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authormarha <marha@users.sourceforge.net>2012-10-11 08:30:47 +0200
committermarha <marha@users.sourceforge.net>2012-10-11 08:30:47 +0200
commit8223fb176264123c86c0d3eb845973d00fd62cc2 (patch)
tree1e6e73574f4025c542347d1fe023684619b65698 /mesalib/src/mapi/glapi/gen/glX_server_table.py
parent8c5587d9be904856f7e449a144c2819a8e310599 (diff)
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xwininfo mesa git update 11 oct 2012
xwininfo: f7b55bdf674fc790e879a2e25ef83925dd8379d6 mesa: 34c58acb59bc0b827e28ef9e89044621ab0b3ee1
Diffstat (limited to 'mesalib/src/mapi/glapi/gen/glX_server_table.py')
-rw-r--r--mesalib/src/mapi/glapi/gen/glX_server_table.py686
1 files changed, 343 insertions, 343 deletions
diff --git a/mesalib/src/mapi/glapi/gen/glX_server_table.py b/mesalib/src/mapi/glapi/gen/glX_server_table.py
index 15397533f..47aa11116 100644
--- a/mesalib/src/mapi/glapi/gen/glX_server_table.py
+++ b/mesalib/src/mapi/glapi/gen/glX_server_table.py
@@ -30,381 +30,381 @@ import sys, getopt
def log2(value):
- for i in range(0, 30):
- p = 1 << i
- if p >= value:
- return i
+ for i in range(0, 30):
+ p = 1 << i
+ if p >= value:
+ return i
- return -1
+ return -1
def round_down_to_power_of_two(n):
- """Returns the nearest power-of-two less than or equal to n."""
+ """Returns the nearest power-of-two less than or equal to n."""
- for i in range(30, 0, -1):
- p = 1 << i
- if p <= n:
- return p
+ for i in range(30, 0, -1):
+ p = 1 << i
+ if p <= n:
+ return p
- return -1
+ return -1
class function_table:
- def __init__(self, name, do_size_check):
- self.name_base = name
- self.do_size_check = do_size_check
-
-
- self.max_bits = 1
- self.next_opcode_threshold = (1 << self.max_bits)
- self.max_opcode = 0
-
- self.functions = {}
- self.lookup_table = []
-
- # Minimum number of opcodes in a leaf node.
- self.min_op_bits = 3
- self.min_op_count = (1 << self.min_op_bits)
- return
+ def __init__(self, name, do_size_check):
+ self.name_base = name
+ self.do_size_check = do_size_check
- def append(self, opcode, func):
- self.functions[opcode] = func
+ self.max_bits = 1
+ self.next_opcode_threshold = (1 << self.max_bits)
+ self.max_opcode = 0
- if opcode > self.max_opcode:
- self.max_opcode = opcode
+ self.functions = {}
+ self.lookup_table = []
- if opcode > self.next_opcode_threshold:
- bits = log2(opcode)
- if (1 << bits) <= opcode:
- bits += 1
+ # Minimum number of opcodes in a leaf node.
+ self.min_op_bits = 3
+ self.min_op_count = (1 << self.min_op_bits)
+ return
- self.max_bits = bits
- self.next_opcode_threshold = 1 << bits
- return
+ def append(self, opcode, func):
+ self.functions[opcode] = func
- def divide_group(self, min_opcode, total):
- """Divide the group starting min_opcode into subgroups.
- Returns a tuple containing the number of bits consumed by
- the node, the list of the children's tuple, and the number
- of entries in the final array used by this node and its
- children, and the depth of the subtree rooted at the node."""
-
- remaining_bits = self.max_bits - total
- next_opcode = min_opcode + (1 << remaining_bits)
- empty_children = 0
-
- for M in range(0, remaining_bits):
- op_count = 1 << (remaining_bits - M);
- child_count = 1 << M;
-
- empty_children = 0
- full_children = 0
- for i in range(min_opcode, next_opcode, op_count):
- used = 0
- empty = 0
+ if opcode > self.max_opcode:
+ self.max_opcode = opcode
- for j in range(i, i + op_count):
- if self.functions.has_key(j):
- used += 1;
- else:
- empty += 1;
-
+ if opcode > self.next_opcode_threshold:
+ bits = log2(opcode)
+ if (1 << bits) <= opcode:
+ bits += 1
- if empty == op_count:
- empty_children += 1
-
- if used == op_count:
- full_children += 1
-
- if (empty_children > 0) or (full_children == child_count) or (op_count <= self.min_op_count):
- break
+ self.max_bits = bits
+ self.next_opcode_threshold = 1 << bits
+ return
- # If all the remaining bits are used by this node, as is the
- # case when M is 0 or remaining_bits, the node is a leaf.
-
- if (M == 0) or (M == remaining_bits):
- return [remaining_bits, [], 0, 0]
- else:
- children = []
- count = 1
- depth = 1
- all_children_are_nonempty_leaf_nodes = 1
- for i in range(min_opcode, next_opcode, op_count):
- n = self.divide_group(i, total + M)
+ def divide_group(self, min_opcode, total):
+ """Divide the group starting min_opcode into subgroups.
+ Returns a tuple containing the number of bits consumed by
+ the node, the list of the children's tuple, and the number
+ of entries in the final array used by this node and its
+ children, and the depth of the subtree rooted at the node."""
- if not (n[1] == [] and not self.is_empty_leaf(i, n[0])):
- all_children_are_nonempty_leaf_nodes = 0
+ remaining_bits = self.max_bits - total
+ next_opcode = min_opcode + (1 << remaining_bits)
+ empty_children = 0
- children.append(n)
- count += n[2] + 1
-
- if n[3] >= depth:
- depth = n[3] + 1
-
- # If all of the child nodes are non-empty leaf nodes, pull
- # them up and make this node a leaf.
-
- if all_children_are_nonempty_leaf_nodes:
- return [remaining_bits, [], 0, 0]
- else:
- return [M, children, count, depth]
-
-
- def is_empty_leaf(self, base_opcode, M):
- for op in range(base_opcode, base_opcode + (1 << M)):
- if self.functions.has_key(op):
- return 0
- break
-
- return 1
-
-
- def dump_tree(self, node, base_opcode, remaining_bits, base_entry, depth):
- M = node[0]
- children = node[1]
- child_M = remaining_bits - M
-
-
- # This actually an error condition.
- if children == []:
- return
-
- print ' /* [%u] -> opcode range [%u, %u], node depth %u */' % (base_entry, base_opcode, base_opcode + (1 << remaining_bits), depth)
- print ' %u,' % (M)
-
- base_entry += (1 << M) + 1
-
- child_index = base_entry
- child_base_opcode = base_opcode
- for child in children:
- if child[1] == []:
- if self.is_empty_leaf(child_base_opcode, child_M):
- print ' EMPTY_LEAF,'
- else:
- # Emit the index of the next dispatch
- # function. Then add all the
- # dispatch functions for this leaf
- # node to the dispatch function
- # lookup table.
-
- print ' LEAF(%u),' % (len(self.lookup_table))
-
- for op in range(child_base_opcode, child_base_opcode + (1 << child_M)):
- if self.functions.has_key(op):
- func = self.functions[op]
- size = func.command_fixed_length()
-
- if func.glx_rop != 0:
- size += 4
-
- size = ((size + 3) & ~3)
-
- if func.has_variable_size_request():
- size_name = "__glX%sReqSize" % (func.name)
- else:
- size_name = ""
-
- if func.glx_vendorpriv == op:
- func_name = func.glx_vendorpriv_names[0]
- else:
- func_name = func.name
-
- temp = [op, "__glXDisp_%s" % (func_name), "__glXDispSwap_%s" % (func_name), size, size_name]
- else:
- temp = [op, "NULL", "NULL", 0, ""]
-
- self.lookup_table.append(temp)
- else:
- print ' %u,' % (child_index)
- child_index += child[2]
-
- child_base_opcode += 1 << child_M
-
- print ''
-
- child_index = base_entry
- for child in children:
- if child[1] != []:
- self.dump_tree(child, base_opcode, remaining_bits - M, child_index, depth + 1)
- child_index += child[2]
-
- base_opcode += 1 << (remaining_bits - M)
-
-
- def Print(self):
- # Each dispatch table consists of two data structures.
- #
- # The first structure is an N-way tree where the opcode for
- # the function is the key. Each node switches on a range of
- # bits from the opcode. M bits are extracted from the opcde
- # and are used as an index to select one of the N, where
- # N = 2^M, children.
- #
- # The tree is stored as a flat array. The first value is the
- # number of bits, M, used by the node. For inner nodes, the
- # following 2^M values are indexes into the array for the
- # child nodes. For leaf nodes, the followign 2^M values are
- # indexes into the second data structure.
- #
- # If an inner node's child index is 0, the child is an empty
- # leaf node. That is, none of the opcodes selectable from
- # that child exist. Since most of the possible opcode space
- # is unused, this allows compact data storage.
- #
- # The second data structure is an array of pairs of function
- # pointers. Each function contains a pointer to a protocol
- # decode function and a pointer to a byte-swapped protocol
- # decode function. Elements in this array are selected by the
- # leaf nodes of the first data structure.
- #
- # As the tree is traversed, an accumulator is kept. This
- # accumulator counts the bits of the opcode consumed by the
- # traversal. When accumulator + M = B, where B is the
- # maximum number of bits in an opcode, the traversal has
- # reached a leaf node. The traversal starts with the most
- # significant bits and works down to the least significant
- # bits.
- #
- # Creation of the tree is the most complicated part. At
- # each node the elements are divided into groups of 2^M
- # elements. The value of M selected is the smallest possible
- # value where all of the groups are either empty or full, or
- # the groups are a preset minimum size. If all the children
- # of a node are non-empty leaf nodes, the children are merged
- # to create a single leaf node that replaces the parent.
-
- tree = self.divide_group(0, 0)
-
- print '/*****************************************************************/'
- print '/* tree depth = %u */' % (tree[3])
- print 'static const int_fast16_t %s_dispatch_tree[%u] = {' % (self.name_base, tree[2])
- self.dump_tree(tree, 0, self.max_bits, 0, 1)
- print '};\n'
-
- # After dumping the tree, dump the function lookup table.
-
- print 'static const void *%s_function_table[%u][2] = {' % (self.name_base, len(self.lookup_table))
- index = 0
- for func in self.lookup_table:
- opcode = func[0]
- name = func[1]
- name_swap = func[2]
-
- print ' /* [% 3u] = %5u */ {%s, %s},' % (index, opcode, name, name_swap)
-
- index += 1
-
- print '};\n'
-
- if self.do_size_check:
- var_table = []
-
- print 'static const int_fast16_t %s_size_table[%u][2] = {' % (self.name_base, len(self.lookup_table))
- index = 0
- var_table = []
- for func in self.lookup_table:
- opcode = func[0]
- fixed = func[3]
- var = func[4]
-
- if var != "":
- var_offset = "%2u" % (len(var_table))
- var_table.append(var)
- else:
- var_offset = "~0"
-
- print ' /* [%3u] = %5u */ {%3u, %s},' % (index, opcode, fixed, var_offset)
- index += 1
-
-
- print '};\n'
-
-
- print 'static const gl_proto_size_func %s_size_func_table[%u] = {' % (self.name_base, len(var_table))
- for func in var_table:
- print ' %s,' % (func)
-
- print '};\n'
-
-
- print 'const struct __glXDispatchInfo %s_dispatch_info = {' % (self.name_base)
- print ' %u,' % (self.max_bits)
- print ' %s_dispatch_tree,' % (self.name_base)
- print ' %s_function_table,' % (self.name_base)
- if self.do_size_check:
- print ' %s_size_table,' % (self.name_base)
- print ' %s_size_func_table' % (self.name_base)
- else:
- print ' NULL,'
- print ' NULL'
- print '};\n'
- return
+ for M in range(0, remaining_bits):
+ op_count = 1 << (remaining_bits - M);
+ child_count = 1 << M;
+
+ empty_children = 0
+ full_children = 0
+ for i in range(min_opcode, next_opcode, op_count):
+ used = 0
+ empty = 0
+
+ for j in range(i, i + op_count):
+ if self.functions.has_key(j):
+ used += 1;
+ else:
+ empty += 1;
+
+
+ if empty == op_count:
+ empty_children += 1
+
+ if used == op_count:
+ full_children += 1
+
+ if (empty_children > 0) or (full_children == child_count) or (op_count <= self.min_op_count):
+ break
+
+
+ # If all the remaining bits are used by this node, as is the
+ # case when M is 0 or remaining_bits, the node is a leaf.
+
+ if (M == 0) or (M == remaining_bits):
+ return [remaining_bits, [], 0, 0]
+ else:
+ children = []
+ count = 1
+ depth = 1
+ all_children_are_nonempty_leaf_nodes = 1
+ for i in range(min_opcode, next_opcode, op_count):
+ n = self.divide_group(i, total + M)
+
+ if not (n[1] == [] and not self.is_empty_leaf(i, n[0])):
+ all_children_are_nonempty_leaf_nodes = 0
+
+ children.append(n)
+ count += n[2] + 1
+
+ if n[3] >= depth:
+ depth = n[3] + 1
+
+ # If all of the child nodes are non-empty leaf nodes, pull
+ # them up and make this node a leaf.
+
+ if all_children_are_nonempty_leaf_nodes:
+ return [remaining_bits, [], 0, 0]
+ else:
+ return [M, children, count, depth]
+
+
+ def is_empty_leaf(self, base_opcode, M):
+ for op in range(base_opcode, base_opcode + (1 << M)):
+ if self.functions.has_key(op):
+ return 0
+ break
+
+ return 1
+
+
+ def dump_tree(self, node, base_opcode, remaining_bits, base_entry, depth):
+ M = node[0]
+ children = node[1]
+ child_M = remaining_bits - M
+
+
+ # This actually an error condition.
+ if children == []:
+ return
+
+ print ' /* [%u] -> opcode range [%u, %u], node depth %u */' % (base_entry, base_opcode, base_opcode + (1 << remaining_bits), depth)
+ print ' %u,' % (M)
+
+ base_entry += (1 << M) + 1
+
+ child_index = base_entry
+ child_base_opcode = base_opcode
+ for child in children:
+ if child[1] == []:
+ if self.is_empty_leaf(child_base_opcode, child_M):
+ print ' EMPTY_LEAF,'
+ else:
+ # Emit the index of the next dispatch
+ # function. Then add all the
+ # dispatch functions for this leaf
+ # node to the dispatch function
+ # lookup table.
+
+ print ' LEAF(%u),' % (len(self.lookup_table))
+
+ for op in range(child_base_opcode, child_base_opcode + (1 << child_M)):
+ if self.functions.has_key(op):
+ func = self.functions[op]
+ size = func.command_fixed_length()
+
+ if func.glx_rop != 0:
+ size += 4
+
+ size = ((size + 3) & ~3)
+
+ if func.has_variable_size_request():
+ size_name = "__glX%sReqSize" % (func.name)
+ else:
+ size_name = ""
+
+ if func.glx_vendorpriv == op:
+ func_name = func.glx_vendorpriv_names[0]
+ else:
+ func_name = func.name
+
+ temp = [op, "__glXDisp_%s" % (func_name), "__glXDispSwap_%s" % (func_name), size, size_name]
+ else:
+ temp = [op, "NULL", "NULL", 0, ""]
+
+ self.lookup_table.append(temp)
+ else:
+ print ' %u,' % (child_index)
+ child_index += child[2]
+
+ child_base_opcode += 1 << child_M
+
+ print ''
+
+ child_index = base_entry
+ for child in children:
+ if child[1] != []:
+ self.dump_tree(child, base_opcode, remaining_bits - M, child_index, depth + 1)
+ child_index += child[2]
+
+ base_opcode += 1 << (remaining_bits - M)
+
+
+ def Print(self):
+ # Each dispatch table consists of two data structures.
+ #
+ # The first structure is an N-way tree where the opcode for
+ # the function is the key. Each node switches on a range of
+ # bits from the opcode. M bits are extracted from the opcde
+ # and are used as an index to select one of the N, where
+ # N = 2^M, children.
+ #
+ # The tree is stored as a flat array. The first value is the
+ # number of bits, M, used by the node. For inner nodes, the
+ # following 2^M values are indexes into the array for the
+ # child nodes. For leaf nodes, the followign 2^M values are
+ # indexes into the second data structure.
+ #
+ # If an inner node's child index is 0, the child is an empty
+ # leaf node. That is, none of the opcodes selectable from
+ # that child exist. Since most of the possible opcode space
+ # is unused, this allows compact data storage.
+ #
+ # The second data structure is an array of pairs of function
+ # pointers. Each function contains a pointer to a protocol
+ # decode function and a pointer to a byte-swapped protocol
+ # decode function. Elements in this array are selected by the
+ # leaf nodes of the first data structure.
+ #
+ # As the tree is traversed, an accumulator is kept. This
+ # accumulator counts the bits of the opcode consumed by the
+ # traversal. When accumulator + M = B, where B is the
+ # maximum number of bits in an opcode, the traversal has
+ # reached a leaf node. The traversal starts with the most
+ # significant bits and works down to the least significant
+ # bits.
+ #
+ # Creation of the tree is the most complicated part. At
+ # each node the elements are divided into groups of 2^M
+ # elements. The value of M selected is the smallest possible
+ # value where all of the groups are either empty or full, or
+ # the groups are a preset minimum size. If all the children
+ # of a node are non-empty leaf nodes, the children are merged
+ # to create a single leaf node that replaces the parent.
+
+ tree = self.divide_group(0, 0)
+
+ print '/*****************************************************************/'
+ print '/* tree depth = %u */' % (tree[3])
+ print 'static const int_fast16_t %s_dispatch_tree[%u] = {' % (self.name_base, tree[2])
+ self.dump_tree(tree, 0, self.max_bits, 0, 1)
+ print '};\n'
+
+ # After dumping the tree, dump the function lookup table.
+
+ print 'static const void *%s_function_table[%u][2] = {' % (self.name_base, len(self.lookup_table))
+ index = 0
+ for func in self.lookup_table:
+ opcode = func[0]
+ name = func[1]
+ name_swap = func[2]
+
+ print ' /* [% 3u] = %5u */ {%s, %s},' % (index, opcode, name, name_swap)
+
+ index += 1
+
+ print '};\n'
+
+ if self.do_size_check:
+ var_table = []
+
+ print 'static const int_fast16_t %s_size_table[%u][2] = {' % (self.name_base, len(self.lookup_table))
+ index = 0
+ var_table = []
+ for func in self.lookup_table:
+ opcode = func[0]
+ fixed = func[3]
+ var = func[4]
+
+ if var != "":
+ var_offset = "%2u" % (len(var_table))
+ var_table.append(var)
+ else:
+ var_offset = "~0"
+
+ print ' /* [%3u] = %5u */ {%3u, %s},' % (index, opcode, fixed, var_offset)
+ index += 1
+
+
+ print '};\n'
+
+
+ print 'static const gl_proto_size_func %s_size_func_table[%u] = {' % (self.name_base, len(var_table))
+ for func in var_table:
+ print ' %s,' % (func)
+
+ print '};\n'
+
+
+ print 'const struct __glXDispatchInfo %s_dispatch_info = {' % (self.name_base)
+ print ' %u,' % (self.max_bits)
+ print ' %s_dispatch_tree,' % (self.name_base)
+ print ' %s_function_table,' % (self.name_base)
+ if self.do_size_check:
+ print ' %s_size_table,' % (self.name_base)
+ print ' %s_size_func_table' % (self.name_base)
+ else:
+ print ' NULL,'
+ print ' NULL'
+ print '};\n'
+ return
class PrintGlxDispatchTables(glX_proto_common.glx_print_proto):
- def __init__(self):
- gl_XML.gl_print_base.__init__(self)
- self.name = "glX_server_table.py (from Mesa)"
- self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2005, 2006", "IBM")
-
- self.rop_functions = function_table("Render", 1)
- self.sop_functions = function_table("Single", 0)
- self.vop_functions = function_table("VendorPriv", 0)
- return
-
-
- def printRealHeader(self):
- print '#include <inttypes.h>'
- print '#include "glxserver.h"'
- print '#include "glxext.h"'
- print '#include "indirect_dispatch.h"'
- print '#include "indirect_reqsize.h"'
- print '#include "indirect_table.h"'
- print ''
- return
-
-
- def printBody(self, api):
- for f in api.functionIterateAll():
- if not f.ignore and f.vectorequiv == None:
- if f.glx_rop != 0:
- self.rop_functions.append(f.glx_rop, f)
- if f.glx_sop != 0:
- self.sop_functions.append(f.glx_sop, f)
- if f.glx_vendorpriv != 0:
- self.vop_functions.append(f.glx_vendorpriv, f)
-
- self.sop_functions.Print()
- self.rop_functions.Print()
- self.vop_functions.Print()
- return
+ def __init__(self):
+ gl_XML.gl_print_base.__init__(self)
+ self.name = "glX_server_table.py (from Mesa)"
+ self.license = license.bsd_license_template % ( "(C) Copyright IBM Corporation 2005, 2006", "IBM")
+
+ self.rop_functions = function_table("Render", 1)
+ self.sop_functions = function_table("Single", 0)
+ self.vop_functions = function_table("VendorPriv", 0)
+ return
+
+
+ def printRealHeader(self):
+ print '#include <inttypes.h>'
+ print '#include "glxserver.h"'
+ print '#include "glxext.h"'
+ print '#include "indirect_dispatch.h"'
+ print '#include "indirect_reqsize.h"'
+ print '#include "indirect_table.h"'
+ print ''
+ return
+
+
+ def printBody(self, api):
+ for f in api.functionIterateAll():
+ if not f.ignore and f.vectorequiv == None:
+ if f.glx_rop != 0:
+ self.rop_functions.append(f.glx_rop, f)
+ if f.glx_sop != 0:
+ self.sop_functions.append(f.glx_sop, f)
+ if f.glx_vendorpriv != 0:
+ self.vop_functions.append(f.glx_vendorpriv, f)
+
+ self.sop_functions.Print()
+ self.rop_functions.Print()
+ self.vop_functions.Print()
+ return
if __name__ == '__main__':
- file_name = "gl_API.xml"
+ file_name = "gl_API.xml"
- try:
- (args, trail) = getopt.getopt(sys.argv[1:], "f:m")
- except Exception,e:
- show_usage()
+ try:
+ (args, trail) = getopt.getopt(sys.argv[1:], "f:m")
+ except Exception,e:
+ show_usage()
- mode = "table_c"
- for (arg,val) in args:
- if arg == "-f":
- file_name = val
- elif arg == "-m":
- mode = val
+ mode = "table_c"
+ for (arg,val) in args:
+ if arg == "-f":
+ file_name = val
+ elif arg == "-m":
+ mode = val
- if mode == "table_c":
- printer = PrintGlxDispatchTables()
- else:
- show_usage()
+ if mode == "table_c":
+ printer = PrintGlxDispatchTables()
+ else:
+ show_usage()
- api = gl_XML.parse_GL_API( file_name, glX_XML.glx_item_factory() )
+ api = gl_XML.parse_GL_API( file_name, glX_XML.glx_item_factory() )
- printer.Print( api )
+ printer.Print( api )