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Diffstat (limited to 'xorg-server/glamor/glamor_gl_dispatch.c')
-rw-r--r--xorg-server/glamor/glamor_gl_dispatch.c138
1 files changed, 69 insertions, 69 deletions
diff --git a/xorg-server/glamor/glamor_gl_dispatch.c b/xorg-server/glamor/glamor_gl_dispatch.c
index da99e2627..0bdda9c34 100644
--- a/xorg-server/glamor/glamor_gl_dispatch.c
+++ b/xorg-server/glamor/glamor_gl_dispatch.c
@@ -41,78 +41,78 @@
_X_EXPORT Bool
glamor_gl_dispatch_init_impl(struct glamor_gl_dispatch *dispatch,
- int gl_version,
- void *(*get_proc_address) (const char *))
+ int gl_version,
+ void *(*get_proc_address) (const char *))
{
#ifndef GLAMOR_GLES2
- INIT_FUNC(dispatch, glMatrixMode, get_proc_address);
- INIT_FUNC(dispatch, glLoadIdentity, get_proc_address);
- INIT_FUNC(dispatch, glRasterPos2i, get_proc_address);
- INIT_FUNC(dispatch, glDrawPixels, get_proc_address);
- INIT_FUNC(dispatch, glLogicOp, get_proc_address);
- INIT_FUNC(dispatch, glMapBuffer, get_proc_address);
- INIT_FUNC(dispatch, glMapBufferRange, get_proc_address);
- INIT_FUNC(dispatch, glUnmapBuffer, get_proc_address);
- INIT_FUNC(dispatch, glBlitFramebuffer, get_proc_address);
- INIT_FUNC(dispatch, glDrawRangeElements, get_proc_address);
+ INIT_FUNC(dispatch, glMatrixMode, get_proc_address);
+ INIT_FUNC(dispatch, glLoadIdentity, get_proc_address);
+ INIT_FUNC(dispatch, glRasterPos2i, get_proc_address);
+ INIT_FUNC(dispatch, glDrawPixels, get_proc_address);
+ INIT_FUNC(dispatch, glLogicOp, get_proc_address);
+ INIT_FUNC(dispatch, glMapBuffer, get_proc_address);
+ INIT_FUNC(dispatch, glMapBufferRange, get_proc_address);
+ INIT_FUNC(dispatch, glUnmapBuffer, get_proc_address);
+ INIT_FUNC(dispatch, glBlitFramebuffer, get_proc_address);
+ INIT_FUNC(dispatch, glDrawRangeElements, get_proc_address);
#endif
- INIT_FUNC(dispatch, glViewport, get_proc_address);
- INIT_FUNC(dispatch, glDrawArrays, get_proc_address);
- INIT_FUNC(dispatch, glDrawElements, get_proc_address);
- INIT_FUNC(dispatch, glReadPixels, get_proc_address);
- INIT_FUNC(dispatch, glPixelStorei, get_proc_address);
- INIT_FUNC(dispatch, glTexParameteri, get_proc_address);
- INIT_FUNC(dispatch, glTexImage2D, get_proc_address);
- INIT_FUNC(dispatch, glGenTextures, get_proc_address);
- INIT_FUNC(dispatch, glDeleteTextures, get_proc_address);
- INIT_FUNC(dispatch, glBindTexture, get_proc_address);
- INIT_FUNC(dispatch, glTexSubImage2D, get_proc_address);
- INIT_FUNC(dispatch, glFlush, get_proc_address);
- INIT_FUNC(dispatch, glFinish, get_proc_address);
- INIT_FUNC(dispatch, glGetIntegerv, get_proc_address);
- INIT_FUNC(dispatch, glGetString, get_proc_address);
- INIT_FUNC(dispatch, glScissor, get_proc_address);
- INIT_FUNC(dispatch, glEnable, get_proc_address);
- INIT_FUNC(dispatch, glDisable, get_proc_address);
- INIT_FUNC(dispatch, glBlendFunc, get_proc_address);
- INIT_FUNC(dispatch, glActiveTexture, get_proc_address);
- INIT_FUNC(dispatch, glGenBuffers, get_proc_address);
- INIT_FUNC(dispatch, glBufferData, get_proc_address);
- INIT_FUNC(dispatch, glBindBuffer, get_proc_address);
- INIT_FUNC(dispatch, glDeleteBuffers, get_proc_address);
- INIT_FUNC(dispatch, glFramebufferTexture2D, get_proc_address);
- INIT_FUNC(dispatch, glBindFramebuffer, get_proc_address);
- INIT_FUNC(dispatch, glDeleteFramebuffers, get_proc_address);
- INIT_FUNC(dispatch, glGenFramebuffers, get_proc_address);
- INIT_FUNC(dispatch, glCheckFramebufferStatus, get_proc_address);
- INIT_FUNC(dispatch, glVertexAttribPointer, get_proc_address);
- INIT_FUNC(dispatch, glDisableVertexAttribArray, get_proc_address);
- INIT_FUNC(dispatch, glEnableVertexAttribArray, get_proc_address);
- INIT_FUNC(dispatch, glBindAttribLocation, get_proc_address);
- INIT_FUNC(dispatch, glLinkProgram, get_proc_address);
- INIT_FUNC(dispatch, glShaderSource, get_proc_address);
+ INIT_FUNC(dispatch, glViewport, get_proc_address);
+ INIT_FUNC(dispatch, glDrawArrays, get_proc_address);
+ INIT_FUNC(dispatch, glDrawElements, get_proc_address);
+ INIT_FUNC(dispatch, glReadPixels, get_proc_address);
+ INIT_FUNC(dispatch, glPixelStorei, get_proc_address);
+ INIT_FUNC(dispatch, glTexParameteri, get_proc_address);
+ INIT_FUNC(dispatch, glTexImage2D, get_proc_address);
+ INIT_FUNC(dispatch, glGenTextures, get_proc_address);
+ INIT_FUNC(dispatch, glDeleteTextures, get_proc_address);
+ INIT_FUNC(dispatch, glBindTexture, get_proc_address);
+ INIT_FUNC(dispatch, glTexSubImage2D, get_proc_address);
+ INIT_FUNC(dispatch, glFlush, get_proc_address);
+ INIT_FUNC(dispatch, glFinish, get_proc_address);
+ INIT_FUNC(dispatch, glGetIntegerv, get_proc_address);
+ INIT_FUNC(dispatch, glGetString, get_proc_address);
+ INIT_FUNC(dispatch, glScissor, get_proc_address);
+ INIT_FUNC(dispatch, glEnable, get_proc_address);
+ INIT_FUNC(dispatch, glDisable, get_proc_address);
+ INIT_FUNC(dispatch, glBlendFunc, get_proc_address);
+ INIT_FUNC(dispatch, glActiveTexture, get_proc_address);
+ INIT_FUNC(dispatch, glGenBuffers, get_proc_address);
+ INIT_FUNC(dispatch, glBufferData, get_proc_address);
+ INIT_FUNC(dispatch, glBindBuffer, get_proc_address);
+ INIT_FUNC(dispatch, glDeleteBuffers, get_proc_address);
+ INIT_FUNC(dispatch, glFramebufferTexture2D, get_proc_address);
+ INIT_FUNC(dispatch, glBindFramebuffer, get_proc_address);
+ INIT_FUNC(dispatch, glDeleteFramebuffers, get_proc_address);
+ INIT_FUNC(dispatch, glGenFramebuffers, get_proc_address);
+ INIT_FUNC(dispatch, glCheckFramebufferStatus, get_proc_address);
+ INIT_FUNC(dispatch, glVertexAttribPointer, get_proc_address);
+ INIT_FUNC(dispatch, glDisableVertexAttribArray, get_proc_address);
+ INIT_FUNC(dispatch, glEnableVertexAttribArray, get_proc_address);
+ INIT_FUNC(dispatch, glBindAttribLocation, get_proc_address);
+ INIT_FUNC(dispatch, glLinkProgram, get_proc_address);
+ INIT_FUNC(dispatch, glShaderSource, get_proc_address);
- INIT_FUNC(dispatch, glUseProgram, get_proc_address);
- INIT_FUNC(dispatch, glUniform1i, get_proc_address);
- INIT_FUNC(dispatch, glUniform1f, get_proc_address);
- INIT_FUNC(dispatch, glUniform4f, get_proc_address);
- INIT_FUNC(dispatch, glUniform4fv, get_proc_address);
- INIT_FUNC(dispatch, glUniform1fv, get_proc_address);
- INIT_FUNC(dispatch, glUniform2fv, get_proc_address);
- INIT_FUNC(dispatch, glUniformMatrix3fv, get_proc_address);
- INIT_FUNC(dispatch, glCreateProgram, get_proc_address);
- INIT_FUNC(dispatch, glDeleteProgram, get_proc_address);
- INIT_FUNC(dispatch, glCreateShader, get_proc_address);
- INIT_FUNC(dispatch, glCompileShader, get_proc_address);
- INIT_FUNC(dispatch, glAttachShader, get_proc_address);
- INIT_FUNC(dispatch, glDeleteShader, get_proc_address);
- INIT_FUNC(dispatch, glGetShaderiv, get_proc_address);
- INIT_FUNC(dispatch, glGetShaderInfoLog, get_proc_address);
- INIT_FUNC(dispatch, glGetProgramiv, get_proc_address);
- INIT_FUNC(dispatch, glGetProgramInfoLog, get_proc_address);
- INIT_FUNC(dispatch, glGetUniformLocation, get_proc_address);
+ INIT_FUNC(dispatch, glUseProgram, get_proc_address);
+ INIT_FUNC(dispatch, glUniform1i, get_proc_address);
+ INIT_FUNC(dispatch, glUniform1f, get_proc_address);
+ INIT_FUNC(dispatch, glUniform4f, get_proc_address);
+ INIT_FUNC(dispatch, glUniform4fv, get_proc_address);
+ INIT_FUNC(dispatch, glUniform1fv, get_proc_address);
+ INIT_FUNC(dispatch, glUniform2fv, get_proc_address);
+ INIT_FUNC(dispatch, glUniformMatrix3fv, get_proc_address);
+ INIT_FUNC(dispatch, glCreateProgram, get_proc_address);
+ INIT_FUNC(dispatch, glDeleteProgram, get_proc_address);
+ INIT_FUNC(dispatch, glCreateShader, get_proc_address);
+ INIT_FUNC(dispatch, glCompileShader, get_proc_address);
+ INIT_FUNC(dispatch, glAttachShader, get_proc_address);
+ INIT_FUNC(dispatch, glDeleteShader, get_proc_address);
+ INIT_FUNC(dispatch, glGetShaderiv, get_proc_address);
+ INIT_FUNC(dispatch, glGetShaderInfoLog, get_proc_address);
+ INIT_FUNC(dispatch, glGetProgramiv, get_proc_address);
+ INIT_FUNC(dispatch, glGetProgramInfoLog, get_proc_address);
+ INIT_FUNC(dispatch, glGetUniformLocation, get_proc_address);
- return TRUE;
- fail:
- return FALSE;
+ return TRUE;
+ fail:
+ return FALSE;
}