
+/** called via ctx->Driver.NewTextureImage() */
+static struct gl_texture_image *
+st_NewTextureImage(struct gl_context * ctx)
+{
+ DBG("%s\n", __FUNCTION__);
+ (void) ctx;
+ return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
+}
+
+
+/** called via ctx->Driver.NewTextureObject() */
+static struct gl_texture_object *
+st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
+{
+ struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
+
+ DBG("%s\n", __FUNCTION__);
+ _mesa_initialize_texture_object(&obj->base, name, target);
+
+ return &obj->base;
+}
+
+/** called via ctx->Driver.DeleteTextureObject() */
+static void
+st_DeleteTextureObject(struct gl_context *ctx,
+ struct gl_texture_object *texObj)
+{
+ struct st_context *st = st_context(ctx);
+ struct st_texture_object *stObj = st_texture_object(texObj);
+ if (stObj->pt)
+ pipe_resource_reference(&stObj->pt, NULL);
+ if (stObj->sampler_view) {
+ if (stObj->sampler_view->context != st->pipe) {
+ /* Take "ownership" of this texture sampler view by setting
+ * its context pointer to this context. This avoids potential
+ * crashes when the texture object is shared among contexts
+ * and the original/owner context has already been destroyed.
+ */
+ stObj->sampler_view->context = st->pipe;
+ }
+ pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ }
+ _mesa_delete_texture_object(ctx, texObj);
+}
+
+
+/** called via ctx->Driver.FreeTexImageData() */
+static void
+st_FreeTextureImageData(struct gl_context * ctx, struct gl_texture_image *texImage)
+{
+ struct st_texture_image *stImage = st_texture_image(texImage);
+
+ DBG("%s\n", __FUNCTION__);
+
+ if (stImage->pt) {
+ pipe_resource_reference(&stImage->pt, NULL);
+ }
+
+ if (texImage->Data) {
+ _mesa_align_free(texImage->Data);
+ texImage->Data = NULL;
+ }
+}
+
+
+/**
+ * From linux kernel i386 header files, copes with odd sizes better
+ * than COPY_DWORDS would:
+ * XXX Put this in src/mesa/main/imports.h ???
+ */
+#if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86)
+static INLINE void *
+__memcpy(void *to, const void *from, size_t n)
+{
+ int d0, d1, d2;
+ __asm__ __volatile__("rep ; movsl\n\t"
+ "testb $2,%b4\n\t"
+ "je 1f\n\t"
+ "movsw\n"
+ "1:\ttestb $1,%b4\n\t"
+ "je 2f\n\t"
+ "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
+ :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
+ :"memory");
+ return (to);
+}
+#else
+#define __memcpy(a,b,c) memcpy(a,b,c)
+#endif
+
+
+/**
+ * The system memcpy (at least on ubuntu 5.10) has problems copying
+ * to agp (writecombined) memory from a source which isn't 64-byte
+ * aligned - there is a 4x performance falloff.
+ *
+ * The x86 __memcpy is immune to this but is slightly slower
+ * (10%-ish) than the system memcpy.
+ *
+ * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
+ * isn't much faster than x86_memcpy for agp copies.
+ *
+ * TODO: switch dynamically.
+ */
+static void *
+do_memcpy(void *dest, const void *src, size_t n)
+{
+ if ((((unsigned long) src) & 63) || (((unsigned long) dest) & 63)) {
+ return __memcpy(dest, src, n);
+ }
+ else
+ return memcpy(dest, src, n);
+}
+
+
+/**
+ * Return default texture resource binding bitmask for the given format.
+ */
+static GLuint
+default_bindings(struct st_context *st, enum pipe_format format)
+{
+ struct pipe_screen *screen = st->pipe->screen;
+ const unsigned target = PIPE_TEXTURE_2D;
+ const unsigned geom = 0x0;
+ unsigned bindings;
+
+ if (util_format_is_depth_or_stencil(format))
+ bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
+ else
+ bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
+
+ if (screen->is_format_supported(screen, format, target, 0, bindings, geom))
+ return bindings;
+ else
+ return PIPE_BIND_SAMPLER_VIEW;
+}
+
+
+/** Return number of image dimensions (1, 2 or 3) for a texture target. */
+static GLuint
+get_texture_dims(GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ return 1;
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ case GL_TEXTURE_RECTANGLE_NV:
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ return 2;
+ case GL_TEXTURE_3D:
+ return 3;
+ default:
+ assert(0 && "invalid texture target in get_texture_dims()");
+ return 1;
+ }
+}
+
+
+/**
+ * Try to allocate a pipe_resource object for the given st_texture_object.
+ *
+ * We use the given st_texture_image as a clue to determine the size of the
+ * mipmap image at level=0.
+ *
+ * \return GL_TRUE for success, GL_FALSE if out of memory.
+ */
+static GLboolean
+guess_and_alloc_texture(struct st_context *st,
+ struct st_texture_object *stObj,
+ const struct st_texture_image *stImage)
+{
+ const GLuint dims = get_texture_dims(stObj->base.Target);
+ GLuint level, lastLevel, width, height, depth;
+ GLuint bindings;
+ enum pipe_format fmt;
+
+ DBG("%s\n", __FUNCTION__);
+
+ assert(!stObj->pt);
+
+ level = stImage->level;
+ width = stImage->base.Width2; /* size w/out border */
+ height = stImage->base.Height2;
+ depth = stImage->base.Depth2;
+
+ assert(width > 0);
+ assert(height > 0);
+ assert(depth > 0);
+
+ /* Depending on the image's size, we can't always make a guess here.
+ */
+ if (level > 0) {
+ if ( (dims >= 1 && width == 1) ||
+ (dims >= 2 && height == 1) ||
+ (dims >= 3 && depth == 1) ) {
+ /* we can't determine the image size at level=0 */
+ stObj->width0 = stObj->height0 = stObj->depth0 = 0;
+ /* this is not an out of memory error */
+ return GL_TRUE;
+ }
+ }
+
+ /* grow the image size until we hit level = 0 */
+ while (level > 0) {
+ if (width != 1)
+ width <<= 1;
+ if (height != 1)
+ height <<= 1;
+ if (depth != 1)
+ depth <<= 1;
+ level--;
+ }
+
+ assert(level == 0);
+
+ /* At this point, (width x height x depth) is the expected size of
+ * the level=0 mipmap image.
+ */
+
+ /* Guess a reasonable value for lastLevel. With OpenGL we have no
+ * idea how many mipmap levels will be in a texture until we start
+ * to render with it. Make an educated guess here but be prepared
+ * to re-allocating a texture buffer with space for more (or fewer)
+ * mipmap levels later.
+ */
+ if ((stObj->base.MinFilter == GL_NEAREST ||
+ stObj->base.MinFilter == GL_LINEAR ||
+ stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
+ stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
+ !stObj->base.GenerateMipmap &&
+ stImage->level == 0) {
+ /* only alloc space for a single mipmap level */
+ lastLevel = 0;
+ }
+ else {
+ /* alloc space for a full mipmap */
+ GLuint l2width = util_logbase2(width);
+ GLuint l2height = util_logbase2(height);
+ GLuint l2depth = util_logbase2(depth);
+ lastLevel = MAX2(MAX2(l2width, l2height), l2depth);
+ }
+
+ /* Save the level=0 dimensions */
+ stObj->width0 = width;
+ stObj->height0 = height;
+ stObj->depth0 = depth;
+
+ fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
+
+ bindings = default_bindings(st, fmt);
+
+ stObj->pt = st_texture_create(st,
+ gl_target_to_pipe(stObj->base.Target),
+ fmt,
+ lastLevel,
+ width,
+ height,
+ depth,
+ bindings);
+
+ DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
+
+ return stObj->pt != NULL;
+}
+
+
+/**
+ * Adjust pixel unpack params and image dimensions to strip off the
+ * texture border.
+ * Gallium doesn't support texture borders. They've seldem been used
+ * and seldom been implemented correctly anyway.
+ * \param unpackNew returns the new pixel unpack parameters
+ */
+static void
+strip_texture_border(GLint border,
+ GLint *width, GLint *height, GLint *depth,
+ const struct gl_pixelstore_attrib *unpack,
+ struct gl_pixelstore_attrib *unpackNew)
+{
+ assert(border > 0); /* sanity check */
+
+ *unpackNew = *unpack;
+
+ if (unpackNew->RowLength == 0)
+ unpackNew->RowLength = *width;
+
+ if (depth && unpackNew->ImageHeight == 0)
+ unpackNew->ImageHeight = *height;
+
+ unpackNew->SkipPixels += border;
+ if (height)
+ unpackNew->SkipRows += border;
+ if (depth)
+ unpackNew->SkipImages += border;
+
+ assert(*width >= 3);
+ *width = *width - 2 * border;
+ if (height && *height >= 3)
+ *height = *height - 2 * border;
+ if (depth && *depth >= 3)
+ *depth = *depth - 2 * border;
+}
+
+
+/**
+ * Try to do texture compression via rendering. If the Gallium driver
+ * can render into a compressed surface this will allow us to do texture
+ * compression.
+ * \return GL_TRUE for success, GL_FALSE for failure
+ */
+static GLboolean
+compress_with_blit(struct gl_context * ctx,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *unpack,
+ struct gl_texture_image *texImage)
+{
+ const GLuint dstImageOffsets[1] = {0};
+ struct st_texture_image *stImage = st_texture_image(texImage);
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ gl_format mesa_format;
+ struct pipe_resource templ;
+ struct pipe_resource *src_tex;
+ struct pipe_sampler_view view_templ;
+ struct pipe_sampler_view *src_view;
+ struct pipe_surface *dst_surface, surf_tmpl;
+ struct pipe_transfer *tex_xfer;
+ void *map;
+
+ if (!stImage->pt) {
+ /* XXX: Can this happen? Should we assert? */
+ return GL_FALSE;
+ }
+
+ /* get destination surface (in the compressed texture) */
+ memset(&surf_tmpl, 0, sizeof(surf_tmpl));
+ surf_tmpl.format = stImage->pt->format;
+ surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
+ surf_tmpl.u.tex.level = stImage->level;
+ surf_tmpl.u.tex.first_layer = stImage->face;
+ surf_tmpl.u.tex.last_layer = stImage->face;
+ dst_surface = pipe->create_surface(pipe, stImage->pt, &surf_tmpl);
+ if (!dst_surface) {
+ /* can't render into this format (or other problem) */
+ return GL_FALSE;
+ }
+
+ /* Choose format for the temporary RGBA texture image.
+ */
+ mesa_format = st_ChooseTextureFormat(ctx, GL_RGBA, format, type);
+ assert(mesa_format);
+ if (!mesa_format)
+ return GL_FALSE;
+
+ /* Create the temporary source texture
+ */
+ memset(&templ, 0, sizeof(templ));
+ templ.target = st->internal_target;
+ templ.format = st_mesa_format_to_pipe_format(mesa_format);
+ templ.width0 = width;
+ templ.height0 = height;
+ templ.depth0 = 1;
+ templ.array_size = 1;
+ templ.last_level = 0;
+ templ.usage = PIPE_USAGE_DEFAULT;
+ templ.bind = PIPE_BIND_SAMPLER_VIEW;
+ src_tex = screen->resource_create(screen, &templ);
+
+ if (!src_tex)
+ return GL_FALSE;
+
+ /* Put user's tex data into the temporary texture
+ */
+ tex_xfer = pipe_get_transfer(st_context(ctx)->pipe, src_tex,
+ 0, 0, /* layer, level are zero */
+ PIPE_TRANSFER_WRITE,
+ 0, 0, width, height); /* x, y, w, h */
+ map = pipe_transfer_map(pipe, tex_xfer);
+
+ _mesa_texstore(ctx, 2, GL_RGBA, mesa_format,
+ map, /* dest ptr */
+ 0, 0, 0, /* dest x/y/z offset */
+ tex_xfer->stride, /* dest row stride (bytes) */
+ dstImageOffsets, /* image offsets (for 3D only) */
+ width, height, 1, /* size */
+ format, type, /* source format/type */
+ pixels, /* source data */
+ unpack); /* source data packing */
+
+ pipe_transfer_unmap(pipe, tex_xfer);
+ pipe->transfer_destroy(pipe, tex_xfer);
+
+ /* Create temporary sampler view */
+ u_sampler_view_default_template(&view_templ,
+ src_tex,
+ src_tex->format);
+ src_view = pipe->create_sampler_view(pipe, src_tex, &view_templ);
+
+
+ /* copy / compress image */
+ util_blit_pixels_tex(st->blit,
+ src_view, /* sampler view (src) */
+ 0, 0, /* src x0, y0 */
+ width, height, /* src x1, y1 */
+ dst_surface, /* pipe_surface (dst) */
+ xoffset, yoffset, /* dst x0, y0 */
+ xoffset + width, /* dst x1 */
+ yoffset + height, /* dst y1 */
+ 0.0, /* z */
+ PIPE_TEX_MIPFILTER_NEAREST);
+
+ pipe_surface_reference(&dst_surface, NULL);
+ pipe_resource_reference(&src_tex, NULL);
+ pipe_sampler_view_reference(&src_view, NULL);
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Do glTexImage1/2/3D().
+ */
+static void
+st_TexImage(struct gl_context * ctx,
+ GLint dims,
+ GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth,
+ GLint border,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *unpack,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLsizei imageSize, GLboolean compressed_src)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_screen *screen = st->pipe->screen;
+ struct st_texture_object *stObj = st_texture_object(texObj);
+ struct st_texture_image *stImage = st_texture_image(texImage);
+ GLuint dstRowStride = 0;
+ struct gl_pixelstore_attrib unpackNB;
+ enum pipe_transfer_usage transfer_usage = 0;
+
+ DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
+
+ /* switch to "normal" */
+ if (stObj->surface_based) {
+ gl_format texFormat;
+
+ _mesa_clear_texture_object(ctx, texObj);
+ pipe_resource_reference(&stObj->pt, NULL);
+
+ /* oops, need to init this image again */
+ texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
+ internalFormat, format, type);
+
+ _mesa_init_teximage_fields(ctx, target, texImage,
+ width, height, depth, border,
+ internalFormat, texFormat);
+
+ stObj->surface_based = GL_FALSE;
+ }
+
+ /* gallium does not support texture borders, strip it off */
+ if (border) {
+ strip_texture_border(border, &width, &height, &depth, unpack, &unpackNB);
+ unpack = &unpackNB;
+ texImage->Width = width;
+ texImage->Height = height;
+ texImage->Depth = depth;
+ texImage->Border = 0;
+ border = 0;
+ }
+ else {
+ assert(texImage->Width == width);
+ assert(texImage->Height == height);
+ assert(texImage->Depth == depth);
+ }
+
+ stImage->face = _mesa_tex_target_to_face(target);
+ stImage->level = level;
+
+ _mesa_set_fetch_functions(texImage, dims);
+
+ /* Release the reference to a potentially orphaned buffer.
+ * Release any old malloced memory.
+ */
+ if (stImage->pt) {
+ pipe_resource_reference(&stImage->pt, NULL);
+ assert(!texImage->Data);
+ }
+ else if (texImage->Data) {
+ _mesa_align_free(texImage->Data);
+ }
+
+ /*
+ * See if the new image is somehow incompatible with the existing
+ * mipmap. If so, free the old mipmap.
+ */
+ if (stObj->pt) {
+ if (level > (GLint) stObj->pt->last_level ||
+ !st_texture_match_image(stObj->pt, &stImage->base,
+ stImage->face, stImage->level)) {
+ DBG("release it\n");
+ pipe_resource_reference(&stObj->pt, NULL);
+ assert(!stObj->pt);
+ pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ }
+ }
+
+ if (width == 0 || height == 0 || depth == 0) {
+ /* stop after freeing old image */
+ return;
+ }
+
+ if (!stObj->pt) {
+ if (!guess_and_alloc_texture(st, stObj, stImage)) {
+ /* Probably out of memory.
+ * Try flushing any pending rendering, then retry.
+ */
+ st_finish(st);
+ if (!guess_and_alloc_texture(st, stObj, stImage)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
+ return;
+ }
+ }
+ }
+
+ assert(!stImage->pt);
+
+ /* Check if this texture image can live inside the texture object's buffer.
+ * If so, store the image there. Otherwise the image will temporarily live
+ * in its own buffer.
+ */
+ if (stObj->pt &&
+ st_texture_match_image(stObj->pt, &stImage->base,
+ stImage->face, stImage->level)) {
+
+ pipe_resource_reference(&stImage->pt, stObj->pt);
+ assert(stImage->pt);
+ }
+
+ if (!stImage->pt)
+ DBG("XXX: Image did not fit into texture - storing in local memory!\n");
+
+ /* Pixel data may come from regular user memory or a PBO. For the later,
+ * do bounds checking and map the PBO to read pixels data from it.
+ *
+ * XXX we should try to use a GPU-accelerated path to copy the image data
+ * from the PBO to the texture.
+ */
+ if (compressed_src) {
+ pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
+ unpack,
+ "glCompressedTexImage");
+ }
+ else {
+ pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
+ format, type,
+ pixels, unpack, "glTexImage");
+ }
+
+ /* See if we can do texture compression with a blit/render.
+ */
+ if (!compressed_src &&
+ !ctx->Mesa_DXTn &&
+ _mesa_is_format_compressed(texImage->TexFormat) &&
+ screen->is_format_supported(screen,
+ stImage->pt->format,
+ stImage->pt->target, 0,
+ PIPE_BIND_RENDER_TARGET, 0)) {
+ if (!pixels)
+ goto done;
+
+ if (compress_with_blit(ctx, target, level, 0, 0, 0, width, height, depth,
+ format, type, pixels, unpack, texImage)) {
+ goto done;
+ }
+ }
+
+ /*
+ * Prepare to store the texture data. Either map the gallium texture buffer
+ * memory or malloc space for it.
+ */
+ if (stImage->pt) {
+ /* Store the image in the gallium texture memory buffer */
+ if (format == GL_DEPTH_COMPONENT &&
+ util_format_is_depth_and_stencil(stImage->pt->format))
+ transfer_usage = PIPE_TRANSFER_READ_WRITE;
+ else
+ transfer_usage = PIPE_TRANSFER_WRITE;
+
+ texImage->Data = st_texture_image_map(st, stImage, 0,
+ transfer_usage, 0, 0, width, height);
+ if(stImage->transfer)
+ dstRowStride = stImage->transfer->stride;
+ }
+ else {
+ /* Allocate regular memory and store the image there temporarily. */
+ GLuint imageSize = _mesa_format_image_size(texImage->TexFormat,
+ width, height, depth);
+ dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width);
+
+ texImage->Data = _mesa_align_malloc(imageSize, 16);
+ }
+
+ if (!texImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
+ return;
+ }
+
+ if (!pixels) {
+ /* We've allocated texture memory, but have no pixel data - all done. */
+ goto done;
+ }
+
+ DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
+ width, height, depth, width, dstRowStride);
+
+ /* Copy user texture image into the texture buffer.
+ */
+ if (compressed_src) {
+ const GLuint srcRowStride =
+ _mesa_format_row_stride(texImage->TexFormat, width);
+ if (dstRowStride == srcRowStride) {
+ memcpy(texImage->Data, pixels, imageSize);
+ }
+ else {
+ char *dst = texImage->Data;
+ const char *src = pixels;
+ GLuint i, bw, bh, lines;
+ _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
+ lines = (height + bh - 1) / bh;
+
+ for (i = 0; i < lines; ++i) {
+ memcpy(dst, src, srcRowStride);
+ dst += dstRowStride;
+ src += srcRowStride;
+ }
+ }
+ }
+ else {
+ const GLuint srcImageStride =
+ _mesa_image_image_stride(unpack, width, height, format, type);
+ GLint i;
+ const GLubyte *src = (const GLubyte *) pixels;
+
+ for (i = 0; i < depth; i++) {
+ if (!_mesa_texstore(ctx, dims,
+ texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, 1,
+ format, type, src, unpack)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
+ }
+
+ if (stImage->pt && i + 1 < depth) {
+ /* unmap this slice */
+ st_texture_image_unmap(st, stImage);
+ /* map next slice of 3D texture */
+ texImage->Data = st_texture_image_map(st, stImage, i + 1,
+ transfer_usage, 0, 0,
+ width, height);
+ src += srcImageStride;
+ }
+ }
+ }
+
+done:
+ _mesa_unmap_teximage_pbo(ctx, unpack);
+
+ if (stImage->pt && texImage->Data) {
+ st_texture_image_unmap(st, stImage);
+ texImage->Data = NULL;
+ }
+}
+
+
+static void
+st_TexImage3D(struct gl_context * ctx,
+ GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth,
+ GLint border,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *unpack,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_TexImage(ctx, 3, target, level, internalFormat, width, height, depth,
+ border, format, type, pixels, unpack, texObj, texImage,
+ 0, GL_FALSE);
+}
+
+
+static void
+st_TexImage2D(struct gl_context * ctx,
+ GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *unpack,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
+ format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
+}
+
+
+static void
+st_TexImage1D(struct gl_context * ctx,
+ GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *unpack,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_TexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border,
+ format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
+}
+
+
+static void
+st_CompressedTexImage2D(struct gl_context *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_TexImage(ctx, 2, target, level, internalFormat, width, height, 1, border,
+ 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
+}
+
+
+
+/**
+ * glGetTexImage() helper: decompress a compressed texture by rendering
+ * a textured quad. Store the results in the user's buffer.
+ */
+static void
+decompress_with_blit(struct gl_context * ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid *pixels,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct st_texture_image *stImage = st_texture_image(texImage);
+ struct st_texture_object *stObj = st_texture_object(texObj);
+ struct pipe_sampler_view *src_view =
+ st_get_texture_sampler_view(stObj, pipe);
+ const GLuint width = texImage->Width;
+ const GLuint height = texImage->Height;
+ struct pipe_surface *dst_surface;
+ struct pipe_resource *dst_texture;
+ struct pipe_transfer *tex_xfer;
+ unsigned bind = (PIPE_BIND_RENDER_TARGET | /* util_blit may choose to render */
+ PIPE_BIND_TRANSFER_READ);
+
+ /* create temp / dest surface */
+ if (!util_create_rgba_surface(pipe, width, height, bind,
+ &dst_texture, &dst_surface)) {
+ _mesa_problem(ctx, "util_create_rgba_surface() failed "
+ "in decompress_with_blit()");
+ return;
+ }
+
+ /* blit/render/decompress */
+ util_blit_pixels_tex(st->blit,
+ src_view, /* pipe_resource (src) */
+ 0, 0, /* src x0, y0 */
+ width, height, /* src x1, y1 */
+ dst_surface, /* pipe_surface (dst) */
+ 0, 0, /* dst x0, y0 */
+ width, height, /* dst x1, y1 */
+ 0.0, /* z */
+ PIPE_TEX_MIPFILTER_NEAREST);
+
+ /* map the dst_surface so we can read from it */
+ tex_xfer = pipe_get_transfer(st_context(ctx)->pipe,
+ dst_texture, 0, 0,
+ PIPE_TRANSFER_READ,
+ 0, 0, width, height);
+
+ pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
+
+ /* copy/pack data into user buffer */
+ if (st_equal_formats(stImage->pt->format, format, type)) {
+ /* memcpy */
+ const uint bytesPerRow = width * util_format_get_blocksize(stImage->pt->format);
+ ubyte *map = pipe_transfer_map(pipe, tex_xfer);
+ GLuint row;
+ for (row = 0; row < height; row++) {
+ GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
+ height, format, type, row, 0);
+ memcpy(dest, map, bytesPerRow);
+ map += tex_xfer->stride;
+ }
+ pipe_transfer_unmap(pipe, tex_xfer);
+ }
+ else {
+ /* format translation via floats */
+ GLuint row;
+ enum pipe_format format = util_format_linear(dst_texture->format);
+ for (row = 0; row < height; row++) {
+ const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
+ GLfloat rgba[4 * MAX_WIDTH];
+ GLvoid *dest = _mesa_image_address2d(&ctx->Pack, pixels, width,
+ height, format, type, row, 0);
+
+ if (ST_DEBUG & DEBUG_FALLBACK)
+ debug_printf("%s: fallback format translation\n", __FUNCTION__);
+
+ /* get float[4] rgba row from surface */
+ pipe_get_tile_rgba_format(pipe, tex_xfer, 0, row, width, 1,
+ format, rgba);
+
+ _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
+ type, dest, &ctx->Pack, transferOps);
+ }
+ }
+
+ _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
+
+ pipe->transfer_destroy(pipe, tex_xfer);
+
+ /* destroy the temp / dest surface */
+ util_destroy_rgba_surface(dst_texture, dst_surface);
+}
+
+
+
+/**
+ * Need to map texture image into memory before copying image data,
+ * then unmap it.
+ */
+static void
+st_get_tex_image(struct gl_context * ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid * pixels,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage, GLboolean compressed_dst)
+{
+ struct st_context *st = st_context(ctx);
+ struct st_texture_image *stImage = st_texture_image(texImage);
+ const GLuint dstImageStride =
+ _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height,
+ format, type);
+ GLuint depth, i;
+ GLubyte *dest;
+
+ if (stImage->pt &&
+ util_format_is_s3tc(stImage->pt->format) &&
+ !compressed_dst) {
+ /* Need to decompress the texture.
+ * We'll do this by rendering a textured quad.
+ * Note that we only expect RGBA formats (no Z/depth formats).
+ */
+ decompress_with_blit(ctx, target, level, format, type, pixels,
+ texObj, texImage);
+ return;
+ }
+
+ /* Map */
+ if (stImage->pt) {
+ /* Image is stored in hardware format in a buffer managed by the
+ * kernel. Need to explicitly map and unmap it.
+ */
+ texImage->Data = st_texture_image_map(st, stImage, 0,
+ PIPE_TRANSFER_READ, 0, 0,
+ stImage->base.Width,
+ stImage->base.Height);
+ /* compute stride in texels from stride in bytes */
+ texImage->RowStride = stImage->transfer->stride
+ * util_format_get_blockwidth(stImage->pt->format)
+ / util_format_get_blocksize(stImage->pt->format);
+ }
+ else {
+ /* Otherwise, the image should actually be stored in
+ * texImage->Data. This is pretty confusing for
+ * everybody, I'd much prefer to separate the two functions of
+ * texImage->Data - storage for texture images in main memory
+ * and access (ie mappings) of images. In other words, we'd
+ * create a new texImage->Map field and leave Data simply for
+ * storage.
+ */
+ assert(texImage->Data);
+ }
+
+ depth = texImage->Depth;
+ texImage->Depth = 1;
+
+ dest = (GLubyte *) pixels;
+
+ _mesa_set_fetch_functions(texImage, get_texture_dims(target));
+
+ for (i = 0; i < depth; i++) {
+ if (compressed_dst) {
+ _mesa_get_compressed_teximage(ctx, target, level, dest,
+ texObj, texImage);
+ }
+ else {
+ _mesa_get_teximage(ctx, target, level, format, type, dest,
+ texObj, texImage);
+ }
+
+ if (stImage->pt && i + 1 < depth) {
+ /* unmap this slice */
+ st_texture_image_unmap(st, stImage);
+ /* map next slice of 3D texture */
+ texImage->Data = st_texture_image_map(st, stImage, i + 1,
+ PIPE_TRANSFER_READ, 0, 0,
+ stImage->base.Width,
+ stImage->base.Height);
+ dest += dstImageStride;
+ }
+ }
+
+ texImage->Depth = depth;
+
+ /* Unmap */
+ if (stImage->pt) {
+ st_texture_image_unmap(st, stImage);
+ texImage->Data = NULL;
+ }
+}
+
+
+static void
+st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid * pixels,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_get_tex_image(ctx, target, level, format, type, pixels, texObj, texImage,
+ GL_FALSE);
+}
+
+
+static void
+st_GetCompressedTexImage(struct gl_context *ctx, GLenum target, GLint level,
+ GLvoid *pixels,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_get_tex_image(ctx, target, level, 0, 0, pixels, texObj, texImage,
+ GL_TRUE);
+}
+
+
+
+static void
+st_TexSubimage(struct gl_context *ctx, GLint dims, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_screen *screen = st->pipe->screen;
+ struct st_texture_image *stImage = st_texture_image(texImage);
+ GLuint dstRowStride;
+ const GLuint srcImageStride =
+ _mesa_image_image_stride(packing, width, height, format, type);
+ GLint i;
+ const GLubyte *src;
+ /* init to silence warning only: */
+ enum pipe_transfer_usage transfer_usage = PIPE_TRANSFER_WRITE;
+
+ DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(target),
+ level, xoffset, yoffset, width, height);
+
+ pixels =
+ _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
+ type, pixels, packing, "glTexSubImage2D");
+ if (!pixels)
+ return;
+
+ /* See if we can do texture compression with a blit/render.
+ */
+ if (!ctx->Mesa_DXTn &&
+ _mesa_is_format_compressed(texImage->TexFormat) &&
+ screen->is_format_supported(screen,
+ stImage->pt->format,
+ stImage->pt->target, 0,
+ PIPE_BIND_RENDER_TARGET, 0)) {
+ if (compress_with_blit(ctx, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, pixels, packing, texImage)) {
+ goto done;
+ }
+ }
+
+ /* Map buffer if necessary. Need to lock to prevent other contexts
+ * from uploading the buffer under us.
+ */
+ if (stImage->pt) {
+ if (format == GL_DEPTH_COMPONENT &&
+ util_format_is_depth_and_stencil(stImage->pt->format))
+ transfer_usage = PIPE_TRANSFER_READ_WRITE;
+ else
+ transfer_usage = PIPE_TRANSFER_WRITE;
+
+ texImage->Data = st_texture_image_map(st, stImage, zoffset,
+ transfer_usage,
+ xoffset, yoffset,
+ width, height);
+ }
+
+ if (!texImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
+ goto done;
+ }
+
+ src = (const GLubyte *) pixels;
+ dstRowStride = stImage->transfer->stride;
+
+ for (i = 0; i < depth; i++) {
+ if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ 0, 0, 0,
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, 1,
+ format, type, src, packing)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
+ }
+
+ if (stImage->pt && i + 1 < depth) {
+ /* unmap this slice */
+ st_texture_image_unmap(st, stImage);
+ /* map next slice of 3D texture */
+ texImage->Data = st_texture_image_map(st, stImage,
+ zoffset + i + 1,
+ transfer_usage,
+ xoffset, yoffset,
+ width, height);
+ src += srcImageStride;
+ }
+ }
+
+done:
+ _mesa_unmap_teximage_pbo(ctx, packing);
+
+ if (stImage->pt && texImage->Data) {
+ st_texture_image_unmap(st, stImage);
+ texImage->Data = NULL;
+ }
+}
+
+
+
+static void
+st_TexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_TexSubimage(ctx, 3, target, level, xoffset, yoffset, zoffset,
+ width, height, depth, format, type,
+ pixels, packing, texObj, texImage);
+}
+
+
+static void
+st_TexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid * pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_TexSubimage(ctx, 2, target, level, xoffset, yoffset, 0,
+ width, height, 1, format, type,
+ pixels, packing, texObj, texImage);
+}
+
+
+static void
+st_TexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLsizei width, GLenum format, GLenum type,
+ const GLvoid * pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_TexSubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1,
+ format, type, pixels, packing, texObj, texImage);
+}
+
+
+static void
+st_CompressedTexSubImage1D(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ assert(0);
+}
+
+
+static void
+st_CompressedTexSubImage2D(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLint height,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ struct st_context *st = st_context(ctx);
+ struct st_texture_image *stImage = st_texture_image(texImage);
+ int srcBlockStride;
+ int dstBlockStride;
+ int y;
+ enum pipe_format pformat;
+
+ if (stImage->pt) {
+ pformat = stImage->pt->format;
+
+ texImage->Data = st_texture_image_map(st, stImage, 0,
+ PIPE_TRANSFER_WRITE,
+ xoffset, yoffset,
+ width, height);
+
+ srcBlockStride = util_format_get_stride(pformat, width);
+ dstBlockStride = stImage->transfer->stride;
+ } else {
+ assert(stImage->pt);
+ /* TODO find good values for block and strides */
+ /* TODO also adjust texImage->data for yoffset/xoffset */
+ return;
+ }
+
+ if (!texImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage");
+ return;
+ }
+
+ assert(xoffset % util_format_get_blockwidth(pformat) == 0);
+ assert(yoffset % util_format_get_blockheight(pformat) == 0);
+
+ for (y = 0; y < height; y += util_format_get_blockheight(pformat)) {
+ /* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
+ const char *src = (const char*)data + srcBlockStride * util_format_get_nblocksy(pformat, y);
+ char *dst = (char*)texImage->Data + dstBlockStride * util_format_get_nblocksy(pformat, y);
+ memcpy(dst, src, util_format_get_stride(pformat, width));
+ }
+
+ if (stImage->pt) {
+ st_texture_image_unmap(st, stImage);
+ texImage->Data = NULL;
+ }
+}
+
+
+static void
+st_CompressedTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLint height, GLint depth,
+ GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ assert(0);
+}
+
+
+
+/**
+ * Do a CopyTexSubImage operation using a read transfer from the source,
+ * a write transfer to the destination and get_tile()/put_tile() to access
+ * the pixels/texels.
+ *
+ * Note: srcY=0=TOP of renderbuffer
+ */
+static void
+fallback_copy_texsubimage(struct gl_context *ctx, GLenum target, GLint level,
+ struct st_renderbuffer *strb,
+ struct st_texture_image *stImage,
+ GLenum baseFormat,
+ GLint destX, GLint destY, GLint destZ,
+ GLint srcX, GLint srcY,
+ GLsizei width, GLsizei height)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_transfer *src_trans;
+ GLvoid *texDest;
+ enum pipe_transfer_usage transfer_usage;
+
+ if (ST_DEBUG & DEBUG_FALLBACK)
+ debug_printf("%s: fallback processing\n", __FUNCTION__);
+
+ assert(width <= MAX_WIDTH);
+
+ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
+ srcY = strb->Base.Height - srcY - height;
+ }
+
+ src_trans = pipe_get_transfer(st_context(ctx)->pipe,
+ strb->texture,
+ 0, 0,
+ PIPE_TRANSFER_READ,
+ srcX, srcY,
+ width, height);
+
+ if ((baseFormat == GL_DEPTH_COMPONENT ||
+ baseFormat == GL_DEPTH_STENCIL) &&
+ util_format_is_depth_and_stencil(stImage->pt->format))
+ transfer_usage = PIPE_TRANSFER_READ_WRITE;
+ else
+ transfer_usage = PIPE_TRANSFER_WRITE;
+
+ /* XXX this used to ignore destZ param */
+ texDest = st_texture_image_map(st, stImage, destZ, transfer_usage,
+ destX, destY, width, height);
+
+ if (baseFormat == GL_DEPTH_COMPONENT ||
+ baseFormat == GL_DEPTH_STENCIL) {
+ const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
+ ctx->Pixel.DepthBias != 0.0F);
+ GLint row, yStep;
+
+ /* determine bottom-to-top vs. top-to-bottom order for src buffer */
+ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
+ srcY = height - 1;
+ yStep = -1;
+ }
+ else {
+ srcY = 0;
+ yStep = 1;
+ }
+
+ /* To avoid a large temp memory allocation, do copy row by row */
+ for (row = 0; row < height; row++, srcY += yStep) {
+ uint data[MAX_WIDTH];
+ pipe_get_tile_z(pipe, src_trans, 0, srcY, width, 1, data);
+ if (scaleOrBias) {
+ _mesa_scale_and_bias_depth_uint(ctx, width, data);
+ }
+ pipe_put_tile_z(pipe, stImage->transfer, 0, row, width, 1, data);
+ }
+ }
+ else {
+ /* RGBA format */
+ GLfloat *tempSrc =
+ (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
+
+ if (tempSrc && texDest) {
+ const GLint dims = 2;
+ const GLint dstRowStride = stImage->transfer->stride;
+ struct gl_texture_image *texImage = &stImage->base;
+ struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
+
+ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
+ unpack.Invert = GL_TRUE;
+ }
+
+ /* get float/RGBA image from framebuffer */
+ /* XXX this usually involves a lot of int/float conversion.
+ * try to avoid that someday.
+ */
+ pipe_get_tile_rgba_format(pipe, src_trans, 0, 0, width, height,
+ util_format_linear(strb->texture->format),
+ tempSrc);
+
+ /* Store into texture memory.
+ * Note that this does some special things such as pixel transfer
+ * ops and format conversion. In particular, if the dest tex format
+ * is actually RGBA but the user created the texture as GL_RGB we
+ * need to fill-in/override the alpha channel with 1.0.
+ */
+ _mesa_texstore(ctx, dims,
+ texImage->_BaseFormat,
+ texImage->TexFormat,
+ texDest,
+ 0, 0, 0,
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, 1,
+ GL_RGBA, GL_FLOAT, tempSrc, /* src */
+ &unpack);
+ }
+ else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
+ }
+
+ if (tempSrc)
+ free(tempSrc);
+ }
+
+ st_texture_image_unmap(st, stImage);
+ pipe->transfer_destroy(pipe, src_trans);
+}
+
+
+
+/**
+ * If the format of the src renderbuffer and the format of the dest
+ * texture are compatible (in terms of blitting), return a TGSI writemask
+ * to be used during the blit.
+ * If the src/dest are incompatible, return 0.
+ */
+static unsigned
+compatible_src_dst_formats(struct gl_context *ctx,
+ const struct gl_renderbuffer *src,
+ const struct gl_texture_image *dst)
+{
+ /* Get logical base formats for the src and dest.
+ * That is, use the user-requested formats and not the actual, device-
+ * chosen formats.
+ * For example, the user may have requested an A8 texture but the
+ * driver may actually be using an RGBA texture format. When we
+ * copy/blit to that texture, we only want to copy the Alpha channel
+ * and not the RGB channels.
+ *
+ * Similarly, when the src FBO was created an RGB format may have been
+ * requested but the driver actually chose an RGBA format. In that case,
+ * we don't want to copy the undefined Alpha channel to the dest texture
+ * (it should be 1.0).
+ */
+ const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat);
+ const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat);
+
+ /**
+ * XXX when we have red-only and red/green renderbuffers we'll need
+ * to add more cases here (or implement a general-purpose routine that
+ * queries the existance of the R,G,B,A channels in the src and dest).
+ */
+ if (srcFormat == dstFormat) {
+ /* This is the same as matching_base_formats, which should
+ * always pass, as it did previously.
+ */
+ return TGSI_WRITEMASK_XYZW;
+ }
+ else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
+ /* Make sure that A in the dest is 1. The actual src format
+ * may be RGBA and have undefined A values.
+ */
+ return TGSI_WRITEMASK_XYZ;
+ }
+ else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
+ /* Make sure that A in the dest is 1. The actual dst format
+ * may be RGBA and will need A=1 to provide proper alpha values
+ * when sampled later.
+ */
+ return TGSI_WRITEMASK_XYZ;
+ }
+ else {
+ if (ST_DEBUG & DEBUG_FALLBACK)
+ debug_printf("%s failed for src %s, dst %s\n",
+ __FUNCTION__,
+ _mesa_lookup_enum_by_nr(srcFormat),
+ _mesa_lookup_enum_by_nr(dstFormat));
+
+ /* Otherwise fail.
+ */
+ return 0;
+ }
+}
+
+
+
+/**
+ * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
+ * Note that the region to copy has already been clipped so we know we
+ * won't read from outside the source renderbuffer's bounds.
+ *
+ * Note: srcY=0=Bottom of renderbuffer (GL convention)
+ */
+static void
+st_copy_texsubimage(struct gl_context *ctx,
+ GLenum target, GLint level,
+ GLint destX, GLint destY, GLint destZ,
+ GLint srcX, GLint srcY,
+ GLsizei width, GLsizei height)
+{
+ struct gl_texture_unit *texUnit =
+ &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ struct gl_texture_object *texObj =
+ _mesa_select_tex_object(ctx, texUnit, target);
+ struct gl_texture_image *texImage =
+ _mesa_select_tex_image(ctx, texObj, target, level);
+ struct st_texture_image *stImage = st_texture_image(texImage);
+ const GLenum texBaseFormat = texImage->_BaseFormat;
+ struct gl_framebuffer *fb = ctx->ReadBuffer;
+ struct st_renderbuffer *strb;
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ enum pipe_format dest_format, src_format;
+ GLboolean use_fallback = GL_TRUE;
+ GLboolean matching_base_formats;
+ GLuint format_writemask, sample_count;
+ struct pipe_surface *dest_surface = NULL;
+ GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
+
+ /* make sure finalize_textures has been called?
+ */
+ if (0) st_validate_state(st);
+
+ /* determine if copying depth or color data */
+ if (texBaseFormat == GL_DEPTH_COMPONENT ||
+ texBaseFormat == GL_DEPTH_STENCIL) {
+ strb = st_renderbuffer(fb->_DepthBuffer);
+ if (strb->Base.Wrapped) {
+ strb = st_renderbuffer(strb->Base.Wrapped);
+ }
+ }
+ else {
+ /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
+ strb = st_renderbuffer(fb->_ColorReadBuffer);
+ }
+
+ if (!strb || !strb->surface || !stImage->pt) {
+ debug_printf("%s: null strb or stImage\n", __FUNCTION__);
+ return;
+ }
+
+ sample_count = strb->surface->texture->nr_samples;
+ /* I believe this would be legal, presumably would need to do a resolve
+ for color, and for depth/stencil spec says to just use one of the
+ depth/stencil samples per pixel? Need some transfer clarifications. */
+ assert(sample_count < 2);
+
+ if (srcX < 0) {
+ width -= -srcX;
+ destX += -srcX;
+ srcX = 0;
+ }
+
+ if (srcY < 0) {
+ height -= -srcY;
+ destY += -srcY;
+ srcY = 0;
+ }
+
+ if (destX < 0) {
+ width -= -destX;
+ srcX += -destX;
+ destX = 0;
+ }
+
+ if (destY < 0) {
+ height -= -destY;
+ srcY += -destY;
+ destY = 0;
+ }
+
+ if (width < 0 || height < 0)
+ return;
+
+
+ assert(strb);
+ assert(strb->surface);
+ assert(stImage->pt);
+
+ src_format = strb->surface->format;
+ dest_format = stImage->pt->format;
+
+ /*
+ * Determine if the src framebuffer and dest texture have the same
+ * base format. We need this to detect a case such as the framebuffer
+ * being GL_RGBA but the texture being GL_RGB. If the actual hardware
+ * texture format stores RGBA we need to set A=1 (overriding the
+ * framebuffer's alpha values). We can't do that with the blit or
+ * textured-quad paths.
+ */
+ matching_base_formats =
+ (_mesa_get_format_base_format(strb->Base.Format) ==
+ _mesa_get_format_base_format(texImage->TexFormat));
+ format_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
+
+ if (ctx->_ImageTransferState == 0x0) {
+
+ if (matching_base_formats &&
+ src_format == dest_format &&
+ !do_flip)
+ {
+ /* use surface_copy() / blit */
+ struct pipe_box src_box;
+ u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer,
+ width, height, &src_box);
+
+ /* for resource_copy_region(), y=0=top, always */
+ pipe->resource_copy_region(pipe,
+ /* dest */
+ stImage->pt,
+ stImage->level,
+ destX, destY, destZ + stImage->face,
+ /* src */
+ strb->texture,
+ strb->surface->u.tex.level,
+ &src_box);
+ use_fallback = GL_FALSE;
+ }
+ else if (format_writemask &&
+ texBaseFormat != GL_DEPTH_COMPONENT &&
+ texBaseFormat != GL_DEPTH_STENCIL &&
+ screen->is_format_supported(screen, src_format,
+ PIPE_TEXTURE_2D, sample_count,
+ PIPE_BIND_SAMPLER_VIEW,
+ 0) &&
+ screen->is_format_supported(screen, dest_format,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_RENDER_TARGET,
+ 0)) {
+ /* draw textured quad to do the copy */
+ GLint srcY0, srcY1;
+ struct pipe_surface surf_tmpl;
+ memset(&surf_tmpl, 0, sizeof(surf_tmpl));
+ surf_tmpl.format = stImage->pt->format;
+ surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
+ surf_tmpl.u.tex.level = stImage->level;
+ surf_tmpl.u.tex.first_layer = stImage->face + destZ;
+ surf_tmpl.u.tex.last_layer = stImage->face + destZ;
+
+ dest_surface = pipe->create_surface(pipe, stImage->pt,
+ &surf_tmpl);
+
+ if (do_flip) {
+ srcY1 = strb->Base.Height - srcY - height;
+ srcY0 = srcY1 + height;
+ }
+ else {
+ srcY0 = srcY;
+ srcY1 = srcY0 + height;
+ }
+
+ util_blit_pixels_writemask(st->blit,
+ strb->texture,
+ strb->surface->u.tex.level,
+ srcX, srcY0,
+ srcX + width, srcY1,
+ strb->surface->u.tex.first_layer,
+ dest_surface,
+ destX, destY,
+ destX + width, destY + height,
+ 0.0, PIPE_TEX_MIPFILTER_NEAREST,
+ format_writemask);
+ use_fallback = GL_FALSE;
+ }
+
+ if (dest_surface)
+ pipe_surface_reference(&dest_surface, NULL);
+ }
+
+ if (use_fallback) {
+ /* software fallback */
+ fallback_copy_texsubimage(ctx, target, level,
+ strb, stImage, texBaseFormat,
+ destX, destY, destZ,
+ srcX, srcY, width, height);
+ }
+}
+
+
+
+static void
+st_CopyTexImage1D(struct gl_context * ctx, GLenum target, GLint level,
+ GLenum internalFormat,
+ GLint x, GLint y, GLsizei width, GLint border)
+{
+ struct gl_texture_unit *texUnit =
+ &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ struct gl_texture_object *texObj =
+ _mesa_select_tex_object(ctx, texUnit, target);
+ struct gl_texture_image *texImage =
+ _mesa_select_tex_image(ctx, texObj, target, level);
+
+ /* Setup or redefine the texture object, texture and texture
+ * image. Don't populate yet.
+ */
+ ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
+ width, border,
+ GL_RGBA, CHAN_TYPE, NULL,
+ &ctx->DefaultPacking, texObj, texImage);
+
+ st_copy_texsubimage(ctx, target, level,
+ 0, 0, 0, /* destX,Y,Z */
+ x, y, width, 1); /* src X, Y, size */
+}
+
+
+static void
+st_CopyTexImage2D(struct gl_context * ctx, GLenum target, GLint level,
+ GLenum internalFormat,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLint border)
+{
+ struct gl_texture_unit *texUnit =
+ &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ struct gl_texture_object *texObj =
+ _mesa_select_tex_object(ctx, texUnit, target);
+ struct gl_texture_image *texImage =
+ _mesa_select_tex_image(ctx, texObj, target, level);
+
+ /* Setup or redefine the texture object, texture and texture
+ * image. Don't populate yet.
+ */
+ ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
+ width, height, border,
+ GL_RGBA, CHAN_TYPE, NULL,
+ &ctx->DefaultPacking, texObj, texImage);
+
+ st_copy_texsubimage(ctx, target, level,
+ 0, 0, 0, /* destX,Y,Z */
+ x, y, width, height); /* src X, Y, size */
+}
+
+
+static void
+st_CopyTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ const GLint yoffset = 0, zoffset = 0;
+ const GLsizei height = 1;
+ st_copy_texsubimage(ctx, target, level,
+ xoffset, yoffset, zoffset, /* destX,Y,Z */
+ x, y, width, height); /* src X, Y, size */
+}
+
+
+static void
+st_CopyTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ const GLint zoffset = 0;
+ st_copy_texsubimage(ctx, target, level,
+ xoffset, yoffset, zoffset, /* destX,Y,Z */
+ x, y, width, height); /* src X, Y, size */
+}
+
+
+static void
+st_CopyTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ st_copy_texsubimage(ctx, target, level,
+ xoffset, yoffset, zoffset, /* destX,Y,Z */
+ x, y, width, height); /* src X, Y, size */
+}
+
+
+/**
+ * Copy image data from stImage into the texture object 'stObj' at level
+ * 'dstLevel'.
+ */
+static void
+copy_image_data_to_texture(struct st_context *st,
+ struct st_texture_object *stObj,
+ GLuint dstLevel,
+ struct st_texture_image *stImage)
+{
+ /* debug checks */
+ {
+ const struct gl_texture_image *dstImage =
+ stObj->base.Image[stImage->face][stImage->level];
+ assert(dstImage);
+ assert(dstImage->Width == stImage->base.Width);
+ assert(dstImage->Height == stImage->base.Height);
+ assert(dstImage->Depth == stImage->base.Depth);
+ }
+
+ if (stImage->pt) {
+ /* Copy potentially with the blitter:
+ */
+ st_texture_image_copy(st->pipe,
+ stObj->pt, dstLevel, /* dest texture, level */
+ stImage->pt, stImage->level, /* src texture, level */
+ stImage->face);
+
+ pipe_resource_reference(&stImage->pt, NULL);
+ }
+ else if (stImage->base.Data) {
+ st_texture_image_data(st,
+ stObj->pt,
+ stImage->face,
+ dstLevel,
+ stImage->base.Data,
+ stImage->base.RowStride *
+ util_format_get_blocksize(stObj->pt->format),
+ stImage->base.RowStride *
+ stImage->base.Height *
+ util_format_get_blocksize(stObj->pt->format));
+ _mesa_align_free(stImage->base.Data);
+ stImage->base.Data = NULL;
+ }
+
+ pipe_resource_reference(&stImage->pt, stObj->pt);
+}
+
+
+/**
+ * Called during state validation. When this function is finished,
+ * the texture object should be ready for rendering.
+ * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
+ */
+GLboolean
+st_finalize_texture(struct gl_context *ctx,
+ struct pipe_context *pipe,
+ struct gl_texture_object *tObj)
+{
+ struct st_context *st = st_context(ctx);
+ struct st_texture_object *stObj = st_texture_object(tObj);
+ const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
+ GLuint face;
+ struct st_texture_image *firstImage;
+ enum pipe_format firstImageFormat;
+
+ if (stObj->base._Complete) {
+ /* The texture is complete and we know exactly how many mipmap levels
+ * are present/needed. This is conditional because we may be called
+ * from the st_generate_mipmap() function when the texture object is
+ * incomplete. In that case, we'll have set stObj->lastLevel before
+ * we get here.
+ */
+ if (stObj->base.MinFilter == GL_LINEAR ||
+ stObj->base.MinFilter == GL_NEAREST)
+ stObj->lastLevel = stObj->base.BaseLevel;
+ else
+ stObj->lastLevel = stObj->base._MaxLevel;
+ }
+
+ firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
+ assert(firstImage);
+
+ /* If both firstImage and stObj point to a texture which can contain
+ * all active images, favour firstImage. Note that because of the
+ * completeness requirement, we know that the image dimensions
+ * will match.
+ */
+ if (firstImage->pt &&
+ firstImage->pt != stObj->pt &&
+ (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
+ pipe_resource_reference(&stObj->pt, firstImage->pt);
+ pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ }
+
+ /* Find gallium format for the Mesa texture */
+ firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
+
+ /* If we already have a gallium texture, check that it matches the texture
+ * object's format, target, size, num_levels, etc.
+ */
+ if (stObj->pt) {
+ if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
+ !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
+ stObj->pt->last_level < stObj->lastLevel ||
+ stObj->pt->width0 != stObj->width0 ||
+ stObj->pt->height0 != stObj->height0 ||
+ stObj->pt->depth0 != stObj->depth0)
+ {
+ /* The gallium texture does not match the Mesa texture so delete the
+ * gallium texture now. We'll make a new one below.
+ */
+ pipe_resource_reference(&stObj->pt, NULL);
+ pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+ st->dirty.st |= ST_NEW_FRAMEBUFFER;
+ }
+ }
+
+ /* May need to create a new gallium texture:
+ */
+ if (!stObj->pt) {
+ GLuint bindings = default_bindings(st, firstImageFormat);
+
+ stObj->pt = st_texture_create(st,
+ gl_target_to_pipe(stObj->base.Target),
+ firstImageFormat,
+ stObj->lastLevel,
+ stObj->width0,
+ stObj->height0,
+ stObj->depth0,
+ bindings);
+
+ if (!stObj->pt) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
+ return GL_FALSE;
+ }
+ }
+
+ /* Pull in any images not in the object's texture:
+ */
+ for (face = 0; face < nr_faces; face++) {
+ GLuint level;
+ for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
+ struct st_texture_image *stImage =
+ st_texture_image(stObj->base.Image[face][level]);
+
+ /* Need to import images in main memory or held in other textures.
+ */
+ if (stImage && stObj->pt != stImage->pt) {
+ copy_image_data_to_texture(st, stObj, level, stImage);
+ }
+ }
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Returns pointer to a default/dummy texture.
+ * This is typically used when the current shader has tex/sample instructions
+ * but the user has not provided a (any) texture(s).
+ */
+struct gl_texture_object *
+st_get_default_texture(struct st_context *st)
+{
+ if (!st->default_texture) {
+ static const GLenum target = GL_TEXTURE_2D;
+ GLubyte pixels[16][16][4];
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImg;
+ GLuint i, j;
+
+ /* The ARB_fragment_program spec says (0,0,0,1) should be returned
+ * when attempting to sample incomplete textures.
+ */
+ for (i = 0; i < 16; i++) {
+ for (j = 0; j < 16; j++) {
+ pixels[i][j][0] = 0;
+ pixels[i][j][1] = 0;
+ pixels[i][j][2] = 0;
+ pixels[i][j][3] = 255;
+ }
+ }
+
+ texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target);
+
+ texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0);
+
+ _mesa_init_teximage_fields(st->ctx, target, texImg,
+ 16, 16, 1, 0, /* w, h, d, border */
+ GL_RGBA, MESA_FORMAT_RGBA8888);
+
+ st_TexImage(st->ctx, 2, target,
+ 0, GL_RGBA, /* level, intformat */
+ 16, 16, 1, 0, /* w, h, d, border */
+ GL_RGBA, GL_UNSIGNED_BYTE, pixels,
+ &st->ctx->DefaultPacking,
+ texObj, texImg,
+ 0, 0);
+
+ texObj->MinFilter = GL_NEAREST;
+ texObj->MagFilter = GL_NEAREST;
+ texObj->_Complete = GL_TRUE;
+
+ st->default_texture = texObj;
+ }
+ return st->default_texture;
+}
+
+
+void
+st_init_texture_functions(struct dd_function_table *functions)
+{
+ functions->ChooseTextureFormat = st_ChooseTextureFormat;
+ functions->TexImage1D = st_TexImage1D;
+ functions->TexImage2D = st_TexImage2D;
+ functions->TexImage3D = st_TexImage3D;
+ functions->TexSubImage1D = st_TexSubImage1D;
+ functions->TexSubImage2D = st_TexSubImage2D;
+ functions->TexSubImage3D = st_TexSubImage3D;
+ functions->CompressedTexSubImage1D = st_CompressedTexSubImage1D;
+ functions->CompressedTexSubImage2D = st_CompressedTexSubImage2D;
+ functions->CompressedTexSubImage3D = st_CompressedTexSubImage3D;
+ functions->CopyTexImage1D = st_CopyTexImage1D;
+ functions->CopyTexImage2D = st_CopyTexImage2D;
+ functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
+ functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
+ functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
+ functions->GenerateMipmap = st_generate_mipmap;
+
+ functions->GetTexImage = st_GetTexImage;
+
+ /* compressed texture functions */
+ functions->CompressedTexImage2D = st_CompressedTexImage2D;
+ functions->GetCompressedTexImage = st_GetCompressedTexImage;
+
+ functions->NewTextureObject = st_NewTextureObject;
+ functions->NewTextureImage = st_NewTextureImage;
+ functions->DeleteTexture = st_DeleteTextureObject;
+ functions->FreeTexImageData = st_FreeTextureImageData;
+
+ functions->TextureMemCpy = do_memcpy;
+
+ /* XXX Temporary until we can query pipe's texture sizes */
+ functions->TestProxyTexImage = _mesa_test_proxy_teximage;
+}
diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c
index d7ed7ea3a..a81cbe85d 100644
--- a/mesalib/src/mesa/state_tracker/st_extensions.c
+++ b/mesalib/src/mesa/state_tracker/st_extensions.c
@@ -420,6 +420,12 @@ void st_init_extensions(struct st_context *st)
ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
}
+ /* GL_EXT_texture_array */
+ if (screen->get_param(screen, PIPE_CAP_ARRAY_TEXTURES)) {
+ ctx->Extensions.EXT_texture_array = GL_TRUE;
+ ctx->Extensions.MESA_texture_array = GL_TRUE;
+ }
+
/* GL_ARB_framebuffer_object */
if (ctx->Extensions.EXT_packed_depth_stencil) {
/* we support always support GL_EXT_framebuffer_blit */
diff --git a/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c b/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c
index 87c69e4dd..5c68fd78c 100644
--- a/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c
+++ b/mesalib/src/mesa/state_tracker/st_mesa_to_tgsi.c
@@ -1,1247 +1,1249 @@
-/**************************************************************************
- *
- * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/*
- * \author
- * Michal Krol,
- * Keith Whitwell
- */
-
-#include "pipe/p_compiler.h"
-#include "pipe/p_context.h"
-#include "pipe/p_screen.h"
-#include "pipe/p_shader_tokens.h"
-#include "pipe/p_state.h"
-#include "tgsi/tgsi_ureg.h"
-#include "st_mesa_to_tgsi.h"
-#include "st_context.h"
-#include "program/prog_instruction.h"
-#include "program/prog_parameter.h"
-#include "util/u_debug.h"
-#include "util/u_math.h"
-#include "util/u_memory.h"
-
-
-#define PROGRAM_ANY_CONST ((1 << PROGRAM_LOCAL_PARAM) | \
- (1 << PROGRAM_ENV_PARAM) | \
- (1 << PROGRAM_STATE_VAR) | \
- (1 << PROGRAM_NAMED_PARAM) | \
- (1 << PROGRAM_CONSTANT) | \
- (1 << PROGRAM_UNIFORM))
-
-
-struct label {
- unsigned branch_target;
- unsigned token;
-};
-
-
-/**
- * Intermediate state used during shader translation.
- */
-struct st_translate {
- struct ureg_program *ureg;
-
- struct ureg_dst temps[MAX_PROGRAM_TEMPS];
- struct ureg_src *constants;
- struct ureg_dst outputs[PIPE_MAX_SHADER_OUTPUTS];
- struct ureg_src inputs[PIPE_MAX_SHADER_INPUTS];
- struct ureg_dst address[1];
- struct ureg_src samplers[PIPE_MAX_SAMPLERS];
- struct ureg_src systemValues[SYSTEM_VALUE_MAX];
-
- /* Extra info for handling point size clamping in vertex shader */
- struct ureg_dst pointSizeResult; /**< Actual point size output register */
- struct ureg_src pointSizeConst; /**< Point size range constant register */
- GLint pointSizeOutIndex; /**< Temp point size output register */
- GLboolean prevInstWrotePointSize;
-
- const GLuint *inputMapping;
- const GLuint *outputMapping;
-
- /* For every instruction that contains a label (eg CALL), keep
- * details so that we can go back afterwards and emit the correct
- * tgsi instruction number for each label.
- */
- struct label *labels;
- unsigned labels_size;
- unsigned labels_count;
-
- /* Keep a record of the tgsi instruction number that each mesa
- * instruction starts at, will be used to fix up labels after
- * translation.
- */
- unsigned *insn;
- unsigned insn_size;
- unsigned insn_count;
-
- unsigned procType; /**< TGSI_PROCESSOR_VERTEX/FRAGMENT */
-
- boolean error;
-};
-
-
-/** Map Mesa's SYSTEM_VALUE_x to TGSI_SEMANTIC_x */
-static unsigned mesa_sysval_to_semantic[SYSTEM_VALUE_MAX] = {
- TGSI_SEMANTIC_FACE,
- TGSI_SEMANTIC_INSTANCEID
-};
-
-
-/**
- * Make note of a branch to a label in the TGSI code.
- * After we've emitted all instructions, we'll go over the list
- * of labels built here and patch the TGSI code with the actual
- * location of each label.
- */
-static unsigned *get_label( struct st_translate *t,
- unsigned branch_target )
-{
- unsigned i;
-
- if (t->labels_count + 1 >= t->labels_size) {
- unsigned old_size = t->labels_size;
- t->labels_size = 1 << (util_logbase2(t->labels_size) + 1);
- t->labels = REALLOC( t->labels,
- old_size * sizeof t->labels[0],
- t->labels_size * sizeof t->labels[0] );
- if (t->labels == NULL) {
- static unsigned dummy;
- t->error = TRUE;
- return &dummy;
- }
- }
-
- i = t->labels_count++;
- t->labels[i].branch_target = branch_target;
- return &t->labels[i].token;
-}
-
-
-/**
- * Called prior to emitting the TGSI code for each Mesa instruction.
- * Allocate additional space for instructions if needed.
- * Update the insn[] array so the next Mesa instruction points to
- * the next TGSI instruction.
- */
-static void set_insn_start( struct st_translate *t,
- unsigned start )
-{
- if (t->insn_count + 1 >= t->insn_size) {
- unsigned old_size = t->insn_size;
- t->insn_size = 1 << (util_logbase2(t->insn_size) + 1);
- t->insn = REALLOC( t->insn,
- old_size * sizeof t->insn[0],
- t->insn_size * sizeof t->insn[0] );
- if (t->insn == NULL) {
- t->error = TRUE;
- return;
- }
- }
-
- t->insn[t->insn_count++] = start;
-}
-
-
-/**
- * Map a Mesa dst register to a TGSI ureg_dst register.
- */
-static struct ureg_dst
-dst_register( struct st_translate *t,
- gl_register_file file,
- GLuint index )
-{
- switch( file ) {
- case PROGRAM_UNDEFINED:
- return ureg_dst_undef();
-
- case PROGRAM_TEMPORARY:
- if (ureg_dst_is_undef(t->temps[index]))
- t->temps[index] = ureg_DECL_temporary( t->ureg );
-
- return t->temps[index];
-
- case PROGRAM_OUTPUT:
- if (t->procType == TGSI_PROCESSOR_VERTEX && index == VERT_RESULT_PSIZ)
- t->prevInstWrotePointSize = GL_TRUE;
-
- if (t->procType == TGSI_PROCESSOR_VERTEX)
- assert(index < VERT_RESULT_MAX);
- else if (t->procType == TGSI_PROCESSOR_FRAGMENT)
- assert(index < FRAG_RESULT_MAX);
- else
- assert(index < GEOM_RESULT_MAX);
-
- assert(t->outputMapping[index] < Elements(t->outputs));
-
- return t->outputs[t->outputMapping[index]];
-
- case PROGRAM_ADDRESS:
- return t->address[index];
-
- default:
- debug_assert( 0 );
- return ureg_dst_undef();
- }
-}
-
-
-/**
- * Map a Mesa src register to a TGSI ureg_src register.
- */
-static struct ureg_src
-src_register( struct st_translate *t,
- gl_register_file file,
- GLint index )
-{
- switch( file ) {
- case PROGRAM_UNDEFINED:
- return ureg_src_undef();
-
- case PROGRAM_TEMPORARY:
- assert(index >= 0);
- if (ureg_dst_is_undef(t->temps[index]))
- t->temps[index] = ureg_DECL_temporary( t->ureg );
- assert(index < Elements(t->temps));
- return ureg_src(t->temps[index]);
-
- case PROGRAM_NAMED_PARAM:
- case PROGRAM_ENV_PARAM:
- case PROGRAM_LOCAL_PARAM:
- case PROGRAM_UNIFORM:
- assert(index >= 0);
- return t->constants[index];
- case PROGRAM_STATE_VAR:
- case PROGRAM_CONSTANT: /* ie, immediate */
- if (index < 0)
- return ureg_DECL_constant( t->ureg, 0 );
- else
- return t->constants[index];
-
- case PROGRAM_INPUT:
- assert(t->inputMapping[index] < Elements(t->inputs));
- return t->inputs[t->inputMapping[index]];
-
- case PROGRAM_OUTPUT:
- assert(t->outputMapping[index] < Elements(t->outputs));
- return ureg_src(t->outputs[t->outputMapping[index]]); /* not needed? */
-
- case PROGRAM_ADDRESS:
- return ureg_src(t->address[index]);
-
- case PROGRAM_SYSTEM_VALUE:
- assert(index < Elements(t->systemValues));
- return t->systemValues[index];
-
- default:
- debug_assert( 0 );
- return ureg_src_undef();
- }
-}
-
-
-/**
- * Map mesa texture target to TGSI texture target.
- */
-static unsigned
-translate_texture_target( GLuint textarget,
- GLboolean shadow )
-{
- if (shadow) {
- switch( textarget ) {
- case TEXTURE_1D_INDEX: return TGSI_TEXTURE_SHADOW1D;
- case TEXTURE_2D_INDEX: return TGSI_TEXTURE_SHADOW2D;
- case TEXTURE_RECT_INDEX: return TGSI_TEXTURE_SHADOWRECT;
- default: break;
- }
- }
-
- switch( textarget ) {
- case TEXTURE_1D_INDEX: return TGSI_TEXTURE_1D;
- case TEXTURE_2D_INDEX: return TGSI_TEXTURE_2D;
- case TEXTURE_3D_INDEX: return TGSI_TEXTURE_3D;
- case TEXTURE_CUBE_INDEX: return TGSI_TEXTURE_CUBE;
- case TEXTURE_RECT_INDEX: return TGSI_TEXTURE_RECT;
- default:
- debug_assert( 0 );
- return TGSI_TEXTURE_1D;
- }
-}
-
-
-/**
- * Create a TGSI ureg_dst register from a Mesa dest register.
- */
-static struct ureg_dst
-translate_dst( struct st_translate *t,
- const struct prog_dst_register *DstReg,
- boolean saturate )
-{
- struct ureg_dst dst = dst_register( t,
- DstReg->File,
- DstReg->Index );
-
- dst = ureg_writemask( dst,
- DstReg->WriteMask );
-
- if (saturate)
- dst = ureg_saturate( dst );
-
- if (DstReg->RelAddr)
- dst = ureg_dst_indirect( dst, ureg_src(t->address[0]) );
-
- return dst;
-}
-
-
-/**
- * Create a TGSI ureg_src register from a Mesa src register.
- */
-static struct ureg_src
-translate_src( struct st_translate *t,
- const struct prog_src_register *SrcReg )
-{
- struct ureg_src src = src_register( t, SrcReg->File, SrcReg->Index );
-
- if (t->procType == TGSI_PROCESSOR_GEOMETRY && SrcReg->HasIndex2) {
- src = src_register( t, SrcReg->File, SrcReg->Index2 );
- if (SrcReg->RelAddr2)
- src = ureg_src_dimension_indirect( src, ureg_src(t->address[0]),
- SrcReg->Index);
- else
- src = ureg_src_dimension( src, SrcReg->Index);
- }
-
- src = ureg_swizzle( src,
- GET_SWZ( SrcReg->Swizzle, 0 ) & 0x3,
- GET_SWZ( SrcReg->Swizzle, 1 ) & 0x3,
- GET_SWZ( SrcReg->Swizzle, 2 ) & 0x3,
- GET_SWZ( SrcReg->Swizzle, 3 ) & 0x3);
-
- if (SrcReg->Negate == NEGATE_XYZW)
- src = ureg_negate(src);
-
- if (SrcReg->Abs)
- src = ureg_abs(src);
-
- if (SrcReg->RelAddr) {
- src = ureg_src_indirect( src, ureg_src(t->address[0]));
- if (SrcReg->File != PROGRAM_INPUT &&
- SrcReg->File != PROGRAM_OUTPUT) {
- /* If SrcReg->Index was negative, it was set to zero in
- * src_register(). Reassign it now. But don't do this
- * for input/output regs since they get remapped while
- * const buffers don't.
- */
- src.Index = SrcReg->Index;
- }
- }
-
- return src;
-}
-
-
-static struct ureg_src swizzle_4v( struct ureg_src src,
- const unsigned *swz )
-{
- return ureg_swizzle( src, swz[0], swz[1], swz[2], swz[3] );
-}
-
-
-/**
- * Translate a SWZ instruction into a MOV, MUL or MAD instruction. EG:
- *
- * SWZ dst, src.x-y10
- *
- * becomes:
- *
- * MAD dst {1,-1,0,0}, src.xyxx, {0,0,1,0}
- */
-static void emit_swz( struct st_translate *t,
- struct ureg_dst dst,
- const struct prog_src_register *SrcReg )
-{
- struct ureg_program *ureg = t->ureg;
- struct ureg_src src = src_register( t, SrcReg->File, SrcReg->Index );
-
- unsigned negate_mask = SrcReg->Negate;
-
- unsigned one_mask = ((GET_SWZ(SrcReg->Swizzle, 0) == SWIZZLE_ONE) << 0 |
- (GET_SWZ(SrcReg->Swizzle, 1) == SWIZZLE_ONE) << 1 |
- (GET_SWZ(SrcReg->Swizzle, 2) == SWIZZLE_ONE) << 2 |
- (GET_SWZ(SrcReg->Swizzle, 3) == SWIZZLE_ONE) << 3);
-
- unsigned zero_mask = ((GET_SWZ(SrcReg->Swizzle, 0) == SWIZZLE_ZERO) << 0 |
- (GET_SWZ(SrcReg->Swizzle, 1) == SWIZZLE_ZERO) << 1 |
- (GET_SWZ(SrcReg->Swizzle, 2) == SWIZZLE_ZERO) << 2 |
- (GET_SWZ(SrcReg->Swizzle, 3) == SWIZZLE_ZERO) << 3);
-
- unsigned negative_one_mask = one_mask & negate_mask;
- unsigned positive_one_mask = one_mask & ~negate_mask;
-
- struct ureg_src imm;
- unsigned i;
- unsigned mul_swizzle[4] = {0,0,0,0};
- unsigned add_swizzle[4] = {0,0,0,0};
- unsigned src_swizzle[4] = {0,0,0,0};
- boolean need_add = FALSE;
- boolean need_mul = FALSE;
-
- if (dst.WriteMask == 0)
- return;
-
- /* Is this just a MOV?
- */
- if (zero_mask == 0 &&
- one_mask == 0 &&
- (negate_mask == 0 || negate_mask == TGSI_WRITEMASK_XYZW))
- {
- ureg_MOV( ureg, dst, translate_src( t, SrcReg ));
- return;
- }
-
-#define IMM_ZERO 0
-#define IMM_ONE 1
-#define IMM_NEG_ONE 2
-
- imm = ureg_imm3f( ureg, 0, 1, -1 );
-
- for (i = 0; i < 4; i++) {
- unsigned bit = 1 << i;
-
- if (dst.WriteMask & bit) {
- if (positive_one_mask & bit) {
- mul_swizzle[i] = IMM_ZERO;
- add_swizzle[i] = IMM_ONE;
- need_add = TRUE;
- }
- else if (negative_one_mask & bit) {
- mul_swizzle[i] = IMM_ZERO;
- add_swizzle[i] = IMM_NEG_ONE;
- need_add = TRUE;
- }
- else if (zero_mask & bit) {
- mul_swizzle[i] = IMM_ZERO;
- add_swizzle[i] = IMM_ZERO;
- need_add = TRUE;
- }
- else {
- add_swizzle[i] = IMM_ZERO;
- src_swizzle[i] = GET_SWZ(SrcReg->Swizzle, i);
- need_mul = TRUE;
- if (negate_mask & bit) {
- mul_swizzle[i] = IMM_NEG_ONE;
- }
- else {
- mul_swizzle[i] = IMM_ONE;
- }
- }
- }
- }
-
- if (need_mul && need_add) {
- ureg_MAD( ureg,
- dst,
- swizzle_4v( src, src_swizzle ),
- swizzle_4v( imm, mul_swizzle ),
- swizzle_4v( imm, add_swizzle ) );
- }
- else if (need_mul) {
- ureg_MUL( ureg,
- dst,
- swizzle_4v( src, src_swizzle ),
- swizzle_4v( imm, mul_swizzle ) );
- }
- else if (need_add) {
- ureg_MOV( ureg,
- dst,
- swizzle_4v( imm, add_swizzle ) );
- }
- else {
- debug_assert(0);
- }
-
-#undef IMM_ZERO
-#undef IMM_ONE
-#undef IMM_NEG_ONE
-}
-
-
-/**
- * Negate the value of DDY to match GL semantics where (0,0) is the
- * lower-left corner of the window.
- * Note that the GL_ARB_fragment_coord_conventions extension will
- * effect this someday.
- */
-static void emit_ddy( struct st_translate *t,
- struct ureg_dst dst,
- const struct prog_src_register *SrcReg )
-{
- struct ureg_program *ureg = t->ureg;
- struct ureg_src src = translate_src( t, SrcReg );
- src = ureg_negate( src );
- ureg_DDY( ureg, dst, src );
-}
-
-
-
-static unsigned
-translate_opcode( unsigned op )
-{
- switch( op ) {
- case OPCODE_ARL:
- return TGSI_OPCODE_ARL;
- case OPCODE_ABS:
- return TGSI_OPCODE_ABS;
- case OPCODE_ADD:
- return TGSI_OPCODE_ADD;
- case OPCODE_BGNLOOP:
- return TGSI_OPCODE_BGNLOOP;
- case OPCODE_BGNSUB:
- return TGSI_OPCODE_BGNSUB;
- case OPCODE_BRA:
- return TGSI_OPCODE_BRA;
- case OPCODE_BRK:
- return TGSI_OPCODE_BRK;
- case OPCODE_CAL:
- return TGSI_OPCODE_CAL;
- case OPCODE_CMP:
- return TGSI_OPCODE_CMP;
- case OPCODE_CONT:
- return TGSI_OPCODE_CONT;
- case OPCODE_COS:
- return TGSI_OPCODE_COS;
- case OPCODE_DDX:
- return TGSI_OPCODE_DDX;
- case OPCODE_DDY:
- return TGSI_OPCODE_DDY;
- case OPCODE_DP2:
- return TGSI_OPCODE_DP2;
- case OPCODE_DP2A:
- return TGSI_OPCODE_DP2A;
- case OPCODE_DP3:
- return TGSI_OPCODE_DP3;
- case OPCODE_DP4:
- return TGSI_OPCODE_DP4;
- case OPCODE_DPH:
- return TGSI_OPCODE_DPH;
- case OPCODE_DST:
- return TGSI_OPCODE_DST;
- case OPCODE_ELSE:
- return TGSI_OPCODE_ELSE;
- case OPCODE_EMIT_VERTEX:
- return TGSI_OPCODE_EMIT;
- case OPCODE_END_PRIMITIVE:
- return TGSI_OPCODE_ENDPRIM;
- case OPCODE_ENDIF:
- return TGSI_OPCODE_ENDIF;
- case OPCODE_ENDLOOP:
- return TGSI_OPCODE_ENDLOOP;
- case OPCODE_ENDSUB:
- return TGSI_OPCODE_ENDSUB;
- case OPCODE_EX2:
- return TGSI_OPCODE_EX2;
- case OPCODE_EXP:
- return TGSI_OPCODE_EXP;
- case OPCODE_FLR:
- return TGSI_OPCODE_FLR;
- case OPCODE_FRC:
- return TGSI_OPCODE_FRC;
- case OPCODE_IF:
- return TGSI_OPCODE_IF;
- case OPCODE_TRUNC:
- return TGSI_OPCODE_TRUNC;
- case OPCODE_KIL:
- return TGSI_OPCODE_KIL;
- case OPCODE_KIL_NV:
- return TGSI_OPCODE_KILP;
- case OPCODE_LG2:
- return TGSI_OPCODE_LG2;
- case OPCODE_LOG:
- return TGSI_OPCODE_LOG;
- case OPCODE_LIT:
- return TGSI_OPCODE_LIT;
- case OPCODE_LRP:
- return TGSI_OPCODE_LRP;
- case OPCODE_MAD:
- return TGSI_OPCODE_MAD;
- case OPCODE_MAX:
- return TGSI_OPCODE_MAX;
- case OPCODE_MIN:
- return TGSI_OPCODE_MIN;
- case OPCODE_MOV:
- return TGSI_OPCODE_MOV;
- case OPCODE_MUL:
- return TGSI_OPCODE_MUL;
- case OPCODE_NOP:
- return TGSI_OPCODE_NOP;
- case OPCODE_NRM3:
- return TGSI_OPCODE_NRM;
- case OPCODE_NRM4:
- return TGSI_OPCODE_NRM4;
- case OPCODE_POW:
- return TGSI_OPCODE_POW;
- case OPCODE_RCP:
- return TGSI_OPCODE_RCP;
- case OPCODE_RET:
- return TGSI_OPCODE_RET;
- case OPCODE_RSQ:
- return TGSI_OPCODE_RSQ;
- case OPCODE_SCS:
- return TGSI_OPCODE_SCS;
- case OPCODE_SEQ:
- return TGSI_OPCODE_SEQ;
- case OPCODE_SGE:
- return TGSI_OPCODE_SGE;
- case OPCODE_SGT:
- return TGSI_OPCODE_SGT;
- case OPCODE_SIN:
- return TGSI_OPCODE_SIN;
- case OPCODE_SLE:
- return TGSI_OPCODE_SLE;
- case OPCODE_SLT:
- return TGSI_OPCODE_SLT;
- case OPCODE_SNE:
- return TGSI_OPCODE_SNE;
- case OPCODE_SSG:
- return TGSI_OPCODE_SSG;
- case OPCODE_SUB:
- return TGSI_OPCODE_SUB;
- case OPCODE_TEX:
- return TGSI_OPCODE_TEX;
- case OPCODE_TXB:
- return TGSI_OPCODE_TXB;
- case OPCODE_TXD:
- return TGSI_OPCODE_TXD;
- case OPCODE_TXL:
- return TGSI_OPCODE_TXL;
- case OPCODE_TXP:
- return TGSI_OPCODE_TXP;
- case OPCODE_XPD:
- return TGSI_OPCODE_XPD;
- case OPCODE_END:
- return TGSI_OPCODE_END;
- default:
- debug_assert( 0 );
- return TGSI_OPCODE_NOP;
- }
-}
-
-
-static void
-compile_instruction(
- struct st_translate *t,
- const struct prog_instruction *inst )
-{
- struct ureg_program *ureg = t->ureg;
- GLuint i;
- struct ureg_dst dst[1];
- struct ureg_src src[4];
- unsigned num_dst;
- unsigned num_src;
-
- num_dst = _mesa_num_inst_dst_regs( inst->Opcode );
- num_src = _mesa_num_inst_src_regs( inst->Opcode );
-
- if (num_dst)
- dst[0] = translate_dst( t,
- &inst->DstReg,
- inst->SaturateMode );
-
- for (i = 0; i < num_src; i++)
- src[i] = translate_src( t, &inst->SrcReg[i] );
-
- switch( inst->Opcode ) {
- case OPCODE_SWZ:
- emit_swz( t, dst[0], &inst->SrcReg[0] );
- return;
-
- case OPCODE_BGNLOOP:
- case OPCODE_CAL:
- case OPCODE_ELSE:
- case OPCODE_ENDLOOP:
- case OPCODE_IF:
- debug_assert(num_dst == 0);
- ureg_label_insn( ureg,
- translate_opcode( inst->Opcode ),
- src, num_src,
- get_label( t, inst->BranchTarget ));
- return;
-
- case OPCODE_TEX:
- case OPCODE_TXB:
- case OPCODE_TXD:
- case OPCODE_TXL:
- case OPCODE_TXP:
- src[num_src++] = t->samplers[inst->TexSrcUnit];
- ureg_tex_insn( ureg,
- translate_opcode( inst->Opcode ),
- dst, num_dst,
- translate_texture_target( inst->TexSrcTarget,
- inst->TexShadow ),
- src, num_src );
- return;
-
- case OPCODE_SCS:
- dst[0] = ureg_writemask(dst[0], TGSI_WRITEMASK_XY );
- ureg_insn( ureg,
- translate_opcode( inst->Opcode ),
- dst, num_dst,
- src, num_src );
- break;
-
- case OPCODE_XPD:
- dst[0] = ureg_writemask(dst[0], TGSI_WRITEMASK_XYZ );
- ureg_insn( ureg,
- translate_opcode( inst->Opcode ),
- dst, num_dst,
- src, num_src );
- break;
-
- case OPCODE_NOISE1:
- case OPCODE_NOISE2:
- case OPCODE_NOISE3:
- case OPCODE_NOISE4:
- /* At some point, a motivated person could add a better
- * implementation of noise. Currently not even the nvidia
- * binary drivers do anything more than this. In any case, the
- * place to do this is in the GL state tracker, not the poor
- * driver.
- */
- ureg_MOV( ureg, dst[0], ureg_imm1f(ureg, 0.5) );
- break;
-
- case OPCODE_DDY:
- emit_ddy( t, dst[0], &inst->SrcReg[0] );
- break;
-
- default:
- ureg_insn( ureg,
- translate_opcode( inst->Opcode ),
- dst, num_dst,
- src, num_src );
- break;
- }
-}
-
-
-/**
- * Emit the TGSI instructions to adjust the WPOS pixel center convention
- * Basically, add (adjX, adjY) to the fragment position.
- */
-static void
-emit_adjusted_wpos( struct st_translate *t,
- const struct gl_program *program,
- GLfloat adjX, GLfloat adjY)
-{
- struct ureg_program *ureg = t->ureg;
- struct ureg_dst wpos_temp = ureg_DECL_temporary(ureg);
- struct ureg_src wpos_input = t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]];
-
- /* Note that we bias X and Y and pass Z and W through unchanged.
- * The shader might also use gl_FragCoord.w and .z.
- */
- ureg_ADD(ureg, wpos_temp, wpos_input,
- ureg_imm4f(ureg, adjX, adjY, 0.0f, 0.0f));
-
- t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]] = ureg_src(wpos_temp);
-}
-
-
-/**
- * Emit the TGSI instructions for inverting the WPOS y coordinate.
- * This code is unavoidable because it also depends on whether
- * a FBO is bound (STATE_FB_WPOS_Y_TRANSFORM).
- */
-static void
-emit_wpos_inversion( struct st_translate *t,
- const struct gl_program *program,
- boolean invert)
-{
- struct ureg_program *ureg = t->ureg;
-
- /* Fragment program uses fragment position input.
- * Need to replace instances of INPUT[WPOS] with temp T
- * where T = INPUT[WPOS] by y is inverted.
- */
- static const gl_state_index wposTransformState[STATE_LENGTH]
- = { STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, 0, 0, 0 };
-
- /* XXX: note we are modifying the incoming shader here! Need to
- * do this before emitting the constant decls below, or this
- * will be missed:
- */
- unsigned wposTransConst = _mesa_add_state_reference(program->Parameters,
- wposTransformState);
-
- struct ureg_src wpostrans = ureg_DECL_constant( ureg, wposTransConst );
- struct ureg_dst wpos_temp;
- struct ureg_src wpos_input = t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]];
-
- /* MOV wpos_temp, input[wpos]
- */
- if (wpos_input.File == TGSI_FILE_TEMPORARY)
- wpos_temp = ureg_dst(wpos_input);
- else {
- wpos_temp = ureg_DECL_temporary( ureg );
- ureg_MOV( ureg, wpos_temp, wpos_input );
- }
-
- if (invert) {
- /* MAD wpos_temp.y, wpos_input, wpostrans.xxxx, wpostrans.yyyy
- */
- ureg_MAD( ureg,
- ureg_writemask(wpos_temp, TGSI_WRITEMASK_Y ),
- wpos_input,
- ureg_scalar(wpostrans, 0),
- ureg_scalar(wpostrans, 1));
- } else {
- /* MAD wpos_temp.y, wpos_input, wpostrans.zzzz, wpostrans.wwww
- */
- ureg_MAD( ureg,
- ureg_writemask(wpos_temp, TGSI_WRITEMASK_Y ),
- wpos_input,
- ureg_scalar(wpostrans, 2),
- ureg_scalar(wpostrans, 3));
- }
-
- /* Use wpos_temp as position input from here on:
- */
- t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]] = ureg_src(wpos_temp);
-}
-
-
-/**
- * Emit fragment position/ooordinate code.
- */
-static void
-emit_wpos(struct st_context *st,
- struct st_translate *t,
- const struct gl_program *program,
- struct ureg_program *ureg)
-{
- const struct gl_fragment_program *fp =
- (const struct gl_fragment_program *) program;
- struct pipe_screen *pscreen = st->pipe->screen;
- boolean invert = FALSE;
-
- if (fp->OriginUpperLeft) {
- /* Fragment shader wants origin in upper-left */
- if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT)) {
- /* the driver supports upper-left origin */
- }
- else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT)) {
- /* the driver supports lower-left origin, need to invert Y */
- ureg_property_fs_coord_origin(ureg, TGSI_FS_COORD_ORIGIN_LOWER_LEFT);
- invert = TRUE;
- }
- else
- assert(0);
- }
- else {
- /* Fragment shader wants origin in lower-left */
- if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT))
- /* the driver supports lower-left origin */
- ureg_property_fs_coord_origin(ureg, TGSI_FS_COORD_ORIGIN_LOWER_LEFT);
- else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT))
- /* the driver supports upper-left origin, need to invert Y */
- invert = TRUE;
- else
- assert(0);
- }
-
- if (fp->PixelCenterInteger) {
- /* Fragment shader wants pixel center integer */
- if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER))
- /* the driver supports pixel center integer */
- ureg_property_fs_coord_pixel_center(ureg, TGSI_FS_COORD_PIXEL_CENTER_INTEGER);
- else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER))
- /* the driver supports pixel center half integer, need to bias X,Y */
- emit_adjusted_wpos(t, program, 0.5f, invert ? 0.5f : -0.5f);
- else
- assert(0);
- }
- else {
- /* Fragment shader wants pixel center half integer */
- if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER)) {
- /* the driver supports pixel center half integer */
- }
- else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER)) {
- /* the driver supports pixel center integer, need to bias X,Y */
- ureg_property_fs_coord_pixel_center(ureg, TGSI_FS_COORD_PIXEL_CENTER_INTEGER);
- emit_adjusted_wpos(t, program, 0.5f, invert ? -0.5f : 0.5f);
- }
- else
- assert(0);
- }
-
- /* we invert after adjustment so that we avoid the MOV to temporary,
- * and reuse the adjustment ADD instead */
- emit_wpos_inversion(t, program, invert);
-}
-
-
-/**
- * OpenGL's fragment gl_FrontFace input is 1 for front-facing, 0 for back.
- * TGSI uses +1 for front, -1 for back.
- * This function converts the TGSI value to the GL value. Simply clamping/
- * saturating the value to [0,1] does the job.
- */
-static void
-emit_face_var( struct st_translate *t,
- const struct gl_program *program )
-{
- struct ureg_program *ureg = t->ureg;
- struct ureg_dst face_temp = ureg_DECL_temporary( ureg );
- struct ureg_src face_input = t->inputs[t->inputMapping[FRAG_ATTRIB_FACE]];
-
- /* MOV_SAT face_temp, input[face]
- */
- face_temp = ureg_saturate( face_temp );
- ureg_MOV( ureg, face_temp, face_input );
-
- /* Use face_temp as face input from here on:
- */
- t->inputs[t->inputMapping[FRAG_ATTRIB_FACE]] = ureg_src(face_temp);
-}
-
-
-static void
-emit_edgeflags( struct st_translate *t,
- const struct gl_program *program )
-{
- struct ureg_program *ureg = t->ureg;
- struct ureg_dst edge_dst = t->outputs[t->outputMapping[VERT_RESULT_EDGE]];
- struct ureg_src edge_src = t->inputs[t->inputMapping[VERT_ATTRIB_EDGEFLAG]];
-
- ureg_MOV( ureg, edge_dst, edge_src );
-}
-
-
-/**
- * Translate Mesa program to TGSI format.
- * \param program the program to translate
- * \param numInputs number of input registers used
- * \param inputMapping maps Mesa fragment program inputs to TGSI generic
- * input indexes
- * \param inputSemanticName the TGSI_SEMANTIC flag for each input
- * \param inputSemanticIndex the semantic index (ex: which texcoord) for
- * each input
- * \param interpMode the TGSI_INTERPOLATE_LINEAR/PERSP mode for each input
- * \param numOutputs number of output registers used
- * \param outputMapping maps Mesa fragment program outputs to TGSI
- * generic outputs
- * \param outputSemanticName the TGSI_SEMANTIC flag for each output
- * \param outputSemanticIndex the semantic index (ex: which texcoord) for
- * each output
- *
- * \return PIPE_OK or PIPE_ERROR_OUT_OF_MEMORY
- */
-enum pipe_error
-st_translate_mesa_program(
- struct gl_context *ctx,
- uint procType,
- struct ureg_program *ureg,
- const struct gl_program *program,
- GLuint numInputs,
- const GLuint inputMapping[],
- const ubyte inputSemanticName[],
- const ubyte inputSemanticIndex[],
- const GLuint interpMode[],
- GLuint numOutputs,
- const GLuint outputMapping[],
- const ubyte outputSemanticName[],
- const ubyte outputSemanticIndex[],
- boolean passthrough_edgeflags )
-{
- struct st_translate translate, *t;
- unsigned i;
- enum pipe_error ret = PIPE_OK;
-
- assert(numInputs <= Elements(t->inputs));
- assert(numOutputs <= Elements(t->outputs));
-
- t = &translate;
- memset(t, 0, sizeof *t);
-
- t->procType = procType;
- t->inputMapping = inputMapping;
- t->outputMapping = outputMapping;
- t->ureg = ureg;
- t->pointSizeOutIndex = -1;
- t->prevInstWrotePointSize = GL_FALSE;
-
- /*_mesa_print_program(program);*/
-
- /*
- * Declare input attributes.
- */
- if (procType == TGSI_PROCESSOR_FRAGMENT) {
- for (i = 0; i < numInputs; i++) {
- if (program->InputFlags[0] & PROG_PARAM_BIT_CYL_WRAP) {
- t->inputs[i] = ureg_DECL_fs_input_cyl(ureg,
- inputSemanticName[i],
- inputSemanticIndex[i],
- interpMode[i],
- TGSI_CYLINDRICAL_WRAP_X);
- }
- else {
- t->inputs[i] = ureg_DECL_fs_input(ureg,
- inputSemanticName[i],
- inputSemanticIndex[i],
- interpMode[i]);
- }
- }
-
- if (program->InputsRead & FRAG_BIT_WPOS) {
- /* Must do this after setting up t->inputs, and before
- * emitting constant references, below:
- */
- emit_wpos(st_context(ctx), t, program, ureg);
- }
-
- if (program->InputsRead & FRAG_BIT_FACE) {
- emit_face_var( t, program );
- }
-
- /*
- * Declare output attributes.
- */
- for (i = 0; i < numOutputs; i++) {
- switch (outputSemanticName[i]) {
- case TGSI_SEMANTIC_POSITION:
- t->outputs[i] = ureg_DECL_output( ureg,
- TGSI_SEMANTIC_POSITION, /* Z / Depth */
- outputSemanticIndex[i] );
-
- t->outputs[i] = ureg_writemask( t->outputs[i],
- TGSI_WRITEMASK_Z );
- break;
- case TGSI_SEMANTIC_STENCIL:
- t->outputs[i] = ureg_DECL_output( ureg,
- TGSI_SEMANTIC_STENCIL, /* Stencil */
- outputSemanticIndex[i] );
- t->outputs[i] = ureg_writemask( t->outputs[i],
- TGSI_WRITEMASK_Y );
- break;
- case TGSI_SEMANTIC_COLOR:
- t->outputs[i] = ureg_DECL_output( ureg,
- TGSI_SEMANTIC_COLOR,
- outputSemanticIndex[i] );
- break;
- default:
- debug_assert(0);
- return 0;
- }
- }
- }
- else if (procType == TGSI_PROCESSOR_GEOMETRY) {
- for (i = 0; i < numInputs; i++) {
- t->inputs[i] = ureg_DECL_gs_input(ureg,
- i,
- inputSemanticName[i],
- inputSemanticIndex[i]);
- }
-
- for (i = 0; i < numOutputs; i++) {
- t->outputs[i] = ureg_DECL_output( ureg,
- outputSemanticName[i],
- outputSemanticIndex[i] );
- }
- }
- else {
- assert(procType == TGSI_PROCESSOR_VERTEX);
-
- for (i = 0; i < numInputs; i++) {
- t->inputs[i] = ureg_DECL_vs_input(ureg, i);
- }
-
- for (i = 0; i < numOutputs; i++) {
- t->outputs[i] = ureg_DECL_output( ureg,
- outputSemanticName[i],
- outputSemanticIndex[i] );
- if ((outputSemanticName[i] == TGSI_SEMANTIC_PSIZE) && program->Id) {
- /* Writing to the point size result register requires special
- * handling to implement clamping.
- */
- static const gl_state_index pointSizeClampState[STATE_LENGTH]
- = { STATE_INTERNAL, STATE_POINT_SIZE_IMPL_CLAMP, 0, 0, 0 };
- /* XXX: note we are modifying the incoming shader here! Need to
- * do this before emitting the constant decls below, or this
- * will be missed:
- */
- unsigned pointSizeClampConst =
- _mesa_add_state_reference(program->Parameters,
- pointSizeClampState);
- struct ureg_dst psizregtemp = ureg_DECL_temporary( ureg );
- t->pointSizeConst = ureg_DECL_constant( ureg, pointSizeClampConst );
- t->pointSizeResult = t->outputs[i];
- t->pointSizeOutIndex = i;
- t->outputs[i] = psizregtemp;
- }
- }
- if (passthrough_edgeflags)
- emit_edgeflags( t, program );
- }
-
- /* Declare address register.
- */
- if (program->NumAddressRegs > 0) {
- debug_assert( program->NumAddressRegs == 1 );
- t->address[0] = ureg_DECL_address( ureg );
- }
-
- /* Declare misc input registers
- */
- {
- GLbitfield sysInputs = program->SystemValuesRead;
- unsigned numSys = 0;
- for (i = 0; sysInputs; i++) {
- if (sysInputs & (1 << i)) {
- unsigned semName = mesa_sysval_to_semantic[i];
- t->systemValues[i] = ureg_DECL_system_value(ureg, numSys, semName, 0);
- numSys++;
- sysInputs &= ~(1 << i);
- }
- }
- }
-
- if (program->IndirectRegisterFiles & (1 << PROGRAM_TEMPORARY)) {
- /* If temps are accessed with indirect addressing, declare temporaries
- * in sequential order. Else, we declare them on demand elsewhere.
- */
- for (i = 0; i < program->NumTemporaries; i++) {
- /* XXX use TGSI_FILE_TEMPORARY_ARRAY when it's supported by ureg */
- t->temps[i] = ureg_DECL_temporary( t->ureg );
- }
- }
-
- /* Emit constants and immediates. Mesa uses a single index space
- * for these, so we put all the translated regs in t->constants.
- */
- if (program->Parameters) {
- t->constants = CALLOC( program->Parameters->NumParameters,
- sizeof t->constants[0] );
- if (t->constants == NULL) {
- ret = PIPE_ERROR_OUT_OF_MEMORY;
- goto out;
- }
-
- for (i = 0; i < program->Parameters->NumParameters; i++) {
- switch (program->Parameters->Parameters[i].Type) {
- case PROGRAM_ENV_PARAM:
- case PROGRAM_LOCAL_PARAM:
- case PROGRAM_STATE_VAR:
- case PROGRAM_NAMED_PARAM:
- case PROGRAM_UNIFORM:
- t->constants[i] = ureg_DECL_constant( ureg, i );
- break;
-
- /* Emit immediates only when there's no indirect addressing of
- * the const buffer.
- * FIXME: Be smarter and recognize param arrays:
- * indirect addressing is only valid within the referenced
- * array.
- */
- case PROGRAM_CONSTANT:
- if (program->IndirectRegisterFiles & PROGRAM_ANY_CONST)
- t->constants[i] = ureg_DECL_constant( ureg, i );
- else
- t->constants[i] =
- ureg_DECL_immediate( ureg,
- program->Parameters->ParameterValues[i],
- 4 );
- break;
- default:
- break;
- }
- }
- }
-
- /* texture samplers */
- for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
- if (program->SamplersUsed & (1 << i)) {
- t->samplers[i] = ureg_DECL_sampler( ureg, i );
- }
- }
-
- /* Emit each instruction in turn:
- */
- for (i = 0; i < program->NumInstructions; i++) {
- set_insn_start( t, ureg_get_instruction_number( ureg ));
- compile_instruction( t, &program->Instructions[i] );
-
- if (t->prevInstWrotePointSize && program->Id) {
- /* The previous instruction wrote to the (fake) vertex point size
- * result register. Now we need to clamp that value to the min/max
- * point size range, putting the result into the real point size
- * register.
- * Note that we can't do this easily at the end of program due to
- * possible early return.
- */
- set_insn_start( t, ureg_get_instruction_number( ureg ));
- ureg_MAX( t->ureg,
- ureg_writemask(t->outputs[t->pointSizeOutIndex], WRITEMASK_X),
- ureg_src(t->outputs[t->pointSizeOutIndex]),
- ureg_swizzle(t->pointSizeConst, 1,1,1,1));
- ureg_MIN( t->ureg, ureg_writemask(t->pointSizeResult, WRITEMASK_X),
- ureg_src(t->outputs[t->pointSizeOutIndex]),
- ureg_swizzle(t->pointSizeConst, 2,2,2,2));
- }
- t->prevInstWrotePointSize = GL_FALSE;
- }
-
- /* Fix up all emitted labels:
- */
- for (i = 0; i < t->labels_count; i++) {
- ureg_fixup_label( ureg,
- t->labels[i].token,
- t->insn[t->labels[i].branch_target] );
- }
-
-out:
- FREE(t->insn);
- FREE(t->labels);
- FREE(t->constants);
-
- if (t->error) {
- debug_printf("%s: translate error flag set\n", __FUNCTION__);
- }
-
- return ret;
-}
-
-
-/**
- * Tokens cannot be free with free otherwise the builtin gallium
- * malloc debugging will get confused.
- */
-void
-st_free_tokens(const struct tgsi_token *tokens)
-{
- FREE((void *)tokens);
-}
+/**************************************************************************
+ *
+ * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/*
+ * \author
+ * Michal Krol,
+ * Keith Whitwell
+ */
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_context.h"
+#include "pipe/p_screen.h"
+#include "pipe/p_shader_tokens.h"
+#include "pipe/p_state.h"
+#include "tgsi/tgsi_ureg.h"
+#include "st_mesa_to_tgsi.h"
+#include "st_context.h"
+#include "program/prog_instruction.h"
+#include "program/prog_parameter.h"
+#include "util/u_debug.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+
+#define PROGRAM_ANY_CONST ((1 << PROGRAM_LOCAL_PARAM) | \
+ (1 << PROGRAM_ENV_PARAM) | \
+ (1 << PROGRAM_STATE_VAR) | \
+ (1 << PROGRAM_NAMED_PARAM) | \
+ (1 << PROGRAM_CONSTANT) | \
+ (1 << PROGRAM_UNIFORM))
+
+
+struct label {
+ unsigned branch_target;
+ unsigned token;
+};
+
+
+/**
+ * Intermediate state used during shader translation.
+ */
+struct st_translate {
+ struct ureg_program *ureg;
+
+ struct ureg_dst temps[MAX_PROGRAM_TEMPS];
+ struct ureg_src *constants;
+ struct ureg_dst outputs[PIPE_MAX_SHADER_OUTPUTS];
+ struct ureg_src inputs[PIPE_MAX_SHADER_INPUTS];
+ struct ureg_dst address[1];
+ struct ureg_src samplers[PIPE_MAX_SAMPLERS];
+ struct ureg_src systemValues[SYSTEM_VALUE_MAX];
+
+ /* Extra info for handling point size clamping in vertex shader */
+ struct ureg_dst pointSizeResult; /**< Actual point size output register */
+ struct ureg_src pointSizeConst; /**< Point size range constant register */
+ GLint pointSizeOutIndex; /**< Temp point size output register */
+ GLboolean prevInstWrotePointSize;
+
+ const GLuint *inputMapping;
+ const GLuint *outputMapping;
+
+ /* For every instruction that contains a label (eg CALL), keep
+ * details so that we can go back afterwards and emit the correct
+ * tgsi instruction number for each label.
+ */
+ struct label *labels;
+ unsigned labels_size;
+ unsigned labels_count;
+
+ /* Keep a record of the tgsi instruction number that each mesa
+ * instruction starts at, will be used to fix up labels after
+ * translation.
+ */
+ unsigned *insn;
+ unsigned insn_size;
+ unsigned insn_count;
+
+ unsigned procType; /**< TGSI_PROCESSOR_VERTEX/FRAGMENT */
+
+ boolean error;
+};
+
+
+/** Map Mesa's SYSTEM_VALUE_x to TGSI_SEMANTIC_x */
+static unsigned mesa_sysval_to_semantic[SYSTEM_VALUE_MAX] = {
+ TGSI_SEMANTIC_FACE,
+ TGSI_SEMANTIC_INSTANCEID
+};
+
+
+/**
+ * Make note of a branch to a label in the TGSI code.
+ * After we've emitted all instructions, we'll go over the list
+ * of labels built here and patch the TGSI code with the actual
+ * location of each label.
+ */
+static unsigned *get_label( struct st_translate *t,
+ unsigned branch_target )
+{
+ unsigned i;
+
+ if (t->labels_count + 1 >= t->labels_size) {
+ unsigned old_size = t->labels_size;
+ t->labels_size = 1 << (util_logbase2(t->labels_size) + 1);
+ t->labels = REALLOC( t->labels,
+ old_size * sizeof t->labels[0],
+ t->labels_size * sizeof t->labels[0] );
+ if (t->labels == NULL) {
+ static unsigned dummy;
+ t->error = TRUE;
+ return &dummy;
+ }
+ }
+
+ i = t->labels_count++;
+ t->labels[i].branch_target = branch_target;
+ return &t->labels[i].token;
+}
+
+
+/**
+ * Called prior to emitting the TGSI code for each Mesa instruction.
+ * Allocate additional space for instructions if needed.
+ * Update the insn[] array so the next Mesa instruction points to
+ * the next TGSI instruction.
+ */
+static void set_insn_start( struct st_translate *t,
+ unsigned start )
+{
+ if (t->insn_count + 1 >= t->insn_size) {
+ unsigned old_size = t->insn_size;
+ t->insn_size = 1 << (util_logbase2(t->insn_size) + 1);
+ t->insn = REALLOC( t->insn,
+ old_size * sizeof t->insn[0],
+ t->insn_size * sizeof t->insn[0] );
+ if (t->insn == NULL) {
+ t->error = TRUE;
+ return;
+ }
+ }
+
+ t->insn[t->insn_count++] = start;
+}
+
+
+/**
+ * Map a Mesa dst register to a TGSI ureg_dst register.
+ */
+static struct ureg_dst
+dst_register( struct st_translate *t,
+ gl_register_file file,
+ GLuint index )
+{
+ switch( file ) {
+ case PROGRAM_UNDEFINED:
+ return ureg_dst_undef();
+
+ case PROGRAM_TEMPORARY:
+ if (ureg_dst_is_undef(t->temps[index]))
+ t->temps[index] = ureg_DECL_temporary( t->ureg );
+
+ return t->temps[index];
+
+ case PROGRAM_OUTPUT:
+ if (t->procType == TGSI_PROCESSOR_VERTEX && index == VERT_RESULT_PSIZ)
+ t->prevInstWrotePointSize = GL_TRUE;
+
+ if (t->procType == TGSI_PROCESSOR_VERTEX)
+ assert(index < VERT_RESULT_MAX);
+ else if (t->procType == TGSI_PROCESSOR_FRAGMENT)
+ assert(index < FRAG_RESULT_MAX);
+ else
+ assert(index < GEOM_RESULT_MAX);
+
+ assert(t->outputMapping[index] < Elements(t->outputs));
+
+ return t->outputs[t->outputMapping[index]];
+
+ case PROGRAM_ADDRESS:
+ return t->address[index];
+
+ default:
+ debug_assert( 0 );
+ return ureg_dst_undef();
+ }
+}
+
+
+/**
+ * Map a Mesa src register to a TGSI ureg_src register.
+ */
+static struct ureg_src
+src_register( struct st_translate *t,
+ gl_register_file file,
+ GLint index )
+{
+ switch( file ) {
+ case PROGRAM_UNDEFINED:
+ return ureg_src_undef();
+
+ case PROGRAM_TEMPORARY:
+ assert(index >= 0);
+ if (ureg_dst_is_undef(t->temps[index]))
+ t->temps[index] = ureg_DECL_temporary( t->ureg );
+ assert(index < Elements(t->temps));
+ return ureg_src(t->temps[index]);
+
+ case PROGRAM_NAMED_PARAM:
+ case PROGRAM_ENV_PARAM:
+ case PROGRAM_LOCAL_PARAM:
+ case PROGRAM_UNIFORM:
+ assert(index >= 0);
+ return t->constants[index];
+ case PROGRAM_STATE_VAR:
+ case PROGRAM_CONSTANT: /* ie, immediate */
+ if (index < 0)
+ return ureg_DECL_constant( t->ureg, 0 );
+ else
+ return t->constants[index];
+
+ case PROGRAM_INPUT:
+ assert(t->inputMapping[index] < Elements(t->inputs));
+ return t->inputs[t->inputMapping[index]];
+
+ case PROGRAM_OUTPUT:
+ assert(t->outputMapping[index] < Elements(t->outputs));
+ return ureg_src(t->outputs[t->outputMapping[index]]); /* not needed? */
+
+ case PROGRAM_ADDRESS:
+ return ureg_src(t->address[index]);
+
+ case PROGRAM_SYSTEM_VALUE:
+ assert(index < Elements(t->systemValues));
+ return t->systemValues[index];
+
+ default:
+ debug_assert( 0 );
+ return ureg_src_undef();
+ }
+}
+
+
+/**
+ * Map mesa texture target to TGSI texture target.
+ */
+static unsigned
+translate_texture_target( GLuint textarget,
+ GLboolean shadow )
+{
+ if (shadow) {
+ switch( textarget ) {
+ case TEXTURE_1D_INDEX: return TGSI_TEXTURE_SHADOW1D;
+ case TEXTURE_2D_INDEX: return TGSI_TEXTURE_SHADOW2D;
+ case TEXTURE_RECT_INDEX: return TGSI_TEXTURE_SHADOWRECT;
+ default: break;
+ }
+ }
+
+ switch( textarget ) {
+ case TEXTURE_1D_INDEX: return TGSI_TEXTURE_1D;
+ case TEXTURE_2D_INDEX: return TGSI_TEXTURE_2D;
+ case TEXTURE_3D_INDEX: return TGSI_TEXTURE_3D;
+ case TEXTURE_CUBE_INDEX: return TGSI_TEXTURE_CUBE;
+ case TEXTURE_RECT_INDEX: return TGSI_TEXTURE_RECT;
+ case TEXTURE_1D_ARRAY_INDEX: return TGSI_TEXTURE_1D_ARRAY;
+ case TEXTURE_2D_ARRAY_INDEX: return TGSI_TEXTURE_2D_ARRAY;
+ default:
+ debug_assert( 0 );
+ return TGSI_TEXTURE_1D;
+ }
+}
+
+
+/**
+ * Create a TGSI ureg_dst register from a Mesa dest register.
+ */
+static struct ureg_dst
+translate_dst( struct st_translate *t,
+ const struct prog_dst_register *DstReg,
+ boolean saturate )
+{
+ struct ureg_dst dst = dst_register( t,
+ DstReg->File,
+ DstReg->Index );
+
+ dst = ureg_writemask( dst,
+ DstReg->WriteMask );
+
+ if (saturate)
+ dst = ureg_saturate( dst );
+
+ if (DstReg->RelAddr)
+ dst = ureg_dst_indirect( dst, ureg_src(t->address[0]) );
+
+ return dst;
+}
+
+
+/**
+ * Create a TGSI ureg_src register from a Mesa src register.
+ */
+static struct ureg_src
+translate_src( struct st_translate *t,
+ const struct prog_src_register *SrcReg )
+{
+ struct ureg_src src = src_register( t, SrcReg->File, SrcReg->Index );
+
+ if (t->procType == TGSI_PROCESSOR_GEOMETRY && SrcReg->HasIndex2) {
+ src = src_register( t, SrcReg->File, SrcReg->Index2 );
+ if (SrcReg->RelAddr2)
+ src = ureg_src_dimension_indirect( src, ureg_src(t->address[0]),
+ SrcReg->Index);
+ else
+ src = ureg_src_dimension( src, SrcReg->Index);
+ }
+
+ src = ureg_swizzle( src,
+ GET_SWZ( SrcReg->Swizzle, 0 ) & 0x3,
+ GET_SWZ( SrcReg->Swizzle, 1 ) & 0x3,
+ GET_SWZ( SrcReg->Swizzle, 2 ) & 0x3,
+ GET_SWZ( SrcReg->Swizzle, 3 ) & 0x3);
+
+ if (SrcReg->Negate == NEGATE_XYZW)
+ src = ureg_negate(src);
+
+ if (SrcReg->Abs)
+ src = ureg_abs(src);
+
+ if (SrcReg->RelAddr) {
+ src = ureg_src_indirect( src, ureg_src(t->address[0]));
+ if (SrcReg->File != PROGRAM_INPUT &&
+ SrcReg->File != PROGRAM_OUTPUT) {
+ /* If SrcReg->Index was negative, it was set to zero in
+ * src_register(). Reassign it now. But don't do this
+ * for input/output regs since they get remapped while
+ * const buffers don't.
+ */
+ src.Index = SrcReg->Index;
+ }
+ }
+
+ return src;
+}
+
+
+static struct ureg_src swizzle_4v( struct ureg_src src,
+ const unsigned *swz )
+{
+ return ureg_swizzle( src, swz[0], swz[1], swz[2], swz[3] );
+}
+
+
+/**
+ * Translate a SWZ instruction into a MOV, MUL or MAD instruction. EG:
+ *
+ * SWZ dst, src.x-y10
+ *
+ * becomes:
+ *
+ * MAD dst {1,-1,0,0}, src.xyxx, {0,0,1,0}
+ */
+static void emit_swz( struct st_translate *t,
+ struct ureg_dst dst,
+ const struct prog_src_register *SrcReg )
+{
+ struct ureg_program *ureg = t->ureg;
+ struct ureg_src src = src_register( t, SrcReg->File, SrcReg->Index );
+
+ unsigned negate_mask = SrcReg->Negate;
+
+ unsigned one_mask = ((GET_SWZ(SrcReg->Swizzle, 0) == SWIZZLE_ONE) << 0 |
+ (GET_SWZ(SrcReg->Swizzle, 1) == SWIZZLE_ONE) << 1 |
+ (GET_SWZ(SrcReg->Swizzle, 2) == SWIZZLE_ONE) << 2 |
+ (GET_SWZ(SrcReg->Swizzle, 3) == SWIZZLE_ONE) << 3);
+
+ unsigned zero_mask = ((GET_SWZ(SrcReg->Swizzle, 0) == SWIZZLE_ZERO) << 0 |
+ (GET_SWZ(SrcReg->Swizzle, 1) == SWIZZLE_ZERO) << 1 |
+ (GET_SWZ(SrcReg->Swizzle, 2) == SWIZZLE_ZERO) << 2 |
+ (GET_SWZ(SrcReg->Swizzle, 3) == SWIZZLE_ZERO) << 3);
+
+ unsigned negative_one_mask = one_mask & negate_mask;
+ unsigned positive_one_mask = one_mask & ~negate_mask;
+
+ struct ureg_src imm;
+ unsigned i;
+ unsigned mul_swizzle[4] = {0,0,0,0};
+ unsigned add_swizzle[4] = {0,0,0,0};
+ unsigned src_swizzle[4] = {0,0,0,0};
+ boolean need_add = FALSE;
+ boolean need_mul = FALSE;
+
+ if (dst.WriteMask == 0)
+ return;
+
+ /* Is this just a MOV?
+ */
+ if (zero_mask == 0 &&
+ one_mask == 0 &&
+ (negate_mask == 0 || negate_mask == TGSI_WRITEMASK_XYZW))
+ {
+ ureg_MOV( ureg, dst, translate_src( t, SrcReg ));
+ return;
+ }
+
+#define IMM_ZERO 0
+#define IMM_ONE 1
+#define IMM_NEG_ONE 2
+
+ imm = ureg_imm3f( ureg, 0, 1, -1 );
+
+ for (i = 0; i < 4; i++) {
+ unsigned bit = 1 << i;
+
+ if (dst.WriteMask & bit) {
+ if (positive_one_mask & bit) {
+ mul_swizzle[i] = IMM_ZERO;
+ add_swizzle[i] = IMM_ONE;
+ need_add = TRUE;
+ }
+ else if (negative_one_mask & bit) {
+ mul_swizzle[i] = IMM_ZERO;
+ add_swizzle[i] = IMM_NEG_ONE;
+ need_add = TRUE;
+ }
+ else if (zero_mask & bit) {
+ mul_swizzle[i] = IMM_ZERO;
+ add_swizzle[i] = IMM_ZERO;
+ need_add = TRUE;
+ }
+ else {
+ add_swizzle[i] = IMM_ZERO;
+ src_swizzle[i] = GET_SWZ(SrcReg->Swizzle, i);
+ need_mul = TRUE;
+ if (negate_mask & bit) {
+ mul_swizzle[i] = IMM_NEG_ONE;
+ }
+ else {
+ mul_swizzle[i] = IMM_ONE;
+ }
+ }
+ }
+ }
+
+ if (need_mul && need_add) {
+ ureg_MAD( ureg,
+ dst,
+ swizzle_4v( src, src_swizzle ),
+ swizzle_4v( imm, mul_swizzle ),
+ swizzle_4v( imm, add_swizzle ) );
+ }
+ else if (need_mul) {
+ ureg_MUL( ureg,
+ dst,
+ swizzle_4v( src, src_swizzle ),
+ swizzle_4v( imm, mul_swizzle ) );
+ }
+ else if (need_add) {
+ ureg_MOV( ureg,
+ dst,
+ swizzle_4v( imm, add_swizzle ) );
+ }
+ else {
+ debug_assert(0);
+ }
+
+#undef IMM_ZERO
+#undef IMM_ONE
+#undef IMM_NEG_ONE
+}
+
+
+/**
+ * Negate the value of DDY to match GL semantics where (0,0) is the
+ * lower-left corner of the window.
+ * Note that the GL_ARB_fragment_coord_conventions extension will
+ * effect this someday.
+ */
+static void emit_ddy( struct st_translate *t,
+ struct ureg_dst dst,
+ const struct prog_src_register *SrcReg )
+{
+ struct ureg_program *ureg = t->ureg;
+ struct ureg_src src = translate_src( t, SrcReg );
+ src = ureg_negate( src );
+ ureg_DDY( ureg, dst, src );
+}
+
+
+
+static unsigned
+translate_opcode( unsigned op )
+{
+ switch( op ) {
+ case OPCODE_ARL:
+ return TGSI_OPCODE_ARL;
+ case OPCODE_ABS:
+ return TGSI_OPCODE_ABS;
+ case OPCODE_ADD:
+ return TGSI_OPCODE_ADD;
+ case OPCODE_BGNLOOP:
+ return TGSI_OPCODE_BGNLOOP;
+ case OPCODE_BGNSUB:
+ return TGSI_OPCODE_BGNSUB;
+ case OPCODE_BRA:
+ return TGSI_OPCODE_BRA;
+ case OPCODE_BRK:
+ return TGSI_OPCODE_BRK;
+ case OPCODE_CAL:
+ return TGSI_OPCODE_CAL;
+ case OPCODE_CMP:
+ return TGSI_OPCODE_CMP;
+ case OPCODE_CONT:
+ return TGSI_OPCODE_CONT;
+ case OPCODE_COS:
+ return TGSI_OPCODE_COS;
+ case OPCODE_DDX:
+ return TGSI_OPCODE_DDX;
+ case OPCODE_DDY:
+ return TGSI_OPCODE_DDY;
+ case OPCODE_DP2:
+ return TGSI_OPCODE_DP2;
+ case OPCODE_DP2A:
+ return TGSI_OPCODE_DP2A;
+ case OPCODE_DP3:
+ return TGSI_OPCODE_DP3;
+ case OPCODE_DP4:
+ return TGSI_OPCODE_DP4;
+ case OPCODE_DPH:
+ return TGSI_OPCODE_DPH;
+ case OPCODE_DST:
+ return TGSI_OPCODE_DST;
+ case OPCODE_ELSE:
+ return TGSI_OPCODE_ELSE;
+ case OPCODE_EMIT_VERTEX:
+ return TGSI_OPCODE_EMIT;
+ case OPCODE_END_PRIMITIVE:
+ return TGSI_OPCODE_ENDPRIM;
+ case OPCODE_ENDIF:
+ return TGSI_OPCODE_ENDIF;
+ case OPCODE_ENDLOOP:
+ return TGSI_OPCODE_ENDLOOP;
+ case OPCODE_ENDSUB:
+ return TGSI_OPCODE_ENDSUB;
+ case OPCODE_EX2:
+ return TGSI_OPCODE_EX2;
+ case OPCODE_EXP:
+ return TGSI_OPCODE_EXP;
+ case OPCODE_FLR:
+ return TGSI_OPCODE_FLR;
+ case OPCODE_FRC:
+ return TGSI_OPCODE_FRC;
+ case OPCODE_IF:
+ return TGSI_OPCODE_IF;
+ case OPCODE_TRUNC:
+ return TGSI_OPCODE_TRUNC;
+ case OPCODE_KIL:
+ return TGSI_OPCODE_KIL;
+ case OPCODE_KIL_NV:
+ return TGSI_OPCODE_KILP;
+ case OPCODE_LG2:
+ return TGSI_OPCODE_LG2;
+ case OPCODE_LOG:
+ return TGSI_OPCODE_LOG;
+ case OPCODE_LIT:
+ return TGSI_OPCODE_LIT;
+ case OPCODE_LRP:
+ return TGSI_OPCODE_LRP;
+ case OPCODE_MAD:
+ return TGSI_OPCODE_MAD;
+ case OPCODE_MAX:
+ return TGSI_OPCODE_MAX;
+ case OPCODE_MIN:
+ return TGSI_OPCODE_MIN;
+ case OPCODE_MOV:
+ return TGSI_OPCODE_MOV;
+ case OPCODE_MUL:
+ return TGSI_OPCODE_MUL;
+ case OPCODE_NOP:
+ return TGSI_OPCODE_NOP;
+ case OPCODE_NRM3:
+ return TGSI_OPCODE_NRM;
+ case OPCODE_NRM4:
+ return TGSI_OPCODE_NRM4;
+ case OPCODE_POW:
+ return TGSI_OPCODE_POW;
+ case OPCODE_RCP:
+ return TGSI_OPCODE_RCP;
+ case OPCODE_RET:
+ return TGSI_OPCODE_RET;
+ case OPCODE_RSQ:
+ return TGSI_OPCODE_RSQ;
+ case OPCODE_SCS:
+ return TGSI_OPCODE_SCS;
+ case OPCODE_SEQ:
+ return TGSI_OPCODE_SEQ;
+ case OPCODE_SGE:
+ return TGSI_OPCODE_SGE;
+ case OPCODE_SGT:
+ return TGSI_OPCODE_SGT;
+ case OPCODE_SIN:
+ return TGSI_OPCODE_SIN;
+ case OPCODE_SLE:
+ return TGSI_OPCODE_SLE;
+ case OPCODE_SLT:
+ return TGSI_OPCODE_SLT;
+ case OPCODE_SNE:
+ return TGSI_OPCODE_SNE;
+ case OPCODE_SSG:
+ return TGSI_OPCODE_SSG;
+ case OPCODE_SUB:
+ return TGSI_OPCODE_SUB;
+ case OPCODE_TEX:
+ return TGSI_OPCODE_TEX;
+ case OPCODE_TXB:
+ return TGSI_OPCODE_TXB;
+ case OPCODE_TXD:
+ return TGSI_OPCODE_TXD;
+ case OPCODE_TXL:
+ return TGSI_OPCODE_TXL;
+ case OPCODE_TXP:
+ return TGSI_OPCODE_TXP;
+ case OPCODE_XPD:
+ return TGSI_OPCODE_XPD;
+ case OPCODE_END:
+ return TGSI_OPCODE_END;
+ default:
+ debug_assert( 0 );
+ return TGSI_OPCODE_NOP;
+ }
+}
+
+
+static void
+compile_instruction(
+ struct st_translate *t,
+ const struct prog_instruction *inst )
+{
+ struct ureg_program *ureg = t->ureg;
+ GLuint i;
+ struct ureg_dst dst[1];
+ struct ureg_src src[4];
+ unsigned num_dst;
+ unsigned num_src;
+
+ num_dst = _mesa_num_inst_dst_regs( inst->Opcode );
+ num_src = _mesa_num_inst_src_regs( inst->Opcode );
+
+ if (num_dst)
+ dst[0] = translate_dst( t,
+ &inst->DstReg,
+ inst->SaturateMode );
+
+ for (i = 0; i < num_src; i++)
+ src[i] = translate_src( t, &inst->SrcReg[i] );
+
+ switch( inst->Opcode ) {
+ case OPCODE_SWZ:
+ emit_swz( t, dst[0], &inst->SrcReg[0] );
+ return;
+
+ case OPCODE_BGNLOOP:
+ case OPCODE_CAL:
+ case OPCODE_ELSE:
+ case OPCODE_ENDLOOP:
+ case OPCODE_IF:
+ debug_assert(num_dst == 0);
+ ureg_label_insn( ureg,
+ translate_opcode( inst->Opcode ),
+ src, num_src,
+ get_label( t, inst->BranchTarget ));
+ return;
+
+ case OPCODE_TEX:
+ case OPCODE_TXB:
+ case OPCODE_TXD:
+ case OPCODE_TXL:
+ case OPCODE_TXP:
+ src[num_src++] = t->samplers[inst->TexSrcUnit];
+ ureg_tex_insn( ureg,
+ translate_opcode( inst->Opcode ),
+ dst, num_dst,
+ translate_texture_target( inst->TexSrcTarget,
+ inst->TexShadow ),
+ src, num_src );
+ return;
+
+ case OPCODE_SCS:
+ dst[0] = ureg_writemask(dst[0], TGSI_WRITEMASK_XY );
+ ureg_insn( ureg,
+ translate_opcode( inst->Opcode ),
+ dst, num_dst,
+ src, num_src );
+ break;
+
+ case OPCODE_XPD:
+ dst[0] = ureg_writemask(dst[0], TGSI_WRITEMASK_XYZ );
+ ureg_insn( ureg,
+ translate_opcode( inst->Opcode ),
+ dst, num_dst,
+ src, num_src );
+ break;
+
+ case OPCODE_NOISE1:
+ case OPCODE_NOISE2:
+ case OPCODE_NOISE3:
+ case OPCODE_NOISE4:
+ /* At some point, a motivated person could add a better
+ * implementation of noise. Currently not even the nvidia
+ * binary drivers do anything more than this. In any case, the
+ * place to do this is in the GL state tracker, not the poor
+ * driver.
+ */
+ ureg_MOV( ureg, dst[0], ureg_imm1f(ureg, 0.5) );
+ break;
+
+ case OPCODE_DDY:
+ emit_ddy( t, dst[0], &inst->SrcReg[0] );
+ break;
+
+ default:
+ ureg_insn( ureg,
+ translate_opcode( inst->Opcode ),
+ dst, num_dst,
+ src, num_src );
+ break;
+ }
+}
+
+
+/**
+ * Emit the TGSI instructions to adjust the WPOS pixel center convention
+ * Basically, add (adjX, adjY) to the fragment position.
+ */
+static void
+emit_adjusted_wpos( struct st_translate *t,
+ const struct gl_program *program,
+ GLfloat adjX, GLfloat adjY)
+{
+ struct ureg_program *ureg = t->ureg;
+ struct ureg_dst wpos_temp = ureg_DECL_temporary(ureg);
+ struct ureg_src wpos_input = t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]];
+
+ /* Note that we bias X and Y and pass Z and W through unchanged.
+ * The shader might also use gl_FragCoord.w and .z.
+ */
+ ureg_ADD(ureg, wpos_temp, wpos_input,
+ ureg_imm4f(ureg, adjX, adjY, 0.0f, 0.0f));
+
+ t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]] = ureg_src(wpos_temp);
+}
+
+
+/**
+ * Emit the TGSI instructions for inverting the WPOS y coordinate.
+ * This code is unavoidable because it also depends on whether
+ * a FBO is bound (STATE_FB_WPOS_Y_TRANSFORM).
+ */
+static void
+emit_wpos_inversion( struct st_translate *t,
+ const struct gl_program *program,
+ boolean invert)
+{
+ struct ureg_program *ureg = t->ureg;
+
+ /* Fragment program uses fragment position input.
+ * Need to replace instances of INPUT[WPOS] with temp T
+ * where T = INPUT[WPOS] by y is inverted.
+ */
+ static const gl_state_index wposTransformState[STATE_LENGTH]
+ = { STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, 0, 0, 0 };
+
+ /* XXX: note we are modifying the incoming shader here! Need to
+ * do this before emitting the constant decls below, or this
+ * will be missed:
+ */
+ unsigned wposTransConst = _mesa_add_state_reference(program->Parameters,
+ wposTransformState);
+
+ struct ureg_src wpostrans = ureg_DECL_constant( ureg, wposTransConst );
+ struct ureg_dst wpos_temp;
+ struct ureg_src wpos_input = t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]];
+
+ /* MOV wpos_temp, input[wpos]
+ */
+ if (wpos_input.File == TGSI_FILE_TEMPORARY)
+ wpos_temp = ureg_dst(wpos_input);
+ else {
+ wpos_temp = ureg_DECL_temporary( ureg );
+ ureg_MOV( ureg, wpos_temp, wpos_input );
+ }
+
+ if (invert) {
+ /* MAD wpos_temp.y, wpos_input, wpostrans.xxxx, wpostrans.yyyy
+ */
+ ureg_MAD( ureg,
+ ureg_writemask(wpos_temp, TGSI_WRITEMASK_Y ),
+ wpos_input,
+ ureg_scalar(wpostrans, 0),
+ ureg_scalar(wpostrans, 1));
+ } else {
+ /* MAD wpos_temp.y, wpos_input, wpostrans.zzzz, wpostrans.wwww
+ */
+ ureg_MAD( ureg,
+ ureg_writemask(wpos_temp, TGSI_WRITEMASK_Y ),
+ wpos_input,
+ ureg_scalar(wpostrans, 2),
+ ureg_scalar(wpostrans, 3));
+ }
+
+ /* Use wpos_temp as position input from here on:
+ */
+ t->inputs[t->inputMapping[FRAG_ATTRIB_WPOS]] = ureg_src(wpos_temp);
+}
+
+
+/**
+ * Emit fragment position/ooordinate code.
+ */
+static void
+emit_wpos(struct st_context *st,
+ struct st_translate *t,
+ const struct gl_program *program,
+ struct ureg_program *ureg)
+{
+ const struct gl_fragment_program *fp =
+ (const struct gl_fragment_program *) program;
+ struct pipe_screen *pscreen = st->pipe->screen;
+ boolean invert = FALSE;
+
+ if (fp->OriginUpperLeft) {
+ /* Fragment shader wants origin in upper-left */
+ if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT)) {
+ /* the driver supports upper-left origin */
+ }
+ else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT)) {
+ /* the driver supports lower-left origin, need to invert Y */
+ ureg_property_fs_coord_origin(ureg, TGSI_FS_COORD_ORIGIN_LOWER_LEFT);
+ invert = TRUE;
+ }
+ else
+ assert(0);
+ }
+ else {
+ /* Fragment shader wants origin in lower-left */
+ if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT))
+ /* the driver supports lower-left origin */
+ ureg_property_fs_coord_origin(ureg, TGSI_FS_COORD_ORIGIN_LOWER_LEFT);
+ else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT))
+ /* the driver supports upper-left origin, need to invert Y */
+ invert = TRUE;
+ else
+ assert(0);
+ }
+
+ if (fp->PixelCenterInteger) {
+ /* Fragment shader wants pixel center integer */
+ if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER))
+ /* the driver supports pixel center integer */
+ ureg_property_fs_coord_pixel_center(ureg, TGSI_FS_COORD_PIXEL_CENTER_INTEGER);
+ else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER))
+ /* the driver supports pixel center half integer, need to bias X,Y */
+ emit_adjusted_wpos(t, program, 0.5f, invert ? 0.5f : -0.5f);
+ else
+ assert(0);
+ }
+ else {
+ /* Fragment shader wants pixel center half integer */
+ if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER)) {
+ /* the driver supports pixel center half integer */
+ }
+ else if (pscreen->get_param(pscreen, PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER)) {
+ /* the driver supports pixel center integer, need to bias X,Y */
+ ureg_property_fs_coord_pixel_center(ureg, TGSI_FS_COORD_PIXEL_CENTER_INTEGER);
+ emit_adjusted_wpos(t, program, 0.5f, invert ? -0.5f : 0.5f);
+ }
+ else
+ assert(0);
+ }
+
+ /* we invert after adjustment so that we avoid the MOV to temporary,
+ * and reuse the adjustment ADD instead */
+ emit_wpos_inversion(t, program, invert);
+}
+
+
+/**
+ * OpenGL's fragment gl_FrontFace input is 1 for front-facing, 0 for back.
+ * TGSI uses +1 for front, -1 for back.
+ * This function converts the TGSI value to the GL value. Simply clamping/
+ * saturating the value to [0,1] does the job.
+ */
+static void
+emit_face_var( struct st_translate *t,
+ const struct gl_program *program )
+{
+ struct ureg_program *ureg = t->ureg;
+ struct ureg_dst face_temp = ureg_DECL_temporary( ureg );
+ struct ureg_src face_input = t->inputs[t->inputMapping[FRAG_ATTRIB_FACE]];
+
+ /* MOV_SAT face_temp, input[face]
+ */
+ face_temp = ureg_saturate( face_temp );
+ ureg_MOV( ureg, face_temp, face_input );
+
+ /* Use face_temp as face input from here on:
+ */
+ t->inputs[t->inputMapping[FRAG_ATTRIB_FACE]] = ureg_src(face_temp);
+}
+
+
+static void
+emit_edgeflags( struct st_translate *t,
+ const struct gl_program *program )
+{
+ struct ureg_program *ureg = t->ureg;
+ struct ureg_dst edge_dst = t->outputs[t->outputMapping[VERT_RESULT_EDGE]];
+ struct ureg_src edge_src = t->inputs[t->inputMapping[VERT_ATTRIB_EDGEFLAG]];
+
+ ureg_MOV( ureg, edge_dst, edge_src );
+}
+
+
+/**
+ * Translate Mesa program to TGSI format.
+ * \param program the program to translate
+ * \param numInputs number of input registers used
+ * \param inputMapping maps Mesa fragment program inputs to TGSI generic
+ * input indexes
+ * \param inputSemanticName the TGSI_SEMANTIC flag for each input
+ * \param inputSemanticIndex the semantic index (ex: which texcoord) for
+ * each input
+ * \param interpMode the TGSI_INTERPOLATE_LINEAR/PERSP mode for each input
+ * \param numOutputs number of output registers used
+ * \param outputMapping maps Mesa fragment program outputs to TGSI
+ * generic outputs
+ * \param outputSemanticName the TGSI_SEMANTIC flag for each output
+ * \param outputSemanticIndex the semantic index (ex: which texcoord) for
+ * each output
+ *
+ * \return PIPE_OK or PIPE_ERROR_OUT_OF_MEMORY
+ */
+enum pipe_error
+st_translate_mesa_program(
+ struct gl_context *ctx,
+ uint procType,
+ struct ureg_program *ureg,
+ const struct gl_program *program,
+ GLuint numInputs,
+ const GLuint inputMapping[],
+ const ubyte inputSemanticName[],
+ const ubyte inputSemanticIndex[],
+ const GLuint interpMode[],
+ GLuint numOutputs,
+ const GLuint outputMapping[],
+ const ubyte outputSemanticName[],
+ const ubyte outputSemanticIndex[],
+ boolean passthrough_edgeflags )
+{
+ struct st_translate translate, *t;
+ unsigned i;
+ enum pipe_error ret = PIPE_OK;
+
+ assert(numInputs <= Elements(t->inputs));
+ assert(numOutputs <= Elements(t->outputs));
+
+ t = &translate;
+ memset(t, 0, sizeof *t);
+
+ t->procType = procType;
+ t->inputMapping = inputMapping;
+ t->outputMapping = outputMapping;
+ t->ureg = ureg;
+ t->pointSizeOutIndex = -1;
+ t->prevInstWrotePointSize = GL_FALSE;
+
+ /*_mesa_print_program(program);*/
+
+ /*
+ * Declare input attributes.
+ */
+ if (procType == TGSI_PROCESSOR_FRAGMENT) {
+ for (i = 0; i < numInputs; i++) {
+ if (program->InputFlags[0] & PROG_PARAM_BIT_CYL_WRAP) {
+ t->inputs[i] = ureg_DECL_fs_input_cyl(ureg,
+ inputSemanticName[i],
+ inputSemanticIndex[i],
+ interpMode[i],
+ TGSI_CYLINDRICAL_WRAP_X);
+ }
+ else {
+ t->inputs[i] = ureg_DECL_fs_input(ureg,
+ inputSemanticName[i],
+ inputSemanticIndex[i],
+ interpMode[i]);
+ }
+ }
+
+ if (program->InputsRead & FRAG_BIT_WPOS) {
+ /* Must do this after setting up t->inputs, and before
+ * emitting constant references, below:
+ */
+ emit_wpos(st_context(ctx), t, program, ureg);
+ }
+
+ if (program->InputsRead & FRAG_BIT_FACE) {
+ emit_face_var( t, program );
+ }
+
+ /*
+ * Declare output attributes.
+ */
+ for (i = 0; i < numOutputs; i++) {
+ switch (outputSemanticName[i]) {
+ case TGSI_SEMANTIC_POSITION:
+ t->outputs[i] = ureg_DECL_output( ureg,
+ TGSI_SEMANTIC_POSITION, /* Z / Depth */
+ outputSemanticIndex[i] );
+
+ t->outputs[i] = ureg_writemask( t->outputs[i],
+ TGSI_WRITEMASK_Z );
+ break;
+ case TGSI_SEMANTIC_STENCIL:
+ t->outputs[i] = ureg_DECL_output( ureg,
+ TGSI_SEMANTIC_STENCIL, /* Stencil */
+ outputSemanticIndex[i] );
+ t->outputs[i] = ureg_writemask( t->outputs[i],
+ TGSI_WRITEMASK_Y );
+ break;
+ case TGSI_SEMANTIC_COLOR:
+ t->outputs[i] = ureg_DECL_output( ureg,
+ TGSI_SEMANTIC_COLOR,
+ outputSemanticIndex[i] );
+ break;
+ default:
+ debug_assert(0);
+ return 0;
+ }
+ }
+ }
+ else if (procType == TGSI_PROCESSOR_GEOMETRY) {
+ for (i = 0; i < numInputs; i++) {
+ t->inputs[i] = ureg_DECL_gs_input(ureg,
+ i,
+ inputSemanticName[i],
+ inputSemanticIndex[i]);
+ }
+
+ for (i = 0; i < numOutputs; i++) {
+ t->outputs[i] = ureg_DECL_output( ureg,
+ outputSemanticName[i],
+ outputSemanticIndex[i] );
+ }
+ }
+ else {
+ assert(procType == TGSI_PROCESSOR_VERTEX);
+
+ for (i = 0; i < numInputs; i++) {
+ t->inputs[i] = ureg_DECL_vs_input(ureg, i);
+ }
+
+ for (i = 0; i < numOutputs; i++) {
+ t->outputs[i] = ureg_DECL_output( ureg,
+ outputSemanticName[i],
+ outputSemanticIndex[i] );
+ if ((outputSemanticName[i] == TGSI_SEMANTIC_PSIZE) && program->Id) {
+ /* Writing to the point size result register requires special
+ * handling to implement clamping.
+ */
+ static const gl_state_index pointSizeClampState[STATE_LENGTH]
+ = { STATE_INTERNAL, STATE_POINT_SIZE_IMPL_CLAMP, 0, 0, 0 };
+ /* XXX: note we are modifying the incoming shader here! Need to
+ * do this before emitting the constant decls below, or this
+ * will be missed:
+ */
+ unsigned pointSizeClampConst =
+ _mesa_add_state_reference(program->Parameters,
+ pointSizeClampState);
+ struct ureg_dst psizregtemp = ureg_DECL_temporary( ureg );
+ t->pointSizeConst = ureg_DECL_constant( ureg, pointSizeClampConst );
+ t->pointSizeResult = t->outputs[i];
+ t->pointSizeOutIndex = i;
+ t->outputs[i] = psizregtemp;
+ }
+ }
+ if (passthrough_edgeflags)
+ emit_edgeflags( t, program );
+ }
+
+ /* Declare address register.
+ */
+ if (program->NumAddressRegs > 0) {
+ debug_assert( program->NumAddressRegs == 1 );
+ t->address[0] = ureg_DECL_address( ureg );
+ }
+
+ /* Declare misc input registers
+ */
+ {
+ GLbitfield sysInputs = program->SystemValuesRead;
+ unsigned numSys = 0;
+ for (i = 0; sysInputs; i++) {
+ if (sysInputs & (1 << i)) {
+ unsigned semName = mesa_sysval_to_semantic[i];
+ t->systemValues[i] = ureg_DECL_system_value(ureg, numSys, semName, 0);
+ numSys++;
+ sysInputs &= ~(1 << i);
+ }
+ }
+ }
+
+ if (program->IndirectRegisterFiles & (1 << PROGRAM_TEMPORARY)) {
+ /* If temps are accessed with indirect addressing, declare temporaries
+ * in sequential order. Else, we declare them on demand elsewhere.
+ */
+ for (i = 0; i < program->NumTemporaries; i++) {
+ /* XXX use TGSI_FILE_TEMPORARY_ARRAY when it's supported by ureg */
+ t->temps[i] = ureg_DECL_temporary( t->ureg );
+ }
+ }
+
+ /* Emit constants and immediates. Mesa uses a single index space
+ * for these, so we put all the translated regs in t->constants.
+ */
+ if (program->Parameters) {
+ t->constants = CALLOC( program->Parameters->NumParameters,
+ sizeof t->constants[0] );
+ if (t->constants == NULL) {
+ ret = PIPE_ERROR_OUT_OF_MEMORY;
+ goto out;
+ }
+
+ for (i = 0; i < program->Parameters->NumParameters; i++) {
+ switch (program->Parameters->Parameters[i].Type) {
+ case PROGRAM_ENV_PARAM:
+ case PROGRAM_LOCAL_PARAM:
+ case PROGRAM_STATE_VAR:
+ case PROGRAM_NAMED_PARAM:
+ case PROGRAM_UNIFORM:
+ t->constants[i] = ureg_DECL_constant( ureg, i );
+ break;
+
+ /* Emit immediates only when there's no indirect addressing of
+ * the const buffer.
+ * FIXME: Be smarter and recognize param arrays:
+ * indirect addressing is only valid within the referenced
+ * array.
+ */
+ case PROGRAM_CONSTANT:
+ if (program->IndirectRegisterFiles & PROGRAM_ANY_CONST)
+ t->constants[i] = ureg_DECL_constant( ureg, i );
+ else
+ t->constants[i] =
+ ureg_DECL_immediate( ureg,
+ program->Parameters->ParameterValues[i],
+ 4 );
+ break;
+ default:
+ break;
+ }
+ }
+ }
+
+ /* texture samplers */
+ for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
+ if (program->SamplersUsed & (1 << i)) {
+ t->samplers[i] = ureg_DECL_sampler( ureg, i );
+ }
+ }
+
+ /* Emit each instruction in turn:
+ */
+ for (i = 0; i < program->NumInstructions; i++) {
+ set_insn_start( t, ureg_get_instruction_number( ureg ));
+ compile_instruction( t, &program->Instructions[i] );
+
+ if (t->prevInstWrotePointSize && program->Id) {
+ /* The previous instruction wrote to the (fake) vertex point size
+ * result register. Now we need to clamp that value to the min/max
+ * point size range, putting the result into the real point size
+ * register.
+ * Note that we can't do this easily at the end of program due to
+ * possible early return.
+ */
+ set_insn_start( t, ureg_get_instruction_number( ureg ));
+ ureg_MAX( t->ureg,
+ ureg_writemask(t->outputs[t->pointSizeOutIndex], WRITEMASK_X),
+ ureg_src(t->outputs[t->pointSizeOutIndex]),
+ ureg_swizzle(t->pointSizeConst, 1,1,1,1));
+ ureg_MIN( t->ureg, ureg_writemask(t->pointSizeResult, WRITEMASK_X),
+ ureg_src(t->outputs[t->pointSizeOutIndex]),
+ ureg_swizzle(t->pointSizeConst, 2,2,2,2));
+ }
+ t->prevInstWrotePointSize = GL_FALSE;
+ }
+
+ /* Fix up all emitted labels:
+ */
+ for (i = 0; i < t->labels_count; i++) {
+ ureg_fixup_label( ureg,
+ t->labels[i].token,
+ t->insn[t->labels[i].branch_target] );
+ }
+
+out:
+ FREE(t->insn);
+ FREE(t->labels);
+ FREE(t->constants);
+
+ if (t->error) {
+ debug_printf("%s: translate error flag set\n", __FUNCTION__);
+ }
+
+ return ret;
+}
+
+
+/**
+ * Tokens cannot be free with free otherwise the builtin gallium
+ * malloc debugging will get confused.
+ */
+void
+st_free_tokens(const struct tgsi_token *tokens)
+{
+ FREE((void *)tokens);
+}