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Diffstat (limited to 'xorg-server/glamor/glamor_rects.c')
-rw-r--r--xorg-server/glamor/glamor_rects.c189
1 files changed, 189 insertions, 0 deletions
diff --git a/xorg-server/glamor/glamor_rects.c b/xorg-server/glamor/glamor_rects.c
new file mode 100644
index 000000000..7731edec4
--- /dev/null
+++ b/xorg-server/glamor/glamor_rects.c
@@ -0,0 +1,189 @@
+/*
+ * Copyright © 2014 Keith Packard
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that copyright
+ * notice and this permission notice appear in supporting documentation, and
+ * that the name of the copyright holders not be used in advertising or
+ * publicity pertaining to distribution of the software without specific,
+ * written prior permission. The copyright holders make no representations
+ * about the suitability of this software for any purpose. It is provided "as
+ * is" without express or implied warranty.
+ *
+ * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
+ * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
+ * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
+ * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
+ * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
+ * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include "glamor_priv.h"
+#include "glamor_program.h"
+#include "glamor_transform.h"
+
+static const glamor_facet glamor_facet_polyfillrect_130 = {
+ .name = "poly_fill_rect",
+ .version = 130,
+ .vs_vars = "attribute vec4 primitive;\n",
+ .vs_exec = (" vec2 pos = primitive.zw * vec2(gl_VertexID&1, (gl_VertexID&2)>>1);\n"
+ GLAMOR_POS(gl_Position, (primitive.xy + pos))),
+};
+
+static const glamor_facet glamor_facet_polyfillrect_120 = {
+ .name = "poly_fill_rect",
+ .vs_vars = "attribute vec2 primitive;\n",
+ .vs_exec = (" vec2 pos = vec2(0,0);\n"
+ GLAMOR_POS(gl_Position, primitive.xy)),
+};
+
+static Bool
+glamor_poly_fill_rect_gl(DrawablePtr drawable,
+ GCPtr gc, int nrect, xRectangle *prect)
+{
+ ScreenPtr screen = drawable->pScreen;
+ glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
+ PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable);
+ glamor_pixmap_private *pixmap_priv;
+ glamor_program *prog;
+ int off_x, off_y;
+ GLshort *v;
+ char *vbo_offset;
+ int box_x, box_y;
+
+ pixmap_priv = glamor_get_pixmap_private(pixmap);
+ if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv))
+ goto bail;
+
+ glamor_get_context(glamor_priv);
+
+ if (glamor_priv->glsl_version >= 130) {
+ prog = glamor_use_program_fill(pixmap, gc,
+ &glamor_priv->poly_fill_rect_program,
+ &glamor_facet_polyfillrect_130);
+
+ if (!prog)
+ goto bail_ctx;
+
+ /* Set up the vertex buffers for the points */
+
+ v = glamor_get_vbo_space(drawable->pScreen, nrect * sizeof (xRectangle), &vbo_offset);
+
+ glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
+ glVertexAttribDivisor(GLAMOR_VERTEX_POS, 1);
+ glVertexAttribPointer(GLAMOR_VERTEX_POS, 4, GL_SHORT, GL_FALSE,
+ 4 * sizeof (short), vbo_offset);
+
+ memcpy(v, prect, nrect * sizeof (xRectangle));
+
+ glamor_put_vbo_space(screen);
+ } else {
+ int n;
+
+ prog = glamor_use_program_fill(pixmap, gc,
+ &glamor_priv->poly_fill_rect_program,
+ &glamor_facet_polyfillrect_120);
+
+ if (!prog)
+ goto bail_ctx;
+
+ /* Set up the vertex buffers for the points */
+
+ v = glamor_get_vbo_space(drawable->pScreen, nrect * 8 * sizeof (short), &vbo_offset);
+
+ glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
+ glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE,
+ 2 * sizeof (short), vbo_offset);
+
+ for (n = 0; n < nrect; n++) {
+ v[0] = prect->x; v[1] = prect->y;
+ v[2] = prect->x; v[3] = prect->y + prect->height;
+ v[4] = prect->x + prect->width; v[5] = prect->y + prect->height;
+ v[6] = prect->x + prect->width; v[7] = prect->y;
+ prect++;
+ v += 8;
+ }
+
+ glamor_put_vbo_space(screen);
+ }
+
+ glEnable(GL_SCISSOR_TEST);
+
+ glamor_pixmap_loop(pixmap_priv, box_x, box_y) {
+ int nbox = RegionNumRects(gc->pCompositeClip);
+ BoxPtr box = RegionRects(gc->pCompositeClip);
+
+ glamor_set_destination_drawable(drawable, box_x, box_y, TRUE, FALSE, prog->matrix_uniform, &off_x, &off_y);
+
+ while (nbox--) {
+ glScissor(box->x1 + off_x,
+ box->y1 + off_y,
+ box->x2 - box->x1,
+ box->y2 - box->y1);
+ box++;
+ if (glamor_priv->glsl_version >= 130)
+ glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, nrect);
+ else {
+ if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) {
+ glDrawArrays(GL_QUADS, 0, nrect * 4);
+ } else {
+ int i;
+ for (i = 0; i < nrect; i++) {
+ glDrawArrays(GL_TRIANGLE_FAN, i * 4, 4);
+ }
+ }
+ }
+ }
+ }
+
+ glDisable(GL_SCISSOR_TEST);
+ glDisable(GL_COLOR_LOGIC_OP);
+ if (glamor_priv->glsl_version >= 130)
+ glVertexAttribDivisor(GLAMOR_VERTEX_POS, 0);
+ glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
+
+ glamor_put_context(glamor_priv);
+ return TRUE;
+bail_ctx:
+ glDisable(GL_COLOR_LOGIC_OP);
+ glamor_put_context(glamor_priv);
+bail:
+ return FALSE;
+}
+
+static void
+glamor_poly_fill_rect_bail(DrawablePtr drawable,
+ GCPtr gc, int nrect, xRectangle *prect)
+{
+ glamor_fallback("to %p (%c)\n", drawable,
+ glamor_get_drawable_location(drawable));
+ if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW) &&
+ glamor_prepare_access_gc(gc)) {
+ fbPolyFillRect(drawable, gc, nrect, prect);
+ }
+ glamor_finish_access_gc(gc);
+ glamor_finish_access(drawable);
+}
+
+void
+glamor_poly_fill_rect(DrawablePtr drawable,
+ GCPtr gc, int nrect, xRectangle *prect)
+{
+ if (glamor_poly_fill_rect_gl(drawable, gc, nrect, prect))
+ return;
+ glamor_poly_fill_rect_bail(drawable, gc, nrect, prect);
+}
+
+Bool
+glamor_poly_fill_rect_nf(DrawablePtr drawable,
+ GCPtr gc, int nrect, xRectangle *prect)
+{
+ if (glamor_poly_fill_rect_gl(drawable, gc, nrect, prect))
+ return TRUE;
+ if (glamor_ddx_fallback_check_pixmap(drawable) && glamor_ddx_fallback_check_gc(gc))
+ return FALSE;
+ glamor_poly_fill_rect_bail(drawable, gc, nrect, prect);
+ return TRUE;
+}