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Diffstat (limited to 'mesalib/windows/VC8/mesa/glsl_apps_compile')
-rw-r--r--mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj109
-rw-r--r--mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj.filters219
2 files changed, 245 insertions, 83 deletions
diff --git a/mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj b/mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj
index cfd1197e9..e27516ab9 100644
--- a/mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj
+++ b/mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj
@@ -18,12 +18,12 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
- <CharacterSet>Unicode</CharacterSet>
+ <CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
- <CharacterSet>Unicode</CharacterSet>
+ <CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
@@ -49,14 +49,15 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
- <PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS;INSERVER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
- <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ <AdditionalIncludeDirectories>..\..\..\..\include;..\..\..\..\src\talloc;..\..\..\..\src\mesa;..\..\..\..\src\glsl;..\..\..\..\src\mapi;..\..\..\..\..\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
@@ -72,12 +73,13 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
- <PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS;INSERVER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ <AdditionalIncludeDirectories>..\..\..\..\include;..\..\..\..\src\talloc;..\..\..\..\src\mesa;..\..\..\..\src\glsl;..\..\..\..\src\mapi;..\..\..\..\..\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
@@ -94,35 +96,74 @@
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
- <ClCompile Include="..\..\..\..\src\glsl\apps\compile.c" />
- <ClCompile Include="..\..\..\..\src\glsl\cl\sl_cl_parse.c" />
- <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_context.c" />
- <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_define.c" />
- <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_dict.c" />
- <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_error.c" />
- <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_expression.c" />
- <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_extension.c" />
- <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_if.c" />
- <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_line.c" />
- <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_macro.c" />
- <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_pragma.c" />
- <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_process.c" />
- <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_purify.c" />
- <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_token.c" />
- <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_token_util.c" />
- <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_version.c" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_token.h" />
- <ClInclude Include="..\..\..\..\src\glsl\cl\sl_cl_parse.h" />
- <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_context.h" />
- <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_dict.h" />
- <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_expression.h" />
- <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_macro.h" />
- <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_process.h" />
- <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_public.h" />
- <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_purify.h" />
- <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_token_util.h" />
+ <ClCompile Include="..\..\..\..\src\glsl\ast_expr.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ast_function.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ast_to_hir.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ast_type.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\builtin_function.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\getopt.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\glcpp\glcpp-lex.c" />
+ <ClCompile Include="..\..\..\..\src\glsl\glcpp\glcpp-parse.c" />
+ <ClCompile Include="..\..\..\..\src\glsl\glcpp\pp.c" />
+ <ClCompile Include="..\..\..\..\src\glsl\glsl_lexer.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\glsl_parser.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\glsl_parser_extras.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\glsl_symbol_table.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\glsl_types.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\hir_field_selection.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_algebraic.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_basic_block.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_clone.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_constant_expression.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_constant_folding.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_constant_propagation.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_constant_variable.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_copy_propagation.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_dead_code.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_dead_code_local.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_dead_functions.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_div_to_mul_rcp.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_explog_to_explog2.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_expression_flattening.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_function.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_function_can_inline.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_function_inlining.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_hierarchical_visitor.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_hv_accept.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_if_simplification.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_if_to_cond_assign.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_import_prototypes.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_lower_jumps.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_mat_op_to_vec.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_mod_to_fract.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_noop_swizzle.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_print_visitor.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_reader.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_rvalue_visitor.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_set_program_inouts.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_structure_splitting.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_sub_to_add_neg.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_swizzle_swizzle.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_tree_grafting.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_validate.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_variable.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_variable_refcount.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_vec_index_to_cond_assign.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\ir_vec_index_to_swizzle.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\linker.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\link_functions.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\loop_analysis.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\loop_controls.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\loop_unroll.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\lower_noise.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\lower_variable_index_to_cond_assign.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\main.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\opt_redundant_jumps.cpp" />
+ <ClCompile Include="..\..\..\..\src\glsl\s_expression.cpp" />
+ <ClCompile Include="..\..\..\..\src\mesa\program\hash_table.c" />
+ <ClCompile Include="..\..\..\..\src\mesa\program\symbol_table.c" />
+ <ClCompile Include="..\..\..\..\src\talloc\talloc.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
diff --git a/mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj.filters b/mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj.filters
index 4ad681d65..5f9719d38 100644
--- a/mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj.filters
+++ b/mesalib/windows/VC8/mesa/glsl_apps_compile/glsl_apps_compile.vcxproj.filters
@@ -15,88 +15,209 @@
</Filter>
</ItemGroup>
<ItemGroup>
- <ClCompile Include="..\..\..\..\src\glsl\apps\compile.c">
+ <ClCompile Include="..\..\..\..\src\glsl\ast_expr.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\..\src\glsl\cl\sl_cl_parse.c">
+ <ClCompile Include="..\..\..\..\src\glsl\ast_function.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_context.c">
+ <ClCompile Include="..\..\..\..\src\glsl\ast_to_hir.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_define.c">
+ <ClCompile Include="..\..\..\..\src\glsl\ast_type.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_dict.c">
+ <ClCompile Include="..\..\..\..\src\glsl\builtin_function.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_error.c">
+ <ClCompile Include="..\..\..\..\src\glsl\glsl_lexer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_expression.c">
+ <ClCompile Include="..\..\..\..\src\glsl\glsl_parser.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_extension.c">
+ <ClCompile Include="..\..\..\..\src\glsl\glsl_parser_extras.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_if.c">
+ <ClCompile Include="..\..\..\..\src\glsl\glsl_symbol_table.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_line.c">
+ <ClCompile Include="..\..\..\..\src\glsl\glsl_types.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_macro.c">
+ <ClCompile Include="..\..\..\..\src\glsl\hir_field_selection.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_pragma.c">
+ <ClCompile Include="..\..\..\..\src\glsl\ir.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_process.c">
+ <ClCompile Include="..\..\..\..\src\glsl\ir_algebraic.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_purify.c">
+ <ClCompile Include="..\..\..\..\src\glsl\ir_basic_block.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_token.c">
+ <ClCompile Include="..\..\..\..\src\glsl\ir_clone.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_token_util.c">
+ <ClCompile Include="..\..\..\..\src\glsl\ir_constant_expression.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\..\src\glsl\pp\sl_pp_version.c">
+ <ClCompile Include="..\..\..\..\src\glsl\ir_constant_folding.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\ir_constant_propagation.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\ir_constant_variable.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\ir_copy_propagation.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\ir_dead_code.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\ir_dead_code_local.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\ir_dead_functions.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\ir_div_to_mul_rcp.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\ir_explog_to_explog2.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\ir_expression_flattening.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\ir_function.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\ir_function_can_inline.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\ir_function_inlining.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\ir_hierarchical_visitor.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\ir_hv_accept.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\ir_if_simplification.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\ir_if_to_cond_assign.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\ir_import_prototypes.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\ir_lower_jumps.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\ir_mat_op_to_vec.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\ir_mod_to_fract.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\ir_noop_swizzle.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\ir_print_visitor.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\ir_reader.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\ir_rvalue_visitor.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\ir_set_program_inouts.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\ir_structure_splitting.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\ir_sub_to_add_neg.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\ir_swizzle_swizzle.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\ir_tree_grafting.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\ir_validate.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\ir_variable.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\ir_variable_refcount.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\ir_vec_index_to_cond_assign.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\ir_vec_index_to_swizzle.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\link_functions.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\linker.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\loop_analysis.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\loop_controls.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\loop_unroll.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\lower_noise.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\lower_variable_index_to_cond_assign.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\main.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\opt_redundant_jumps.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\s_expression.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\talloc\talloc.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\mesa\program\hash_table.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\mesa\program\symbol_table.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\glcpp\pp.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\glcpp\glcpp-lex.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\glcpp\glcpp-parse.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\..\src\glsl\getopt.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_token.h">
- <Filter>Source Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\..\src\glsl\cl\sl_cl_parse.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_context.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_dict.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_expression.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_macro.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_process.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_public.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_purify.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="..\..\..\..\src\glsl\pp\sl_pp_token_util.h">
- <Filter>Header Files</Filter>
- </ClInclude>
</ItemGroup>
</Project> \ No newline at end of file