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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "main/mfeatures.h"
#include "main/bufferobj.h"
#include "main/enums.h"
#include "main/fbobject.h"
#include "main/formats.h"
#include "main/image.h"
#include "main/imports.h"
#include "main/macros.h"
#include "main/mipmap.h"
#include "main/pack.h"
#include "main/pbo.h"
#include "main/pixeltransfer.h"
#include "main/texcompress.h"
#include "main/texgetimage.h"
#include "main/teximage.h"
#include "main/texobj.h"
#include "main/texstore.h"
#include "state_tracker/st_debug.h"
#include "state_tracker/st_context.h"
#include "state_tracker/st_cb_fbo.h"
#include "state_tracker/st_cb_flush.h"
#include "state_tracker/st_cb_texture.h"
#include "state_tracker/st_cb_bufferobjects.h"
#include "state_tracker/st_format.h"
#include "state_tracker/st_texture.h"
#include "state_tracker/st_gen_mipmap.h"
#include "state_tracker/st_atom.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "pipe/p_shader_tokens.h"
#include "util/u_tile.h"
#include "util/u_blit.h"
#include "util/u_format.h"
#include "util/u_surface.h"
#include "util/u_sampler.h"
#include "util/u_math.h"
#include "util/u_box.h"
#define DBG if (0) printf
static enum pipe_texture_target
gl_target_to_pipe(GLenum target)
{
switch (target) {
case GL_TEXTURE_1D:
case GL_PROXY_TEXTURE_1D:
return PIPE_TEXTURE_1D;
case GL_TEXTURE_2D:
case GL_PROXY_TEXTURE_2D:
case GL_TEXTURE_EXTERNAL_OES:
return PIPE_TEXTURE_2D;
case GL_TEXTURE_RECTANGLE_NV:
case GL_PROXY_TEXTURE_RECTANGLE_NV:
return PIPE_TEXTURE_RECT;
case GL_TEXTURE_3D:
case GL_PROXY_TEXTURE_3D:
return PIPE_TEXTURE_3D;
case GL_TEXTURE_CUBE_MAP_ARB:
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
return PIPE_TEXTURE_CUBE;
case GL_TEXTURE_1D_ARRAY_EXT:
case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
return PIPE_TEXTURE_1D_ARRAY;
case GL_TEXTURE_2D_ARRAY_EXT:
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
return PIPE_TEXTURE_2D_ARRAY;
case GL_TEXTURE_BUFFER:
return PIPE_BUFFER;
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
return PIPE_TEXTURE_CUBE_ARRAY;
default:
assert(0);
return 0;
}
}
/** called via ctx->Driver.NewTextureImage() */
static struct gl_texture_image *
st_NewTextureImage(struct gl_context * ctx)
{
DBG("%s\n", __FUNCTION__);
(void) ctx;
return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
}
/** called via ctx->Driver.DeleteTextureImage() */
static void
st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
{
/* nothing special (yet) for st_texture_image */
_mesa_delete_texture_image(ctx, img);
}
/** called via ctx->Driver.NewTextureObject() */
static struct gl_texture_object *
st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
{
struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
DBG("%s\n", __FUNCTION__);
_mesa_initialize_texture_object(&obj->base, name, target);
return &obj->base;
}
/** called via ctx->Driver.DeleteTextureObject() */
static void
st_DeleteTextureObject(struct gl_context *ctx,
struct gl_texture_object *texObj)
{
struct st_context *st = st_context(ctx);
struct st_texture_object *stObj = st_texture_object(texObj);
if (stObj->pt)
pipe_resource_reference(&stObj->pt, NULL);
if (stObj->sampler_view) {
pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
}
_mesa_delete_texture_object(ctx, texObj);
}
/** called via ctx->Driver.FreeTextureImageBuffer() */
static void
st_FreeTextureImageBuffer(struct gl_context *ctx,
struct gl_texture_image *texImage)
{
struct st_texture_image *stImage = st_texture_image(texImage);
DBG("%s\n", __FUNCTION__);
if (stImage->pt) {
pipe_resource_reference(&stImage->pt, NULL);
}
if (stImage->TexData) {
_mesa_align_free(stImage->TexData);
stImage->TexData = NULL;
}
}
/** called via ctx->Driver.MapTextureImage() */
static void
st_MapTextureImage(struct gl_context *ctx,
struct gl_texture_image *texImage,
GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
GLbitfield mode,
GLubyte **mapOut, GLint *rowStrideOut)
{
struct st_context *st = st_context(ctx);
struct st_texture_image *stImage = st_texture_image(texImage);
unsigned pipeMode;
GLubyte *map;
pipeMode = 0x0;
if (mode & GL_MAP_READ_BIT)
pipeMode |= PIPE_TRANSFER_READ;
if (mode & GL_MAP_WRITE_BIT)
pipeMode |= PIPE_TRANSFER_WRITE;
if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
pipeMode |= PIPE_TRANSFER_DISCARD_RANGE;
map = st_texture_image_map(st, stImage, pipeMode, x, y, slice, w, h, 1);
if (map) {
*mapOut = map;
*rowStrideOut = stImage->transfer->stride;
}
else {
*mapOut = NULL;
*rowStrideOut = 0;
}
}
/** called via ctx->Driver.UnmapTextureImage() */
static void
st_UnmapTextureImage(struct gl_context *ctx,
struct gl_texture_image *texImage,
GLuint slice)
{
struct st_context *st = st_context(ctx);
struct st_texture_image *stImage = st_texture_image(texImage);
st_texture_image_unmap(st, stImage);
}
/**
* Return default texture resource binding bitmask for the given format.
*/
static GLuint
default_bindings(struct st_context *st, enum pipe_format format)
{
struct pipe_screen *screen = st->pipe->screen;
const unsigned target = PIPE_TEXTURE_2D;
unsigned bindings;
if (util_format_is_depth_or_stencil(format))
bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
else
bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
if (screen->is_format_supported(screen, format, target, 0, bindings))
return bindings;
else {
/* Try non-sRGB. */
format = util_format_linear(format);
if (screen->is_format_supported(screen, format, target, 0, bindings))
return bindings;
else
return PIPE_BIND_SAMPLER_VIEW;
}
}
/**
* Given the size of a mipmap image, try to compute the size of the level=0
* mipmap image.
*
* Note that this isn't always accurate for odd-sized, non-POW textures.
* For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
*
* \return GL_TRUE for success, GL_FALSE for failure
*/
static GLboolean
guess_base_level_size(GLenum target,
GLuint width, GLuint height, GLuint depth, GLuint level,
GLuint *width0, GLuint *height0, GLuint *depth0)
{
assert(width >= 1);
assert(height >= 1);
assert(depth >= 1);
if (level > 0) {
/* Guess the size of the base level.
* Depending on the image's size, we can't always make a guess here.
*/
switch (target) {
case GL_TEXTURE_1D:
case GL_TEXTURE_1D_ARRAY:
width <<= level;
break;
case GL_TEXTURE_2D:
case GL_TEXTURE_2D_ARRAY:
/* We can't make a good guess here, because the base level dimensions
* can be non-square.
*/
if (width == 1 || height == 1) {
return GL_FALSE;
}
width <<= level;
height <<= level;
break;
case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP_ARRAY:
width <<= level;
height <<= level;
break;
case GL_TEXTURE_3D:
/* We can't make a good guess here, because the base level dimensions
* can be non-cube.
*/
if (width == 1 || height == 1 || depth == 1) {
return GL_FALSE;
}
width <<= level;
height <<= level;
depth <<= level;
break;
case GL_TEXTURE_RECTANGLE:
break;
default:
assert(0);
}
}
*width0 = width;
*height0 = height;
*depth0 = depth;
return GL_TRUE;
}
/**
* Try to allocate a pipe_resource object for the given st_texture_object.
*
* We use the given st_texture_image as a clue to determine the size of the
* mipmap image at level=0.
*
* \return GL_TRUE for success, GL_FALSE if out of memory.
*/
static GLboolean
guess_and_alloc_texture(struct st_context *st,
struct st_texture_object *stObj,
const struct st_texture_image *stImage)
{
GLuint lastLevel, width, height, depth;
GLuint bindings;
GLuint ptWidth, ptHeight, ptDepth, ptLayers;
enum pipe_format fmt;
DBG("%s\n", __FUNCTION__);
assert(!stObj->pt);
if (!guess_base_level_size(stObj->base.Target,
stImage->base.Width2,
stImage->base.Height2,
stImage->base.Depth2,
stImage->base.Level,
&width, &height, &depth)) {
/* we can't determine the image size at level=0 */
stObj->width0 = stObj->height0 = stObj->depth0 = 0;
/* this is not an out of memory error */
return GL_TRUE;
}
/* At this point, (width x height x depth) is the expected size of
* the level=0 mipmap image.
*/
/* Guess a reasonable value for lastLevel. With OpenGL we have no
* idea how many mipmap levels will be in a texture until we start
* to render with it. Make an educated guess here but be prepared
* to re-allocating a texture buffer with space for more (or fewer)
* mipmap levels later.
*/
if ((stObj->base.Sampler.MinFilter == GL_NEAREST ||
stObj->base.Sampler.MinFilter == GL_LINEAR ||
(stObj->base.BaseLevel == 0 &&
stObj->base.MaxLevel == 0) ||
stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
!stObj->base.GenerateMipmap &&
stImage->base.Level == 0) {
/* only alloc space for a single mipmap level */
lastLevel = 0;
}
else {
/* alloc space for a full mipmap */
lastLevel = _mesa_get_tex_max_num_levels(stObj->base.Target,
width, height, depth) - 1;
}
/* Save the level=0 dimensions */
stObj->width0 = width;
stObj->height0 = height;
stObj->depth0 = depth;
fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat);
bindings = default_bindings(st, fmt);
st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
width, height, depth,
&ptWidth, &ptHeight, &ptDepth, &ptLayers);
stObj->pt = st_texture_create(st,
gl_target_to_pipe(stObj->base.Target),
fmt,
lastLevel,
ptWidth,
ptHeight,
ptDepth,
ptLayers,
bindings);
stObj->lastLevel = lastLevel;
DBG("%s returning %d\n", __FUNCTION__, (stObj->pt != NULL));
return stObj->pt != NULL;
}
/**
* Called via ctx->Driver.AllocTextureImageBuffer().
* If the texture object/buffer already has space for the indicated image,
* we're done. Otherwise, allocate memory for the new texture image.
*/
static GLboolean
st_AllocTextureImageBuffer(struct gl_context *ctx,
struct gl_texture_image *texImage)
{
struct st_context *st = st_context(ctx);
struct st_texture_image *stImage = st_texture_image(texImage);
struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
const GLuint level = texImage->Level;
GLuint width = texImage->Width;
GLuint height = texImage->Height;
GLuint depth = texImage->Depth;
DBG("%s\n", __FUNCTION__);
assert(!stImage->TexData);
assert(!stImage->pt); /* xxx this might be wrong */
/* Look if the parent texture object has space for this image */
if (stObj->pt &&
level <= stObj->pt->last_level &&
st_texture_match_image(stObj->pt, texImage)) {
/* this image will fit in the existing texture object's memory */
pipe_resource_reference(&stImage->pt, stObj->pt);
return GL_TRUE;
}
/* The parent texture object does not have space for this image */
pipe_resource_reference(&stObj->pt, NULL);
pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
if (!guess_and_alloc_texture(st, stObj, stImage)) {
/* Probably out of memory.
* Try flushing any pending rendering, then retry.
*/
st_finish(st);
if (!guess_and_alloc_texture(st, stObj, stImage)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
return GL_FALSE;
}
}
if (stObj->pt &&
st_texture_match_image(stObj->pt, texImage)) {
/* The image will live in the object's mipmap memory */
pipe_resource_reference(&stImage->pt, stObj->pt);
assert(stImage->pt);
return GL_TRUE;
}
else {
/* Create a new, temporary texture/resource/buffer to hold this
* one texture image. Note that when we later access this image
* (either for mapping or copying) we'll want to always specify
* mipmap level=0, even if the image represents some other mipmap
* level.
*/
enum pipe_format format =
st_mesa_format_to_pipe_format(texImage->TexFormat);
GLuint bindings = default_bindings(st, format);
GLuint ptWidth, ptHeight, ptDepth, ptLayers;
st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
width, height, depth,
&ptWidth, &ptHeight, &ptDepth, &ptLayers);
stImage->pt = st_texture_create(st,
gl_target_to_pipe(stObj->base.Target),
format,
0, /* lastLevel */
ptWidth,
ptHeight,
ptDepth,
ptLayers,
bindings);
return stImage->pt != NULL;
}
}
/**
* Preparation prior to glTexImage. Basically check the 'surface_based'
* field and switch to a "normal" tex image if necessary.
*/
static void
prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
GLenum format, GLenum type)
{
struct gl_texture_object *texObj = texImage->TexObject;
struct st_texture_object *stObj = st_texture_object(texObj);
/* switch to "normal" */
if (stObj->surface_based) {
const GLenum target = texObj->Target;
const GLuint level = texImage->Level;
gl_format texFormat;
_mesa_clear_texture_object(ctx, texObj);
pipe_resource_reference(&stObj->pt, NULL);
/* oops, need to init this image again */
texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
texImage->InternalFormat, format,
type);
_mesa_init_teximage_fields(ctx, texImage,
texImage->Width, texImage->Height,
texImage->Depth, texImage->Border,
texImage->InternalFormat, texFormat);
stObj->surface_based = GL_FALSE;
}
}
static void
st_TexImage(struct gl_context * ctx, GLuint dims,
struct gl_texture_image *texImage,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *unpack)
{
prep_teximage(ctx, texImage, format, type);
_mesa_store_teximage(ctx, dims, texImage, format, type, pixels, unpack);
}
static void
st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *texImage,
GLsizei imageSize, const GLvoid *data)
{
prep_teximage(ctx, texImage, GL_NONE, GL_NONE);
_mesa_store_compressed_teximage(ctx, dims, texImage, imageSize, data);
}
/**
* glGetTexImage() helper: decompress a compressed texture by rendering
* a textured quad. Store the results in the user's buffer.
*/
static void
decompress_with_blit(struct gl_context * ctx,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_image *texImage)
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
const GLuint width = texImage->Width;
const GLuint height = texImage->Height;
const GLuint depth = texImage->Depth;
struct pipe_resource *src = st_texture_object(texImage->TexObject)->pt;
struct pipe_resource *dst;
struct pipe_resource dst_templ;
enum pipe_format pipe_format;
gl_format mesa_format;
GLenum gl_target = texImage->TexObject->Target;
enum pipe_texture_target pipe_target;
struct pipe_blit_info blit;
unsigned bind = (PIPE_BIND_RENDER_TARGET | PIPE_BIND_TRANSFER_READ);
struct pipe_transfer *tex_xfer;
ubyte *map;
/* GetTexImage only returns a single face for cubemaps. */
if (gl_target == GL_TEXTURE_CUBE_MAP) {
gl_target = GL_TEXTURE_2D;
}
pipe_target = gl_target_to_pipe(gl_target);
/* Find the best match for the format+type combo. */
pipe_format = st_choose_format(pipe->screen, GL_RGBA8, format, type,
pipe_target, 0, bind);
if (pipe_format == PIPE_FORMAT_NONE) {
/* unable to get an rgba format!?! */
_mesa_problem(ctx, "%s: cannot find a supported format", __func__);
return;
}
/* create the destination texture */
memset(&dst_templ, 0, sizeof(dst_templ));
dst_templ.target = pipe_target;
dst_templ.format = pipe_format;
dst_templ.bind = bind;
dst_templ.usage = PIPE_USAGE_STAGING;
st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
&dst_templ.width0, &dst_templ.height0,
&dst_templ.depth0, &dst_templ.array_size);
dst = screen->resource_create(screen, &dst_templ);
if (!dst) {
_mesa_problem(ctx, "%s: cannot create a temporary texture", __func__);
return;
}
blit.src.resource = src;
blit.src.level = texImage->Level;
blit.src.format = util_format_linear(src->format);
blit.dst.resource = dst;
blit.dst.level = 0;
blit.dst.format = dst->format;
blit.src.box.x = blit.dst.box.x = 0;
blit.src.box.y = blit.dst.box.y = 0;
blit.src.box.z = texImage->Face;
blit.dst.box.z = 0;
blit.src.box.width = blit.dst.box.width = width;
blit.src.box.height = blit.dst.box.height = height;
blit.src.box.depth = blit.dst.box.depth = depth;
blit.mask = PIPE_MASK_RGBA;
blit.filter = PIPE_TEX_FILTER_NEAREST;
blit.scissor_enable = FALSE;
/* blit/render/decompress */
st->pipe->blit(st->pipe, &blit);
pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
map = pipe_transfer_map_3d(pipe, dst, 0, PIPE_TRANSFER_READ,
0, 0, 0, width, height, depth, &tex_xfer);
if (!map) {
goto end;
}
mesa_format = st_pipe_format_to_mesa_format(pipe_format);
/* copy/pack data into user buffer */
if (_mesa_format_matches_format_and_type(mesa_format, format, type,
ctx->Pack.SwapBytes)) {
/* memcpy */
const uint bytesPerRow = width * util_format_get_blocksize(pipe_format);
GLuint row, slice;
for (slice = 0; slice < depth; slice++) {
ubyte *slice_map = map;
for (row = 0; row < height; row++) {
GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
width, height, format,
type, slice, row, 0);
memcpy(dest, slice_map, bytesPerRow);
slice_map += tex_xfer->stride;
}
map += tex_xfer->layer_stride;
}
}
else {
/* format translation via floats */
GLuint row, slice;
enum pipe_format pformat = util_format_linear(dst->format);
GLfloat *rgba;
rgba = malloc(width * 4 * sizeof(GLfloat));
if (!rgba) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
goto end;
}
for (slice = 0; slice < depth; slice++) {
for (row = 0; row < height; row++) {
const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
width, height, format,
type, slice, row, 0);
if (ST_DEBUG & DEBUG_FALLBACK)
debug_printf("%s: fallback format translation\n", __FUNCTION__);
/* get float[4] rgba row from surface */
pipe_get_tile_rgba_format(tex_xfer, map, 0, row, width, 1,
pformat, rgba);
_mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
type, dest, &ctx->Pack, transferOps);
}
map += tex_xfer->layer_stride;
}
free(rgba);
}
end:
if (map)
pipe_transfer_unmap(pipe, tex_xfer);
_mesa_unmap_pbo_dest(ctx, &ctx->Pack);
pipe_resource_reference(&dst, NULL);
}
/**
* Called via ctx->Driver.GetTexImage()
*/
static void
st_GetTexImage(struct gl_context * ctx,
GLenum format, GLenum type, GLvoid * pixels,
struct gl_texture_image *texImage)
{
struct st_texture_image *stImage = st_texture_image(texImage);
if (stImage->pt && util_format_is_s3tc(stImage->pt->format)) {
/* Need to decompress the texture.
* We'll do this by rendering a textured quad (which is hopefully
* faster than using the fallback code in texcompress.c).
* Note that we only expect RGBA formats (no Z/depth formats).
*/
decompress_with_blit(ctx, format, type, pixels, texImage);
}
else {
_mesa_get_teximage(ctx, format, type, pixels, texImage);
}
}
/**
* Do a CopyTexSubImage operation using a read transfer from the source,
* a write transfer to the destination and get_tile()/put_tile() to access
* the pixels/texels.
*
* Note: srcY=0=TOP of renderbuffer
*/
static void
fallback_copy_texsubimage(struct gl_context *ctx,
struct st_renderbuffer *strb,
struct st_texture_image *stImage,
GLenum baseFormat,
GLint destX, GLint destY, GLint destZ,
GLint srcX, GLint srcY,
GLsizei width, GLsizei height)
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct pipe_transfer *src_trans;
GLvoid *texDest;
enum pipe_transfer_usage transfer_usage;
void *map;
unsigned dst_width = width;
unsigned dst_height = height;
unsigned dst_depth = 1;
if (ST_DEBUG & DEBUG_FALLBACK)
debug_printf("%s: fallback processing\n", __FUNCTION__);
if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
srcY = strb->Base.Height - srcY - height;
}
if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
/* Move y/height to z/depth for 1D array textures. */
destZ = destY;
destY = 0;
dst_depth = dst_height;
dst_height = 1;
}
map = pipe_transfer_map(pipe,
strb->texture,
strb->rtt_level,
strb->rtt_face + strb->rtt_slice,
PIPE_TRANSFER_READ,
srcX, srcY,
width, height, &src_trans);
if ((baseFormat == GL_DEPTH_COMPONENT ||
baseFormat == GL_DEPTH_STENCIL) &&
util_format_is_depth_and_stencil(stImage->pt->format))
transfer_usage = PIPE_TRANSFER_READ_WRITE;
else
transfer_usage = PIPE_TRANSFER_WRITE;
texDest = st_texture_image_map(st, stImage, transfer_usage,
destX, destY, destZ,
dst_width, dst_height, dst_depth);
if (baseFormat == GL_DEPTH_COMPONENT ||
baseFormat == GL_DEPTH_STENCIL) {
const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
ctx->Pixel.DepthBias != 0.0F);
GLint row, yStep;
uint *data;
/* determine bottom-to-top vs. top-to-bottom order for src buffer */
if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
srcY = height - 1;
yStep = -1;
}
else {
srcY = 0;
yStep = 1;
}
data = malloc(width * sizeof(uint));
if (data) {
/* To avoid a large temp memory allocation, do copy row by row */
for (row = 0; row < height; row++, srcY += yStep) {
pipe_get_tile_z(src_trans, map, 0, srcY, width, 1, data);
if (scaleOrBias) {
_mesa_scale_and_bias_depth_uint(ctx, width, data);
}
if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
pipe_put_tile_z(stImage->transfer,
texDest + row*stImage->transfer->layer_stride,
0, 0, width, 1, data);
}
else {
pipe_put_tile_z(stImage->transfer, texDest, 0, row, width, 1,
data);
}
}
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
}
free(data);
}
else {
/* RGBA format */
GLfloat *tempSrc =
malloc(width * height * 4 * sizeof(GLfloat));
if (tempSrc && texDest) {
const GLint dims = 2;
GLint dstRowStride;
struct gl_texture_image *texImage = &stImage->base;
struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
unpack.Invert = GL_TRUE;
}
if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
dstRowStride = stImage->transfer->layer_stride;
}
else {
dstRowStride = stImage->transfer->stride;
}
/* get float/RGBA image from framebuffer */
/* XXX this usually involves a lot of int/float conversion.
* try to avoid that someday.
*/
pipe_get_tile_rgba_format(src_trans, map, 0, 0, width, height,
util_format_linear(strb->texture->format),
tempSrc);
/* Store into texture memory.
* Note that this does some special things such as pixel transfer
* ops and format conversion. In particular, if the dest tex format
* is actually RGBA but the user created the texture as GL_RGB we
* need to fill-in/override the alpha channel with 1.0.
*/
_mesa_texstore(ctx, dims,
texImage->_BaseFormat,
texImage->TexFormat,
dstRowStride,
(GLubyte **) &texDest,
width, height, 1,
GL_RGBA, GL_FLOAT, tempSrc, /* src */
&unpack);
}
else {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
}
free(tempSrc);
}
st_texture_image_unmap(st, stImage);
pipe->transfer_unmap(pipe, src_trans);
}
/**
* If the format of the src renderbuffer and the format of the dest
* texture are compatible (in terms of blitting), return a TGSI writemask
* to be used during the blit.
* If the src/dest are incompatible, return 0.
*/
static unsigned
compatible_src_dst_formats(struct gl_context *ctx,
const struct gl_renderbuffer *src,
const struct gl_texture_image *dst)
{
/* Get logical base formats for the src and dest.
* That is, use the user-requested formats and not the actual, device-
* chosen formats.
* For example, the user may have requested an A8 texture but the
* driver may actually be using an RGBA texture format. When we
* copy/blit to that texture, we only want to copy the Alpha channel
* and not the RGB channels.
*
* Similarly, when the src FBO was created an RGB format may have been
* requested but the driver actually chose an RGBA format. In that case,
* we don't want to copy the undefined Alpha channel to the dest texture
* (it should be 1.0).
*/
const GLenum srcFormat = _mesa_base_fbo_format(ctx, src->InternalFormat);
const GLenum dstFormat = _mesa_base_tex_format(ctx, dst->InternalFormat);
/**
* XXX when we have red-only and red/green renderbuffers we'll need
* to add more cases here (or implement a general-purpose routine that
* queries the existance of the R,G,B,A channels in the src and dest).
*/
if (srcFormat == dstFormat) {
/* This is the same as matching_base_formats, which should
* always pass, as it did previously.
*/
return TGSI_WRITEMASK_XYZW;
}
else if (srcFormat == GL_RGB && dstFormat == GL_RGBA) {
/* Make sure that A in the dest is 1. The actual src format
* may be RGBA and have undefined A values.
*/
return TGSI_WRITEMASK_XYZ;
}
else if (srcFormat == GL_RGBA && dstFormat == GL_RGB) {
/* Make sure that A in the dest is 1. The actual dst format
* may be RGBA and will need A=1 to provide proper alpha values
* when sampled later.
*/
return TGSI_WRITEMASK_XYZ;
}
else {
if (ST_DEBUG & DEBUG_FALLBACK)
debug_printf("%s failed for src %s, dst %s\n",
__FUNCTION__,
_mesa_lookup_enum_by_nr(srcFormat),
_mesa_lookup_enum_by_nr(dstFormat));
/* Otherwise fail.
*/
return 0;
}
}
/**
* Do pipe->blit. Return FALSE if the blitting is unsupported
* for the given formats.
*/
static GLboolean
st_pipe_blit(struct pipe_context *pipe, struct pipe_blit_info *blit)
{
struct pipe_screen *screen = pipe->screen;
unsigned dst_usage;
if (util_format_is_depth_or_stencil(blit->dst.format)) {
dst_usage = PIPE_BIND_DEPTH_STENCIL;
}
else {
dst_usage = PIPE_BIND_RENDER_TARGET;
}
/* try resource_copy_region in case the format is not supported
* for rendering */
if (util_try_blit_via_copy_region(pipe, blit)) {
return GL_TRUE; /* done */
}
/* check the format support */
if (!screen->is_format_supported(screen, blit->src.format,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW) ||
!screen->is_format_supported(screen, blit->dst.format,
PIPE_TEXTURE_2D, 0,
dst_usage)) {
return GL_FALSE;
}
pipe->blit(pipe, blit);
return GL_TRUE;
}
/**
* Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
* Note that the region to copy has already been clipped so we know we
* won't read from outside the source renderbuffer's bounds.
*
* Note: srcY=0=Bottom of renderbuffer (GL convention)
*/
static void
st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
struct gl_texture_image *texImage,
GLint destX, GLint destY, GLint destZ,
struct gl_renderbuffer *rb,
GLint srcX, GLint srcY, GLsizei width, GLsizei height)
{
struct st_texture_image *stImage = st_texture_image(texImage);
const GLenum texBaseFormat = texImage->_BaseFormat;
struct st_renderbuffer *strb = st_renderbuffer(rb);
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
enum pipe_format dest_format, src_format;
GLuint color_writemask;
struct pipe_surface *dest_surface = NULL;
GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
struct pipe_surface surf_tmpl;
unsigned dst_usage;
unsigned blit_mask;
GLint srcY0, srcY1, yStep;
/* make sure finalize_textures has been called?
*/
if (0) st_validate_state(st);
if (!strb || !strb->surface || !stImage->pt) {
debug_printf("%s: null strb or stImage\n", __FUNCTION__);
return;
}
assert(strb);
assert(strb->surface);
assert(stImage->pt);
src_format = strb->surface->format;
dest_format = stImage->pt->format;
if (do_flip) {
srcY1 = strb->Base.Height - srcY - height;
srcY0 = srcY1 + height;
yStep = -1;
}
else {
srcY0 = srcY;
srcY1 = srcY0 + height;
yStep = 1;
}
if (ctx->_ImageTransferState) {
goto fallback;
}
/* Compressed and subsampled textures aren't supported for blitting. */
if (!util_format_is_plain(dest_format)) {
goto fallback;
}
/* Set the blit writemask. */
switch (texBaseFormat) {
case GL_DEPTH_STENCIL:
switch (strb->Base._BaseFormat) {
case GL_DEPTH_STENCIL:
blit_mask = PIPE_MASK_ZS;
break;
case GL_DEPTH_COMPONENT:
blit_mask = PIPE_MASK_Z;
break;
case GL_STENCIL_INDEX:
blit_mask = PIPE_MASK_S;
break;
default:
assert(0);
return;
}
dst_usage = PIPE_BIND_DEPTH_STENCIL;
break;
case GL_DEPTH_COMPONENT:
blit_mask = PIPE_MASK_Z;
dst_usage = PIPE_BIND_DEPTH_STENCIL;
break;
default:
/* Colorbuffers.
*
* Determine if the src framebuffer and dest texture have the same
* base format. We need this to detect a case such as the framebuffer
* being GL_RGBA but the texture being GL_RGB. If the actual hardware
* texture format stores RGBA we need to set A=1 (overriding the
* framebuffer's alpha values).
*
* XXX util_blit_pixels doesn't support MSAA resolve, so always use
* pipe->blit
*/
if (texBaseFormat == strb->Base._BaseFormat ||
strb->texture->nr_samples > 1) {
blit_mask = PIPE_MASK_RGBA;
}
else {
blit_mask = 0;
}
dst_usage = PIPE_BIND_RENDER_TARGET;
}
/* Blit the texture.
* This supports flipping, format conversions, and downsampling.
*/
if (blit_mask) {
/* If stImage->pt is an independent image (not a pointer into a full
* mipmap) stImage->pt.last_level will be zero and we need to use that
* as the dest level.
*/
unsigned dstLevel = MIN2(stImage->base.Level, stImage->pt->last_level);
struct pipe_blit_info blit;
memset(&blit, 0, sizeof(blit));
blit.src.resource = strb->texture;
blit.src.format = src_format;
blit.src.level = strb->surface->u.tex.level;
blit.src.box.x = srcX;
blit.src.box.y = srcY0;
blit.src.box.z = strb->surface->u.tex.first_layer;
blit.src.box.width = width;
blit.src.box.height = srcY1 - srcY0;
blit.src.box.depth = 1;
blit.dst.resource = stImage->pt;
blit.dst.format = dest_format;
blit.dst.level = dstLevel;
blit.dst.box.x = destX;
blit.dst.box.y = destY;
blit.dst.box.z = stImage->base.Face + destZ;
blit.dst.box.width = width;
blit.dst.box.height = height;
blit.dst.box.depth = 1;
blit.mask = blit_mask;
blit.filter = PIPE_TEX_FILTER_NEAREST;
/* 1D array textures need special treatment.
* Blit rows from the source to layers in the destination. */
if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
int y, layer;
for (y = srcY0, layer = 0; layer < height; y += yStep, layer++) {
blit.src.box.y = y;
blit.src.box.height = 1;
blit.dst.box.y = 0;
blit.dst.box.height = 1;
blit.dst.box.z = destY + layer;
if (!st_pipe_blit(pipe, &blit)) {
goto fallback;
}
}
}
else {
/* All the other texture targets. */
if (!st_pipe_blit(pipe, &blit)) {
goto fallback;
}
}
return;
}
/* try u_blit */
if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
/* u_blit cannot copy 1D array textures as required by CopyTexSubImage */
goto fallback;
}
color_writemask = compatible_src_dst_formats(ctx, &strb->Base, texImage);
if (!color_writemask ||
!screen->is_format_supported(screen, src_format,
PIPE_TEXTURE_2D, 0,
PIPE_BIND_SAMPLER_VIEW) ||
!screen->is_format_supported(screen, dest_format,
PIPE_TEXTURE_2D, 0,
dst_usage)) {
goto fallback;
}
memset(&surf_tmpl, 0, sizeof(surf_tmpl));
surf_tmpl.format = util_format_linear(stImage->pt->format);
surf_tmpl.u.tex.level = stImage->base.Level;
surf_tmpl.u.tex.first_layer = stImage->base.Face + destZ;
surf_tmpl.u.tex.last_layer = stImage->base.Face + destZ;
dest_surface = pipe->create_surface(pipe, stImage->pt,
&surf_tmpl);
util_blit_pixels(st->blit,
strb->texture,
strb->surface->u.tex.level,
srcX, srcY0,
srcX + width, srcY1,
strb->surface->u.tex.first_layer,
dest_surface,
destX, destY,
destX + width, destY + height,
0.0, PIPE_TEX_MIPFILTER_NEAREST,
color_writemask, 0);
pipe_surface_reference(&dest_surface, NULL);
return;
fallback:
/* software fallback */
fallback_copy_texsubimage(ctx,
strb, stImage, texBaseFormat,
destX, destY, destZ,
srcX, srcY, width, height);
}
/**
* Copy image data from stImage into the texture object 'stObj' at level
* 'dstLevel'.
*/
static void
copy_image_data_to_texture(struct st_context *st,
struct st_texture_object *stObj,
GLuint dstLevel,
struct st_texture_image *stImage)
{
/* debug checks */
{
const struct gl_texture_image *dstImage =
stObj->base.Image[stImage->base.Face][dstLevel];
assert(dstImage);
assert(dstImage->Width == stImage->base.Width);
assert(dstImage->Height == stImage->base.Height);
assert(dstImage->Depth == stImage->base.Depth);
}
if (stImage->pt) {
/* Copy potentially with the blitter:
*/
GLuint src_level;
if (stImage->pt->last_level == 0)
src_level = 0;
else
src_level = stImage->base.Level;
assert(src_level <= stImage->pt->last_level);
assert(u_minify(stImage->pt->width0, src_level) == stImage->base.Width);
assert(stImage->pt->target == PIPE_TEXTURE_1D_ARRAY ||
u_minify(stImage->pt->height0, src_level) == stImage->base.Height);
assert(stImage->pt->target == PIPE_TEXTURE_2D_ARRAY ||
stImage->pt->target == PIPE_TEXTURE_CUBE_ARRAY ||
u_minify(stImage->pt->depth0, src_level) == stImage->base.Depth);
st_texture_image_copy(st->pipe,
stObj->pt, dstLevel, /* dest texture, level */
stImage->pt, src_level, /* src texture, level */
stImage->base.Face);
pipe_resource_reference(&stImage->pt, NULL);
}
else if (stImage->TexData) {
/* Copy from malloc'd memory */
/* XXX this should be re-examined/tested with a compressed format */
GLuint blockSize = util_format_get_blocksize(stObj->pt->format);
GLuint srcRowStride = stImage->base.Width * blockSize;
GLuint srcSliceStride = stImage->base.Height * srcRowStride;
st_texture_image_data(st,
stObj->pt,
stImage->base.Face,
dstLevel,
stImage->TexData,
srcRowStride,
srcSliceStride);
_mesa_align_free(stImage->TexData);
stImage->TexData = NULL;
}
pipe_resource_reference(&stImage->pt, stObj->pt);
}
/**
* Called during state validation. When this function is finished,
* the texture object should be ready for rendering.
* \return GL_TRUE for success, GL_FALSE for failure (out of mem)
*/
GLboolean
st_finalize_texture(struct gl_context *ctx,
struct pipe_context *pipe,
struct gl_texture_object *tObj)
{
struct st_context *st = st_context(ctx);
struct st_texture_object *stObj = st_texture_object(tObj);
const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
GLuint face;
struct st_texture_image *firstImage;
enum pipe_format firstImageFormat;
GLuint ptWidth, ptHeight, ptDepth, ptLayers;
if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
/* The texture is complete and we know exactly how many mipmap levels
* are present/needed. This is conditional because we may be called
* from the st_generate_mipmap() function when the texture object is
* incomplete. In that case, we'll have set stObj->lastLevel before
* we get here.
*/
if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
stObj->base.Sampler.MinFilter == GL_NEAREST)
stObj->lastLevel = stObj->base.BaseLevel;
else
stObj->lastLevel = stObj->base._MaxLevel;
}
if (tObj->Target == GL_TEXTURE_BUFFER) {
struct st_buffer_object *st_obj = st_buffer_object(tObj->BufferObject);
if (st_obj->buffer != stObj->pt) {
pipe_resource_reference(&stObj->pt, st_obj->buffer);
pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
stObj->width0 = stObj->pt->width0 / _mesa_get_format_bytes(tObj->_BufferObjectFormat);
stObj->height0 = 1;
stObj->depth0 = 1;
}
return GL_TRUE;
}
firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
assert(firstImage);
/* If both firstImage and stObj point to a texture which can contain
* all active images, favour firstImage. Note that because of the
* completeness requirement, we know that the image dimensions
* will match.
*/
if (firstImage->pt &&
firstImage->pt != stObj->pt &&
(!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
pipe_resource_reference(&stObj->pt, firstImage->pt);
pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
}
/* Find gallium format for the Mesa texture */
firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
/* Find size of level=0 Gallium mipmap image, plus number of texture layers */
{
GLuint width, height, depth;
if (!guess_base_level_size(stObj->base.Target,
firstImage->base.Width2,
firstImage->base.Height2,
firstImage->base.Depth2,
firstImage->base.Level,
&width, &height, &depth)) {
width = stObj->width0;
height = stObj->height0;
depth = stObj->depth0;
}
/* convert GL dims to Gallium dims */
st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
&ptWidth, &ptHeight, &ptDepth, &ptLayers);
}
/* If we already have a gallium texture, check that it matches the texture
* object's format, target, size, num_levels, etc.
*/
if (stObj->pt) {
if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
!st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
stObj->pt->last_level < stObj->lastLevel ||
stObj->pt->width0 != ptWidth ||
stObj->pt->height0 != ptHeight ||
stObj->pt->depth0 != ptDepth ||
stObj->pt->array_size != ptLayers)
{
/* The gallium texture does not match the Mesa texture so delete the
* gallium texture now. We'll make a new one below.
*/
pipe_resource_reference(&stObj->pt, NULL);
pipe_sampler_view_release(st->pipe, &stObj->sampler_view);
st->dirty.st |= ST_NEW_FRAMEBUFFER;
}
}
/* May need to create a new gallium texture:
*/
if (!stObj->pt) {
GLuint bindings = default_bindings(st, firstImageFormat);
stObj->pt = st_texture_create(st,
gl_target_to_pipe(stObj->base.Target),
firstImageFormat,
stObj->lastLevel,
ptWidth,
ptHeight,
ptDepth,
ptLayers,
bindings);
if (!stObj->pt) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
return GL_FALSE;
}
}
/* Pull in any images not in the object's texture:
*/
for (face = 0; face < nr_faces; face++) {
GLuint level;
for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
struct st_texture_image *stImage =
st_texture_image(stObj->base.Image[face][level]);
/* Need to import images in main memory or held in other textures.
*/
if (stImage && stObj->pt != stImage->pt) {
if (level == 0 ||
(stImage->base.Width == u_minify(stObj->width0, level) &&
stImage->base.Height == u_minify(stObj->height0, level) &&
stImage->base.Depth == u_minify(stObj->depth0, level))) {
/* src image fits expected dest mipmap level size */
copy_image_data_to_texture(st, stObj, level, stImage);
}
}
}
}
return GL_TRUE;
}
/**
* Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
* for a whole mipmap stack.
*/
static GLboolean
st_AllocTextureStorage(struct gl_context *ctx,
struct gl_texture_object *texObj,
GLsizei levels, GLsizei width,
GLsizei height, GLsizei depth)
{
const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
struct st_context *st = st_context(ctx);
struct st_texture_object *stObj = st_texture_object(texObj);
GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings;
enum pipe_format fmt;
GLint level;
assert(levels > 0);
/* Save the level=0 dimensions */
stObj->width0 = width;
stObj->height0 = height;
stObj->depth0 = depth;
stObj->lastLevel = levels - 1;
fmt = st_mesa_format_to_pipe_format(texObj->Image[0][0]->TexFormat);
bindings = default_bindings(st, fmt);
st_gl_texture_dims_to_pipe_dims(texObj->Target,
width, height, depth,
&ptWidth, &ptHeight, &ptDepth, &ptLayers);
stObj->pt = st_texture_create(st,
gl_target_to_pipe(texObj->Target),
fmt,
levels,
ptWidth,
ptHeight,
ptDepth,
ptLayers,
bindings);
if (!stObj->pt)
return GL_FALSE;
/* Set image resource pointers */
for (level = 0; level < levels; level++) {
GLuint face;
for (face = 0; face < numFaces; face++) {
struct st_texture_image *stImage =
st_texture_image(texObj->Image[face][level]);
pipe_resource_reference(&stImage->pt, stObj->pt);
}
}
return GL_TRUE;
}
static GLboolean
st_TestProxyTexImage(struct gl_context *ctx, GLenum target,
GLint level, gl_format format,
GLint width, GLint height,
GLint depth, GLint border)
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
if (width == 0 || height == 0 || depth == 0) {
/* zero-sized images are legal, and always fit! */
return GL_TRUE;
}
if (pipe->screen->can_create_resource) {
/* Ask the gallium driver if the texture is too large */
struct gl_texture_object *texObj =
_mesa_get_current_tex_object(ctx, target);
struct pipe_resource pt;
/* Setup the pipe_resource object
*/
memset(&pt, 0, sizeof(pt));
pt.target = gl_target_to_pipe(target);
pt.format = st_mesa_format_to_pipe_format(format);
st_gl_texture_dims_to_pipe_dims(target,
width, height, depth,
&pt.width0, &pt.height0,
&pt.depth0, &pt.array_size);
if (level == 0 && (texObj->Sampler.MinFilter == GL_LINEAR ||
texObj->Sampler.MinFilter == GL_NEAREST)) {
/* assume just one mipmap level */
pt.last_level = 0;
}
else {
/* assume a full set of mipmaps */
pt.last_level = _mesa_logbase2(MAX3(width, height, depth));
}
return pipe->screen->can_create_resource(pipe->screen, &pt);
}
else {
/* Use core Mesa fallback */
return _mesa_test_proxy_teximage(ctx, target, level, format,
width, height, depth, border);
}
}
void
st_init_texture_functions(struct dd_function_table *functions)
{
functions->ChooseTextureFormat = st_ChooseTextureFormat;
functions->TexImage = st_TexImage;
functions->TexSubImage = _mesa_store_texsubimage;
functions->CompressedTexSubImage = _mesa_store_compressed_texsubimage;
functions->CopyTexSubImage = st_CopyTexSubImage;
functions->GenerateMipmap = st_generate_mipmap;
functions->GetTexImage = st_GetTexImage;
/* compressed texture functions */
functions->CompressedTexImage = st_CompressedTexImage;
functions->GetCompressedTexImage = _mesa_get_compressed_teximage;
functions->NewTextureObject = st_NewTextureObject;
functions->NewTextureImage = st_NewTextureImage;
functions->DeleteTextureImage = st_DeleteTextureImage;
functions->DeleteTexture = st_DeleteTextureObject;
functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
functions->MapTextureImage = st_MapTextureImage;
functions->UnmapTextureImage = st_UnmapTextureImage;
/* XXX Temporary until we can query pipe's texture sizes */
functions->TestProxyTexImage = st_TestProxyTexImage;
functions->AllocTextureStorage = st_AllocTextureStorage;
}
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