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Diffstat (limited to 'xorg-server/glx/indirect_texture_compression.c')
-rw-r--r--xorg-server/glx/indirect_texture_compression.c120
1 files changed, 120 insertions, 0 deletions
diff --git a/xorg-server/glx/indirect_texture_compression.c b/xorg-server/glx/indirect_texture_compression.c
new file mode 100644
index 000000000..3c09663fc
--- /dev/null
+++ b/xorg-server/glx/indirect_texture_compression.c
@@ -0,0 +1,120 @@
+/*
+ * (C) Copyright IBM Corporation 2005, 2006
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#define NEED_REPLIES
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+
+#include "glxserver.h"
+#include "glxbyteorder.h"
+#include "glxext.h"
+#include "singlesize.h"
+#include "unpack.h"
+#include "indirect_size_get.h"
+#include "indirect_dispatch.h"
+#include "glapitable.h"
+#include "glapi.h"
+#include "glthread.h"
+#include "dispatch.h"
+
+int __glXDisp_GetCompressedTexImageARB(struct __GLXclientStateRec *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent( cl, req->contextTag, & error );
+ ClientPtr client = cl->client;
+
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum target = *(GLenum *)(pc + 0);
+ const GLint level = *(GLint *)(pc + 4);
+ GLint compsize = 0;
+ char *answer, answerBuffer[200];
+
+ CALL_GetTexLevelParameteriv(GET_DISPATCH(), (target, level, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &compsize));
+
+ if ( compsize != 0 ) {
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
+ __glXClearErrorOccured();
+ CALL_GetCompressedTexImageARB(GET_DISPATCH(), (target, level, answer));
+ }
+
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize);
+ ((xGLXGetTexImageReply *)&__glXReply)->width = compsize;
+ __GLX_SEND_HEADER();
+ __GLX_SEND_VOID_ARRAY(compsize);
+ }
+
+ error = Success;
+ }
+
+ return error;
+}
+
+
+int __glXDispSwap_GetCompressedTexImageARB(struct __GLXclientStateRec *cl, GLbyte *pc)
+{
+ xGLXSingleReq * const req = (xGLXSingleReq *) pc;
+ int error;
+ __GLXcontext * const cx = __glXForceCurrent( cl, bswap_32( req->contextTag ), & error );
+ ClientPtr client = cl->client;
+
+
+ pc += __GLX_SINGLE_HDR_SIZE;
+ if ( cx != NULL ) {
+ const GLenum target = (GLenum) bswap_32( *(int *)(pc + 0) );
+ const GLint level = (GLint ) bswap_32( *(int *)(pc + 4) );
+ GLint compsize = 0;
+ char *answer, answerBuffer[200];
+
+ CALL_GetTexLevelParameteriv(GET_DISPATCH(), (target, level, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &compsize));
+
+ if ( compsize != 0 ) {
+ __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1);
+ __glXClearErrorOccured();
+ CALL_GetCompressedTexImageARB(GET_DISPATCH(), (target, level, answer));
+ }
+
+ if (__glXErrorOccured()) {
+ __GLX_BEGIN_REPLY(0);
+ __GLX_SEND_HEADER();
+ } else {
+ __GLX_BEGIN_REPLY(compsize);
+ ((xGLXGetTexImageReply *)&__glXReply)->width = compsize;
+ __GLX_SEND_HEADER();
+ __GLX_SEND_VOID_ARRAY(compsize);
+ }
+
+ error = Success;
+ }
+
+ return error;
+}