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-rw-r--r--mesalib/docs/install.html8
-rw-r--r--mesalib/src/mesa/drivers/common/meta.c12
-rw-r--r--mesalib/src/mesa/main/fbobject.c2
-rw-r--r--mesalib/src/mesa/main/teximage.c39
4 files changed, 42 insertions, 19 deletions
diff --git a/mesalib/docs/install.html b/mesalib/docs/install.html
index 07e38bf3d..0d5bab249 100644
--- a/mesalib/docs/install.html
+++ b/mesalib/docs/install.html
@@ -38,9 +38,17 @@
<li>lex / yacc - for building the GLSL compiler.
On Linux systems, flex and bison are used.
Versions 2.5.35 and 2.4.1, respectively, (or later) should work.
+<br>
+<br>
+On Windows with MinGW, install flex and bison with:
+<pre>mingw-get install msys-flex msys-bison</pre>
</li>
<li>python - Python is needed for building the Gallium components.
Version 2.6.4 or later should work.
+<br>
+<br>
+To build OpenGL ES 1.1 and 2.0 you'll also need
+<a href="http://xmlsoft.org/sources/win32/python/libxml2-python-2.7.7.win32-py2.7.exe">libxml2-python</a>.
</li>
</ul>
diff --git a/mesalib/src/mesa/drivers/common/meta.c b/mesalib/src/mesa/drivers/common/meta.c
index 6c8495ddb..95336fc28 100644
--- a/mesalib/src/mesa/drivers/common/meta.c
+++ b/mesalib/src/mesa/drivers/common/meta.c
@@ -174,15 +174,19 @@ struct save_state
struct gl_query_object *CondRenderQuery;
GLenum CondRenderMode;
+#if FEATURE_feedback
/** MESA_META_SELECT_FEEDBACK */
GLenum RenderMode;
struct gl_selection Select;
struct gl_feedback Feedback;
+#endif
/** Miscellaneous (always disabled) */
GLboolean Lighting;
GLboolean RasterDiscard;
+#if FEATURE_EXT_transform_feedback
GLboolean TransformFeedbackNeedsResume;
+#endif
};
/**
@@ -425,6 +429,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
memset(save, 0, sizeof(*save));
save->SavedState = state;
+#if FEATURE_EXT_transform_feedback
/* Pausing transform feedback needs to be done early, or else we won't be
* able to change other state.
*/
@@ -433,6 +438,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
!ctx->TransformFeedback.CurrentObject->Paused;
if (save->TransformFeedbackNeedsResume)
_mesa_PauseTransformFeedback();
+#endif
if (state & MESA_META_ALPHA_TEST) {
save->AlphaEnabled = ctx->Color.AlphaEnabled;
@@ -700,6 +706,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
_mesa_EndConditionalRender();
}
+#if FEATURE_feedback
if (state & MESA_META_SELECT_FEEDBACK) {
save->RenderMode = ctx->RenderMode;
if (ctx->RenderMode == GL_SELECT) {
@@ -710,6 +717,7 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
_mesa_RenderMode(GL_RENDER);
}
}
+#endif
/* misc */
{
@@ -984,6 +992,7 @@ _mesa_meta_end(struct gl_context *ctx)
save->CondRenderMode);
}
+#if FEATURE_feedback
if (state & MESA_META_SELECT_FEEDBACK) {
if (save->RenderMode == GL_SELECT) {
_mesa_RenderMode(GL_SELECT);
@@ -993,6 +1002,7 @@ _mesa_meta_end(struct gl_context *ctx)
ctx->Feedback = save->Feedback;
}
}
+#endif
/* misc */
if (save->Lighting) {
@@ -1001,8 +1011,10 @@ _mesa_meta_end(struct gl_context *ctx)
if (save->RasterDiscard) {
_mesa_set_enable(ctx, GL_RASTERIZER_DISCARD, GL_TRUE);
}
+#if FEATURE_EXT_transform_feedback
if (save->TransformFeedbackNeedsResume)
_mesa_ResumeTransformFeedback();
+#endif
}
diff --git a/mesalib/src/mesa/main/fbobject.c b/mesalib/src/mesa/main/fbobject.c
index 6ee062d0b..281b1ca2f 100644
--- a/mesalib/src/mesa/main/fbobject.c
+++ b/mesalib/src/mesa/main/fbobject.c
@@ -1994,7 +1994,7 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
}
if ((level < 0) ||
- (level >= _mesa_max_texture_levels(ctx, texObj->Target))) {
+ (level >= _mesa_max_texture_levels(ctx, textarget))) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glFramebufferTexture%sEXT(level)", caller);
return;
diff --git a/mesalib/src/mesa/main/teximage.c b/mesalib/src/mesa/main/teximage.c
index 4fb81e62d..cf0a0cb2a 100644
--- a/mesalib/src/mesa/main/teximage.c
+++ b/mesalib/src/mesa/main/teximage.c
@@ -915,7 +915,6 @@ _mesa_max_texture_levels(struct gl_context *ctx, GLenum target)
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_ARB:
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
return ctx->Extensions.ARB_texture_cube_map
? ctx->Const.MaxCubeTextureLevels : 0;
@@ -2422,7 +2421,7 @@ _mesa_choose_texture_format(struct gl_context *ctx,
/**
* Adjust pixel unpack params and image dimensions to strip off the
- * texture border.
+ * one-pixel texture border.
*
* Gallium and intel don't support texture borders. They've seldem been used
* and seldom been implemented correctly anyway.
@@ -2430,34 +2429,37 @@ _mesa_choose_texture_format(struct gl_context *ctx,
* \param unpackNew returns the new pixel unpack parameters
*/
static void
-strip_texture_border(GLint *border,
+strip_texture_border(GLenum target,
GLint *width, GLint *height, GLint *depth,
const struct gl_pixelstore_attrib *unpack,
struct gl_pixelstore_attrib *unpackNew)
{
- assert(*border > 0); /* sanity check */
+ assert(width);
+ assert(height);
+ assert(depth);
*unpackNew = *unpack;
if (unpackNew->RowLength == 0)
unpackNew->RowLength = *width;
- if (depth && unpackNew->ImageHeight == 0)
+ if (unpackNew->ImageHeight == 0)
unpackNew->ImageHeight = *height;
- unpackNew->SkipPixels += *border;
- if (height)
- unpackNew->SkipRows += *border;
- if (depth)
- unpackNew->SkipImages += *border;
-
assert(*width >= 3);
- *width = *width - 2 * *border;
- if (height && *height >= 3)
- *height = *height - 2 * *border;
- if (depth && *depth >= 3)
- *depth = *depth - 2 * *border;
- *border = 0;
+ unpackNew->SkipPixels++; /* skip the border */
+ *width = *width - 2; /* reduce the width by two border pixels */
+
+ /* The min height of a texture with a border is 3 */
+ if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
+ unpackNew->SkipRows++; /* skip the border */
+ *height = *height - 2; /* reduce the height by two border pixels */
+ }
+
+ if (*depth >= 3 && target != GL_TEXTURE_2D_ARRAY) {
+ unpackNew->SkipImages++; /* skip the border */
+ *depth = *depth - 2; /* reduce the depth by two border pixels */
+ }
}
/**
@@ -2542,8 +2544,9 @@ teximage(struct gl_context *ctx, GLuint dims,
* rarely-tested software fallback rendering.
*/
if (border && ctx->Const.StripTextureBorder) {
- strip_texture_border(&border, &width, &height, &depth, unpack,
+ strip_texture_border(target, &width, &height, &depth, unpack,
&unpack_no_border);
+ border = 0;
unpack = &unpack_no_border;
}