1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
|
/*
* Copyright © 2014 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* @file glamor_vbo.c
*
* Helpers for managing streamed vertex bufffers used in glamor.
*/
#include "glamor_priv.h"
/** Default size of the VBO, in bytes.
*
* If a single request is larger than this size, we'll resize the VBO
* and return an appropriate mapping, but we'll resize back down after
* that to avoid hogging that memory forever. We don't anticipate
* normal usage actually requiring larger VBO sizes.
*/
#define GLAMOR_VBO_SIZE (512 * 1024)
/**
* Returns a pointer to @size bytes of VBO storage, which should be
* accessed by the GL using vbo_offset within the VBO.
*/
void *
glamor_get_vbo_space(ScreenPtr screen, unsigned size, char **vbo_offset)
{
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
void *data;
glamor_make_current(glamor_priv);
glBindBuffer(GL_ARRAY_BUFFER, glamor_priv->vbo);
if (glamor_priv->has_buffer_storage) {
if (glamor_priv->vbo_size < glamor_priv->vbo_offset + size) {
if (glamor_priv->vbo_size)
glUnmapBuffer(GL_ARRAY_BUFFER);
if (size > glamor_priv->vbo_size) {
glamor_priv->vbo_size = MAX(GLAMOR_VBO_SIZE, size);
/* We aren't allowed to resize glBufferStorage()
* buffers, so we need to gen a new one.
*/
glDeleteBuffers(1, &glamor_priv->vbo);
glGenBuffers(1, &glamor_priv->vbo);
glBindBuffer(GL_ARRAY_BUFFER, glamor_priv->vbo);
assert(glGetError() == GL_NO_ERROR);
glBufferStorage(GL_ARRAY_BUFFER, glamor_priv->vbo_size, NULL,
GL_MAP_WRITE_BIT |
GL_MAP_PERSISTENT_BIT |
GL_MAP_COHERENT_BIT);
if (glGetError() != GL_NO_ERROR) {
/* If the driver failed our coherent mapping, fall
* back to the ARB_mbr path.
*/
glamor_priv->has_buffer_storage = false;
glamor_priv->vbo_size = 0;
return glamor_get_vbo_space(screen, size, vbo_offset);
}
}
glamor_priv->vbo_offset = 0;
glamor_priv->vb = glMapBufferRange(GL_ARRAY_BUFFER,
0, glamor_priv->vbo_size,
GL_MAP_WRITE_BIT |
GL_MAP_INVALIDATE_BUFFER_BIT |
GL_MAP_PERSISTENT_BIT |
GL_MAP_COHERENT_BIT);
}
*vbo_offset = (void *)(uintptr_t)glamor_priv->vbo_offset;
data = glamor_priv->vb + glamor_priv->vbo_offset;
glamor_priv->vbo_offset += size;
} else if (glamor_priv->has_map_buffer_range) {
if (glamor_priv->vbo_size < glamor_priv->vbo_offset + size) {
glamor_priv->vbo_size = MAX(GLAMOR_VBO_SIZE, size);
glamor_priv->vbo_offset = 0;
glBufferData(GL_ARRAY_BUFFER,
glamor_priv->vbo_size, NULL, GL_STREAM_DRAW);
}
data = glMapBufferRange(GL_ARRAY_BUFFER,
glamor_priv->vbo_offset,
size,
GL_MAP_WRITE_BIT |
GL_MAP_UNSYNCHRONIZED_BIT |
GL_MAP_INVALIDATE_RANGE_BIT);
assert(data != NULL);
*vbo_offset = (char *)(uintptr_t)glamor_priv->vbo_offset;
glamor_priv->vbo_offset += size;
} else {
/* Return a pointer to the statically allocated non-VBO
* memory. We'll upload it through glBufferData() later.
*/
if (glamor_priv->vbo_size < size) {
glamor_priv->vbo_size = MAX(GLAMOR_VBO_SIZE, size);
free(glamor_priv->vb);
glamor_priv->vb = XNFalloc(glamor_priv->vbo_size);
}
*vbo_offset = NULL;
/* We point to the start of glamor_priv->vb every time, and
* the vbo_offset determines the size of the glBufferData().
*/
glamor_priv->vbo_offset = size;
data = glamor_priv->vb;
}
return data;
}
void
glamor_put_vbo_space(ScreenPtr screen)
{
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
glamor_make_current(glamor_priv);
if (glamor_priv->has_buffer_storage) {
/* If we're in the ARB_buffer_storage path, we have a
* persistent mapping, so we can leave it around until we
* reach the end of the buffer.
*/
} else if (glamor_priv->has_map_buffer_range) {
glUnmapBuffer(GL_ARRAY_BUFFER);
} else {
glBufferData(GL_ARRAY_BUFFER, glamor_priv->vbo_offset,
glamor_priv->vb, GL_DYNAMIC_DRAW);
}
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
void
glamor_init_vbo(ScreenPtr screen)
{
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
glamor_make_current(glamor_priv);
glGenBuffers(1, &glamor_priv->vbo);
}
void
glamor_fini_vbo(ScreenPtr screen)
{
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
glamor_make_current(glamor_priv);
glDeleteBuffers(1, &glamor_priv->vbo);
if (!glamor_priv->has_map_buffer_range)
free(glamor_priv->vb);
}
|