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/*
* Copyright (c) 2008-2012 Apple Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef CAPABILITIES_H
#define CAPABILITIES_H
#include <stdbool.h>
enum { GLCAPS_INVALID_STENCIL_DEPTH = -1 };
enum { GLCAPS_COLOR_BUF_INVALID_VALUE = -1 };
enum { GLCAPS_COLOR_BUFFERS = 20 };
enum { GLCAPS_STENCIL_BIT_DEPTH_BUFFERS = 20 };
enum { GLCAPS_DEPTH_BUFFERS = 20 };
enum { GLCAPS_INVALID_DEPTH_VALUE = 1 };
struct glColorBufCapabilities {
char r, g, b, a;
bool is_argb;
};
struct glCapabilitiesConfig {
bool accelerated;
bool stereo;
int aux_buffers;
int buffers;
int total_depth_buffer_depths;
int depth_buffers[GLCAPS_DEPTH_BUFFERS];
int multisample_buffers;
int multisample_samples;
int total_stencil_bit_depths;
char stencil_bit_depths[GLCAPS_STENCIL_BIT_DEPTH_BUFFERS];
int total_color_buffers;
struct glColorBufCapabilities color_buffers[GLCAPS_COLOR_BUFFERS];
int total_accum_buffers;
struct glColorBufCapabilities accum_buffers[GLCAPS_COLOR_BUFFERS];
struct glCapabilitiesConfig *next;
};
struct glCapabilities {
struct glCapabilitiesConfig *configurations;
int total_configurations;
};
bool
getGlCapabilities(struct glCapabilities *cap);
void
freeGlCapabilities(struct glCapabilities *cap);
#endif
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