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<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">

<OpenGLAPI>

<category name="GL_NV_vdpau_interop" number="396">

    <function name="VDPAUInitNV">
	<param name="vdpDevice" type="const GLvoid *"/>
	<param name="getProcAddress" type="const GLvoid *"/>
    </function>

    <function name="VDPAUFiniNV"/>

    <function name="VDPAURegisterVideoSurfaceNV">
        <return type="GLintptr"/>
	<param name="vdpSurface" type="const GLvoid *"/>
	<param name="target" type="GLenum"/>
	<param name="numTextureNames" type="GLsizei"/>
	<param name="textureNames" type="const GLuint *"/>
    </function>

    <function name="VDPAURegisterOutputSurfaceNV">
        <return type="GLintptr"/>
	<param name="vdpSurface" type="const GLvoid *"/>
	<param name="target" type="GLenum"/>
	<param name="numTextureNames" type="GLsizei"/>
	<param name="textureNames" type="const GLuint *"/>
    </function>

    <function name="VDPAUIsSurfaceNV">
        <return type="GLboolean"/>
	<param name="surface" type="GLintptr"/>
    </function>

    <function name="VDPAUUnregisterSurfaceNV">
	<param name="surface" type="GLintptr"/>
    </function>

    <function name="VDPAUGetSurfaceivNV">
	<param name="surface" type="GLintptr"/>
	<param name="pname" type="GLenum"/>
	<param name="bufSize" type="GLsizei"/>
	<param name="length" type="GLsizei *"/>
	<param name="values" type="GLint *"/>
    </function>

    <function name="VDPAUSurfaceAccessNV">
	<param name="surface" type="GLintptr"/>
	<param name="access" type="GLenum"/>
    </function>

    <function name="VDPAUMapSurfacesNV">
	<param name="numSurfaces" type="GLsizei"/>
	<param name="surfaces" type="const GLintptr *"/>
    </function>

    <function name="VDPAUUnmapSurfacesNV">
	<param name="numSurfaces" type="GLsizei"/>
	<param name="surfaces" type="const GLintptr *"/>
    </function>

    <enum name="SURFACE_STATE_NV"      value="0x86EB"/>
    <enum name="SURFACE_REGISTERED_NV" value="0x86FD"/>
    <enum name="SURFACE_MAPPED_NV"     value="0x8700"/>
    <enum name="WRITE_DISCARD_NV"      value="0x88BE"/>

</category>

</OpenGLAPI>