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authorTed Gould <ted@gould.cx>2010-05-27 23:00:26 -0500
committerTed Gould <ted@gould.cx>2010-05-27 23:00:26 -0500
commitfe725c5e2cb09003a817731bc9c6ff73c536d79a (patch)
tree877523b4e8c7867575545094c622828383e10e0c /libdbusmenu-glib/menuitem.h
parent82f08075fc3166fdedb61bcaae942b1df58e856b (diff)
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Changing the comment style to make g-ir-scanner happy.
Diffstat (limited to 'libdbusmenu-glib/menuitem.h')
-rw-r--r--libdbusmenu-glib/menuitem.h118
1 files changed, 59 insertions, 59 deletions
diff --git a/libdbusmenu-glib/menuitem.h b/libdbusmenu-glib/menuitem.h
index 58f2086..fd72134 100644
--- a/libdbusmenu-glib/menuitem.h
+++ b/libdbusmenu-glib/menuitem.h
@@ -69,15 +69,15 @@ G_BEGIN_DECLS
#define DBUSMENU_MENUITEM_ICON_NAME_BLANK "blank-icon"
/**
- DbusmenuMenuitem:
-
- This is the #GObject based object that represents a menu
- item. It gets created the same on both the client and
- the server side and libdbusmenu-glib does the work of making
- this object model appear on both sides of DBus. Simple
- really, though through updates and people coming on and off
- the bus it can lead to lots of fun complex scenarios.
-*/
+ * DbusmenuMenuitem:
+ *
+ * This is the #GObject based object that represents a menu
+ * item. It gets created the same on both the client and
+ * the server side and libdbusmenu-glib does the work of making
+ * this object model appear on both sides of DBus. Simple
+ * really, though through updates and people coming on and off
+ * the bus it can lead to lots of fun complex scenarios.
+ */
typedef struct _DbusmenuMenuitem DbusmenuMenuitem;
struct _DbusmenuMenuitem
{
@@ -85,45 +85,45 @@ struct _DbusmenuMenuitem
};
/**
- dbusmenu_menuitem_about_to_show_cb:
- @mi: Menu item that should be shown
- @user_data: (closure): Extra user data sent with the function
-
- Callback prototype for a callback that is called when the
- menu should be shown.
-*/
+ * dbusmenu_menuitem_about_to_show_cb:
+ * @mi: Menu item that should be shown
+ * @user_data: (closure): Extra user data sent with the function
+ *
+ * Callback prototype for a callback that is called when the
+ * menu should be shown.
+ */
typedef void (*dbusmenu_menuitem_about_to_show_cb) (DbusmenuMenuitem * mi, gpointer user_data);
/**
- dbusmenu_menuitem_buildxml_slot_t:
- @stringarray: (inout) (array) (transfer none) (element utf8): An array of strings
- that can be combined into an XML file.
-
- This is the function that is called to represent this menu item
- as an XML fragment. Should call it's own children.
-*/
+ * dbusmenu_menuitem_buildxml_slot_t:
+ * @stringarray: (inout) (array) (transfer none) (element utf8): An array of strings
+ * that can be combined into an XML file.
+ *
+ * This is the function that is called to represent this menu item
+ * as an XML fragment. Should call it's own children.
+ */
typedef void (*dbusmenu_menuitem_buildxml_slot_t) (GPtrArray * stringarray);
/**
- DbusmenuMenuitemClass:
- @property_changed: Slot for #DbusmenuMenuitem::property-changed.
- @item_activated: Slot for #DbusmenuMenuitem::item-activated.
- @child_added: Slot for #DbusmenuMenuitem::child-added.
- @child_removed: Slot for #DbusmenuMenuitem::child-removed.
- @child_moved: Slot for #DbusmenuMenuitem::child-moved.
- @realized: Slot for #DbusmenuMenuitem::realized.
- @buildxml: Virtual function that appends the strings required
- to represent this menu item in the menu XML file.
- @handle_event: This function is to override how events are handled
- by subclasses. Look at #dbusmenu_menuitem_handle_event for
- lots of good information.
- @send_about_to_show: Virtual function that notifies server that the
- client is about to show a menu.
- @reserved1: Reserved for future use.
- @reserved2: Reserved for future use.
- @reserved3: Reserved for future use.
- @reserved4: Reserved for future use.
-*/
+ * DbusmenuMenuitemClass:
+ * @property_changed: Slot for #DbusmenuMenuitem::property-changed.
+ * @item_activated: Slot for #DbusmenuMenuitem::item-activated.
+ * @child_added: Slot for #DbusmenuMenuitem::child-added.
+ * @child_removed: Slot for #DbusmenuMenuitem::child-removed.
+ * @child_moved: Slot for #DbusmenuMenuitem::child-moved.
+ * @realized: Slot for #DbusmenuMenuitem::realized.
+ * @buildxml: Virtual function that appends the strings required
+ * to represent this menu item in the menu XML file.
+ * @handle_event: This function is to override how events are handled
+ * by subclasses. Look at #dbusmenu_menuitem_handle_event for
+ * lots of good information.
+ * @send_about_to_show: Virtual function that notifies server that the
+ * client is about to show a menu.
+ * @reserved1: Reserved for future use.
+ * @reserved2: Reserved for future use.
+ * @reserved3: Reserved for future use.
+ * @reserved4: Reserved for future use.
+ */
typedef struct _DbusmenuMenuitemClass DbusmenuMenuitemClass;
struct _DbusmenuMenuitemClass
{
@@ -188,23 +188,23 @@ void dbusmenu_menuitem_handle_event (DbusmenuMenuitem * mi, const gchar * name,
void dbusmenu_menuitem_send_about_to_show (DbusmenuMenuitem * mi, dbusmenu_menuitem_about_to_show_cb cb, gpointer cb_data);
/**
- SECTION:menuitem
- @short_description: A lowlevel represenation of a menuitem
- @stability: Unstable
- @include: libdbusmenu-glib/menuitem.h
-
- A #DbusmenuMenuitem is the lowest level of represenation of a
- single item in a menu. It gets created on the server side
- and copied over to the client side where it gets rendered. As
- the server starts to change it, and grow it, and do all kinds
- of fun stuff that information is transfered over DBus and the
- client updates it's understanding of the object model.
-
- Most people using either the client or the server should be
- able to deal mostly with #DbusmenuMenuitem objects. These
- are simple, but then they can be attached to more complex
- objects and handled appropriately.
-*/
+ * SECTION:menuitem
+ * @short_description: A lowlevel represenation of a menuitem
+ * @stability: Unstable
+ * @include: libdbusmenu-glib/menuitem.h
+ *
+ * A #DbusmenuMenuitem is the lowest level of represenation of a
+ * single item in a menu. It gets created on the server side
+ * and copied over to the client side where it gets rendered. As
+ * the server starts to change it, and grow it, and do all kinds
+ * of fun stuff that information is transfered over DBus and the
+ * client updates it's understanding of the object model.
+ *
+ * Most people using either the client or the server should be
+ * able to deal mostly with #DbusmenuMenuitem objects. These
+ * are simple, but then they can be attached to more complex
+ * objects and handled appropriately.
+ */
G_END_DECLS