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<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
<!-- Note: no GLX protocol info yet. -->
<OpenGLAPI>
<category name="GL_ARB_viewport_array" number="100">
<enum name="MAX_VIEWPORTS" value="0x825B"/>
<enum name="VIEWPORT_SUBPIXEL_BITS" value="0x825C"/>
<enum name="VIEWPORT_BOUNDS_RANGE" value="0x825D"/>
<enum name="LAYER_PROVOKING_VERTEX" value="0x825E"/>
<enum name="VIEWPORT_INDEX_PROVOKING_VERTEX" value="0x825F"/>
<enum name="SCISSOR_BOX" value="0x0C10"/>
<enum name="VIEWPORT" value="0x0BA2"/>
<enum name="DEPTH_RANGE" value="0x0B70"/>
<enum name="SCISSOR_TEST" value="0x0C11"/>
<enum name="FIRST_VERTEX_CONVENTION" value="0x8E4D"/>
<enum name="LAST_VERTEX_CONVENTION" value="0x8E4E"/>
<enum name="PROVOKING_VERTEX" value="0x8E4F"/>
<enum name="UNDEFINED_VERTEX" value="0x8260"/>
<function name="ViewportArrayv" offset="assign">
<param name="first" type="GLuint"/>
<param name="count" type="GLsizei"/>
<param name="v" type="const GLfloat *"/>
</function>
<function name="ViewportIndexedf" offset="assign">
<param name="index" type="GLuint"/>
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="w" type="GLfloat"/>
<param name="h" type="GLfloat"/>
</function>
<function name="ViewportIndexedfv" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *"/>
</function>
<function name="ScissorArrayv" offset="assign">
<param name="first" type="GLuint"/>
<param name="count" type="GLsizei"/>
<param name="v" type="const int *"/>
</function>
<function name="ScissorIndexed" offset="assign">
<param name="index" type="GLuint"/>
<param name="left" type="GLint"/>
<param name="bottom" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
</function>
<function name="ScissorIndexedv" offset="assign">
<param name="index" type="GLuint"/>
<param name="v" type="const GLint *"/>
</function>
<function name="DepthRangeArrayv" offset="assign">
<param name="first" type="GLuint"/>
<param name="count" type="GLsizei"/>
<param name="v" type="const GLclampd *"/>
</function>
<function name="DepthRangeIndexed" offset="assign">
<param name="index" type="GLuint"/>
<param name="n" type="GLclampd"/>
<param name="f" type="GLclampd"/>
</function>
<function name="GetFloati_v" offset="assign">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="data" type="GLfloat *"/>
</function>
<function name="GetDoublei_v" offset="assign">
<param name="target" type="GLenum"/>
<param name="index" type="GLuint"/>
<param name="data" type="GLdouble *"/>
</function>
</category>
</OpenGLAPI>
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