aboutsummaryrefslogtreecommitdiff
path: root/mesalib/docs/install.html
blob: a344c2ca7af4ca5ec4a804b4e02c947756a9d856 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
<HTML>

<TITLE>Compiling and Installing</TITLE>

<link rel="stylesheet" type="text/css" href="mesa.css"></head>

<BODY>


<H1>Compiling and Installing</H1>

<ol>
<li><a href="#prereq-general">Prerequisites for building</a>
  <ul>
  <li><a href="#prereq-general">General prerequisites</a>
  <li><a href="#prereq-dri">For DRI and hardware acceleration</a>
  </ul>
<li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
<li><a href="#scons">Building with SCons (Windows/Linux)</a>
<li><a href="#other">Building for other systems</a>
<li><a href="#libs">Library Information</a>
<li><a href="#pkg-config">Building OpenGL programs with pkg-config
</ol>


<a name="prereq-general">
<h1>1. Prerequisites for building</h1>

<h2>1.1 General</h2>
<ul>
<li>lex / yacc - for building the GLSL compiler.
On Linux systems, flex and bison are used.
Versions 2.5.35 and 2.4.1, respectively, (or later) should work.
<br>
<br>
On Windows with MinGW, install flex and bison with:
<pre>mingw-get install msys-flex msys-bison</pre>
</li>
<li>python - Python is needed for building the Gallium components.
Version 2.6.4 or later should work.
<br>
<br>
To build OpenGL ES 1.1 and 2.0 you'll also need
<a href="http://xmlsoft.org/sources/win32/python/libxml2-python-2.7.7.win32-py2.7.exe">libxml2-python</a>.
</li>
</ul>


<a name="prereq-dri">
<h3>1.2 For DRI and hardware acceleration</h3>

<p>
The following are required for DRI-based hardware acceleration with Mesa:
</p>

<ul>
<li><a href="http://xorg.freedesktop.org/releases/individual/proto/"
target="_parent">dri2proto</a> version 2.6 or later
<li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">libDRM</a>
version 2.4.33 or later
<li>Xorg server version 1.5 or later
<li>Linux 2.6.28 or later
</ul>
</p>
<p>
If you're using a fedora distro the following command should install all
the needed dependencies:
<pre>
  sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \
  gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \
  expat-devel llvm-devel
</pre>



<a name="autoconf">
<H1>2. Building with autoconf (Linux/Unix/X11)</H1>

<p>
The primary method to build Mesa on Unix systems is with autoconf.
</p>

<p>
The general approach is the standard:
<pre>
  ./configure
  make
  sudo make install
</pre>
But please read the <a href="autoconf.html">detailed autoconf instructions</a>
for more details.
</p>



<a name="scons">
<H1>3. Building with SCons (Windows/Linux)</H1>

<p>
To build Mesa with SCons on Linux or Windows do
</p>
<pre>
    scons
</pre>
<p>
The build output will be placed in
build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
by -debug for debug builds.
</p>

<p>
To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
</p>
<pre>
    scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi
</pre>
<p>
This will create:
</p>
<ul>
<li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll &mdash; Mesa + swrast, binary compatible with Windows's opengl32.dll 
<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll 
</ul>
<p>
Put them all in the same directory to test them.
</p>



<a name="other">
<H1>4. Building for other systems</H1>

<p>
Documentation for other environments (some may be very out of date):
</p>

<UL>
<li><A HREF="README.VMS">README.VMS</A> - VMS
<LI><A HREF="README.CYGWIN">README.CYGWIN</A> - Cygwin
<LI><A HREF="README.WIN32">README.WIN32</A> - Win32
</UL>



<a name="libs">
<H1>5. Library Information</H1>

<p>
When compilation has finished, look in the top-level <code>lib/</code>
(or <code>lib64/</code>) directory.
You'll see a set of library files similar to this:
</p>
<pre>
lrwxrwxrwx    1 brian    users          10 Mar 26 07:53 libGL.so -> libGL.so.1*
lrwxrwxrwx    1 brian    users          19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
-rwxr-xr-x    1 brian    users     3375861 Mar 26 07:53 libGL.so.1.5.060100*
lrwxrwxrwx    1 brian    users          11 Mar 26 07:53 libGLU.so -> libGLU.so.1*
lrwxrwxrwx    1 brian    users          20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100*
-rwxr-xr-x    1 brian    users      549269 Mar 26 07:53 libGLU.so.1.3.060100*
lrwxrwxrwx    1 brian    users          14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
lrwxrwxrwx    1 brian    users          23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
-rwxr-xr-x    1 brian    users       23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
</pre>

<p>
<b>libGL</b> is the main OpenGL library (i.e. Mesa).
<br>
<b>libGLU</b> is the OpenGL Utility library.
<br>
<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
</p>

<p>
If you built the DRI hardware drivers, you'll also see the DRI drivers:
</p>
<pre>
-rwxr-xr-x   1 brian users 16895413 Jul 21 12:11 i915_dri.so
-rwxr-xr-x   1 brian users 16895413 Jul 21 12:11 i965_dri.so
-rwxr-xr-x   1 brian users 11849858 Jul 21 12:12 r200_dri.so
-rwxr-xr-x   1 brian users 16050488 Jul 21 12:11 r300_dri.so
-rwxr-xr-x   1 brian users 11757388 Jul 21 12:12 radeon_dri.so
</pre>

<p>
If you built with Gallium support, look in lib/gallium/ for Gallium-based
versions of libGL and device drivers.
</p>


<a name="pkg-config">
<H1>6. Building OpenGL programs with pkg-config</H1>

<p>
Running <code>make install</code> will install package configuration files
for the pkg-config utility.
</p>

<p>
When compiling your OpenGL application you can use pkg-config to determine
the proper compiler and linker flags.
</p>

<p>
For example, compiling and linking a GLUT application can be done with:
</p>
<pre>
   gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
</pre>

<br>


</body>
</html>