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+/*
+ * Copyright © 2008 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ * Zhigang Gong <zhigang.gong@linux.intel.com>
+ *
+ */
+
+#ifndef GLAMOR_H
+#define GLAMOR_H
+
+#include <scrnintstr.h>
+#include <xf86.h>
+#include <xf86str.h>
+#include <pixmapstr.h>
+#include <gcstruct.h>
+#include <picturestr.h>
+#include <fb.h>
+#include <fbpict.h>
+#include <xf86xv.h>
+/*
+ * glamor_pixmap_type : glamor pixmap's type.
+ * @MEMORY: pixmap is in memory.
+ * @TEXTURE_DRM: pixmap is in a texture created from a DRM buffer.
+ * @SEPARATE_TEXTURE: The texture is created from a DRM buffer, but
+ * the format is incompatible, so this type of pixmap
+ * will never fallback to DDX layer.
+ * @DRM_ONLY: pixmap is in a external DRM buffer.
+ * @TEXTURE_ONLY: pixmap is in an internal texture.
+ */
+typedef enum glamor_pixmap_type {
+ GLAMOR_MEMORY,
+ GLAMOR_MEMORY_MAP,
+ GLAMOR_TEXTURE_DRM,
+ GLAMOR_SEPARATE_TEXTURE,
+ GLAMOR_DRM_ONLY,
+ GLAMOR_TEXTURE_ONLY,
+ GLAMOR_TEXTURE_LARGE,
+ GLAMOR_TEXTURE_PACK
+} glamor_pixmap_type_t;
+
+#define GLAMOR_EGL_EXTERNAL_BUFFER 3
+#define GLAMOR_INVERTED_Y_AXIS 1
+#define GLAMOR_USE_SCREEN (1 << 1)
+#define GLAMOR_USE_PICTURE_SCREEN (1 << 2)
+#define GLAMOR_USE_EGL_SCREEN (1 << 3)
+#define GLAMOR_VALID_FLAGS (GLAMOR_INVERTED_Y_AXIS \
+ | GLAMOR_USE_SCREEN \
+ | GLAMOR_USE_PICTURE_SCREEN \
+ | GLAMOR_USE_EGL_SCREEN)
+
+/* @glamor_init: Initialize glamor internal data structure.
+ *
+ * @screen: Current screen pointer.
+ * @flags: Please refer the flags description above.
+ *
+ * @GLAMOR_INVERTED_Y_AXIS:
+ * set 1 means the GL env's origin (0,0) is at top-left.
+ * EGL/DRM platform is an example need to set this bit.
+ * glx platform's origin is at bottom-left thus need to
+ * clear this bit.
+ *
+ * @GLAMOR_USE_SCREEN:
+ * If running in an pre-existing X environment, and the
+ * gl context is GLX, then you should set this bit and
+ * let the glamor to handle all the screen related
+ * functions such as GC ops and CreatePixmap/DestroyPixmap.
+ *
+ * @GLAMOR_USE_PICTURE_SCREEN:
+ * If don't use any other underlying DDX driver to handle
+ * the picture related rendering functions, please set this
+ * bit on. Otherwise, clear this bit. And then it is the DDX
+ * driver's responsibility to determine how/when to jump to
+ * glamor's picture compositing path.
+ *
+ * @GLAMOR_USE_EGL_SCREEN:
+ * If you are using EGL layer, then please set this bit
+ * on, otherwise, clear it.
+ *
+ * This function initializes necessary internal data structure
+ * for glamor. And before calling into this function, the OpenGL
+ * environment should be ready. Should be called before any real
+ * glamor rendering or texture allocation functions. And should
+ * be called after the DDX's screen initialization or at the last
+ * step of the DDX's screen initialization.
+ */
+extern _X_EXPORT Bool glamor_init(ScreenPtr screen, unsigned int flags);
+extern _X_EXPORT void glamor_fini(ScreenPtr screen);
+
+/* This function is used to free the glamor private screen's
+ * resources. If the DDX driver is not set GLAMOR_USE_SCREEN,
+ * then, DDX need to call this function at proper stage, if
+ * it is the xorg DDX driver,then it should be called at free
+ * screen stage not the close screen stage. The reason is after
+ * call to this function, the xorg DDX may need to destroy the
+ * screen pixmap which must be a glamor pixmap and requires
+ * the internal data structure still exist at that time.
+ * Otherwise, the glamor internal structure will not be freed.*/
+#ifndef XF86_SCRN_INTERFACE
+extern _X_EXPORT Bool glamor_close_screen(int scrnIndex, ScreenPtr screen);
+#else
+extern _X_EXPORT Bool glamor_close_screen(ScreenPtr screen);
+#endif
+
+
+/* Let glamor to know the screen's fbo. The low level
+ * driver should already assign a tex
+ * to this pixmap through the set_pixmap_texture. */
+extern _X_EXPORT void glamor_set_screen_pixmap(PixmapPtr screen_pixmap, PixmapPtr *back_pixmap);
+
+/* @glamor_glyphs_init: Initialize glyphs internal data structures.
+ *
+ * @pScreen: Current screen pointer.
+ *
+ * This function must be called after the glamor_init and the texture
+ * can be allocated. An example is to call it when create the screen
+ * resources at DDX layer.
+ */
+extern _X_EXPORT Bool glamor_glyphs_init(ScreenPtr pScreen);
+
+extern _X_EXPORT void glamor_set_pixmap_texture(PixmapPtr pixmap,
+ unsigned int tex);
+
+extern _X_EXPORT void glamor_set_pixmap_type(PixmapPtr pixmap, glamor_pixmap_type_t type);
+extern _X_EXPORT void glamor_destroy_textured_pixmap(PixmapPtr pixmap);
+extern _X_EXPORT void glamor_block_handler(ScreenPtr screen);
+extern _X_EXPORT PixmapPtr glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth,
+ unsigned int usage);
+
+extern _X_EXPORT void glamor_egl_screen_init(ScreenPtr screen);
+
+extern _X_EXPORT void glamor_egl_make_current(ScreenPtr screen);
+extern _X_EXPORT void glamor_egl_restore_context(ScreenPtr screen);
+
+/* @glamor_egl_exchange_buffers: Exchange the underlying buffers(KHR image,fbo).
+ *
+ * @front: front pixmap.
+ * @back: back pixmap.
+ *
+ * Used by the DRI2 page flip. This function will exchange the KHR images and
+ * fbos of the two pixmaps.
+ * */
+extern _X_EXPORT void glamor_egl_exchange_buffers(PixmapPtr front, PixmapPtr back);
+
+extern _X_EXPORT void glamor_pixmap_exchange_fbos(PixmapPtr front, PixmapPtr back);
+
+/* The DDX is not supposed to call these three functions */
+extern _X_EXPORT void glamor_enable_dri3(ScreenPtr screen);
+extern _X_EXPORT unsigned int glamor_egl_create_argb8888_based_texture(ScreenPtr screen, int w, int h);
+extern _X_EXPORT int glamor_egl_dri3_fd_name_from_tex(ScreenPtr, PixmapPtr, unsigned int, Bool, CARD16*, CARD32*);
+
+/* @glamor_is_dri3_support_enabled: Returns if DRI3 support is enabled.
+ *
+ * @screen: Current screen pointer.
+ *
+ * To have DRI3 support enabled, glamor and glamor_egl need to be initialized,
+ * and glamor_egl_init_textured_pixmap need to be called. glamor also
+ * has to be compiled with gbm support.
+ * The EGL layer need to have the following extensions working:
+ * .EGL_KHR_gl_texture_2D_image
+ * .EGL_EXT_image_dma_buf_import
+ * If DRI3 support is not enabled, the following helpers will return an error.
+ * */
+extern _X_EXPORT Bool glamor_is_dri3_support_enabled(ScreenPtr screen);
+
+/* @glamor_dri3_fd_from_pixmap: DRI3 helper to get a dma-buf fd from a pixmap.
+ *
+ * @screen: Current screen pointer.
+ * @pixmap: The pixmap from which we want the fd.
+ * @stride, @size: Pointers to fill the stride and size of the
+ * buffer associated to the fd.
+ *
+ * the pixmap and the buffer associated by the fd will share the same
+ * content.
+ * Returns the fd on success, -1 on error.
+ * */
+extern _X_EXPORT int glamor_dri3_fd_from_pixmap (ScreenPtr screen,
+ PixmapPtr pixmap,
+ CARD16 *stride,
+ CARD32 *size);
+
+/* @glamor_dri3_name_from_pixmap: helper to get an gem name from a pixmap.
+ *
+ * @pixmap: The pixmap from which we want the gem name.
+ *
+ * the pixmap and the buffer associated by the gem name will share the same
+ * content. This function can be used by the DDX to support DRI2, but needs
+ * glamor DRI3 support to be activated.
+ * Returns the name on success, -1 on error.
+ * */
+extern _X_EXPORT int glamor_dri3_name_from_pixmap (PixmapPtr pixmap);
+
+/* @glamor_egl_dri3_pixmap_from_fd: DRI3 helper to get a pixmap from a dma-buf fd.
+ *
+ * @screen: Current screen pointer.
+ * @fd: The dma-buf fd to import.
+ * @width: The width of the buffer.
+ * @height: The height of the buffer.
+ * @stride: The stride of the buffer.
+ * @depth: The depth of the buffer.
+ * @bpp: The number of bpp of the buffer.
+ *
+ * Returns a valid pixmap if the import succeeded, else NULL.
+ * */
+extern _X_EXPORT PixmapPtr glamor_egl_dri3_pixmap_from_fd (ScreenPtr screen,
+ int fd,
+ CARD16 width,
+ CARD16 height,
+ CARD16 stride,
+ CARD8 depth,
+ CARD8 bpp);
+
+#ifdef GLAMOR_FOR_XORG
+
+#define GLAMOR_EGL_MODULE_NAME "glamoregl"
+
+/* @glamor_egl_init: Initialize EGL environment.
+ *
+ * @scrn: Current screen info pointer.
+ * @fd: Current drm fd.
+ *
+ * This function creates and intialize EGL contexts.
+ * Should be called from DDX's preInit function.
+ * Return TRUE if success, otherwise return FALSE.
+ * */
+extern _X_EXPORT Bool glamor_egl_init(ScrnInfoPtr scrn, int fd);
+
+/* @glamor_egl_init_textured_pixmap: Initialization for textured pixmap allocation.
+ *
+ * @screen: Current screen pointer.
+ *
+ * This function must be called before any textured pixmap's creation including
+ * the screen pixmap. Could be called from DDX's screenInit function after the calling
+ * to glamor_init..
+ */
+extern _X_EXPORT Bool glamor_egl_init_textured_pixmap(ScreenPtr screen);
+
+/* @glamor_egl_create_textured_screen: Create textured screen pixmap.
+ *
+ * @screen: screen pointer to be processed.
+ * @handle: screen pixmap's BO handle.
+ * @stride: screen pixmap's stride in bytes.
+ *
+ * This function is similar with the create_textured_pixmap. As the
+ * screen pixmap is a special, we handle it separately in this function.
+ */
+extern _X_EXPORT Bool glamor_egl_create_textured_screen(ScreenPtr screen,
+ int handle,
+ int stride);
+
+/* @glamor_egl_create_textured_screen_ext:
+ *
+ * extent one parameter to track the pointer of the DDX layer's back pixmap.
+ * We need this pointer during the closing screen stage. As before back to
+ * the DDX's close screen, we have to free all the glamor related resources.
+ */
+extern _X_EXPORT Bool glamor_egl_create_textured_screen_ext(ScreenPtr screen,
+ int handle,
+ int stride,
+ PixmapPtr *back_pixmap);
+
+/*
+ * @glamor_egl_create_textured_pixmap: Try to create a textured pixmap from
+ * a BO handle.
+ *
+ * @pixmap: The pixmap need to be processed.
+ * @handle: The BO's handle attached to this pixmap at DDX layer.
+ * @stride: Stride in bytes for this pixmap.
+ *
+ * This function try to create a texture from the handle and attach
+ * the texture to the pixmap , thus glamor can render to this pixmap
+ * as well. Return true if successful, otherwise return FALSE.
+ */
+extern _X_EXPORT Bool glamor_egl_create_textured_pixmap(PixmapPtr pixmap,
+ int handle,
+ int stride);
+
+/*
+ * @glamor_egl_create_textured_pixmap_from_bo: Try to create a textured pixmap
+ * from a gbm_bo.
+ *
+ * @pixmap: The pixmap need to be processed.
+ * @bo: a pointer on a gbm_bo structure attached to this pixmap at DDX layer.
+ *
+ * This function is similar to glamor_egl_create_textured_pixmap.
+ */
+extern _X_EXPORT Bool
+ glamor_egl_create_textured_pixmap_from_gbm_bo(PixmapPtr pixmap,
+ void *bo);
+
+#endif
+
+extern _X_EXPORT void glamor_egl_destroy_textured_pixmap(PixmapPtr pixmap);
+
+extern _X_EXPORT int glamor_create_gc(GCPtr gc);
+
+extern _X_EXPORT void glamor_validate_gc(GCPtr gc, unsigned long changes, DrawablePtr drawable);
+/* Glamor rendering/drawing functions with XXX_nf.
+ * nf means no fallback within glamor internal if possible. If glamor
+ * fail to accelerate the operation, glamor will return a false, and the
+ * caller need to implement fallback method. Return a true means the
+ * rendering request get done successfully. */
+extern _X_EXPORT Bool glamor_fill_spans_nf(DrawablePtr drawable,
+ GCPtr gc,
+ int n, DDXPointPtr points,
+ int *widths, int sorted);
+
+extern _X_EXPORT Bool glamor_poly_fill_rect_nf(DrawablePtr drawable,
+ GCPtr gc,
+ int nrect,
+ xRectangle * prect);
+
+extern _X_EXPORT Bool glamor_put_image_nf(DrawablePtr drawable,
+ GCPtr gc, int depth, int x, int y,
+ int w, int h, int left_pad,
+ int image_format, char *bits);
+
+extern _X_EXPORT Bool glamor_copy_n_to_n_nf(DrawablePtr src,
+ DrawablePtr dst,
+ GCPtr gc,
+ BoxPtr box,
+ int nbox,
+ int dx,
+ int dy,
+ Bool reverse,
+ Bool upsidedown, Pixel bitplane,
+ void *closure);
+
+extern _X_EXPORT Bool glamor_composite_nf(CARD8 op,
+ PicturePtr source,
+ PicturePtr mask,
+ PicturePtr dest,
+ INT16 x_source,
+ INT16 y_source,
+ INT16 x_mask,
+ INT16 y_mask,
+ INT16 x_dest, INT16 y_dest,
+ CARD16 width, CARD16 height);
+
+extern _X_EXPORT Bool glamor_trapezoids_nf(CARD8 op,
+ PicturePtr src, PicturePtr dst,
+ PictFormatPtr mask_format,
+ INT16 x_src, INT16 y_src,
+ int ntrap, xTrapezoid * traps);
+
+extern _X_EXPORT Bool glamor_glyphs_nf(CARD8 op,
+ PicturePtr src,
+ PicturePtr dst,
+ PictFormatPtr mask_format,
+ INT16 x_src,
+ INT16 y_src, int nlist,
+ GlyphListPtr list, GlyphPtr * glyphs);
+
+extern _X_EXPORT Bool glamor_triangles_nf(CARD8 op,
+ PicturePtr pSrc,
+ PicturePtr pDst,
+ PictFormatPtr maskFormat,
+ INT16 xSrc, INT16 ySrc,
+ int ntris, xTriangle * tris);
+
+
+extern _X_EXPORT void glamor_glyph_unrealize(ScreenPtr screen, GlyphPtr glyph);
+
+extern _X_EXPORT Bool glamor_set_spans_nf(DrawablePtr drawable, GCPtr gc, char *src,
+ DDXPointPtr points, int *widths, int n, int sorted);
+
+extern _X_EXPORT Bool glamor_get_spans_nf(DrawablePtr drawable, int wmax,
+ DDXPointPtr points, int *widths, int count, char *dst);
+
+extern _X_EXPORT Bool glamor_composite_rects_nf (CARD8 op,
+ PicturePtr pDst,
+ xRenderColor *color,
+ int nRect,
+ xRectangle *rects);
+
+extern _X_EXPORT Bool glamor_get_image_nf(DrawablePtr pDrawable, int x, int y, int w, int h,
+ unsigned int format, unsigned long planeMask, char *d);
+
+extern _X_EXPORT Bool glamor_add_traps_nf(PicturePtr pPicture,
+ INT16 x_off,
+ INT16 y_off, int ntrap, xTrap * traps);
+
+extern _X_EXPORT Bool glamor_copy_plane_nf(DrawablePtr pSrc, DrawablePtr pDst, GCPtr pGC,
+ int srcx, int srcy, int w, int h, int dstx, int dsty,
+ unsigned long bitPlane, RegionPtr *pRegion);
+
+extern _X_EXPORT Bool glamor_image_glyph_blt_nf(DrawablePtr pDrawable, GCPtr pGC,
+ int x, int y, unsigned int nglyph,
+ CharInfoPtr * ppci, pointer pglyphBase);
+
+extern _X_EXPORT Bool glamor_poly_glyph_blt_nf(DrawablePtr pDrawable, GCPtr pGC,
+ int x, int y, unsigned int nglyph,
+ CharInfoPtr * ppci, pointer pglyphBase);
+
+extern _X_EXPORT Bool glamor_push_pixels_nf(GCPtr pGC, PixmapPtr pBitmap,
+ DrawablePtr pDrawable, int w, int h, int x, int y);
+
+extern _X_EXPORT Bool glamor_poly_point_nf(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
+ DDXPointPtr ppt);
+
+extern _X_EXPORT Bool glamor_poly_segment_nf(DrawablePtr pDrawable, GCPtr pGC, int nseg,
+ xSegment *pSeg);
+
+extern _X_EXPORT Bool glamor_poly_line_nf(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
+ DDXPointPtr ppt);
+
+extern _X_EXPORT Bool glamor_poly_lines_nf(DrawablePtr drawable, GCPtr gc, int mode, int n,
+ DDXPointPtr points);
+
+extern _X_EXPORT XF86VideoAdaptorPtr glamor_xv_init(ScreenPtr pScreen, int num_texture_ports);
+
+#endif /* GLAMOR_H */