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Diffstat (limited to 'mesalib/src/mesa/tnl/t_vb_program.c')
-rw-r--r--mesalib/src/mesa/tnl/t_vb_program.c38
1 files changed, 19 insertions, 19 deletions
diff --git a/mesalib/src/mesa/tnl/t_vb_program.c b/mesalib/src/mesa/tnl/t_vb_program.c
index 8ff300cd7..452285f6b 100644
--- a/mesalib/src/mesa/tnl/t_vb_program.c
+++ b/mesalib/src/mesa/tnl/t_vb_program.c
@@ -63,7 +63,7 @@ check_float(float x)
*/
struct vp_stage_data {
/** The results of running the vertex program go into these arrays. */
- GLvector4f results[VERT_RESULT_MAX];
+ GLvector4f results[VARYING_SLOT_MAX];
GLvector4f ndcCoords; /**< normalized device coords */
GLubyte *clipmask; /**< clip flags */
@@ -300,7 +300,7 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
struct vertex_buffer *VB = &tnl->vb;
struct gl_vertex_program *program = ctx->VertexProgram._Current;
struct gl_program_machine *machine = &store->machine;
- GLuint outputs[VERT_RESULT_MAX], numOutputs;
+ GLuint outputs[VARYING_SLOT_MAX], numOutputs;
GLuint i, j;
if (!program)
@@ -311,7 +311,7 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
/* make list of outputs to save some time below */
numOutputs = 0;
- for (i = 0; i < VERT_RESULT_MAX; i++) {
+ for (i = 0; i < VARYING_SLOT_MAX; i++) {
if (program->Base.OutputsWritten & BITFIELD64_BIT(i)) {
outputs[numOutputs++] = i;
}
@@ -321,7 +321,7 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
* memory that would never be used if we don't run the software tnl pipeline.
*/
if (!store->results[0].storage) {
- for (i = 0; i < VERT_RESULT_MAX; i++) {
+ for (i = 0; i < VARYING_SLOT_MAX; i++) {
assert(!store->results[i].storage);
_mesa_vector4f_alloc( &store->results[i], 0, VB->Size, 32 );
store->results[i].size = 4;
@@ -386,10 +386,10 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
}
/* FOGC is a special case. Fragment shader expects (f,0,0,1) */
- if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_FOGC)) {
- store->results[VERT_RESULT_FOGC].data[i][1] = 0.0;
- store->results[VERT_RESULT_FOGC].data[i][2] = 0.0;
- store->results[VERT_RESULT_FOGC].data[i][3] = 1.0;
+ if (program->Base.OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_FOGC)) {
+ store->results[VARYING_SLOT_FOGC].data[i][1] = 0.0;
+ store->results[VARYING_SLOT_FOGC].data[i][2] = 0.0;
+ store->results[VARYING_SLOT_FOGC].data[i][3] = 1.0;
}
#ifdef NAN_CHECK
ASSERT(machine->Outputs[0][3] != 0.0F);
@@ -433,28 +433,28 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
/* Setup the VB pointers so that the next pipeline stages get
* their data from the right place (the program output arrays).
*/
- VB->ClipPtr = &store->results[VERT_RESULT_HPOS];
+ VB->ClipPtr = &store->results[VARYING_SLOT_POS];
VB->ClipPtr->size = 4;
VB->ClipPtr->count = VB->Count;
}
- VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VERT_RESULT_COL0];
- VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VERT_RESULT_COL1];
- VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VERT_RESULT_FOGC];
- VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VERT_RESULT_PSIZ];
- VB->BackfaceColorPtr = &store->results[VERT_RESULT_BFC0];
- VB->BackfaceSecondaryColorPtr = &store->results[VERT_RESULT_BFC1];
+ VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VARYING_SLOT_COL0];
+ VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VARYING_SLOT_COL1];
+ VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VARYING_SLOT_FOGC];
+ VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VARYING_SLOT_PSIZ];
+ VB->BackfaceColorPtr = &store->results[VARYING_SLOT_BFC0];
+ VB->BackfaceSecondaryColorPtr = &store->results[VARYING_SLOT_BFC1];
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]
- = &store->results[VERT_RESULT_TEX0 + i];
+ = &store->results[VARYING_SLOT_TEX0 + i];
}
for (i = 0; i < ctx->Const.MaxVarying; i++) {
- if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) {
+ if (program->Base.OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_VAR0 + i)) {
/* Note: varying results get put into the generic attributes */
VB->AttribPtr[VERT_ATTRIB_GENERIC0+i]
- = &store->results[VERT_RESULT_VAR0 + i];
+ = &store->results[VARYING_SLOT_VAR0 + i];
}
}
@@ -502,7 +502,7 @@ dtr(struct tnl_pipeline_stage *stage)
GLuint i;
/* free the vertex program result arrays */
- for (i = 0; i < VERT_RESULT_MAX; i++)
+ for (i = 0; i < VARYING_SLOT_MAX; i++)
_mesa_vector4f_free( &store->results[i] );
/* free misc arrays */