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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Development Notes</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Development Notes</h1>
<h2>Adding Extentions</h2>
<p>
To add a new GL extension to Mesa you have to do at least the following.
<ul>
<li>
If glext.h doesn't define the extension, edit include/GL/gl.h and add
code like this:
<pre>
#ifndef GL_EXT_the_extension_name
#define GL_EXT_the_extension_name 1
/* declare the new enum tokens */
/* prototype the new functions */
/* TYPEDEFS for the new functions */
#endif
</pre>
</li>
<li>
In the src/mesa/glapi/ directory, add the new extension functions and
enums to the gl_API.xml file.
Then, a bunch of source files must be regenerated by executing the
corresponding Python scripts.
</li>
<li>
Add a new entry to the <code>gl_extensions</code> struct in mtypes.h
</li>
<li>
Update the <code>extensions.c</code> file.
</li>
<li>
From this point, the best way to proceed is to find another extension,
similar to the new one, that's already implemented in Mesa and use it
as an example.
</li>
<li>
If the new extension adds new GL state, the functions in get.c, enable.c
and attrib.c will most likely require new code.
</li>
</ul>
<h2>Coding Style</h2>
<p>
Mesa's code style has changed over the years. Here's the latest.
</p>
<p>
Comment your code! It's extremely important that open-source code be
well documented. Also, strive to write clean, easily understandable code.
</p>
<p>
3-space indentation
</p>
<p>
If you use tabs, set them to 8 columns
</p>
<p>
Line width: the preferred width to fill comments and code in Mesa is 78
columns. Exceptions are sometimes made for clarity (e.g. tabular data is
sometimes filled to a much larger width so that extraneous carriage returns
don't obscure the table).
</p>
<p>
Brace example:
</p>
<pre>
if (condition) {
foo;
}
else {
bar;
}
switch (condition) {
case 0:
foo();
break;
case 1: {
...
break;
}
default:
...
break;
}
</pre>
<p>
Here's the GNU indent command which will best approximate my preferred style:
(Note that it won't format switch statements in the preferred way)
</p>
<pre>
indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
</pre>
<p>
Local variable name example: localVarName (no underscores)
</p>
<p>
Constants and macros are ALL_UPPERCASE, with _ between words
</p>
<p>
Global variables are not allowed.
</p>
<p>
Function name examples:
</p>
<pre>
glFooBar() - a public GL entry point (in glapi_dispatch.c)
_mesa_FooBar() - the internal immediate mode function
save_FooBar() - retained mode (display list) function in dlist.c
foo_bar() - a static (private) function
_mesa_foo_bar() - an internal non-static Mesa function
</pre>
<p>
Places that are not directly visible to the GL API should prefer the use
of <tt>bool</tt>, <tt>true</tt>, and
<tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and
<tt>GL_FALSE</tt>. In C code, this may mean that
<tt>#include <stdbool.h></tt> needs to be added. The
<tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and
src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
</p>
<h2>Marking a commit as a candidate for a stable branch</h2>
<p>
If you want a commit to be applied to a stable branch,
you should add an appropriate note to the commit message.
</p>
<p>
Here are some examples of such a note:
</p>
<ul>
<li>NOTE: This is a candidate for the 9.0 branch.</li>
<li>NOTE: This is a candidate for the 8.0 and 9.0 branches.</li>
<li>NOTE: This is a candidate for the stable branches.</li>
</ul>
<h2>Cherry-picking candidates for a stable branch</h2>
<p>
Please use <code>git cherry-pick -x <commit></code> for cherry-picking a commit
from master to a stable branch.
</p>
<h2>Making a New Mesa Release</h2>
<p>
These are the instructions for making a new Mesa release.
</p>
<h3>Get latest source files</h3>
<p>
Use git to get the latest Mesa files from the git repository, from whatever
branch is relevant.
</p>
<h3>Verify and update version info</h3>
<dl>
<dt>SConstruct</dt>
<dt>Android.common.mk</dt>
<dd>PACKAGE_VERSION</dd>
<dt>configure.ac</dt>
<dd>AC_INIT</dd>
</dl>
<p>
Create a docs/relnotes/x.y.z.html file.
The bin/bugzilla_mesa.sh and bin/shortlog_mesa.sh scripts can be used to
create the HTML-formatted lists of bugfixes and changes to include in the file.
Link the new docs/relnotes/x.y.z.html file into the main <a href="relnotes.html">relnotes.html</a> file.
</p>
<p>
Update <a href="index.html">docs/index.html</a>.
</p>
<p>
Tag the files with the release name (in the form <b>mesa-x.y</b>)
with: <code>git tag -s mesa-x.y -m "Mesa x.y Release"</code>
Then: <code>git push origin mesa-x.y</code>
</p>
<h3>Make the tarballs</h3>
<p>
Make the distribution files. From inside the Mesa directory:
<pre>
./autogen.sh
make tarballs
</pre>
<p>
After the tarballs are created, the md5 checksums for the files will
be computed.
Add them to the docs/relnotes/x.y.html file.
</p>
<p>
Copy the distribution files to a temporary directory, unpack them,
compile everything, and run some demos to be sure everything works.
</p>
<h3>Update the website and announce the release</h3>
<p>
Make a new directory for the release on annarchy.freedesktop.org with:
<br>
<code>
mkdir /srv/ftp.freedesktop.org/pub/mesa/x.y
</code>
</p>
<p>
Basically, to upload the tarball files with:
<br>
<code>
rsync -avP -e ssh MesaLib-x.y.* USERNAME@annarchy.freedesktop.org:/srv/ftp.freedesktop.org/pub/mesa/x.y/
</code>
</p>
<p>
Update the web site by copying the docs/ directory's files to
/home/users/b/br/brianp/mesa-www/htdocs/ with:
<br>
<code>
sftp USERNAME,mesa3d@web.sourceforge.net
</code>
</p>
<p>
Make an announcement on the mailing lists:
<em>mesa-dev@lists.freedesktop.org</em>,
<em>mesa-users@lists.freedesktop.org</em>
and
<em>mesa-announce@lists.freedesktop.org</em>
</p>
</div>
</body>
</html>
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