aboutsummaryrefslogtreecommitdiff
path: root/mesalib/src/mesa/main/dd.h
blob: ac317e39950a262decb5ff6ff5f0b731c702a08e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
/**
 * \file dd.h
 * Device driver interfaces.
 */

/*
 * Mesa 3-D graphics library
 *
 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */


#ifndef DD_INCLUDED
#define DD_INCLUDED

/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */

#include "glheader.h"

struct gl_buffer_object;
struct gl_context;
struct gl_display_list;
struct gl_framebuffer;
struct gl_image_unit;
struct gl_pixelstore_attrib;
struct gl_program;
struct gl_renderbuffer;
struct gl_renderbuffer_attachment;
struct gl_shader;
struct gl_shader_program;
struct gl_texture_image;
struct gl_texture_object;

/* GL_ARB_vertex_buffer_object */
/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
 * NULL) if buffer is unavailable for immediate mapping.
 *
 * Does GL_MAP_INVALIDATE_RANGE_BIT do this?  It seems so, but it
 * would require more book-keeping in the driver than seems necessary
 * at this point.
 *
 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this?  Not really -- we don't
 * want to provoke the driver to throw away the old storage, we will
 * respect the contents of already referenced data.
 */
#define MESA_MAP_NOWAIT_BIT       0x0040


/**
 * Device driver function table.
 * Core Mesa uses these function pointers to call into device drivers.
 * Most of these functions directly correspond to OpenGL state commands.
 * Core Mesa will call these functions after error checking has been done
 * so that the drivers don't have to worry about error testing.
 *
 * Vertex transformation/clipping/lighting is patched into the T&L module.
 * Rasterization functions are patched into the swrast module.
 *
 * Note: when new functions are added here, the drivers/common/driverfuncs.c
 * file should be updated too!!!
 */
struct dd_function_table {
   /**
    * Return a string as needed by glGetString().
    * Only the GL_RENDERER query must be implemented.  Otherwise, NULL can be
    * returned.
    */
   const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name );

   /**
    * Notify the driver after Mesa has made some internal state changes.  
    *
    * This is in addition to any state change callbacks Mesa may already have
    * made.
    */
   void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );

   /**
    * Resize the given framebuffer to the given size.
    * XXX OBSOLETE: this function will be removed in the future.
    */
   void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb,
                          GLuint width, GLuint height);

   /**
    * This is called whenever glFinish() is called.
    */
   void (*Finish)( struct gl_context *ctx );

   /**
    * This is called whenever glFlush() is called.
    */
   void (*Flush)( struct gl_context *ctx );

   /**
    * Clear the color/depth/stencil/accum buffer(s).
    * \param buffers  a bitmask of BUFFER_BIT_* flags indicating which
    *                 renderbuffers need to be cleared.
    */
   void (*Clear)( struct gl_context *ctx, GLbitfield buffers );

   /**
    * Execute glAccum command.
    */
   void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value );


   /**
    * Execute glRasterPos, updating the ctx->Current.Raster fields
    */
   void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] );

   /**
    * \name Image-related functions
    */
   /*@{*/

   /**
    * Called by glDrawPixels().
    * \p unpack describes how to unpack the source image data.
    */
   void (*DrawPixels)( struct gl_context *ctx,
		       GLint x, GLint y, GLsizei width, GLsizei height,
		       GLenum format, GLenum type,
		       const struct gl_pixelstore_attrib *unpack,
		       const GLvoid *pixels );

   /**
    * Called by glReadPixels().
    */
   void (*ReadPixels)( struct gl_context *ctx,
		       GLint x, GLint y, GLsizei width, GLsizei height,
		       GLenum format, GLenum type,
		       const struct gl_pixelstore_attrib *unpack,
		       GLvoid *dest );

   /**
    * Called by glCopyPixels().  
    */
   void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy,
                       GLsizei width, GLsizei height,
                       GLint dstx, GLint dsty, GLenum type );

   /**
    * Called by glBitmap().  
    */
   void (*Bitmap)( struct gl_context *ctx,
		   GLint x, GLint y, GLsizei width, GLsizei height,
		   const struct gl_pixelstore_attrib *unpack,
		   const GLubyte *bitmap );
   /*@}*/

   
   /**
    * \name Texture image functions
    */
   /*@{*/

   /**
    * Choose actual hardware texture format given the texture target, the
    * user-provided source image format and type and the desired internal
    * format.  In some cases, srcFormat and srcType can be GL_NONE.
    * Note:  target may be GL_TEXTURE_CUBE_MAP, but never
    * GL_TEXTURE_CUBE_MAP_[POSITIVE/NEGATIVE]_[XYZ].
    * Called by glTexImage(), etc.
    */
   mesa_format (*ChooseTextureFormat)(struct gl_context *ctx,
                                      GLenum target, GLint internalFormat,
                                      GLenum srcFormat, GLenum srcType );

   /**
    * Determine sample counts support for a particular target and format
    *
    * \param ctx            GL context
    * \param target         GL target enum
    * \param internalFormat GL format enum
    * \param samples        Buffer to hold the returned sample counts.
    *                       Drivers \b must \b not return more than 16 counts.
    *
    * \returns
    * The number of sample counts actually written to \c samples.  If
    * \c internaFormat is not renderable, zero is returned.
    */
   size_t (*QuerySamplesForFormat)(struct gl_context *ctx,
                                   GLenum target,
                                   GLenum internalFormat,
                                   int samples[16]);

   /**
    * Called by glTexImage[123]D() and glCopyTexImage[12]D()
    * Allocate texture memory and copy the user's image to the buffer.
    * The gl_texture_image fields, etc. will be fully initialized.
    * The parameters are the same as glTexImage3D(), plus:
    * \param dims  1, 2, or 3 indicating glTexImage1/2/3D()
    * \param packing describes how to unpack the source data.
    * \param texImage is the destination texture image.
    */
   void (*TexImage)(struct gl_context *ctx, GLuint dims,
                    struct gl_texture_image *texImage,
                    GLenum format, GLenum type, const GLvoid *pixels,
                    const struct gl_pixelstore_attrib *packing);

   /**
    * Called by glTexSubImage[123]D().
    * Replace a subset of the target texture with new texel data.
    */
   void (*TexSubImage)(struct gl_context *ctx, GLuint dims,
                       struct gl_texture_image *texImage,
                       GLint xoffset, GLint yoffset, GLint zoffset,
                       GLsizei width, GLsizei height, GLint depth,
                       GLenum format, GLenum type,
                       const GLvoid *pixels,
                       const struct gl_pixelstore_attrib *packing);


   /**
    * Called by glGetTexImage().
    */
   void (*GetTexImage)( struct gl_context *ctx,
                        GLenum format, GLenum type, GLvoid *pixels,
                        struct gl_texture_image *texImage );

   /**
    * Called by glCopyTex[Sub]Image[123]D().
    *
    * This function should copy a rectangular region in the rb to a single
    * destination slice, specified by @slice.  In the case of 1D array
    * textures (where one GL call can potentially affect multiple destination
    * slices), core mesa takes care of calling this function multiple times,
    * once for each scanline to be copied.
    */
   void (*CopyTexSubImage)(struct gl_context *ctx, GLuint dims,
                           struct gl_texture_image *texImage,
                           GLint xoffset, GLint yoffset, GLint slice,
                           struct gl_renderbuffer *rb,
                           GLint x, GLint y,
                           GLsizei width, GLsizei height);

   /**
    * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
    * Note that if the texture is a cube map, the <target> parameter will
    * indicate which cube face to generate (GL_POSITIVE/NEGATIVE_X/Y/Z).
    * texObj->BaseLevel is the level from which to generate the remaining
    * mipmap levels.
    */
   void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
                          struct gl_texture_object *texObj);

   /**
    * Called by glTexImage, glCompressedTexImage, glCopyTexImage
    * and glTexStorage to check if the dimensions of the texture image
    * are too large.
    * \param target  any GL_PROXY_TEXTURE_x target
    * \return GL_TRUE if the image is OK, GL_FALSE if too large
    */
   GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
                                  GLint level, mesa_format format,
                                  GLint width, GLint height,
                                  GLint depth, GLint border);
   /*@}*/

   
   /**
    * \name Compressed texture functions
    */
   /*@{*/

   /**
    * Called by glCompressedTexImage[123]D().
    */
   void (*CompressedTexImage)(struct gl_context *ctx, GLuint dims,
                              struct gl_texture_image *texImage,
                              GLsizei imageSize, const GLvoid *data);

   /**
    * Called by glCompressedTexSubImage[123]D().
    */
   void (*CompressedTexSubImage)(struct gl_context *ctx, GLuint dims,
                                 struct gl_texture_image *texImage,
                                 GLint xoffset, GLint yoffset, GLint zoffset,
                                 GLsizei width, GLint height, GLint depth,
                                 GLenum format,
                                 GLsizei imageSize, const GLvoid *data);

   /**
    * Called by glGetCompressedTexImage.
    */
   void (*GetCompressedTexImage)(struct gl_context *ctx,
                                 struct gl_texture_image *texImage,
                                 GLvoid *data);
   /*@}*/

   /**
    * \name Texture object / image functions
    */
   /*@{*/

   /**
    * Called by glBindTexture().
    */
   void (*BindTexture)( struct gl_context *ctx, GLenum target,
                        struct gl_texture_object *tObj );

   /**
    * Called to allocate a new texture object.  Drivers will usually
    * allocate/return a subclass of gl_texture_object.
    */
   struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx,
                                                  GLuint name, GLenum target);
   /**
    * Called to delete/free a texture object.  Drivers should free the
    * object and any image data it contains.
    */
   void (*DeleteTexture)(struct gl_context *ctx,
                         struct gl_texture_object *texObj);

   /** Called to allocate a new texture image object. */
   struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx);

   /** Called to free a texture image object returned by NewTextureImage() */
   void (*DeleteTextureImage)(struct gl_context *ctx,
                              struct gl_texture_image *);

   /** Called to allocate memory for a single texture image */
   GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx,
                                        struct gl_texture_image *texImage);

   /** Free the memory for a single texture image */
   void (*FreeTextureImageBuffer)(struct gl_context *ctx,
                                  struct gl_texture_image *texImage);

   /** Map a slice of a texture image into user space.
    * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
    * indicates the 1D array index.
    * \param texImage  the texture image
    * \param slice  the 3D image slice or array texture slice
    * \param x, y, w, h  region of interest
    * \param mode  bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
    *              GL_MAP_INVALIDATE_RANGE_BIT (if writing)
    * \param mapOut  returns start of mapping of region of interest
    * \param rowStrideOut returns row stride (in bytes).  In the case of a
    * compressed texture, this is the byte stride between one row of blocks
    * and another.
    */
   void (*MapTextureImage)(struct gl_context *ctx,
			   struct gl_texture_image *texImage,
			   GLuint slice,
			   GLuint x, GLuint y, GLuint w, GLuint h,
			   GLbitfield mode,
			   GLubyte **mapOut, GLint *rowStrideOut);

   void (*UnmapTextureImage)(struct gl_context *ctx,
			     struct gl_texture_image *texImage,
			     GLuint slice);

   /** For GL_ARB_texture_storage.  Allocate memory for whole mipmap stack.
    * All the gl_texture_images in the texture object will have their
    * dimensions, format, etc. initialized already.
    */
   GLboolean (*AllocTextureStorage)(struct gl_context *ctx,
                                    struct gl_texture_object *texObj,
                                    GLsizei levels, GLsizei width,
                                    GLsizei height, GLsizei depth);

   /** Called as part of glTextureView to add views to origTexObj */
   GLboolean (*TextureView)(struct gl_context *ctx,
                            struct gl_texture_object *texObj,
                            struct gl_texture_object *origTexObj);

   /**
    * Map a renderbuffer into user space.
    * \param mode  bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
    *              GL_MAP_INVALIDATE_RANGE_BIT (if writing)
    */
   void (*MapRenderbuffer)(struct gl_context *ctx,
			   struct gl_renderbuffer *rb,
			   GLuint x, GLuint y, GLuint w, GLuint h,
			   GLbitfield mode,
			   GLubyte **mapOut, GLint *rowStrideOut);

   void (*UnmapRenderbuffer)(struct gl_context *ctx,
			     struct gl_renderbuffer *rb);

   /*@}*/


   /**
    * \name Vertex/fragment program functions
    */
   /*@{*/
   /** Bind a vertex/fragment program */
   void (*BindProgram)(struct gl_context *ctx, GLenum target,
                       struct gl_program *prog);
   /** Allocate a new program */
   struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target,
                                     GLuint id);
   /** Delete a program */
   void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);   
   /**
    * Notify driver that a program string (and GPU code) has been specified
    * or modified.  Return GL_TRUE or GL_FALSE to indicate if the program is
    * supported by the driver.
    */
   GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target, 
                                    struct gl_program *prog);

   /**
    * Notify driver that the sampler uniforms for the current program have
    * changed.  On some drivers, this may require shader recompiles.
    */
   void (*SamplerUniformChange)(struct gl_context *ctx, GLenum target,
                                struct gl_program *prog);

   /** Query if program can be loaded onto hardware */
   GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target, 
				struct gl_program *prog);
   
   /*@}*/

   /**
    * \name GLSL shader/program functions.
    */
   /*@{*/
   /**
    * Called when a shader program is linked.
    *
    * This gives drivers an opportunity to clone the IR and make their
    * own transformations on it for the purposes of code generation.
    */
   GLboolean (*LinkShader)(struct gl_context *ctx,
                           struct gl_shader_program *shader);
   /*@}*/

   /**
    * \name State-changing functions.
    *
    * \note drawing functions are above.
    *
    * These functions are called by their corresponding OpenGL API functions.
    * They are \e also called by the gl_PopAttrib() function!!!
    * May add more functions like these to the device driver in the future.
    */
   /*@{*/
   /** Specify the alpha test function */
   void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref);
   /** Set the blend color */
   void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]);
   /** Set the blend equation */
   void (*BlendEquationSeparate)(struct gl_context *ctx,
                                 GLenum modeRGB, GLenum modeA);
   void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer,
                                  GLenum modeRGB, GLenum modeA);
   /** Specify pixel arithmetic */
   void (*BlendFuncSeparate)(struct gl_context *ctx,
                             GLenum sfactorRGB, GLenum dfactorRGB,
                             GLenum sfactorA, GLenum dfactorA);
   void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer,
                              GLenum sfactorRGB, GLenum dfactorRGB,
                              GLenum sfactorA, GLenum dfactorA);
   /** Specify a plane against which all geometry is clipped */
   void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *eq);
   /** Enable and disable writing of frame buffer color components */
   void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
                     GLboolean bmask, GLboolean amask );
   void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask,
                            GLboolean gmask, GLboolean bmask, GLboolean amask);
   /** Cause a material color to track the current color */
   void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
   /** Specify whether front- or back-facing facets can be culled */
   void (*CullFace)(struct gl_context *ctx, GLenum mode);
   /** Define front- and back-facing polygons */
   void (*FrontFace)(struct gl_context *ctx, GLenum mode);
   /** Specify the value used for depth buffer comparisons */
   void (*DepthFunc)(struct gl_context *ctx, GLenum func);
   /** Enable or disable writing into the depth buffer */
   void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
   /** Specify mapping of depth values from NDC to window coordinates */
   void (*DepthRange)(struct gl_context *ctx);
   /** Specify the current buffer for writing */
   void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer );
   /** Specify the buffers for writing for fragment programs*/
   void (*DrawBuffers)(struct gl_context *ctx, GLsizei n, const GLenum *buffers);
   /** Enable or disable server-side gl capabilities */
   void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
   /** Specify fog parameters */
   void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
   /** Specify implementation-specific hints */
   void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode);
   /** Set light source parameters.
    * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
    * been transformed to eye-space.
    */
   void (*Lightfv)(struct gl_context *ctx, GLenum light,
		   GLenum pname, const GLfloat *params );
   /** Set the lighting model parameters */
   void (*LightModelfv)(struct gl_context *ctx, GLenum pname,
                        const GLfloat *params);
   /** Specify the line stipple pattern */
   void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern );
   /** Specify the width of rasterized lines */
   void (*LineWidth)(struct gl_context *ctx, GLfloat width);
   /** Specify a logical pixel operation for color index rendering */
   void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode);
   void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
                            const GLfloat *params);
   /** Specify the diameter of rasterized points */
   void (*PointSize)(struct gl_context *ctx, GLfloat size);
   /** Select a polygon rasterization mode */
   void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
   /** Set the scale and units used to calculate depth values */
   void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units);
   /** Set the polygon stippling pattern */
   void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
   /* Specifies the current buffer for reading */
   void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer );
   /** Set rasterization mode */
   void (*RenderMode)(struct gl_context *ctx, GLenum mode );
   /** Define the scissor box */
   void (*Scissor)(struct gl_context *ctx);
   /** Select flat or smooth shading */
   void (*ShadeModel)(struct gl_context *ctx, GLenum mode);
   /** OpenGL 2.0 two-sided StencilFunc */
   void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func,
                               GLint ref, GLuint mask);
   /** OpenGL 2.0 two-sided StencilMask */
   void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask);
   /** OpenGL 2.0 two-sided StencilOp */
   void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail,
                             GLenum zfail, GLenum zpass);
   /** Control the generation of texture coordinates */
   void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname,
		  const GLfloat *params);
   /** Set texture environment parameters */
   void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname,
                  const GLfloat *param);
   /** Set texture parameters */
   void (*TexParameter)(struct gl_context *ctx,
                        struct gl_texture_object *texObj,
                        GLenum pname, const GLfloat *params);
   /** Set the viewport */
   void (*Viewport)(struct gl_context *ctx);
   /*@}*/


   /**
    * \name Vertex/pixel buffer object functions
    */
   /*@{*/
   void (*BindBuffer)( struct gl_context *ctx, GLenum target,
		       struct gl_buffer_object *obj );

   struct gl_buffer_object * (*NewBufferObject)(struct gl_context *ctx,
                                                GLuint buffer, GLenum target);
   
   void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );

   GLboolean (*BufferData)(struct gl_context *ctx, GLenum target,
                           GLsizeiptrARB size, const GLvoid *data, GLenum usage,
                           struct gl_buffer_object *obj);

   void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset,
			  GLsizeiptrARB size, const GLvoid *data,
			  struct gl_buffer_object *obj );

   void (*GetBufferSubData)( struct gl_context *ctx,
			     GLintptrARB offset, GLsizeiptrARB size,
			     GLvoid *data, struct gl_buffer_object *obj );

   void (*ClearBufferSubData)( struct gl_context *ctx,
                               GLintptr offset, GLsizeiptr size,
                               const GLvoid *clearValue,
                               GLsizeiptr clearValueSize,
                               struct gl_buffer_object *obj );

   void (*CopyBufferSubData)( struct gl_context *ctx,
                              struct gl_buffer_object *src,
                              struct gl_buffer_object *dst,
                              GLintptr readOffset, GLintptr writeOffset,
                              GLsizeiptr size );

   /* Returns pointer to the start of the mapped range.
    * May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
    */
   void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset,
                             GLsizeiptr length, GLbitfield access,
                             struct gl_buffer_object *obj);

   void (*FlushMappedBufferRange)(struct gl_context *ctx,
                                  GLintptr offset, GLsizeiptr length,
                                  struct gl_buffer_object *obj);

   GLboolean (*UnmapBuffer)( struct gl_context *ctx,
			     struct gl_buffer_object *obj );
   /*@}*/

   /**
    * \name Functions for GL_APPLE_object_purgeable
    */
   /*@{*/
   /* variations on ObjectPurgeable */
   GLenum (*BufferObjectPurgeable)(struct gl_context *ctx,
                                   struct gl_buffer_object *obj, GLenum option);
   GLenum (*RenderObjectPurgeable)(struct gl_context *ctx,
                                   struct gl_renderbuffer *obj, GLenum option);
   GLenum (*TextureObjectPurgeable)(struct gl_context *ctx,
                                    struct gl_texture_object *obj,
                                    GLenum option);

   /* variations on ObjectUnpurgeable */
   GLenum (*BufferObjectUnpurgeable)(struct gl_context *ctx,
                                     struct gl_buffer_object *obj,
                                     GLenum option);
   GLenum (*RenderObjectUnpurgeable)(struct gl_context *ctx,
                                     struct gl_renderbuffer *obj,
                                     GLenum option);
   GLenum (*TextureObjectUnpurgeable)(struct gl_context *ctx,
                                      struct gl_texture_object *obj,
                                      GLenum option);
   /*@}*/

   /**
    * \name Functions for GL_EXT_framebuffer_{object,blit,discard}.
    */
   /*@{*/
   struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx,
                                             GLuint name);
   struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx,
                                               GLuint name);
   void (*BindFramebuffer)(struct gl_context *ctx, GLenum target,
                           struct gl_framebuffer *drawFb,
                           struct gl_framebuffer *readFb);
   void (*FramebufferRenderbuffer)(struct gl_context *ctx, 
                                   struct gl_framebuffer *fb,
                                   GLenum attachment,
                                   struct gl_renderbuffer *rb);
   void (*RenderTexture)(struct gl_context *ctx,
                         struct gl_framebuffer *fb,
                         struct gl_renderbuffer_attachment *att);
   void (*FinishRenderTexture)(struct gl_context *ctx,
                               struct gl_renderbuffer *rb);
   void (*ValidateFramebuffer)(struct gl_context *ctx,
                               struct gl_framebuffer *fb);
   /*@}*/
   void (*BlitFramebuffer)(struct gl_context *ctx,
                           GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
                           GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
                           GLbitfield mask, GLenum filter);
   void (*DiscardFramebuffer)(struct gl_context *ctx,
                              GLenum target, GLsizei numAttachments,
                              const GLenum *attachments);

   /**
    * \name Query objects
    */
   /*@{*/
   struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id);
   void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q);
   void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q);
   void (*QueryCounter)(struct gl_context *ctx, struct gl_query_object *q);
   void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
   void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
   void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
   /*@}*/

   /**
    * \name Performance monitors
    */
   /*@{*/
   struct gl_perf_monitor_object * (*NewPerfMonitor)(struct gl_context *ctx);
   void (*DeletePerfMonitor)(struct gl_context *ctx,
                             struct gl_perf_monitor_object *m);
   GLboolean (*BeginPerfMonitor)(struct gl_context *ctx,
                                 struct gl_perf_monitor_object *m);

   /** Stop an active performance monitor, discarding results. */
   void (*ResetPerfMonitor)(struct gl_context *ctx,
                            struct gl_perf_monitor_object *m);
   void (*EndPerfMonitor)(struct gl_context *ctx,
                          struct gl_perf_monitor_object *m);
   GLboolean (*IsPerfMonitorResultAvailable)(struct gl_context *ctx,
                                             struct gl_perf_monitor_object *m);
   void (*GetPerfMonitorResult)(struct gl_context *ctx,
                                struct gl_perf_monitor_object *m,
                                GLsizei dataSize,
                                GLuint *data,
                                GLint *bytesWritten);
   /*@}*/


   /**
    * \name Vertex Array objects
    */
   /*@{*/
   struct gl_vertex_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id);
   void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_vertex_array_object *);
   void (*BindArrayObject)(struct gl_context *ctx, struct gl_vertex_array_object *);
   /*@}*/

   /**
    * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
    */
   /*@{*/
   struct gl_shader *(*NewShader)(struct gl_context *ctx,
                                  GLuint name, GLenum type);
   void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader);
   struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx,
                                                 GLuint name);
   void (*DeleteShaderProgram)(struct gl_context *ctx,
                               struct gl_shader_program *shProg);
   void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
   /*@}*/


   /**
    * \name Support for multiple T&L engines
    */
   /*@{*/

   /**
    * Set by the driver-supplied T&L engine.  
    *
    * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
    */
   GLuint CurrentExecPrimitive;

   /**
    * Current glBegin state of an in-progress compilation.  May be
    * GL_POINTS, GL_TRIANGLE_STRIP, etc. or PRIM_OUTSIDE_BEGIN_END
    * or PRIM_UNKNOWN.
    */
   GLuint CurrentSavePrimitive;


#define FLUSH_STORED_VERTICES 0x1
#define FLUSH_UPDATE_CURRENT  0x2
   /**
    * Set by the driver-supplied T&L engine whenever vertices are buffered
    * between glBegin()/glEnd() objects or __struct gl_contextRec::Current
    * is not updated.  A bitmask of the FLUSH_x values above.
    *
    * The dd_function_table::FlushVertices call below may be used to resolve
    * these conditions.
    */
   GLbitfield NeedFlush;

   /** Need to call SaveFlushVertices() upon state change? */
   GLboolean SaveNeedFlush;

   /* Called prior to any of the GLvertexformat functions being
    * called.  Paired with Driver.FlushVertices().
    */
   void (*BeginVertices)( struct gl_context *ctx );

   /**
    * If inside glBegin()/glEnd(), it should ASSERT(0).  Otherwise, if
    * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
    * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
    * __struct gl_contextRec::Current and gl_light_attrib::Material
    *
    * Note that the default T&L engine never clears the
    * FLUSH_UPDATE_CURRENT bit, even after performing the update.
    */
   void (*FlushVertices)( struct gl_context *ctx, GLuint flags );
   void (*SaveFlushVertices)( struct gl_context *ctx );

   /**
    * Give the driver the opportunity to hook in its own vtxfmt for
    * compiling optimized display lists.  This is called on each valid
    * glBegin() during list compilation.
    */
   GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode );

   /**
    * Notify driver that the special derived value _NeedEyeCoords has
    * changed.
    */
   void (*LightingSpaceChange)( struct gl_context *ctx );

   /**
    * Called by glNewList().
    *
    * Let the T&L component know what is going on with display lists
    * in time to make changes to dispatch tables, etc.
    */
   void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode );
   /**
    * Called by glEndList().
    *
    * \sa dd_function_table::NewList.
    */
   void (*EndList)( struct gl_context *ctx );

   /**
    * Called by glCallList(s).
    *
    * Notify the T&L component before and after calling a display list.
    */
   void (*BeginCallList)( struct gl_context *ctx, 
			  struct gl_display_list *dlist );
   /**
    * Called by glEndCallList().
    *
    * \sa dd_function_table::BeginCallList.
    */
   void (*EndCallList)( struct gl_context *ctx );

   /**@}*/

   /**
    * \name GL_ARB_sync interfaces
    */
   /*@{*/
   struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum);
   void (*FenceSync)(struct gl_context *, struct gl_sync_object *,
                     GLenum, GLbitfield);
   void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
   void (*CheckSync)(struct gl_context *, struct gl_sync_object *);
   void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *,
			  GLbitfield, GLuint64);
   void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *,
			  GLbitfield, GLuint64);
   /*@}*/

   /** GL_NV_conditional_render */
   void (*BeginConditionalRender)(struct gl_context *ctx,
                                  struct gl_query_object *q,
                                  GLenum mode);
   void (*EndConditionalRender)(struct gl_context *ctx,
                                struct gl_query_object *q);

   /**
    * \name GL_OES_draw_texture interface
    */
   /*@{*/
   void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
                   GLfloat width, GLfloat height);
   /*@}*/

   /**
    * \name GL_OES_EGL_image interface
    */
   void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target,
				   struct gl_texture_object *texObj,
				   struct gl_texture_image *texImage,
				   GLeglImageOES image_handle);
   void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx,
					     struct gl_renderbuffer *rb,
					     void *image_handle);

   /**
    * \name GL_EXT_transform_feedback interface
    */
   struct gl_transform_feedback_object *
        (*NewTransformFeedback)(struct gl_context *ctx, GLuint name);
   void (*DeleteTransformFeedback)(struct gl_context *ctx,
                                   struct gl_transform_feedback_object *obj);
   void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode,
                                  struct gl_transform_feedback_object *obj);
   void (*EndTransformFeedback)(struct gl_context *ctx,
                                struct gl_transform_feedback_object *obj);
   void (*PauseTransformFeedback)(struct gl_context *ctx,
                                  struct gl_transform_feedback_object *obj);
   void (*ResumeTransformFeedback)(struct gl_context *ctx,
                                   struct gl_transform_feedback_object *obj);

   /**
    * Return the number of vertices written to a stream during the last
    * Begin/EndTransformFeedback block.
    */
   GLsizei (*GetTransformFeedbackVertexCount)(struct gl_context *ctx,
                                       struct gl_transform_feedback_object *obj,
                                       GLuint stream);

   /**
    * \name GL_NV_texture_barrier interface
    */
   void (*TextureBarrier)(struct gl_context *ctx);

   /**
    * \name GL_ARB_sampler_objects
    */
   struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx,
                                                  GLuint name);
   void (*DeleteSamplerObject)(struct gl_context *ctx,
                               struct gl_sampler_object *samp);

   /**
    * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query.
    * This should be equivalent to glGetInteger64v(GL_TIMESTAMP);
    */
   uint64_t (*GetTimestamp)(struct gl_context *ctx);

   /**
    * \name GL_ARB_texture_multisample
    */
   void (*GetSamplePosition)(struct gl_context *ctx,
                             struct gl_framebuffer *fb,
                             GLuint index,
                             GLfloat *outValue);

   /**
    * \name NV_vdpau_interop interface
    */
   void (*VDPAUMapSurface)(struct gl_context *ctx, GLenum target,
                           GLenum access, GLboolean output,
                           struct gl_texture_object *texObj,
                           struct gl_texture_image *texImage,
                           const GLvoid *vdpSurface, GLuint index);
   void (*VDPAUUnmapSurface)(struct gl_context *ctx, GLenum target,
                             GLenum access, GLboolean output,
                             struct gl_texture_object *texObj,
                             struct gl_texture_image *texImage,
                             const GLvoid *vdpSurface, GLuint index);

   /**
    * Query reset status for GL_ARB_robustness
    *
    * Per \c glGetGraphicsResetStatusARB, this function should return a
    * non-zero value once after a reset.  If a reset is non-atomic, the
    * non-zero status should be returned for the duration of the reset.
    */
   GLenum (*GetGraphicsResetStatus)(struct gl_context *ctx);

   /**
    * \name GL_ARB_shader_image_load_store interface.
    */
   /** @{ */
   void (*BindImageTexture)(struct gl_context *ctx,
                            struct gl_image_unit *unit,
                            struct gl_texture_object *texObj,
                            GLint level, GLboolean layered, GLint layer,
                            GLenum access, GLenum format);

   void (*MemoryBarrier)(struct gl_context *ctx, GLbitfield barriers);
   /** @} */
};


/**
 * Per-vertex functions.
 *
 * These are the functions which can appear between glBegin and glEnd.
 * Depending on whether we're inside or outside a glBegin/End pair
 * and whether we're in immediate mode or building a display list, these
 * functions behave differently.  This structure allows us to switch
 * between those modes more easily.
 *
 * Generally, these pointers point to functions in the VBO module.
 */
typedef struct {
   void (GLAPIENTRYP ArrayElement)( GLint );
   void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
   void (GLAPIENTRYP Color3fv)( const GLfloat * );
   void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
   void (GLAPIENTRYP Color4fv)( const GLfloat * );
   void (GLAPIENTRYP EdgeFlag)( GLboolean );
   void (GLAPIENTRYP EvalCoord1f)( GLfloat );
   void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * );
   void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat );
   void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * );
   void (GLAPIENTRYP EvalPoint1)( GLint );
   void (GLAPIENTRYP EvalPoint2)( GLint, GLint );
   void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
   void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
   void (GLAPIENTRYP Indexf)( GLfloat );
   void (GLAPIENTRYP Indexfv)( const GLfloat * );
   void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * );
   void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
   void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
   void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
   void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
   void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
   void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
   void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
   void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
   void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
   void (GLAPIENTRYP Normal3fv)( const GLfloat * );
   void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
   void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
   void (GLAPIENTRYP TexCoord1f)( GLfloat );
   void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
   void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
   void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
   void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
   void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
   void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
   void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
   void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
   void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
   void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
   void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
   void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
   void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
   void (GLAPIENTRYP CallList)( GLuint );
   void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );
   void (GLAPIENTRYP Begin)( GLenum );
   void (GLAPIENTRYP End)( void );
   void (GLAPIENTRYP PrimitiveRestartNV)( void );
   /* Originally for GL_NV_vertex_program, now used only dlist.c and friends */
   void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
   void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
   void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
   void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
   void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
   void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
   void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
   void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
   /* GL_ARB_vertex_program */
   void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
   void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
   void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
   void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
   void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
   void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
   void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
   void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );

   /* GL_EXT_gpu_shader4 / GL 3.0 */
   void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x);
   void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y);
   void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z);
   void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w);
   void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v);
   void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v);
   void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v);

   void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x);
   void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y);
   void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z);
   void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
   void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v);
   void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
   void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);

   /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
   void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value );
   void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value);

   void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value );
   void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value);

   void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value );
   void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value);

   void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords );
   void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords );

   void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords );
   void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords );

   void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords );
   void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords );

   void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords );
   void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords );

   void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords );
   void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords );
   void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords );
   void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords );
   void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords );
   void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords );
   void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords );
   void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords );

   void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords );
   void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords );

   void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color );
   void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color );

   void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color );
   void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color );

   void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color );
   void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color );

   void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type,
					GLboolean normalized, GLuint value);
   void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type,
					GLboolean normalized, GLuint value);
   void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type,
					GLboolean normalized, GLuint value);
   void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type,
					GLboolean normalized, GLuint value);
   void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type,
					GLboolean normalized,
					 const GLuint *value);
   void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type,
					GLboolean normalized,
					 const GLuint *value);
   void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type,
					GLboolean normalized,
					 const GLuint *value);
   void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type,
					 GLboolean normalized,
					 const GLuint *value);
} GLvertexformat;


#endif /* DD_INCLUDED */