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<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
<!-- Note: no GLX protocol info yet. -->
<OpenGLAPI>
<category name="GL_ARB_compute_shader" number="122">
<enum name="COMPUTE_SHADER" value="0x91B9"/>
<enum name="MAX_COMPUTE_UNIFORM_BLOCKS" value="0x91BB"/>
<enum name="MAX_COMPUTE_TEXTURE_IMAGE_UNITS" value="0x91BC"/>
<enum name="MAX_COMPUTE_IMAGE_UNIFORMS" value="0x91BD"/>
<enum name="MAX_COMPUTE_SHARED_MEMORY_SIZE" value="0x8262"/>
<enum name="MAX_COMPUTE_UNIFORM_COMPONENTS" value="0x8263"/>
<enum name="MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS" value="0x8264"/>
<enum name="MAX_COMPUTE_ATOMIC_COUNTERS" value="0x8265"/>
<enum name="MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS" value="0x8266"/>
<enum name="MAX_COMPUTE_WORK_GROUP_INVOCATIONS" value="0x90EB"/>
<enum name="MAX_COMPUTE_WORK_GROUP_COUNT" value="0x91BE"/>
<enum name="MAX_COMPUTE_WORK_GROUP_SIZE" value="0x91BF"/>
<enum name="COMPUTE_WORK_GROUP_SIZE" value="0x8267"/>
<enum name="UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER" value="0x90EC"/>
<enum name="ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER" value="0x90ED"/>
<enum name="DISPATCH_INDIRECT_BUFFER" value="0x90EE"/>
<enum name="DISPATCH_INDIRECT_BUFFER_BINDING" value="0x90EF"/>
<enum name="COMPUTE_SHADER_BIT" value="0x00000020"/>
<function name="DispatchCompute" offset="assign">
<param name="num_groups_x" type="GLuint"/>
<param name="num_groups_y" type="GLuint"/>
<param name="num_groups_z" type="GLuint"/>
</function>
<function name="DispatchComputeIndirect" offset="assign">
<param name="indirect" type="GLintptr"/>
</function>
</category>
</OpenGLAPI>
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