diff options
Diffstat (limited to 'mesalib/src/mesa/swrast/swrast.h')
-rw-r--r-- | mesalib/src/mesa/swrast/swrast.h | 464 |
1 files changed, 232 insertions, 232 deletions
diff --git a/mesalib/src/mesa/swrast/swrast.h b/mesalib/src/mesa/swrast/swrast.h index c01cf7d1f..2db536c7b 100644 --- a/mesalib/src/mesa/swrast/swrast.h +++ b/mesalib/src/mesa/swrast/swrast.h @@ -1,232 +1,232 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - */ - -/** - * \file swrast/swrast.h - * \brief Public interface to the software rasterization functions. - * \author Keith Whitwell <keith@tungstengraphics.com> - */ - -#ifndef SWRAST_H -#define SWRAST_H - -#include "main/mtypes.h" - -/** - * \struct SWvertex - * \brief Data-structure to handle vertices in the software rasterizer. - * - * The software rasterizer now uses this format for vertices. Thus a - * 'RasterSetup' stage or other translation is required between the - * tnl module and the swrast rasterization functions. This serves to - * isolate the swrast module from the internals of the tnl module, and - * improve its usefulness as a fallback mechanism for hardware - * drivers. - * - * wpos = attr[FRAG_ATTRIB_WPOS] and MUST BE THE FIRST values in the - * vertex because of the tnl clipping code. - - * wpos[0] and [1] are the screen-coords of SWvertex. - * wpos[2] is the z-buffer coord (if 16-bit Z buffer, in range [0,65535]). - * wpos[3] is 1/w where w is the clip-space W coord. This is the value - * that clip{XYZ} were multiplied by to get ndc{XYZ}. - * - * Full software drivers: - * - Register the rastersetup and triangle functions from - * utils/software_helper. - * - On statechange, update the rasterization pointers in that module. - * - * Rasterization hardware drivers: - * - Keep native rastersetup. - * - Implement native twoside,offset and unfilled triangle setup. - * - Implement a translator from native vertices to swrast vertices. - * - On partial fallback (mix of accelerated and unaccelerated - * prims), call a pass-through function which translates native - * vertices to SWvertices and calls the appropriate swrast function. - * - On total fallback (vertex format insufficient for state or all - * primitives unaccelerated), hook in swrast_setup instead. - */ -typedef struct { - GLfloat attrib[FRAG_ATTRIB_MAX][4]; - GLchan color[4]; /** integer color */ - GLfloat pointSize; -} SWvertex; - - -#define FRAG_ATTRIB_CI FRAG_ATTRIB_COL0 - - -struct swrast_device_driver; - - -/* These are the public-access functions exported from swrast. - */ - -extern GLboolean -_swrast_CreateContext( GLcontext *ctx ); - -extern void -_swrast_DestroyContext( GLcontext *ctx ); - -/* Get a (non-const) reference to the device driver struct for swrast. - */ -extern struct swrast_device_driver * -_swrast_GetDeviceDriverReference( GLcontext *ctx ); - -extern void -_swrast_Bitmap( GLcontext *ctx, - GLint px, GLint py, - GLsizei width, GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap ); - -extern void -_swrast_CopyPixels( GLcontext *ctx, - GLint srcx, GLint srcy, - GLint destx, GLint desty, - GLsizei width, GLsizei height, - GLenum type ); - -extern void -_swrast_DrawPixels( GLcontext *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - const GLvoid *pixels ); - -extern void -_swrast_ReadPixels( GLcontext *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *unpack, - GLvoid *pixels ); - -extern void -_swrast_BlitFramebuffer(GLcontext *ctx, - GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, - GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, - GLbitfield mask, GLenum filter); - -extern void -_swrast_Clear(GLcontext *ctx, GLbitfield buffers); - -extern void -_swrast_Accum(GLcontext *ctx, GLenum op, GLfloat value); - - - -/* Reset the stipple counter - */ -extern void -_swrast_ResetLineStipple( GLcontext *ctx ); - -/** - * Indicates front/back facing for subsequent points/lines when drawing - * unfilled polygons. Needed for two-side stencil. - */ -extern void -_swrast_SetFacing(GLcontext *ctx, GLuint facing); - -/* These will always render the correct point/line/triangle for the - * current state. - * - * For flatshaded primitives, the provoking vertex is the final one. - */ -extern void -_swrast_Point( GLcontext *ctx, const SWvertex *v ); - -extern void -_swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 ); - -extern void -_swrast_Triangle( GLcontext *ctx, const SWvertex *v0, - const SWvertex *v1, const SWvertex *v2 ); - -extern void -_swrast_Quad( GLcontext *ctx, - const SWvertex *v0, const SWvertex *v1, - const SWvertex *v2, const SWvertex *v3); - -extern void -_swrast_flush( GLcontext *ctx ); - -extern void -_swrast_render_primitive( GLcontext *ctx, GLenum mode ); - -extern void -_swrast_render_start( GLcontext *ctx ); - -extern void -_swrast_render_finish( GLcontext *ctx ); - -/* Tell the software rasterizer about core state changes. - */ -extern void -_swrast_InvalidateState( GLcontext *ctx, GLbitfield new_state ); - -/* Configure software rasterizer to match hardware rasterizer characteristics: - */ -extern void -_swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value ); - -extern void -_swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value ); - -/* Debug: - */ -extern void -_swrast_print_vertex( GLcontext *ctx, const SWvertex *v ); - - - -extern void -_swrast_eject_texture_images(GLcontext *ctx); - - - -/** - * The driver interface for the software rasterizer. - * XXX this may go away. - * We may move these functions to ctx->Driver.RenderStart, RenderEnd. - */ -struct swrast_device_driver { - /* - * These are called before and after accessing renderbuffers during - * software rasterization. - * - * These are a suitable place for grabbing/releasing hardware locks. - * - * NOTE: The swrast triangle/line/point routines *DO NOT* call - * these functions. Locking in that case must be organized by the - * driver by other mechanisms. - */ - void (*SpanRenderStart)(GLcontext *ctx); - void (*SpanRenderFinish)(GLcontext *ctx); -}; - - - -#endif +/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+/**
+ * \file swrast/swrast.h
+ * \brief Public interface to the software rasterization functions.
+ * \author Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef SWRAST_H
+#define SWRAST_H
+
+#include "main/mtypes.h"
+
+/**
+ * \struct SWvertex
+ * \brief Data-structure to handle vertices in the software rasterizer.
+ *
+ * The software rasterizer now uses this format for vertices. Thus a
+ * 'RasterSetup' stage or other translation is required between the
+ * tnl module and the swrast rasterization functions. This serves to
+ * isolate the swrast module from the internals of the tnl module, and
+ * improve its usefulness as a fallback mechanism for hardware
+ * drivers.
+ *
+ * wpos = attr[FRAG_ATTRIB_WPOS] and MUST BE THE FIRST values in the
+ * vertex because of the tnl clipping code.
+
+ * wpos[0] and [1] are the screen-coords of SWvertex.
+ * wpos[2] is the z-buffer coord (if 16-bit Z buffer, in range [0,65535]).
+ * wpos[3] is 1/w where w is the clip-space W coord. This is the value
+ * that clip{XYZ} were multiplied by to get ndc{XYZ}.
+ *
+ * Full software drivers:
+ * - Register the rastersetup and triangle functions from
+ * utils/software_helper.
+ * - On statechange, update the rasterization pointers in that module.
+ *
+ * Rasterization hardware drivers:
+ * - Keep native rastersetup.
+ * - Implement native twoside,offset and unfilled triangle setup.
+ * - Implement a translator from native vertices to swrast vertices.
+ * - On partial fallback (mix of accelerated and unaccelerated
+ * prims), call a pass-through function which translates native
+ * vertices to SWvertices and calls the appropriate swrast function.
+ * - On total fallback (vertex format insufficient for state or all
+ * primitives unaccelerated), hook in swrast_setup instead.
+ */
+typedef struct {
+ GLfloat attrib[FRAG_ATTRIB_MAX][4];
+ GLchan color[4]; /** integer color */
+ GLfloat pointSize;
+} SWvertex;
+
+
+#define FRAG_ATTRIB_CI FRAG_ATTRIB_COL0
+
+
+struct swrast_device_driver;
+
+
+/* These are the public-access functions exported from swrast.
+ */
+
+extern GLboolean
+_swrast_CreateContext( struct gl_context *ctx );
+
+extern void
+_swrast_DestroyContext( struct gl_context *ctx );
+
+/* Get a (non-const) reference to the device driver struct for swrast.
+ */
+extern struct swrast_device_driver *
+_swrast_GetDeviceDriverReference( struct gl_context *ctx );
+
+extern void
+_swrast_Bitmap( struct gl_context *ctx,
+ GLint px, GLint py,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap );
+
+extern void
+_swrast_CopyPixels( struct gl_context *ctx,
+ GLint srcx, GLint srcy,
+ GLint destx, GLint desty,
+ GLsizei width, GLsizei height,
+ GLenum type );
+
+extern void
+_swrast_DrawPixels( struct gl_context *ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels );
+
+extern void
+_swrast_ReadPixels( struct gl_context *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ GLvoid *pixels );
+
+extern void
+_swrast_BlitFramebuffer(struct gl_context *ctx,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter);
+
+extern void
+_swrast_Clear(struct gl_context *ctx, GLbitfield buffers);
+
+extern void
+_swrast_Accum(struct gl_context *ctx, GLenum op, GLfloat value);
+
+
+
+/* Reset the stipple counter
+ */
+extern void
+_swrast_ResetLineStipple( struct gl_context *ctx );
+
+/**
+ * Indicates front/back facing for subsequent points/lines when drawing
+ * unfilled polygons. Needed for two-side stencil.
+ */
+extern void
+_swrast_SetFacing(struct gl_context *ctx, GLuint facing);
+
+/* These will always render the correct point/line/triangle for the
+ * current state.
+ *
+ * For flatshaded primitives, the provoking vertex is the final one.
+ */
+extern void
+_swrast_Point( struct gl_context *ctx, const SWvertex *v );
+
+extern void
+_swrast_Line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 );
+
+extern void
+_swrast_Triangle( struct gl_context *ctx, const SWvertex *v0,
+ const SWvertex *v1, const SWvertex *v2 );
+
+extern void
+_swrast_Quad( struct gl_context *ctx,
+ const SWvertex *v0, const SWvertex *v1,
+ const SWvertex *v2, const SWvertex *v3);
+
+extern void
+_swrast_flush( struct gl_context *ctx );
+
+extern void
+_swrast_render_primitive( struct gl_context *ctx, GLenum mode );
+
+extern void
+_swrast_render_start( struct gl_context *ctx );
+
+extern void
+_swrast_render_finish( struct gl_context *ctx );
+
+/* Tell the software rasterizer about core state changes.
+ */
+extern void
+_swrast_InvalidateState( struct gl_context *ctx, GLbitfield new_state );
+
+/* Configure software rasterizer to match hardware rasterizer characteristics:
+ */
+extern void
+_swrast_allow_vertex_fog( struct gl_context *ctx, GLboolean value );
+
+extern void
+_swrast_allow_pixel_fog( struct gl_context *ctx, GLboolean value );
+
+/* Debug:
+ */
+extern void
+_swrast_print_vertex( struct gl_context *ctx, const SWvertex *v );
+
+
+
+extern void
+_swrast_eject_texture_images(struct gl_context *ctx);
+
+
+
+/**
+ * The driver interface for the software rasterizer.
+ * XXX this may go away.
+ * We may move these functions to ctx->Driver.RenderStart, RenderEnd.
+ */
+struct swrast_device_driver {
+ /*
+ * These are called before and after accessing renderbuffers during
+ * software rasterization.
+ *
+ * These are a suitable place for grabbing/releasing hardware locks.
+ *
+ * NOTE: The swrast triangle/line/point routines *DO NOT* call
+ * these functions. Locking in that case must be organized by the
+ * driver by other mechanisms.
+ */
+ void (*SpanRenderStart)(struct gl_context *ctx);
+ void (*SpanRenderFinish)(struct gl_context *ctx);
+};
+
+
+
+#endif
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