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-rw-r--r--mesalib/src/gallium/auxiliary/util/u_blit.c477
-rw-r--r--mesalib/src/gallium/auxiliary/util/u_blit.h1
-rw-r--r--mesalib/src/glsl/Android.gen.mk19
-rw-r--r--mesalib/src/glsl/builtin_functions.cpp3
-rw-r--r--mesalib/src/glsl/standalone_scaffolding.cpp2
-rw-r--r--mesalib/src/mesa/main/context.c6
-rw-r--r--mesalib/src/mesa/main/get.c13
-rw-r--r--mesalib/src/mesa/main/get_hash_params.py19
-rw-r--r--mesalib/src/mesa/main/mtypes.h25
-rw-r--r--mesalib/src/mesa/state_tracker/st_extensions.c5
10 files changed, 127 insertions, 443 deletions
diff --git a/mesalib/src/gallium/auxiliary/util/u_blit.c b/mesalib/src/gallium/auxiliary/util/u_blit.c
index 8cc080cc9..4ba71b929 100644
--- a/mesalib/src/gallium/auxiliary/util/u_blit.c
+++ b/mesalib/src/gallium/auxiliary/util/u_blit.c
@@ -46,6 +46,7 @@
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_sampler.h"
+#include "util/u_texture.h"
#include "util/u_simple_shaders.h"
#include "cso_cache/cso_context.h"
@@ -56,29 +57,20 @@ struct blit_state
struct pipe_context *pipe;
struct cso_context *cso;
- struct pipe_blend_state blend_write_color, blend_keep_color;
+ struct pipe_blend_state blend_write_color;
struct pipe_depth_stencil_alpha_state dsa_keep_depthstencil;
- struct pipe_depth_stencil_alpha_state dsa_write_depthstencil;
- struct pipe_depth_stencil_alpha_state dsa_write_depth;
- struct pipe_depth_stencil_alpha_state dsa_write_stencil;
struct pipe_rasterizer_state rasterizer;
struct pipe_sampler_state sampler;
struct pipe_viewport_state viewport;
struct pipe_vertex_element velem[2];
- enum pipe_texture_target internal_target;
void *vs;
void *fs[PIPE_MAX_TEXTURE_TYPES][TGSI_WRITEMASK_XYZW + 1];
- void *fs_depthstencil[PIPE_MAX_TEXTURE_TYPES];
- void *fs_depth[PIPE_MAX_TEXTURE_TYPES];
- void *fs_stencil[PIPE_MAX_TEXTURE_TYPES];
struct pipe_resource *vbuf; /**< quad vertices */
unsigned vbuf_slot;
float vertices[4][2][4]; /**< vertex/texcoords for quad */
-
- boolean has_stencil_export;
};
@@ -102,20 +94,6 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso)
/* disabled blending/masking */
ctx->blend_write_color.rt[0].colormask = PIPE_MASK_RGBA;
- /* depth stencil states */
- ctx->dsa_write_depth.depth.enabled = 1;
- ctx->dsa_write_depth.depth.writemask = 1;
- ctx->dsa_write_depth.depth.func = PIPE_FUNC_ALWAYS;
- ctx->dsa_write_stencil.stencil[0].enabled = 1;
- ctx->dsa_write_stencil.stencil[0].func = PIPE_FUNC_ALWAYS;
- ctx->dsa_write_stencil.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
- ctx->dsa_write_stencil.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
- ctx->dsa_write_stencil.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
- ctx->dsa_write_stencil.stencil[0].valuemask = 0xff;
- ctx->dsa_write_stencil.stencil[0].writemask = 0xff;
- ctx->dsa_write_depthstencil.depth = ctx->dsa_write_depth.depth;
- ctx->dsa_write_depthstencil.stencil[0] = ctx->dsa_write_stencil.stencil[0];
-
/* rasterizer */
ctx->rasterizer.cull_face = PIPE_FACE_NONE;
ctx->rasterizer.half_pixel_center = 1;
@@ -143,18 +121,9 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso)
/* init vertex data that doesn't change */
for (i = 0; i < 4; i++) {
ctx->vertices[i][0][3] = 1.0f; /* w */
- ctx->vertices[i][1][2] = 0.0f; /* r */
ctx->vertices[i][1][3] = 1.0f; /* q */
}
- if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
- ctx->internal_target = PIPE_TEXTURE_2D;
- else
- ctx->internal_target = PIPE_TEXTURE_RECT;
-
- ctx->has_stencil_export =
- pipe->screen->get_param(pipe->screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
-
return ctx;
}
@@ -178,18 +147,6 @@ util_destroy_blit(struct blit_state *ctx)
}
}
- for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
- if (ctx->fs_depthstencil[i]) {
- pipe->delete_fs_state(pipe, ctx->fs_depthstencil[i]);
- }
- if (ctx->fs_depth[i]) {
- pipe->delete_fs_state(pipe, ctx->fs_depth[i]);
- }
- if (ctx->fs_stencil[i]) {
- pipe->delete_fs_state(pipe, ctx->fs_stencil[i]);
- }
- }
-
pipe_resource_reference(&ctx->vbuf, NULL);
FREE(ctx);
@@ -217,63 +174,6 @@ set_fragment_shader(struct blit_state *ctx, uint writemask,
/**
- * Helper function to set the shader which writes depth and stencil.
- */
-static INLINE void
-set_depthstencil_fragment_shader(struct blit_state *ctx,
- enum pipe_texture_target pipe_tex)
-{
- if (!ctx->fs_depthstencil[pipe_tex]) {
- unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
-
- ctx->fs_depthstencil[pipe_tex] =
- util_make_fragment_tex_shader_writedepthstencil(ctx->pipe, tgsi_tex,
- TGSI_INTERPOLATE_LINEAR);
- }
-
- cso_set_fragment_shader_handle(ctx->cso, ctx->fs_depthstencil[pipe_tex]);
-}
-
-
-/**
- * Helper function to set the shader which writes depth.
- */
-static INLINE void
-set_depth_fragment_shader(struct blit_state *ctx,
- enum pipe_texture_target pipe_tex)
-{
- if (!ctx->fs_depth[pipe_tex]) {
- unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
-
- ctx->fs_depth[pipe_tex] =
- util_make_fragment_tex_shader_writedepth(ctx->pipe, tgsi_tex,
- TGSI_INTERPOLATE_LINEAR);
- }
-
- cso_set_fragment_shader_handle(ctx->cso, ctx->fs_depth[pipe_tex]);
-}
-
-
-/**
- * Helper function to set the shader which writes stencil.
- */
-static INLINE void
-set_stencil_fragment_shader(struct blit_state *ctx,
- enum pipe_texture_target pipe_tex)
-{
- if (!ctx->fs_stencil[pipe_tex]) {
- unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
-
- ctx->fs_stencil[pipe_tex] =
- util_make_fragment_tex_shader_writestencil(ctx->pipe, tgsi_tex,
- TGSI_INTERPOLATE_LINEAR);
- }
-
- cso_set_fragment_shader_handle(ctx->cso, ctx->fs_stencil[pipe_tex]);
-}
-
-
-/**
* Helper function to set the vertex shader.
*/
static INLINE void
@@ -324,9 +224,14 @@ get_next_slot( struct blit_state *ctx )
/**
* Setup vertex data for the textured quad we'll draw.
* Note: y=0=top
+ *
+ * FIXME: We should call util_map_texcoords2d_onto_cubemap
+ * for cubemaps.
*/
static unsigned
setup_vertex_data_tex(struct blit_state *ctx,
+ unsigned src_target,
+ unsigned src_face,
float x0, float y0, float x1, float y1,
float s0, float t0, float s1, float t1,
float z)
@@ -338,24 +243,37 @@ setup_vertex_data_tex(struct blit_state *ctx,
ctx->vertices[0][0][2] = z;
ctx->vertices[0][1][0] = s0; /*s*/
ctx->vertices[0][1][1] = t0; /*t*/
+ ctx->vertices[0][1][2] = 0; /*r*/
ctx->vertices[1][0][0] = x1;
ctx->vertices[1][0][1] = y0;
ctx->vertices[1][0][2] = z;
ctx->vertices[1][1][0] = s1; /*s*/
ctx->vertices[1][1][1] = t0; /*t*/
+ ctx->vertices[1][1][2] = 0; /*r*/
ctx->vertices[2][0][0] = x1;
ctx->vertices[2][0][1] = y1;
ctx->vertices[2][0][2] = z;
ctx->vertices[2][1][0] = s1;
ctx->vertices[2][1][1] = t1;
+ ctx->vertices[3][1][2] = 0;
ctx->vertices[3][0][0] = x0;
ctx->vertices[3][0][1] = y1;
ctx->vertices[3][0][2] = z;
ctx->vertices[3][1][0] = s0;
ctx->vertices[3][1][1] = t1;
+ ctx->vertices[3][1][2] = 0;
+
+ if (src_target == PIPE_TEXTURE_CUBE ||
+ src_target == PIPE_TEXTURE_CUBE_ARRAY) {
+ /* Map cubemap texture coordinates inplace. */
+ const unsigned stride = sizeof ctx->vertices[0] / sizeof ctx->vertices[0][0][0];
+ util_map_texcoords2d_onto_cubemap(src_face,
+ &ctx->vertices[0][1][0], stride,
+ &ctx->vertices[0][1][0], stride);
+ }
offset = get_next_slot( ctx );
@@ -436,21 +354,14 @@ util_blit_pixels(struct blit_state *ctx,
uint writemask, uint zs_writemask)
{
struct pipe_context *pipe = ctx->pipe;
- struct pipe_screen *screen = pipe->screen;
enum pipe_format src_format, dst_format;
- struct pipe_sampler_view *sampler_view = NULL;
- struct pipe_sampler_view sv_templ;
- struct pipe_surface *dst_surface;
- struct pipe_framebuffer_state fb;
const int srcW = abs(srcX1 - srcX0);
const int srcH = abs(srcY1 - srcY0);
- unsigned offset;
boolean overlap;
- float s0, t0, s1, t1;
- boolean normalized;
boolean is_stencil, is_depth, blit_depth, blit_stencil;
const struct util_format_description *src_desc =
util_format_description(src_tex->format);
+ struct pipe_blit_info info;
assert(filter == PIPE_TEX_MIPFILTER_NEAREST ||
filter == PIPE_TEX_MIPFILTER_LINEAR);
@@ -478,6 +389,12 @@ util_blit_pixels(struct blit_state *ctx,
(!writemask && (blit_depth || blit_stencil)));
/*
+ * XXX: z parameter is deprecated. dst->u.tex.first_layer
+ * specificies the destination layer.
+ */
+ assert(z == 0.0f);
+
+ /*
* Check for simple case: no format conversion, no flipping, no stretching,
* no overlapping, same number of samples.
* Filter mode should not matter since there's no stretching.
@@ -508,319 +425,55 @@ util_blit_pixels(struct blit_state *ctx,
return;
}
- /* XXX Reading multisample textures is unimplemented. */
- assert(src_tex->nr_samples <= 1);
- if (src_tex->nr_samples > 1) {
- return;
- }
-
- /* It's a mistake to call this function with a stencil format and
- * without shader stencil export. We don't do software fallbacks here.
- * Ignore stencil and only copy depth.
- */
- if (blit_stencil && !ctx->has_stencil_export) {
- blit_stencil = FALSE;
-
- if (!blit_depth)
- return;
- }
-
- if (dst_format == dst->format) {
- dst_surface = dst;
- } else {
- struct pipe_surface templ = *dst;
- templ.format = dst_format;
- dst_surface = pipe->create_surface(pipe, dst->texture, &templ);
- }
-
- /* Create a temporary texture when src and dest alias.
- */
- if (src_tex == dst_surface->texture &&
- dst_surface->u.tex.level == src_level &&
- dst_surface->u.tex.first_layer == srcZ0) {
- /* Make a temporary texture which contains a copy of the source pixels.
- * Then we'll sample from the temporary texture.
- */
- struct pipe_resource texTemp;
- struct pipe_resource *tex;
- struct pipe_sampler_view sv_templ;
- struct pipe_box src_box;
- const int srcLeft = MIN2(srcX0, srcX1);
- const int srcTop = MIN2(srcY0, srcY1);
-
- if (srcLeft != srcX0) {
- /* left-right flip */
- int tmp = dstX0;
- dstX0 = dstX1;
- dstX1 = tmp;
- }
-
- if (srcTop != srcY0) {
- /* up-down flip */
- int tmp = dstY0;
- dstY0 = dstY1;
- dstY1 = tmp;
- }
-
- /* create temp texture */
- memset(&texTemp, 0, sizeof(texTemp));
- texTemp.target = ctx->internal_target;
- texTemp.format = src_format;
- texTemp.last_level = 0;
- texTemp.width0 = srcW;
- texTemp.height0 = srcH;
- texTemp.depth0 = 1;
- texTemp.array_size = 1;
- texTemp.bind = PIPE_BIND_SAMPLER_VIEW;
-
- tex = screen->resource_create(screen, &texTemp);
- if (!tex)
- return;
-
- src_box.x = srcLeft;
- src_box.y = srcTop;
- src_box.z = srcZ0;
- src_box.width = srcW;
- src_box.height = srcH;
- src_box.depth = 1;
- /* load temp texture */
- pipe->resource_copy_region(pipe,
- tex, 0, 0, 0, 0, /* dest */
- src_tex, src_level, &src_box);
-
- normalized = tex->target != PIPE_TEXTURE_RECT;
- if(normalized) {
- s0 = 0.0f;
- s1 = 1.0f;
- t0 = 0.0f;
- t1 = 1.0f;
- }
- else {
- s0 = 0.0f;
- s1 = (float) srcW;
- t0 = 0.0f;
- t1 = (float) srcH;
- }
-
- u_sampler_view_default_template(&sv_templ, tex, tex->format);
- if (!blit_depth && blit_stencil) {
- /* set a stencil-only format, e.g. Z24S8 --> X24S8 */
- sv_templ.format = util_format_stencil_only(tex->format);
- assert(sv_templ.format != PIPE_FORMAT_NONE);
- }
- sampler_view = pipe->create_sampler_view(pipe, tex, &sv_templ);
-
- if (!sampler_view) {
- pipe_resource_reference(&tex, NULL);
- return;
- }
- pipe_resource_reference(&tex, NULL);
- }
- else {
- /* Directly sample from the source resource/texture */
- u_sampler_view_default_template(&sv_templ, src_tex, src_format);
- if (!blit_depth && blit_stencil) {
- /* set a stencil-only format, e.g. Z24S8 --> X24S8 */
- sv_templ.format = util_format_stencil_only(src_format);
- assert(sv_templ.format != PIPE_FORMAT_NONE);
- }
- sampler_view = pipe->create_sampler_view(pipe, src_tex, &sv_templ);
-
- if (!sampler_view) {
- return;
- }
-
- s0 = (float) srcX0;
- s1 = (float) srcX1;
- t0 = (float) srcY0;
- t1 = (float) srcY1;
- normalized = sampler_view->texture->target != PIPE_TEXTURE_RECT;
- if(normalized)
- {
- s0 /= (float)(u_minify(sampler_view->texture->width0, src_level));
- s1 /= (float)(u_minify(sampler_view->texture->width0, src_level));
- t0 /= (float)(u_minify(sampler_view->texture->height0, src_level));
- t1 /= (float)(u_minify(sampler_view->texture->height0, src_level));
- }
- }
-
- assert(screen->is_format_supported(screen, sampler_view->format,
- ctx->internal_target, sampler_view->texture->nr_samples,
- PIPE_BIND_SAMPLER_VIEW));
- assert(screen->is_format_supported(screen, dst_format, ctx->internal_target,
- dst_surface->texture->nr_samples,
- is_depth || is_stencil ? PIPE_BIND_DEPTH_STENCIL :
- PIPE_BIND_RENDER_TARGET));
-
- /* save state (restored below) */
- cso_save_blend(ctx->cso);
- cso_save_depth_stencil_alpha(ctx->cso);
- cso_save_rasterizer(ctx->cso);
- cso_save_sample_mask(ctx->cso);
- cso_save_samplers(ctx->cso, PIPE_SHADER_FRAGMENT);
- cso_save_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT);
- cso_save_stream_outputs(ctx->cso);
- cso_save_viewport(ctx->cso);
- cso_save_framebuffer(ctx->cso);
- cso_save_fragment_shader(ctx->cso);
- cso_save_vertex_shader(ctx->cso);
- cso_save_geometry_shader(ctx->cso);
- cso_save_vertex_elements(ctx->cso);
- cso_save_aux_vertex_buffer_slot(ctx->cso);
- cso_save_render_condition(ctx->cso);
-
- /* set misc state we care about */
- if (writemask)
- cso_set_blend(ctx->cso, &ctx->blend_write_color);
- else
- cso_set_blend(ctx->cso, &ctx->blend_keep_color);
-
- cso_set_sample_mask(ctx->cso, ~0);
- cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
- cso_set_vertex_elements(ctx->cso, 2, ctx->velem);
- cso_set_stream_outputs(ctx->cso, 0, NULL, 0);
- cso_set_render_condition(ctx->cso, NULL, FALSE, 0);
-
- /* default sampler state */
- ctx->sampler.normalized_coords = normalized;
- ctx->sampler.min_img_filter = filter;
- ctx->sampler.mag_img_filter = filter;
- ctx->sampler.min_lod = (float) src_level;
- ctx->sampler.max_lod = (float) src_level;
-
- /* Depth stencil state, fragment shader and sampler setup depending on what
- * we blit.
- */
- if (blit_depth && blit_stencil) {
- cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler);
- /* don't filter stencil */
- ctx->sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
- ctx->sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
- cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &ctx->sampler);
-
- cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_write_depthstencil);
- set_depthstencil_fragment_shader(ctx, sampler_view->texture->target);
- }
- else if (blit_depth) {
- cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler);
- cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_write_depth);
- set_depth_fragment_shader(ctx, sampler_view->texture->target);
- }
- else if (blit_stencil) {
- /* don't filter stencil */
- ctx->sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
- ctx->sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
- cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler);
-
- cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_write_stencil);
- set_stencil_fragment_shader(ctx, sampler_view->texture->target);
- }
- else { /* color */
- cso_single_sampler(ctx->cso, PIPE_SHADER_FRAGMENT, 0, &ctx->sampler);
- cso_set_depth_stencil_alpha(ctx->cso, &ctx->dsa_keep_depthstencil);
- set_fragment_shader(ctx, writemask, sampler_view->texture->target);
- }
- cso_single_sampler_done(ctx->cso, PIPE_SHADER_FRAGMENT);
-
- /* textures */
- if (blit_depth && blit_stencil) {
- /* Setup two samplers, one for depth and the other one for stencil. */
- struct pipe_sampler_view templ;
- struct pipe_sampler_view *views[2];
-
- templ = *sampler_view;
- templ.format = util_format_stencil_only(templ.format);
- assert(templ.format != PIPE_FORMAT_NONE);
-
- views[0] = sampler_view;
- views[1] = pipe->create_sampler_view(pipe, views[0]->texture, &templ);
- cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 2, views);
-
- pipe_sampler_view_reference(&views[1], NULL);
- }
- else {
- cso_set_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view);
- }
-
- /* viewport */
- ctx->viewport.scale[0] = 0.5f * dst_surface->width;
- ctx->viewport.scale[1] = 0.5f * dst_surface->height;
- ctx->viewport.scale[2] = 0.5f;
- ctx->viewport.scale[3] = 1.0f;
- ctx->viewport.translate[0] = 0.5f * dst_surface->width;
- ctx->viewport.translate[1] = 0.5f * dst_surface->height;
- ctx->viewport.translate[2] = 0.5f;
- ctx->viewport.translate[3] = 0.0f;
- cso_set_viewport(ctx->cso, &ctx->viewport);
-
- set_vertex_shader(ctx);
- cso_set_geometry_shader_handle(ctx->cso, NULL);
-
- /* drawing dest */
- memset(&fb, 0, sizeof(fb));
- fb.width = dst_surface->width;
- fb.height = dst_surface->height;
- if (blit_depth || blit_stencil) {
- fb.zsbuf = dst_surface;
- } else {
- fb.nr_cbufs = 1;
- fb.cbufs[0] = dst_surface;
- }
- cso_set_framebuffer(ctx->cso, &fb);
-
- /* draw quad */
- offset = setup_vertex_data_tex(ctx,
- (float) dstX0 / dst_surface->width * 2.0f - 1.0f,
- (float) dstY0 / dst_surface->height * 2.0f - 1.0f,
- (float) dstX1 / dst_surface->width * 2.0f - 1.0f,
- (float) dstY1 / dst_surface->height * 2.0f - 1.0f,
- s0, t0,
- s1, t1,
- z);
-
- if (ctx->vbuf) {
- util_draw_vertex_buffer(ctx->pipe, ctx->cso, ctx->vbuf,
- cso_get_aux_vertex_buffer_slot(ctx->cso),
- offset,
- PIPE_PRIM_TRIANGLE_FAN,
- 4, /* verts */
- 2); /* attribs/vert */
- }
-
- /* restore state we changed */
- cso_restore_blend(ctx->cso);
- cso_restore_depth_stencil_alpha(ctx->cso);
- cso_restore_rasterizer(ctx->cso);
- cso_restore_sample_mask(ctx->cso);
- cso_restore_samplers(ctx->cso, PIPE_SHADER_FRAGMENT);
- cso_restore_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT);
- cso_restore_viewport(ctx->cso);
- cso_restore_framebuffer(ctx->cso);
- cso_restore_fragment_shader(ctx->cso);
- cso_restore_vertex_shader(ctx->cso);
- cso_restore_geometry_shader(ctx->cso);
- cso_restore_vertex_elements(ctx->cso);
- cso_restore_aux_vertex_buffer_slot(ctx->cso);
- cso_restore_stream_outputs(ctx->cso);
- cso_restore_render_condition(ctx->cso);
-
- pipe_sampler_view_reference(&sampler_view, NULL);
- if (dst_surface != dst)
- pipe_surface_reference(&dst_surface, NULL);
+ memset(&info, 0, sizeof info);
+ info.dst.resource = dst->texture;
+ info.dst.level = dst->u.tex.level;
+ info.dst.box.x = dstX0;
+ info.dst.box.y = dstY0;
+ info.dst.box.z = dst->u.tex.first_layer;
+ info.dst.box.width = dstX1 - dstX0;
+ info.dst.box.height = dstY1 - dstY0;
+ assert(info.dst.box.width >= 0);
+ assert(info.dst.box.height >= 0);
+ info.dst.box.depth = 1;
+ info.dst.format = dst->texture->format;
+ info.src.resource = src_tex;
+ info.src.level = src_level;
+ info.src.box.x = srcX0;
+ info.src.box.y = srcY0;
+ info.src.box.z = srcZ0;
+ info.src.box.width = srcX1 - srcX0;
+ info.src.box.height = srcY1 - srcY0;
+ info.src.box.depth = 1;
+ info.src.format = src_tex->format;
+ info.mask = writemask | (zs_writemask << 4);
+ info.filter = filter;
+ info.scissor_enable = 0;
+
+ pipe->blit(pipe, &info);
}
/**
- * Copy pixel block from src texture to dst surface.
+ * Copy pixel block from src sampler view to dst surface.
+ *
* The sampler view's first_level field indicates the source
* mipmap level to use.
- * XXX need some control over blitting Z and/or stencil.
+ *
+ * The sampler view's first_layer indicate the layer to use, but for
+ * cube maps it must point to the first face. Face is passed in src_face.
+ *
+ * The main advantage over util_blit_pixels is that it allows to specify swizzles in
+ * pipe_sampler_view::swizzle_?.
+ *
+ * But there is no control over blitting Z and/or stencil.
*/
void
util_blit_pixels_tex(struct blit_state *ctx,
struct pipe_sampler_view *src_sampler_view,
int srcX0, int srcY0,
int srcX1, int srcY1,
+ unsigned src_face,
struct pipe_surface *dst,
int dstX0, int dstY0,
int dstX1, int dstY1,
@@ -922,6 +575,8 @@ util_blit_pixels_tex(struct blit_state *ctx,
/* draw quad */
offset = setup_vertex_data_tex(ctx,
+ src_sampler_view->texture->target,
+ src_face,
(float) dstX0 / dst->width * 2.0f - 1.0f,
(float) dstY0 / dst->height * 2.0f - 1.0f,
(float) dstX1 / dst->width * 2.0f - 1.0f,
diff --git a/mesalib/src/gallium/auxiliary/util/u_blit.h b/mesalib/src/gallium/auxiliary/util/u_blit.h
index 56ab03083..bfcd1bb28 100644
--- a/mesalib/src/gallium/auxiliary/util/u_blit.h
+++ b/mesalib/src/gallium/auxiliary/util/u_blit.h
@@ -73,6 +73,7 @@ util_blit_pixels_tex(struct blit_state *ctx,
struct pipe_sampler_view *src_sampler_view,
int srcX0, int srcY0,
int srcX1, int srcY1,
+ unsigned src_face,
struct pipe_surface *dst,
int dstX0, int dstY0,
int dstX1, int dstY1,
diff --git a/mesalib/src/glsl/Android.gen.mk b/mesalib/src/glsl/Android.gen.mk
index 2ed9fa64b..7ec56d4f2 100644
--- a/mesalib/src/glsl/Android.gen.mk
+++ b/mesalib/src/glsl/Android.gen.mk
@@ -35,10 +35,6 @@ sources := \
glcpp/glcpp-lex.c \
glcpp/glcpp-parse.c
-ifneq ($(LOCAL_IS_HOST_MODULE),true)
-sources += builtin_function.cpp
-endif
-
LOCAL_SRC_FILES := $(filter-out $(sources), $(LOCAL_SRC_FILES))
LOCAL_C_INCLUDES += $(intermediates) $(intermediates)/glcpp $(MESA_TOP)/src/glsl/glcpp
@@ -81,18 +77,3 @@ $(intermediates)/glcpp/glcpp-lex.c: $(LOCAL_PATH)/glcpp/glcpp-lex.l
$(intermediates)/glcpp/glcpp-parse.c: $(LOCAL_PATH)/glcpp/glcpp-parse.y
$(call glsl_local-y-to-c-and-h)
-
-BUILTIN_COMPILER := $(BUILD_OUT_EXECUTABLES)/mesa_builtin_compiler$(BUILD_EXECUTABLE_SUFFIX)
-
-builtin_function_deps := \
- $(LOCAL_PATH)/builtins/tools/generate_builtins.py \
- $(LOCAL_PATH)/builtins/tools/texture_builtins.py \
- $(BUILTIN_COMPILER) \
- $(wildcard $(LOCAL_PATH)/builtins/profiles/*) \
- $(wildcard $(LOCAL_PATH)/builtins/ir/*)
-
-$(intermediates)/builtin_function.cpp: PRIVATE_SCRIPT := $(MESA_PYTHON2) $(LOCAL_PATH)/builtins/tools/generate_builtins.py
-$(intermediates)/builtin_function.cpp: $(builtin_function_deps)
- @mkdir -p $(dir $@)
- @echo "Gen GLSL: $(PRIVATE_MODULE) <= $(notdir $@)"
- $(hide) $(PRIVATE_SCRIPT) $(BUILTIN_COMPILER) > $@ || rm -f $@
diff --git a/mesalib/src/glsl/builtin_functions.cpp b/mesalib/src/glsl/builtin_functions.cpp
index 31f7489d1..96358a737 100644
--- a/mesalib/src/glsl/builtin_functions.cpp
+++ b/mesalib/src/glsl/builtin_functions.cpp
@@ -580,6 +580,9 @@ builtin_builder::release()
{
ralloc_free(mem_ctx);
mem_ctx = NULL;
+
+ ralloc_free(shader);
+ shader = NULL;
}
void
diff --git a/mesalib/src/glsl/standalone_scaffolding.cpp b/mesalib/src/glsl/standalone_scaffolding.cpp
index 11cd6cdc0..6dec205f7 100644
--- a/mesalib/src/glsl/standalone_scaffolding.cpp
+++ b/mesalib/src/glsl/standalone_scaffolding.cpp
@@ -116,11 +116,13 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Const.VertexProgram.MaxAttribs = 16;
ctx->Const.VertexProgram.MaxUniformComponents = 512;
+ ctx->Const.VertexProgram.MaxOutputComponents = 32;
ctx->Const.MaxVarying = 8; /* == gl_MaxVaryingFloats / 4 */
ctx->Const.VertexProgram.MaxTextureImageUnits = 0;
ctx->Const.MaxCombinedTextureImageUnits = 2;
ctx->Const.FragmentProgram.MaxTextureImageUnits = 2;
ctx->Const.FragmentProgram.MaxUniformComponents = 64;
+ ctx->Const.FragmentProgram.MaxInputComponents = 32;
ctx->Const.MaxDrawBuffers = 1;
diff --git a/mesalib/src/mesa/main/context.c b/mesalib/src/mesa/main/context.c
index d726d117b..58f42cc5b 100644
--- a/mesalib/src/mesa/main/context.c
+++ b/mesalib/src/mesa/main/context.c
@@ -478,18 +478,24 @@ init_program_limits(struct gl_context *ctx, GLenum type,
prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
+ prog->MaxInputComponents = 0; /* value not used */
+ prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
break;
case GL_FRAGMENT_PROGRAM_ARB:
prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
+ prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
+ prog->MaxOutputComponents = 0; /* value not used */
break;
case MESA_GEOMETRY_PROGRAM:
prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
prog->MaxUniformComponents = MAX_GEOMETRY_UNIFORM_COMPONENTS;
+ prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
+ prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
break;
default:
assert(0 && "Bad program type in init_program_limits()");
diff --git a/mesalib/src/mesa/main/get.c b/mesalib/src/mesa/main/get.c
index 4f6f59ae6..7af5f5591 100644
--- a/mesalib/src/mesa/main/get.c
+++ b/mesalib/src/mesa/main/get.c
@@ -396,6 +396,12 @@ static const int extra_gl32_es3[] = {
EXTRA_END,
};
+static const int extra_gl32_ARB_geometry_shader4[] = {
+ EXTRA_VERSION_32,
+ EXT(ARB_geometry_shader4),
+ EXTRA_END
+};
+
static const int
extra_ARB_vertex_program_api_es2[] = {
EXT(ARB_vertex_program),
@@ -502,7 +508,9 @@ print_table_stats(int api)
void _mesa_init_get_hash(struct gl_context *ctx)
{
#ifdef GET_DEBUG
- print_table_stats();
+ print_table_stats(ctx->API);
+#else
+ (void) ctx;
#endif
}
@@ -709,11 +717,10 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
v->value_int_n.n =
_mesa_get_compressed_formats(ctx, v->value_int_n.ints);
- ASSERT(v->value_int_n.n <= ARRAY_SIZE(v->value_int_n.ints));
+ ASSERT(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
break;
case GL_MAX_VARYING_FLOATS_ARB:
- case GL_MAX_FRAGMENT_INPUT_COMPONENTS:
v->value_int = ctx->Const.MaxVarying * 4;
break;
diff --git a/mesalib/src/mesa/main/get_hash_params.py b/mesalib/src/mesa/main/get_hash_params.py
index 30855c37b..fb321a3df 100644
--- a/mesalib/src/mesa/main/get_hash_params.py
+++ b/mesalib/src/mesa/main/get_hash_params.py
@@ -329,8 +329,9 @@ descriptor=[
[ "MAJOR_VERSION", "LOC_CUSTOM, TYPE_INT, 0, extra_gl30_es3" ],
[ "MINOR_VERSION", "LOC_CUSTOM, TYPE_INT, 0, extra_gl30_es3" ],
- # GL 3.0 / GLES3
- [ "MAX_FRAGMENT_INPUT_COMPONENTS", "LOC_CUSTOM, TYPE_INT, 0, extra_gl32_es3" ],
+ # GL 3.2 / GLES3
+ [ "MAX_VERTEX_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.VertexProgram.MaxOutputComponents), extra_gl32_es3" ],
+ [ "MAX_FRAGMENT_INPUT_COMPONENTS", "CONTEXT_INT(Const.FragmentProgram.MaxInputComponents), extra_gl32_es3" ],
# GL_ARB_ES3_compatibility
[ "MAX_ELEMENT_INDEX", "CONTEXT_INT64(Const.MaxElementIndex), extra_ARB_ES3_compatibility_api_es3"],
@@ -646,12 +647,12 @@ descriptor=[
[ "MAX_VERTEX_STREAMS", "CONTEXT_INT(Const.MaxVertexStreams), extra_ARB_transform_feedback3" ],
# GL_ARB_geometry_shader4
- [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxTextureImageUnits), extra_ARB_geometry_shader4" ],
- [ "MAX_GEOMETRY_OUTPUT_VERTICES_ARB", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_ARB_geometry_shader4" ],
- [ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_ARB_geometry_shader4" ],
- [ "MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents), extra_ARB_geometry_shader4" ],
- [ "MAX_GEOMETRY_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxVaryingComponents), extra_ARB_geometry_shader4" ],
- [ "MAX_VERTEX_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxVaryingComponents), extra_ARB_geometry_shader4" ],
+ [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxTextureImageUnits), extra_gl32_ARB_geometry_shader4" ],
+ [ "MAX_GEOMETRY_OUTPUT_VERTICES_ARB", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_gl32_ARB_geometry_shader4" ],
+ [ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_gl32_ARB_geometry_shader4" ],
+ [ "MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents), extra_gl32_ARB_geometry_shader4" ],
+ [ "MAX_GEOMETRY_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxOutputComponents), extra_ARB_geometry_shader4" ],
+ [ "MAX_VERTEX_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.VertexProgram.MaxOutputComponents), extra_ARB_geometry_shader4" ],
# GL_ARB_color_buffer_float
[ "RGBA_FLOAT_MODE_ARB", "BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), extra_core_ARB_color_buffer_float_and_new_buffers" ],
@@ -691,6 +692,8 @@ descriptor=[
# GL 3.2
[ "CONTEXT_PROFILE_MASK", "CONTEXT_INT(Const.ProfileMask), extra_version_32" ],
+ [ "MAX_GEOMETRY_INPUT_COMPONENTS", "CONTEXT_INT(Const.GeometryProgram.MaxInputComponents), extra_version_32" ],
+ [ "MAX_GEOMETRY_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.GeometryProgram.MaxOutputComponents), extra_version_32" ],
# GL_ARB_robustness
[ "RESET_NOTIFICATION_STRATEGY_ARB", "CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA" ],
diff --git a/mesalib/src/mesa/main/mtypes.h b/mesalib/src/mesa/main/mtypes.h
index 6d700ece8..c88c1c67b 100644
--- a/mesalib/src/mesa/main/mtypes.h
+++ b/mesalib/src/mesa/main/mtypes.h
@@ -2832,6 +2832,30 @@ struct gl_program_constants
GLuint MaxNativeParameters;
/* For shaders */
GLuint MaxUniformComponents; /**< Usually == MaxParameters * 4 */
+
+ /**
+ * \name Per-stage input / output limits
+ *
+ * Previous to OpenGL 3.2, the intrastage data limits were advertised with
+ * a single value: GL_MAX_VARYING_COMPONENTS (GL_MAX_VARYING_VECTORS in
+ * ES). This is stored as \c gl_constants::MaxVarying.
+ *
+ * Starting with OpenGL 3.2, the limits are advertised with per-stage
+ * variables. Each stage as a certain number of outputs that it can feed
+ * to the next stage and a certain number inputs that it can consume from
+ * the previous stage.
+ *
+ * Vertex shader inputs do not participate this in this accounting.
+ * These are tracked exclusively by \c gl_program_constants::MaxAttribs.
+ *
+ * Fragment shader outputs do not participate this in this accounting.
+ * These are tracked exclusively by \c gl_constants::MaxDrawBuffers.
+ */
+ /*@{*/
+ GLuint MaxInputComponents;
+ GLuint MaxOutputComponents;
+ /*@}*/
+
/* ES 2.0 and GL_ARB_ES2_compatibility */
struct gl_precision LowFloat, MediumFloat, HighFloat;
struct gl_precision LowInt, MediumInt, HighInt;
@@ -2906,7 +2930,6 @@ struct gl_constants
/** Number of varying vectors between any two shader stages. */
GLuint MaxVarying;
- GLuint MaxVaryingComponents;
/** @{
* GL_ARB_uniform_buffer_object
diff --git a/mesalib/src/mesa/state_tracker/st_extensions.c b/mesalib/src/mesa/state_tracker/st_extensions.c
index 0b7001bae..97dd73210 100644
--- a/mesalib/src/mesa/state_tracker/st_extensions.c
+++ b/mesalib/src/mesa/state_tracker/st_extensions.c
@@ -256,7 +256,10 @@ void st_init_limits(struct st_context *st)
c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
PIPE_SHADER_CAP_MAX_INPUTS);
c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
- c->MaxVaryingComponents = c->MaxVarying * 4;
+ c->FragmentProgram.MaxInputComponents = c->MaxVarying * 4;
+ c->VertexProgram.MaxOutputComponents = c->MaxVarying * 4;
+ c->GeometryProgram.MaxInputComponents = c->MaxVarying * 4;
+ c->GeometryProgram.MaxOutputComponents = c->MaxVarying * 4;
c->MinProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
c->MaxProgramTexelOffset = screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);